mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
Fixed some small things
This commit is contained in:
parent
86fb009e43
commit
e45e0c9634
@ -34,6 +34,9 @@
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#include <string.h>
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#include <new>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "amxxmodule.h"
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/************* METAMOD SUPPORT *************/
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@ -2469,6 +2472,12 @@ PFN_AMX_ALLOT g_fn_AmxAllot;
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PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
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PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
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PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript;
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PFN_REAL_TO_CELL g_fn_RealToCell;
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PFN_CELL_TO_REAL g_fn_CellToReal;
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PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward;
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PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName;
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PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward;
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// *** Exports ***
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C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
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{
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@ -2536,6 +2545,9 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
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REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES);
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REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR);
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REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD);
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REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD);
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REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME);
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REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD);
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REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD);
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REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY);
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REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY);
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@ -2566,6 +2578,9 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
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REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR);
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REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR);
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REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL);
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REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL);
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#ifdef FN_AMXX_ATTACH
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FN_AMXX_ATTACH();
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#endif // FN_AMXX_ATACH
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@ -2593,8 +2608,6 @@ C_DLLEXPORT int AMXX_PluginsLoaded()
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// Advanced MF functions
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void MF_Log(const char *fmt, ...)
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{
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ASSERT(g_fn_Log);
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// :TODO: Overflow possible here
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char msg[3072];
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va_list arglst;
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@ -2609,7 +2622,7 @@ void MF_Log(const char *fmt, ...)
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#ifdef _DEBUG
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// validate macros
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// Makes sure compiler reports errors when macros are invalid
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void ValidateMacros()
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void ValidateMacros_DontCallThis_Smiley()
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{
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MF_BuildPathname("str", "str", 0);
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MF_FormatAmxString(NULL, 0, 0, NULL);
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@ -2655,6 +2668,9 @@ void ValidateMacros()
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MF_AmxAllot(0, 0, 0, 0);
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MF_LoadAmxScript(0, 0, 0, 0);
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MF_UnloadAmxScript(0, 0);
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MF_RegisterSPForward(0, 0, 0, 0, 0, 0);
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MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0);
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MF_UnregisterSPForward(0);
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}
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#endif
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@ -106,21 +106,17 @@ struct amxx_module_info_s
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#if defined BIT16
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#define SMALL_CELL_SIZE 16 /* for backward compatibility */
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#endif
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#if !defined SMALL_CELL_SIZE
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#define SMALL_CELL_SIZE 32 /* by default, use 32-bit cells */
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#endif
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#if SMALL_CELL_SIZE==16
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typedef uint16_t ucell;
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typedef int16_t cell;
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#elif SMALL_CELL_SIZE==32
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#if SMALL_CELL_SIZE==32
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typedef uint32_t ucell;
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typedef int32_t cell;
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typedef float REAL;
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#elif SMALL_CELL_SIZE==64
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typedef uint64_t ucell;
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typedef int64_t cell;
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typedef double REAL;
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#else
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#error Unsupported cell size (SMALL_CELL_SIZE)
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#endif
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@ -244,32 +240,6 @@ enum {
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AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */
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};
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/* for native functions that use floating point parameters, the following
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* two macros are convenient for casting a "cell" into a "float" type _without_
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* changing the bit pattern
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*/
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#if SMALL_CELL_SIZE==32
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inline cell amx_ftoc(float f)
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{
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return *(cell*)&f;
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}
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inline float amx_ctof(cell c)
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{
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return *(float*)&c;
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}
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#elif SMALL_CELL_SIZE==64
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inline cell amx_ftoc(double f)
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{
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return *(cell*)&f;
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}
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inline double amx_ctof(cell c)
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{
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return *(double*)&c;
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}
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#else
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#error Unsupported cell size
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#endif
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// ***** declare functions *****
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@ -1979,6 +1949,11 @@ typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_ad
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typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/);
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typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/);
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typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/);
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typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/);
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typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/);
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typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/);
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typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/);
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typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/);
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extern PFN_ADD_NATIVES g_fn_AddNatives;
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extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
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@ -2019,6 +1994,17 @@ extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting;
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extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV;
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extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor;
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extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth;
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extern PFN_AMX_EXEC g_fn_AmxExec;
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extern PFN_AMX_EXECV g_fn_AmxExecv;
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extern PFN_AMX_ALLOT g_fn_AmxAllot;
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extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
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extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
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extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript;
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extern PFN_REAL_TO_CELL g_fn_RealToCell;
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extern PFN_CELL_TO_REAL g_fn_CellToReal;
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extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward;
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extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName;
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extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward;
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#ifdef MAY_NEVER_BE_DEFINED
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// Function prototypes for intellisense and similar systems
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@ -2062,6 +2048,11 @@ int MF_IsPlayerConnecting (int id) { }
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int MF_IsPlayerHLTV (int id) { }
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int MF_GetPlayerArmor (int id) { }
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int MF_GetPlayerHealth (int id) { }
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REAL amx_ctof (cell x) { }
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cell amx_ftoc (float x) { }
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int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { }
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int MF_RegisterSPForward (AMX * amx, int func, ...) { }
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void MF_UnregisterSPForward (int id) { }
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#endif // MAY_NEVER_BE_DEFINED
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#define MF_AddNatives g_fn_AddNatives
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@ -2109,6 +2100,11 @@ void MF_Log(const char *fmt, ...);
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#define MF_AmxAllot g_fn_AmxAllot
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#define MF_LoadAmxScript g_fn_LoadAmxScript
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#define MF_UnloadAmxScript g_fn_UnloadAmxScript
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#define amx_ctof g_fn_CellToReal
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#define amx_ftoc g_fn_RealToCell
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#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName
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#define MF_RegisterSPForward g_fn_RegisterSPForward
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#define MF_UnregisterSPForward g_fn_UnregisterSPForward
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/*** Memory ***/
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void *operator new(size_t reportedSize);
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@ -74,7 +74,7 @@ static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_
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// params[3] = flash money?
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// Check index
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -107,7 +107,7 @@ static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_
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// params[1] = user
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// Check index
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -132,7 +132,7 @@ static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get
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// params[1] = user
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// Check index
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -157,7 +157,7 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
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// params[2] = new deaths
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// Check index
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -193,7 +193,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_
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// params[1] = hostage entity index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -224,7 +224,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
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// params[1] = weapon index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -261,7 +261,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs
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// params[2] = 1, and we silence the gun, 0 and we unsilence gun.
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -325,7 +325,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // c
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// params[1] = weapon index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -362,7 +362,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
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// params[2] = 1, and we set burstmode, 0 and we unset it.
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -432,7 +432,7 @@ static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_us
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// params[1] = user index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -460,7 +460,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
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// params[2] = if 1, activate vip, else deactivate vip.
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -522,7 +522,7 @@ static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_u
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// params[1] = user index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -548,7 +548,7 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
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// params[3] = model = 0
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -605,7 +605,7 @@ static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) /
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// params[1] = user index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -629,7 +629,7 @@ static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_
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// params[1] = user index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -658,7 +658,7 @@ static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_
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// params[3] = show bomb icon?
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -714,7 +714,7 @@ static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_
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// params[1] = user index
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -747,7 +747,7 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
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// params[7] = flash = 0
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -822,7 +822,7 @@ static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) //
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// params[2] = weapon, as in CSW_*
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -914,7 +914,7 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
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// params[3] = new amount
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// Valid entity should be within range
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if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
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if (!MF_IsPlayerIngame(params[1]))
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -1004,7 +1004,7 @@ static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_us
|
||||
// params[1] = user index
|
||||
|
||||
// Valid entity should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1032,7 +1032,7 @@ static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_us
|
||||
// params[2] = 1 = give, 0 = remove
|
||||
|
||||
// Valid entity should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1073,7 +1073,7 @@ static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_
|
||||
// params[3] = max length to set
|
||||
|
||||
// Valid player index should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1098,7 +1098,7 @@ static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_
|
||||
// params[2] = model
|
||||
|
||||
// Valid player index should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1137,7 +1137,7 @@ static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_re
|
||||
// params[1] = user index
|
||||
|
||||
// Valid player index should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1165,7 +1165,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
|
||||
// params[1] = hostage index
|
||||
|
||||
// Valid index should be within range
|
||||
if (params[1] < gpGlobals->maxClients + 1 || params[1] > gpGlobals->maxEntities) // highest player index on a 10 player server is 10 :-)!
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1209,7 +1209,7 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
|
||||
// params[2] = index to follow, if -1 then set hostage to not follow anything
|
||||
|
||||
// Valid index should be within range
|
||||
if (params[1] < gpGlobals->maxClients + 1 || params[1] > gpGlobals->maxEntities) // highest player index on a 10 player server is 10 :-)!
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1262,7 +1262,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get
|
||||
// params[1] = weapon index
|
||||
|
||||
// Valid entity should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1287,7 +1287,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
|
||||
// params[2] = newammo
|
||||
|
||||
// Valid entity should be within range
|
||||
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
|
||||
if (!MF_IsPlayerIngame(params[1]))
|
||||
{
|
||||
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
@ -1359,7 +1359,6 @@ void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
|
||||
void ClientDisconnect(edict_t *pEntity) {
|
||||
int index = ENTINDEX(pEntity);
|
||||
g_players[index].SetModelled(false);
|
||||
g_players[index].SetOnline(false);
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
@ -1387,31 +1386,6 @@ void PlayerPostThink(edict_t* pPlayer) {
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
/****GetEntityAPI2_Post**********************************************************/
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
int index = ENTINDEX(pEntity);
|
||||
// Only BOTs are set online here! Players must not, because then cs_user_* natives will crash in client_connect, possibly also other early forwards.
|
||||
if (!g_players[index].GetOnline() && strcmp(GETPLAYERAUTHID(pEntity), "BOT") == 0) {
|
||||
g_players[index].SetOnline(true);
|
||||
//LOG_CONSOLE(PLID, "CSTRIKE MODULE: ClientUserInfoChanged_Post: %d was set to be online! (Auth: %s)", index, GETPLAYERAUTHID(pEntity));
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
int index = ENTINDEX(pEntity);
|
||||
// At this place normal players will be set online. Bots (at least MM bots) don't normally ever get caught here so they can't be set online here.
|
||||
// There might be other implementations of bots though that are caught by MM, so they will be set online here if they didn't already
|
||||
// in ClientUserInfoChanged_Post above...
|
||||
if (!g_players[index].GetOnline()) {
|
||||
g_players[index].SetOnline(true);
|
||||
//LOG_CONSOLE(PLID, "CSTRIKE MODULE: ClientPutInServer_Post: %d was set to be online! (Auth: %s)", index, GETPLAYERAUTHID(pEntity));
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives(cstrike_Exports);
|
||||
|
Loading…
Reference in New Issue
Block a user