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renamed find_entity in engine to find_ent_by_class (find_ent_by_classname works too)
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@ -1830,7 +1830,7 @@ static cell AMX_NATIVE_CALL create_entity(AMX *amx, cell *params) {
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}
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//ej ref'd by jghg
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static cell AMX_NATIVE_CALL find_entity(AMX *amx, cell *params) /* 3 param */
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static cell AMX_NATIVE_CALL find_ent_by_class(AMX *amx, cell *params) /* 3 param */
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{
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edict_t *pEnt = INDEXENT(params[1]);
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@ -3160,7 +3160,8 @@ AMX_NATIVE_INFO Engine_Natives[] = {
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{"create_entity", create_entity},
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{"remove_entity", remove_entity},
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{"find_entity", find_entity},
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{"find_ent_by_class", find_ent_by_class},
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{"find_ent_by_classname", find_ent_by_class}, // just in case anyone likes typing the whole thing
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{"find_ent_by_owner", find_ent_by_owner},
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{"find_ent_by_target", find_ent_by_target},
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{"find_ent_by_tname", find_ent_by_tname},
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@ -93,7 +93,7 @@ native entity_set_byte(iIndex, iKey, iVal);
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native create_entity(szClassname[]);
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/* Finds an entity in the world, will return 0 if nothing is found */
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native find_entity(iIndex, szClass[]);
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native find_ent_by_class(iIndex, szClass[]);
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native find_ent_by_owner(iIndex, szClass[], iOwner);
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native find_ent_by_target(iIndex, szClass[]);
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native find_ent_by_tname(iIndex, szClass[]);
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@ -61,13 +61,13 @@ stock get_entity_distance(ent1, ent2)
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/* Get grenade thrown by this user */
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stock get_grenade(id)
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{
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new iGrenade = find_entity(-1, "grenade")
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new iGrenade = find_ent_by_class(-1, "grenade")
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while(iGrenade > 0)
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{
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if(entity_get_edict(iGrenade, EV_ENT_owner) == id)
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return iGrenade
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iGrenade = find_entity(iGrenade, "grenade")
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iGrenade = find_ent_by_class(iGrenade, "grenade")
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}
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return 0
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@ -92,7 +92,7 @@ stock remove_entity_name(eName[])
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while (iEntity > 0)
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{
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remove_entity(iEntity)
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iEntity = find_entity(-1, eName)
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iEntity = find_ent_by_class(-1, eName)
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}
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return 1
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