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removed debug msg
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@ -728,7 +728,6 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress,
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// Find out if user is bot (this doesn't seem to be ever called when bot connects though, but leave it here)
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const char* auth = GETPLAYERAUTHID(pPlayer);
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LOG_CONSOLE(PLID, "Fun debug: ClientConnect: Player's auth is: %s", auth);
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if (strcmp(auth, "BOT") == 0)
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g_bot[index] = true;
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