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https://github.com/alliedmodders/amxmodx.git
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merged register_message into core
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441ab14d3b
commit
e0fa5227d6
@ -321,3 +321,4 @@ enum {
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#define SND_STOP (1<<5) // stop sound
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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@ -18,6 +18,7 @@
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#include <file>
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#include <vault>
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#include <lang>
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#include <messages>
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/* Function is called just after server activation.
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* Good place for configuration loading, commands and cvars registration. */
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@ -33,42 +33,6 @@ native register_touch(Touched[], Toucher[], function[]);
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/* Registers a think action to a function by classname. */
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native register_think(Classname[], function[]);
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/* Lets you directly hook a message in the engine!
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* You can overwrite the message before anything happens and either let the message continue
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* or fully block it. Here is how it works:
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* If you hook a message, the message is stored but not sent. You have the opportunity to
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* not only execute code, but to get/set the contents of the message, before you choose to
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* either block it or let it go on its way. The hooked function will be passed a msg_id, msg_dest, and entity index. */
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native register_message(iMsgId, szFunction[]);
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/* The get/set _msg commands will fail if used outside a hooked message scope.
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* They should never be used unless inside a registered message function.
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* There are eight different ways of sending a message, five are ints, two are floats, and one is string.
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* These are denoted by iArgType. argn is the number
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* of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea.
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* As of AMX Mod X 1.5, the middle parameter of set_* no longer does anything.
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* You cannot change the message argument type (as this would crash the mod anyway)
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*/
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/* Gets number of arguments that were passed to this message */
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native get_msg_args();
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/* Gets the argument type of argument argn */
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native get_msg_argtype(argn);
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/* Gets the value of argn. */
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native get_msg_arg_int(argn);
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native Float:get_msg_arg_float(argn);
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native get_msg_arg_string(argn, szReturn[], iLength);
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/* sets the value of argn. */
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native set_msg_arg_int(argn, argtype, iValue);
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native set_msg_arg_float(argn, argtype, Float:fValue);
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native set_msg_arg_string(argn, szString[]);
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/* Gets the origin of a message */
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native get_msg_origin(Float:_Origin[3]);
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/* NOTE: In old engine versions, this was not the case. Values are now WINDOWS values.
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* You must pass with the windows offset (e.g. if 230 on windows, pass 230 no matter what)
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* The module will automatically add +5 for Linux.
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@ -212,10 +176,6 @@ native Float:halflife_time();
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/* Sets map lighting, #OFF to disable. */
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native set_lights(const Lighting[]);
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/* Sets/Gets what engine messages are blocked. */
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native set_msg_block(iMessage, iMessageFlags);
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native get_msg_block(iMessage);
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/* Sets Player's View to entity iTargetIndex. */
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native attach_view(iIndex, iTargetIndex);
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@ -20,21 +20,6 @@
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#define CAMERA_UPLEFT 2
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#define CAMERA_TOPDOWN 3
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#define BLOCK_NOT 0
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#define BLOCK_ONCE 1
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#define BLOCK_SET 2
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enum {
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ARG_BYTE = 1, /* int */
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ARG_CHAR, /* int */
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ARG_SHORT, /* int */
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ARG_LONG, /* int */
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ARG_ANGLE, /* float */
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ARG_COORD, /* float */
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ARG_STRING, /* string */
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ARG_ENTITY, /* int */
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}
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/* Int */
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enum {
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EV_INT_gamestate = 0,
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68
plugins/include/messages.inc
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68
plugins/include/messages.inc
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@ -0,0 +1,68 @@
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/* Messaging functions (now part of Core)
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _coremsg_included
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#endinput
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#endif
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#define _coremsg_included
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#define BLOCK_NOT 0
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#define BLOCK_ONCE 1
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#define BLOCK_SET 2
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enum
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{
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ARG_BYTE = 1, /* int */
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ARG_CHAR, /* int */
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ARG_SHORT, /* int */
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ARG_LONG, /* int */
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ARG_ANGLE, /* float */
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ARG_COORD, /* float */
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ARG_STRING, /* string */
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ARG_ENTITY, /* int */
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}
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/* Sets/Gets what engine messages are blocked. */
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native set_msg_block(iMessage, iMessageFlags);
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native get_msg_block(iMessage);
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/* Lets you directly hook a message in the engine!
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* You can overwrite the message before anything happens and either let the message continue
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* or fully block it. Here is how it works:
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* If you hook a message, the message is stored but not sent. You have the opportunity to
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* not only execute code, but to get/set the contents of the message, before you choose to
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* either block it or let it go on its way. The hooked function will be passed a msg_id, msg_dest, and entity index. */
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native register_message(iMsgId, szFunction[]);
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/* The get/set _msg commands will fail if used outside a hooked message scope.
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* They should never be used unless inside a registered message function.
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* There are eight different ways of sending a message, five are ints, two are floats, and one is string.
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* These are denoted by iArgType. argn is the number
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* of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea.
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* As of AMX Mod X 1.5, the middle parameter of set_* no longer does anything.
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* You cannot change the message argument type (as this would crash the mod anyway)
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*/
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/* Gets number of arguments that were passed to this message */
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native get_msg_args();
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/* Gets the argument type of argument argn */
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native get_msg_argtype(argn);
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/* Gets the value of argn. */
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native get_msg_arg_int(argn);
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native Float:get_msg_arg_float(argn);
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native get_msg_arg_string(argn, szReturn[], iLength);
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/* sets the value of argn. */
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native set_msg_arg_int(argn, argtype, iValue);
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native set_msg_arg_float(argn, argtype, Float:fValue);
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native set_msg_arg_string(argn, szString[]);
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/* Gets the origin of a message */
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native get_msg_origin(Float:_Origin[3]);
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