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Fixed a bug in amx_client_languages
Added lang_phrase
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@ -536,7 +536,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
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// Handle player ids (1-32) and server language
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if (*pAmxLangName == LANG_PLAYER) // LANG_PLAYER
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{
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if ((int)CVAR_GET_FLOAT("amx_client_languages"))
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if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0)
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{
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cpLangName = g_vault.get("server_language");
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} else {
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@ -545,7 +545,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
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} else if (*pAmxLangName == LANG_SERVER) { // LANG_SERVER
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cpLangName = g_vault.get("server_language");
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} else if (*pAmxLangName >= 1 && *pAmxLangName <= 32) { // Direct Client Id
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if ((int)CVAR_GET_FLOAT("amx_client_languages"))
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if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0)
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{
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cpLangName = g_vault.get("server_language");
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} else {
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@ -2680,6 +2680,35 @@ cell AMX_NATIVE_CALL require_module(AMX *amx, cell *params)
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return 1;
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}
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static cell AMX_NATIVE_CALL lang_phrase(AMX *amx, cell *params)
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{
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int len = 0;
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int iLang = params[1];
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const char *cpLangName=NULL;
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// Handle player ids (1-32) and server language
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if (iLang == LANG_SERVER) { // LANG_SERVER
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cpLangName = g_vault.get("server_language");
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} else if (iLang >= 1 && iLang <= 32) { // Direct Client Id
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if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0)
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{
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cpLangName = g_vault.get("server_language");
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} else {
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cpLangName = ENTITY_KEYVALUE(GET_PLAYER_POINTER_I(iLang)->pEdict, "lang");
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}
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}
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if (!cpLangName || strlen(cpLangName) < 1)
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cpLangName = "en";
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const char *str = get_amxstring(amx, params[2], 0, len);
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const char *dat = g_langMngr.GetDef(cpLangName, str);
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set_amxstring(amx, params[3], dat?dat:"ML_LNOTFOUND", params[4]);
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return 1;
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}
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AMX_NATIVE_INFO amxmod_Natives[] = {
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{ "client_cmd", client_cmd },
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{ "client_print", client_print },
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@ -2839,5 +2868,6 @@ AMX_NATIVE_INFO amxmod_Natives[] = {
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{ "md5", amx_md5 },
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{ "md5_file", amx_md5_file },
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{ "plugin_flags", plugin_flags},
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{ "lang_phrase", lang_phrase},
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{ NULL, NULL }
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};
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