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Fixed some things
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@ -459,6 +459,7 @@ enum {
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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};
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};
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enum
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enum
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{
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{
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_GameInit, // void) ( void );
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@ -15,11 +15,6 @@ native ns_get_ent(classname[],Value);
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/* Same as get_ent, but only returns fully built structures (if Value > 0) */
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/* Same as get_ent, but only returns fully built structures (if Value > 0) */
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native ns_get_build(classname[],Value,Number=0,NSVersion=NS_VERSION);
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native ns_get_build(classname[],Value,Number=0,NSVersion=NS_VERSION);
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/* Mirrors MAKE_STRING() */
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native ns_make_string(svValue[]);
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/* Mirrors STRING() */
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native ns_string(iValue,svReturnedValue[]);
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/* Get's spawn point for specified team (type). */
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/* Get's spawn point for specified team (type). */
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native ns_get_spawn(type,number=0,Float:ret[3]);
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native ns_get_spawn(type,number=0,Float:ret[3]);
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