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fixed "dod_set_stamina" native
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@ -94,10 +94,10 @@ void PlayerPreThink_Post( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if ( pPlayer->staminaSet ) {
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if ( pEntity->v.iuser4 > pPlayer->staminaMax )
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pEntity->v.iuser4 = pPlayer->staminaMax;
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else if ( pEntity->v.iuser4 < pPlayer->staminaMin )
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pEntity->v.iuser4 = pPlayer->staminaMin;
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if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax )
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pEntity->v.fuser4 = (float)pPlayer->staminaMax;
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else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin )
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pEntity->v.fuser4 = (float)pPlayer->staminaMin;
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}
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RETURN_META(MRES_IGNORED);
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