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Added ns_get_user_team for a replacement for get_user_team.
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@ -188,6 +188,72 @@ static cell AMX_NATIVE_CALL ns_giveitem(AMX *amx, cell *params)
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_get_user_team(AMX* amx, cell* params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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int team = player->GetPev()->team;
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if (team > 4 || team < 0)
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{
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MF_SetAmxString(amx, params[2], "undefinedteam", params[3]);
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return 0;
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}
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switch (team)
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{
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case 0:
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{
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// iuser1 means readyroom (I think!)
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if (player->GetPev()->iuser1 == 0)
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{
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MF_SetAmxString(amx, params[2], "undefinedteam", params[3]);
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return 0;
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}
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MF_SetAmxString(amx, params[2], "spectatorteam", params[3]);
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return 0;
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}
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case 1:
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{
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MF_SetAmxString(amx, params[2], "marine1team", params[3]);
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return 1;
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}
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case 2:
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{
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MF_SetAmxString(amx, params[2], "alien1team", params[3]);
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return 2;
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}
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case 3:
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{
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MF_SetAmxString(amx, params[2], "marine2team", params[3]);
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return 3;
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}
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case 4:
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{
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MF_SetAmxString(amx, params[2], "alien2team", params[3]);
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return 4;
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}
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default:
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{
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break;
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}
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}
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MF_SetAmxString(amx, params[2], "spectatorteam", params[3]);
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return 0;
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}
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AMX_NATIVE_INFO player_natives[] = {
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@ -213,6 +279,8 @@ AMX_NATIVE_INFO player_natives[] = {
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{ "ns_give_item", ns_giveitem },
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{ "ns_get_user_team", ns_get_user_team },
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{ NULL, NULL }
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};
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@ -64,6 +64,16 @@ native ns_is_combat();
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*/
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native NSGameplay:ns_get_gameplay();
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/**
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* Exact syntax as get_user_team, but should be more accurate.
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*
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* @param id Player id.
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* @param buff Buffer to store team name in.
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* @param len Buffer length.
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* @return The pev_team setting for the player.
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*/
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native ns_get_user_team(id, buff[], len);
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/**
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* Send an NS-style popup message.
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*
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