added some debug msgs

This commit is contained in:
Borja Ferrer 2006-04-12 02:12:03 +00:00
parent 59098d703e
commit deeb2f3cf9

View File

@ -122,7 +122,7 @@ static cell AMX_NATIVE_CALL ns_set_player_model(AMX *amx, cell *params)
// Params: set_player_model(id,szModel[]) // Params: set_player_model(id,szModel[])
if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients)) if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients))
{ {
MF_Log("Can't set player model for a non-player entity.",MODULE_LOGTAG); MF_LogError(amx, AMX_ERR_NATIVE, "Can't set player model for a non-player entity");
return 0; return 0;
} }
int len; int len;
@ -144,7 +144,7 @@ static cell AMX_NATIVE_CALL ns_set_player_skin(AMX *amx, cell *params)
// Params: set_player_skin(id,skin=-1) // Params: set_player_skin(id,skin=-1)
if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients)) if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients))
{ {
LOG_ERROR(PLID,"[%s] Can't set player skin for a non-player entity.",MODULE_LOGTAG); MF_LogError(amx, AMX_ERR_NATIVE, "Can't set player skin for a non-player entity");
return 0; return 0;
} }
CPlayer *player = GET_PLAYER_I(params[1]); CPlayer *player = GET_PLAYER_I(params[1]);
@ -166,7 +166,7 @@ static cell AMX_NATIVE_CALL ns_set_player_body(AMX *amx, cell *params)
// Params: set_player_body(id,body=-1) // Params: set_player_body(id,body=-1)
if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients)) if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients))
{ {
LOG_ERROR(PLID,"[%s] Can't set player body for a non-player entity.",MODULE_LOGTAG); MF_LogError(amx, AMX_ERR_NATIVE, "Can't set player body for a non-player entity");
return 0; return 0;
} }
CPlayer *player = GET_PLAYER_I(params[1]); CPlayer *player = GET_PLAYER_I(params[1]);
@ -311,7 +311,7 @@ static cell AMX_NATIVE_CALL ns_giveitem(AMX *amx, cell *params)
edict_t *object=CREATE_NAMED_ENTITY(ALLOC_STRING(classname)); //create edict_t *object=CREATE_NAMED_ENTITY(ALLOC_STRING(classname)); //create
if (!object) if (!object)
{ {
MF_Log("Error creating entity `%s`",classname); MF_LogError(amx, AMX_ERR_NATIVE, "Error creating entity \"%s\"", classname);
return 0; return 0;
} }
SET_ORIGIN(object,player->v.origin); // move to player SET_ORIGIN(object,player->v.origin); // move to player