Not sure why I decided to potentially crash the server with cs_set_user_vip o_O

Stayed tuned for another episode of "What Was DS Thinking?"
This commit is contained in:
Scott Ehlert 2006-05-04 05:32:45 +00:00
parent f26d208c38
commit dc063594de

View File

@ -428,12 +428,18 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
bool updateModel, updateScoreboard;
// Backwards compatibility with older version of native that only took two params // Backwards compatibility with older version of native that only took two params
if (params[0] / sizeof(cell) == 2) if (params[0] / sizeof(cell) == 2)
{ {
// Default last two params to 1 to give same functionality as older native updateModel = true;
params[3] = 1; updateScoreboard = true;
params[4] = 1; }
else
{
updateModel = (params[3] == 1);
updateScoreboard = (params[4] == 1);
} }
if (params[2] == 1) if (params[2] == 1)
@ -441,7 +447,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
// Set to "be" vip. // Set to "be" vip.
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) |= PLAYER_IS_VIP; *((int *)pPlayer->pvPrivateData + OFFSET_VIP) |= PLAYER_IS_VIP;
if (params[3] == 1) if (updateModel)
{ {
// Set vip model // Set vip model
*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = CS_CT_VIP; *((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = CS_CT_VIP;
@ -449,7 +455,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds. MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
} }
if (params[4] == 1) if (updateScoreboard)
{ {
// Set VIP on scoreboard. Probably doesn't work for terrorist team. // Set VIP on scoreboard. Probably doesn't work for terrorist team.
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL)); MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
@ -463,7 +469,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
// Set to not be vip. // Set to not be vip.
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) &= ~PLAYER_IS_VIP; *((int *)pPlayer->pvPrivateData + OFFSET_VIP) &= ~PLAYER_IS_VIP;
if (params[3] == 1) if (updateModel)
{ {
// Set a random CT model. // Set a random CT model.
CS_Internal_Models CTmodels[4] = {CS_CT_URBAN, CS_CT_GSG9, CS_CT_GIGN, CS_CT_SAS}; CS_Internal_Models CTmodels[4] = {CS_CT_URBAN, CS_CT_GSG9, CS_CT_GIGN, CS_CT_SAS};
@ -473,7 +479,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds. MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
} }
if (params[4] == 1) if (updateScoreboard)
{ {
// Set nothing/dead on scoreboard. // Set nothing/dead on scoreboard.
int scoreattrib; int scoreattrib;