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amxconst: Move SND_* constants where they belong
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@ -213,6 +213,14 @@ public stock const MaxClients; /* Maximum number of players the server supports
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*/
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*/
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#define VOL_NORM 1.0
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#define VOL_NORM 1.0
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/**
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* Sound behavior constants
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*/
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#define SND_SPAWNING (1<<8) // we're spawing, used in some cases for ambients
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#define SND_STOP (1<<5) // stop sound
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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/**
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/**
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* @endsection
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* @endsection
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*/
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*/
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@ -400,14 +408,6 @@ enum
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#define FP_STRING 2
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#define FP_STRING 2
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#define FP_ARRAY 4
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#define FP_ARRAY 4
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/**
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* Sound behavior constants
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*/
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#define SND_SPAWNING (1<<8) // we're spawing, used in some cases for ambients
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#define SND_STOP (1<<5) // stop sound
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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/**
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/**
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* LibType constants
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* LibType constants
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*/
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*/
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