diff --git a/dlls/cstrike/CstrikePlayer.cpp b/dlls/cstrike/CstrikePlayer.cpp index a5fc5caa..e7a53a70 100755 --- a/dlls/cstrike/CstrikePlayer.cpp +++ b/dlls/cstrike/CstrikePlayer.cpp @@ -11,22 +11,10 @@ CCstrikePlayer::CCstrikePlayer() { - //SetOnline(false); SetModelled(false); - //SetTime(0.0); SetInspectModel(false); } -/*bool CCstrikePlayer::GetOnline() -{ - return online; -} - -bool CCstrikePlayer::SetOnline(bool onlineIn) -{ - return online = onlineIn; -}*/ - bool CCstrikePlayer::GetModelled() { return modelled; @@ -45,22 +33,11 @@ const char* CCstrikePlayer::GetModel() return model; } -const char* CCstrikePlayer::SetModel(const char* modelIn) +void CCstrikePlayer::SetModel(const char* modelIn) { - //SetTime(0.0); - return strcpy(model, modelIn); + strcpy(model, modelIn); } -/*float CCstrikePlayer::GetTime() -{ - return time; -} - -void CCstrikePlayer::SetTime(float timeIn) -{ - time = timeIn; -} -*/ bool CCstrikePlayer::GetInspectModel() { return inspectModel; diff --git a/dlls/cstrike/CstrikePlayer.h b/dlls/cstrike/CstrikePlayer.h index e0e52bae..56d6891d 100755 --- a/dlls/cstrike/CstrikePlayer.h +++ b/dlls/cstrike/CstrikePlayer.h @@ -10,22 +10,17 @@ class CCstrikePlayer public: CCstrikePlayer(); - /*bool GetOnline(); - bool SetOnline(bool onlineIn);*/ bool GetModelled(); bool SetModelled(bool modelledIn); - //float GetTime(); - //void SetTime(float timeIn); const char* GetModel(); - const char* SetModel(const char* modelIn); + void SetModel(const char* modelIn); bool GetInspectModel(); void SetInspectModel(bool inspectModelIn); private: - bool online, inspectModel; + bool inspectModel; bool modelled; char model[32]; - //float time; }; #endif // !defined(INCLUDED_CCSTRIKEPLAYER) diff --git a/dlls/cstrike/cstrike.dsp b/dlls/cstrike/cstrike.dsp index ae9657c0..169296c9 100755 --- a/dlls/cstrike/cstrike.dsp +++ b/dlls/cstrike/cstrike.dsp @@ -53,10 +53,10 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"Release/cstrike_amxx.dll" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # Begin Special Build Tool SOURCE="$(InputPath)" -PostBuild_Cmds=echo Copying dll... copy Release\cstrike_amxx.dll K:\S\cstrike\addons\amx\dlls echo Copying inc... copy cstrike_amxx.inc K:\S\cstrike\addons\amx\examples\include +PostBuild_Cmds=echo Copying dll... copy Release\cstrike.dll K:\S\cstrike\addons\amx\dlls echo Copying inc... copy ..\plugins\include\cstrike.inc K:\S\cstrike\addons\amx\examples\include # End Special Build Tool !ELSEIF "$(CFG)" == "cstrike - Win32 Debug" @@ -125,7 +125,7 @@ SOURCE=.\CstrikePlayer.h # End Group # Begin Source File -SOURCE=.\cstrike_amxx.inc +SOURCE=..\plugins\include\cstrike.inc # End Source File # End Target # End Project diff --git a/dlls/cstrike/cstrike.h b/dlls/cstrike/cstrike.h index e4b4d829..af29e46b 100755 --- a/dlls/cstrike/cstrike.h +++ b/dlls/cstrike/cstrike.h @@ -66,11 +66,11 @@ pfnmodule_engine_g* g_engModuleFunc; #define NAME "Counter-Strike" #define AUTHOR "AMX Mod X Dev Team" -#if defined CS_WON_BUILD +#if defined __cswonbuild__ #define VERSION "0.1 WON" // change both these versions #else #define VERSION "0.1" // change both these versions -#endif // defined CS_WON_BUILD +#endif // defined __cswonbuild__ #define URL "http://www.amxmodx.org" #define LOGTAG "AMXCS" #define DATE __DATE__ @@ -114,7 +114,7 @@ pfnmodule_engine_g* g_engModuleFunc; #define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM #define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM // "hostage_entity" entities - //#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // NOT YET CHECKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! find out before build + #define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM #define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM #else // from here STEAM build looks for offsets // "player" entities