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Added 2 of 3 new offsets for amd64
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@ -1474,6 +1474,46 @@ static cell AMX_NATIVE_CALL cs_get_user_driving(AMX *amx, cell *params) // cs_ge
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return *((int *)pPlayer->pvPrivateData + OFFSET_ISDRIVING);
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}
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static cell AMX_NATIVE_CALL cs_get_user_stationary(AMX *amx, cell *params) // cs_get_user_stationary(index); = 1 param
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{
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// Returns 1 if client is using a stationary guns (maybe also other stuff)
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// Check player
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Make into edict pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check entity validity
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if (FNullEnt(pPlayer)) {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// If player driving, return 1, if not, return 0
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#if !defined __amd64__
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return *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY);
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#else
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// The 32 bit server return 0 and 1 by itself from this offset, but the amd64 server has 2 and 3 respectively
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// Doing a simple checking of these defined constants here, and mapping to 0 and 1, to keep our plugin authors sane.
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// If an unexpected value is encountered, this will be logged.
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if (AMD64_STATIONARY_NO == *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY))
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return 0;
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else if (AMD64_STATIONARY_YES == *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY))
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return 1;
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else {
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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MF_Log("Unexpected value at offset. Please report this to development team @ www.amxmodx.org!");
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return 0;
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}
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#endif
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}
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AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_set_user_money", cs_set_user_money},
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{"cs_get_user_money", cs_get_user_money},
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@ -1511,6 +1551,7 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_get_user_tked", cs_get_user_tked},
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{"cs_set_user_tked", cs_set_user_tked},
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{"cs_get_user_driving", cs_get_user_driving},
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{"cs_get_user_stationary", cs_get_user_stationary},
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//------------------- <-- max 19 characters!
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{NULL, NULL}
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};
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@ -34,6 +34,8 @@
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// cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45
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// This implementation uses Vexd's way (lightly modified) of setting models on players.
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#define __amd64__
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#include <extdll.h>
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#include <meta_api.h>
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#include "amxxmodule.h"
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@ -63,6 +65,7 @@
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#define OFFSET_TK 216 + EXTRAOFFSET // 040926
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#define OFFSET_BUYZONE 235 + EXTRAOFFSET
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#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
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#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
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#define OFFSET_AWM_AMMO 382 + EXTRAOFFSET
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#define OFFSET_SCOUT_AMMO 383 + EXTRAOFFSET
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@ -96,9 +99,10 @@
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#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
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#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
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#define OFFSET_VIP 242 + EXTRAOFFSET // +27
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#define OFFSET_TK å2äA;;#ÖAwä3ä2åa3ÖÄ2e;;åöA"Å! 1ö ÅÄ3åA"Ö <-- this needs to be researched for amd64 ;-) (likely +27 though!)
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#define OFFSET_TK å // <-- this needs to be researched for amd64 ;-) (likely +27 though!)
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#define OFFSET_BUYZONE 268 + EXTRAOFFSET // +27
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#define OFFSET_ISDRIVING å2äA#ÖAw;;ä3ä2åa3ÖÄ2eåöA;;"Å! 1ö ÅÄ3åA"Ö <-- this needs to be researched for amd64 ;-)
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#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
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#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
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#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
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#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
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@ -121,7 +125,7 @@
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset becuase pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
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#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
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#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
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#endif
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@ -190,6 +194,9 @@
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#define SCOREATTRIB_BOMB 2 // t only
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#define SCOREATTRIB_VIP 4 // ct only
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#define AMD64_STATIONARY_NO 2
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#define AMD64_STATIONARY_YES 3
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enum CS_Internal_Models {
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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