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https://github.com/alliedmodders/amxmodx.git
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3051
dlls/BB/amxxmodule.cpp
Normal file
3051
dlls/BB/amxxmodule.cpp
Normal file
File diff suppressed because it is too large
Load Diff
2239
dlls/BB/amxxmodule.h
Normal file
2239
dlls/BB/amxxmodule.h
Normal file
File diff suppressed because it is too large
Load Diff
139
dlls/BB/bb.cpp
Normal file
139
dlls/BB/bb.cpp
Normal file
@ -0,0 +1,139 @@
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#include "bb.h"
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static cell AMX_NATIVE_CALL get_user_exp(AMX *amx,cell *params)
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{
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return amx_ftoc(GetUserExp(params[1]));
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}
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static cell AMX_NATIVE_CALL set_user_exp(AMX *amx,cell *params)
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{
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float Exp = amx_ctof(params[2]);
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SetUserExp(params[1], Exp );
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_points(AMX *amx,cell *params)
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{
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return amx_ftoc(GetUserPoints(params[1]));
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}
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static cell AMX_NATIVE_CALL set_user_points(AMX *amx,cell *params)
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{
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float Exp = amx_ctof(params[2]);
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SetUserPoints(params[1], Exp );
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_level(AMX *amx,cell *params)
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{
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return GetUserLevel(params[1]);
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}
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static cell AMX_NATIVE_CALL set_user_level(AMX *amx,cell *params)
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{
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SetUserLevel(params[1], params[2] );
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_speed(AMX *amx,cell *params)
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{
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return GetUserSpeed(params[1]);
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}
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static cell AMX_NATIVE_CALL set_user_speed(AMX *amx,cell *params)
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{
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SetUserSpeed(params[1], params[2] );
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_hitpoints(AMX *amx,cell *params)
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{
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return GetUserHitPoints(params[1]);
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}
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static cell AMX_NATIVE_CALL set_user_hitpoints(AMX *amx,cell *params)
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{
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SetUserHitPoints(params[1], params[2] );
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_skill(AMX *amx,cell *params)
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{
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return GetUserSkill(params[1]);
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}
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static cell AMX_NATIVE_CALL set_user_skill(AMX *amx,cell *params)
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{
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SetUserSkill(params[1], params[2] );
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return 1;
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}
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static cell AMX_NATIVE_CALL send_progress_bar(AMX *amx,cell *params)
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{
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int len = 0;
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float time = amx_ctof(params[3]);
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SendProgressBar(params[1], MF_GetAmxString( amx, params[2], 0, &len ), time );
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return 1;
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}
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static cell AMX_NATIVE_CALL send_show_objective(AMX *amx,cell *params)
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{
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int len = 0;
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SendShowObjective(params[1], MF_GetAmxString( amx, params[2], 0, &len ) );
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return 1;
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}
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static cell AMX_NATIVE_CALL send_show_message(AMX *amx,cell *params)
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{
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int len = 0;
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float time = amx_ctof(params[2]);
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SendShowMessage(params[1], time, MF_GetAmxString( amx, params[2], 0, &len ), MF_GetAmxString( amx, params[3], 0, &len ) );
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return 1;
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}
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static cell AMX_NATIVE_CALL reset_user_hud(AMX *amx,cell *params)
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{
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UpdateBBHud( params[1] );
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return 1;
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}
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static cell AMX_NATIVE_CALL is_user_zombie(AMX *amx,cell *params)
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{
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return IsUserZombie(params[1]);
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}
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AMX_NATIVE_INFO bb_Exports[] =
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{
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{"bb_is_user_zombie",is_user_zombie},
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{"bb_reset_user_hud", reset_user_hud},
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{"bb_show_message",send_show_message},
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{"bb_show_objective", send_show_objective},
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{"bb_show_progress_bar", send_progress_bar},
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{"bb_get_user_skill",get_user_skill},
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{"bb_set_user_skill", set_user_skill},
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{"bb_get_user_hitpoints",get_user_hitpoints},
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{"bb_set_user_hitpoints", set_user_hitpoints},
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{"bb_get_user_speed",get_user_speed},
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{"bb_set_user_speed", set_user_speed},
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{"bb_get_user_exp",get_user_exp},
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{"bb_set_user_exp", set_user_exp},
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{"bb_get_user_points",get_user_points},
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{"bb_set_user_points", set_user_points},
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{"bb_get_user_level",get_user_level},
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{"bb_set_user_level", set_user_level},
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{ NULL, NULL }
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};
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void OnAmxxAttach()
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{
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MF_AddNatives(bb_Exports);
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}
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115
dlls/BB/bb.h
Normal file
115
dlls/BB/bb.h
Normal file
@ -0,0 +1,115 @@
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// prevent double include
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#ifndef __BB_H__
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#define __BB_H__
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#include "pdata.h"
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#include "bb_const.h"
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void UpdateBBHud( long& target);
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inline float GetUserExp( long& target)
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{ return GetPData(target, BB_PDATA_EXP, 100.0); }
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inline void SetUserExp( long& target, float& exp)
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{ SetPData(target, BB_PDATA_EXP, exp); }
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inline float GetUserPoints( long& target)
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{ return GetPData(target, BB_PDATA_POINT, 100.0); }
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inline void SetUserPoints( long& target, float& points)
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{SetPData(target, BB_PDATA_POINT, points, true);}
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inline long GetUserLevel(long& target)
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{ return GetPData(target,BB_PDATA_LEVEL,100); }
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inline void SetUserLevel(long& target, long& level)
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{
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long i;
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float totalxp = 0.0;
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for(i=1;i<=level;i++) {
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totalxp += 150.0 + ((i-1) * 300.0);
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}
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SetUserExp( target, totalxp );
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MESSAGE_BEGIN(MSG_ONE,120, NULL, MF_GetPlayerEdict( target) );
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WRITE_COORD(0);
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WRITE_BYTE(level);
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WRITE_BYTE( GetUserPoints(target) );
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_ALL,81, NULL, MF_GetPlayerEdict( target ));
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WRITE_BYTE( target );
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WRITE_SHORT( MF_GetPlayerFrags( target ) );
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WRITE_SHORT( MF_GetPlayerDeaths( target ) );
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WRITE_BYTE(level);
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MESSAGE_END();
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SetPData(target,BB_PDATA_LEVEL,level);
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SetPData(target,BB_PDATA_LEVEL - 1,level);
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}
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inline long GetUserSpeed(long& target)
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{ return GetPData(target,BB_PDATA_SPEED,100); }
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inline void SetUserSpeed(long& target, long& speed)
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{ SetPData(target,BB_PDATA_SPEED,speed, true);}
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inline long GetUserHitPoints(long& target)
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{ return GetPData(target,BB_PDATA_HITPOINTS,100); }
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inline void SetUserHitPoints(long& target, long& hitpoints)
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{ SetPData(target,BB_PDATA_HITPOINTS,hitpoints, true); }
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inline long GetUserSkill(long& target)
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{ return GetPData(target,BB_PDATA_SKILL,100); }
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inline void SetUserSkill(long& target, long& skill )
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{ SetPData(target,BB_PDATA_SKILL,skill,true); }
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inline bool IsUserZombie(long& target)
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{
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return ( (MF_GetPlayerEdict( target ))->v.team == 2);
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}
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inline void SendProgressBar( long& target, char* message, float& time)
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{
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MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
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WRITE_STRING(message);
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WRITE_COORD(time);
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MESSAGE_END();
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}
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inline void SendShowObjective( long& target, char* message)
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{
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MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
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WRITE_COORD(-1);
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WRITE_BYTE(144);
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WRITE_STRING(message);
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MESSAGE_END();
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}
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inline void SendShowMessage( long& target, float& duration, char* message, char* message2)
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{
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MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
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WRITE_COORD(duration);
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WRITE_BYTE(32);
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WRITE_STRING(message);
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WRITE_STRING(message2);
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MESSAGE_END();
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}
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void UpdateBBHud( long& target)
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{
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MESSAGE_BEGIN( MSG_ONE, 113, NULL, MF_GetPlayerEdict( target) );
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WRITE_BYTE( GetUserHitPoints(target) );
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WRITE_BYTE( GetUserSpeed(target) );
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WRITE_BYTE( GetUserSkill(target) );
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WRITE_BYTE( GetUserPoints(target) );
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MESSAGE_END();
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}
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#endif
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|
47
dlls/BB/bb.inc
Normal file
47
dlls/BB/bb.inc
Normal file
@ -0,0 +1,47 @@
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/* BrainBread Fun Module
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*
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* (c) 2005, XxAvalanchexX (converted to module by Rukia)
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _brainbread_included
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#endinput
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#endif
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#define _brainbread_included
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#pragma library BBFUN
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#include <bb_const>
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#include <bb_stocks>
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native bb_is_user_zombie(id)
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native bb_reset_user_hud(id)
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native bb_show_message(id,Float:time = -1,message[],message2[] = "")
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native bb_show_objective(id,message[] = "")
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native bb_show_progress_bar(id,message[],time = 10)
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native bb_get_user_skill(id)
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native bb_set_user_skill(id,skill)
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stock bb_add_user_skill(id,skill) bb_set_user_skill(id,bb_get_user_skill(id) + skill)
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native Float:bb_get_user_exp(id)
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native bb_set_user_exp(id,Float:exp)
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stock bb_add_user_exp(id,Float:exp) bb_set_user_exp(id,bb_get_user_exp(id) + exp)
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native Float:bb_get_user_points(id)
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native bb_set_user_points(id,Float:points)
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stock bb_add_user_points(id,Float:points) bb_set_user_ponts(id,bb_get_user_points(id) + points)
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native bb_get_user_level(id)
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native bb_set_user_level(id,level)
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stock bb_add_user_level(id,level) bb_set_user_level(id,bb_get_user_level(id) + level)
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native bb_get_user_speed(id)
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native bb_set_user_speed(id,speed)
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stock bb_add_user_speed(id,speed) bb_set_user_speed(id,bb_get_user_speed(id) + speed)
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native bb_get_user_hitpoints(id)
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native bb_set_user_hitpoints(id,hitpoints)
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stock bb_add_user_hitpoints(id,hitpoints) bb_set_user_hitpoints(id,bb_get_user_hitpoints(id) + hitpoints)
|
BIN
dlls/BB/bb.ncb
Normal file
BIN
dlls/BB/bb.ncb
Normal file
Binary file not shown.
21
dlls/BB/bb.sln
Normal file
21
dlls/BB/bb.sln
Normal file
@ -0,0 +1,21 @@
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||||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bb", "bb.vcproj", "{29798873-02F2-4075-AFE7-58CE8F9B5124}"
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ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
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Global
|
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GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
Release = Release
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Debug.ActiveCfg = Debug|Win32
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Debug.Build.0 = Debug|Win32
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Release.ActiveCfg = Release|Win32
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
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||||
EndGlobal
|
180
dlls/BB/bb.vcproj
Normal file
180
dlls/BB/bb.vcproj
Normal file
@ -0,0 +1,180 @@
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<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="bb"
|
||||
ProjectGUID="{29798873-02F2-4075-AFE7-58CE8F9B5124}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;bb_EXPORTS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/bb.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile=".\Release/bb_amxx.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=""
|
||||
ProgramDatabaseFile=".\Release/bb.pdb"
|
||||
ImportLibrary=".\Release/bb.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/bb.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1053"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;bb_EXPORTS"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/bb.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="Debug/bb_amxx.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/bb_debug.pdb"
|
||||
ImportLibrary=".\Debug/bb_debug.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/bb.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1053"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath=".\amxxmodule.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\bb.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath=".\amxxmodule.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\bb.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\bb_const.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\moduleconfig.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pdata.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
12
dlls/BB/bb_const.h
Normal file
12
dlls/BB/bb_const.h
Normal file
@ -0,0 +1,12 @@
|
||||
// prevent double include
|
||||
#ifndef __BB_CONST__
|
||||
#define __BB_CONST__
|
||||
|
||||
#define BB_PDATA_LEVEL 505
|
||||
#define BB_PDATA_EXP 4
|
||||
#define BB_PDATA_POINT 432
|
||||
#define BB_PDATA_SPEED 501
|
||||
#define BB_PDATA_HITPOINTS 502
|
||||
#define BB_PDATA_SKILL 503
|
||||
|
||||
#endif
|
26
dlls/BB/bb_const.inc
Normal file
26
dlls/BB/bb_const.inc
Normal file
@ -0,0 +1,26 @@
|
||||
/* BrainBread Fun Module Constants
|
||||
*
|
||||
* (c) 2005, XxAvalanchexX (converted to module by Rukia)
|
||||
*
|
||||
* This file is provided as is (no warranties).
|
||||
*/
|
||||
|
||||
#if defined _brainbread_const_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _brainbread_const_included
|
||||
|
||||
|
||||
#define SPRAY_BSPRITZ 1
|
||||
#define SPRAY_BGUSH 2
|
||||
#define SPRAY_SMOKEPUFF 4
|
||||
#define SPRAY_EXPLOSION 5
|
||||
|
||||
#define DOT_GREEN 1
|
||||
#define DOT_RED 2
|
||||
#define DOT_WHITE 3
|
||||
#define DOT_LTBLUE 4
|
||||
#define DOT_BLUE 5
|
||||
#define DOT_ORANGE 6
|
||||
#define DOT_FLYELLOW 7
|
||||
#define DOT_FLGREEN 8
|
112
dlls/BB/bb_stocks.inc
Normal file
112
dlls/BB/bb_stocks.inc
Normal file
@ -0,0 +1,112 @@
|
||||
/* BrainBread Fun Module Stocks
|
||||
*
|
||||
* (c) 2005, XxAvalanchexX (converted to module by Rukia)
|
||||
*
|
||||
* This file is provided as is (no warranties).
|
||||
*/
|
||||
|
||||
#if defined _brainbread_stocks_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _brainbread_stocks_included
|
||||
|
||||
/* Used to create a spray */
|
||||
stock bb_spray(type,origin[3]) {
|
||||
|
||||
/* type: type of spray, see below */
|
||||
/* origin: origin of where spray comes from */
|
||||
|
||||
/* TYPES:
|
||||
SPRAY_BSPRITZ (1) = Blood spritz
|
||||
SPRAY_BGUSH (2) = Blood gush
|
||||
SPRAY_SMOKEPUFF (4) = Smoke puffs
|
||||
SPRAY_EXPLOSION (5) = Firey explosion */
|
||||
|
||||
message_begin(MSG_PVS,118,origin,0);
|
||||
write_byte(type);
|
||||
write_coord(origin[0]);
|
||||
write_coord(origin[1]);
|
||||
write_coord(origin[2]);
|
||||
write_coord(random_num(-1,1));
|
||||
write_coord(random_num(-1,1));
|
||||
write_coord(random_num(-1,1));
|
||||
write_coord(random_num(-1,1));
|
||||
write_coord(random_num(-1,1));
|
||||
write_coord(random_num(-1,1));
|
||||
message_end();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Used to create a spray, with more parameters */
|
||||
stock bb_spray_adv(type,origin[3],size[3],dir[3]) {
|
||||
|
||||
/* type: type of spray, see below */
|
||||
/* origin: origin of where spray comes from */
|
||||
/* size: size of spray, in XYZ format (I think), use a small number like -1 to 1 */
|
||||
/* dir: direction of spray, in XYZ format (I think), use a small number like -1 to 1 */
|
||||
|
||||
/* TYPES:
|
||||
SPRAY_BSPRITZ (1) = Blood spritz
|
||||
SPRAY_BGUSH (2) = Blood gush
|
||||
SPRAY_SMOKEPUFF (4) = Smoke puffs
|
||||
SPRAY_EXPLOSION (5) = Firey explosion */
|
||||
|
||||
message_begin(MSG_PVS,118,origin,0);
|
||||
write_byte(type);
|
||||
write_coord(origin[0]);
|
||||
write_coord(origin[1]);
|
||||
write_coord(origin[2]);
|
||||
write_coord(size[0]);
|
||||
write_coord(size[1]);
|
||||
write_coord(size[2]);
|
||||
write_coord(dir[0]);
|
||||
write_coord(dir[1]);
|
||||
write_coord(dir[2]);
|
||||
message_end();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Used to set dots on the radar */
|
||||
stock bb_radar(id,dot_id,dot_origin[3],dot_status,dot_type) {
|
||||
|
||||
/* dot_id: unique ID for this dot, use same ID to modify the same dot */
|
||||
/* dot_origin: the origin of where to place this dot */
|
||||
/* dot_status: 0 to remove the dot, 1 to add or modify the dot */
|
||||
/* dot_type: the type of dot, see below */
|
||||
|
||||
/* dot_origin and dot_type need not be set accurately when removing the dot */
|
||||
|
||||
/* TYPES:
|
||||
DOT_GREEN (1) = Green Dot, used to mark teammates
|
||||
DOT_RED (2) = Red Dot, used to mark enemies for zombies
|
||||
DOT_WHITE (3) = White Dot, used to mark mission zones
|
||||
DOT_LTBLUE (4) = Light Blue Dot, not used for BrainBread
|
||||
DOT_BLUE (5) = Blue Dot, used to mark the BlackHawk
|
||||
DOT_ORANGE (6) = Orange Dot, not used for BrainBread
|
||||
DOT_FLYELLOW (7) = Flashing Yellow Dot, used to mark the Case or Fred
|
||||
DOT_FLGREEN (8) = Flashing Green Dot, not used for BrainBread,
|
||||
it stops flashing and turns to white after 3 seconds */
|
||||
|
||||
message_begin(MSG_ONE,93,{0,0,0},id);
|
||||
write_short(dot_id);
|
||||
write_byte(1);
|
||||
write_coord(dot_origin[0]);
|
||||
write_coord(dot_origin[1]);
|
||||
write_coord(dot_origin[2]);
|
||||
write_byte(1);
|
||||
message_end();
|
||||
|
||||
message_begin(MSG_ONE,93,{0,0,0},id);
|
||||
write_short(dot_id);
|
||||
write_byte((dot_status > 0) ? 2 : 0);
|
||||
|
||||
if(dot_status > 0) {
|
||||
write_byte(dot_type);
|
||||
}
|
||||
|
||||
message_end();
|
||||
|
||||
return 1;
|
||||
}
|
462
dlls/BB/moduleconfig.h
Normal file
462
dlls/BB/moduleconfig.h
Normal file
@ -0,0 +1,462 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "BBFUN"
|
||||
#define MODULE_VERSION "1.17"
|
||||
#define MODULE_AUTHOR "Rukia"
|
||||
#define MODULE_URL "www.rcrclansite.com"
|
||||
#define MODULE_LOGTAG "BB"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Today"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX detach
|
||||
// #define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
29
dlls/BB/pdata.h
Normal file
29
dlls/BB/pdata.h
Normal file
@ -0,0 +1,29 @@
|
||||
// prevent double include
|
||||
#ifndef __PDATA_H__
|
||||
#define __PDATA_H__
|
||||
|
||||
#include <extdll.h>
|
||||
#include "amxxmodule.h"
|
||||
|
||||
#if defined __linux__
|
||||
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
|
||||
#else
|
||||
#define EXTRAOFFSET 0 // no change in Windows builds
|
||||
#endif // defined __linux__
|
||||
|
||||
template <typename ValueType>
|
||||
inline void SetPData( long& targetid, long offset, ValueType value, bool reset = false )
|
||||
{
|
||||
edict_t* target = MF_GetPlayerEdict( targetid );
|
||||
*((ValueType *)target->pvPrivateData + offset + EXTRAOFFSET) = value;
|
||||
if(reset) UpdateBBHud( targetid );
|
||||
};
|
||||
|
||||
template <typename ValueType>
|
||||
inline ValueType GetPData( long& targetid, long offset, ValueType value )
|
||||
{
|
||||
edict_t* target = MF_GetPlayerEdict( targetid );
|
||||
return *((ValueType *)target->pvPrivateData + offset + EXTRAOFFSET);
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user