Removed the olddeadflag from CPlayer and moved the spawn forward into the PStatus Client Message

This commit is contained in:
Zor 2007-12-28 19:13:24 +00:00
parent 60b3f30ab3
commit e6c8afa5de
5 changed files with 15 additions and 8 deletions

View File

@ -43,7 +43,6 @@ void CPlayer::Disconnect()
bot = false;
savedScore = 0;
olddeadflag = 0;
oldteam = 0;
oldclass = 0;
oldprone = 0;
@ -138,7 +137,6 @@ void CPlayer::Init( int pi, edict_t* pe )
ingame = false;
bot = false;
savedScore = 0;
olddeadflag = 0;
oldteam = 0;
oldclass = 0;
oldprone = 0;
@ -370,10 +368,6 @@ void CPlayer::PreThink()
if(!ingame || ignoreBots(pEdict))
return;
// Died in the normal way
if(olddeadflag != 0 && pEdict->v.deadflag == 0 && iFSpawnForward != -1)
MF_ExecuteForward(iFSpawnForward, index);
if(oldteam != pEdict->v.team && iFTeamForward != -1)
MF_ExecuteForward(iFTeamForward, index, pEdict->v.team, oldteam);
@ -391,7 +385,6 @@ void CPlayer::PreThink()
// Set the old variables for
oldprone = pEdict->v.iuser3;
olddeadflag = pEdict->v.deadflag;
oldteam = pEdict->v.team;
oldclass = pEdict->v.playerclass;
oldstamina = pEdict->v.fuser4;

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@ -95,7 +95,6 @@ class CPlayer
float clearRound;
int oldteam;
int olddeadflag;
int oldclass;
float oldstamina;

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@ -104,6 +104,7 @@ void Client_SetFOV(void*);
void Client_SetFOV_End(void*);
void Client_Object(void*);
void Client_Object_End(void*);
void Client_PStatus(void*);
typedef void (*funEventCall)(void*);
@ -125,6 +126,7 @@ extern int gmsgSetFOV;
extern int gmsgSetFOV_End;
extern int gmsgObject;
extern int gmsgObject_End;
extern int gmsgPStatus;
extern int iFDamage;
extern int iFDeath;

View File

@ -79,6 +79,7 @@ int gmsgSetFOV;
int gmsgSetFOV_End;
int gmsgObject;
int gmsgObject_End;
int gmsgPStatus;
RankSystem g_rank;
Grenades g_grenades;
@ -117,6 +118,7 @@ g_user_msg[] =
{ "SetFOV", &gmsgSetFOV_End, Client_SetFOV_End, true },
{ "Object", &gmsgObject, Client_Object, false },
{ "Object", &gmsgObject_End, Client_Object_End, true },
{ "PStatus", &gmsgPStatus, Client_PStatus, false },
{ "ScoreShort", &gmsgScoreShort, NULL, false },
{ "PTeam", &gmsgPTeam, NULL, false },
{ 0,0,0,false }

View File

@ -349,3 +349,14 @@ void Client_Object_End(void* mValue)
mPlayer->object.pEdict = NULL;
}
}
// This seems to be only called when the player spawns
void Client_PStatus(void* mValue)
{
switch(mState++)
{
case 0:
MF_ExecuteForward(iFSpawnForward, *(int*)mValue);
break;
}
}