Merge pull request #1 from alliedmodders/master

Update to latest dev build
This commit is contained in:
OciXCrom 2018-07-15 19:13:58 +02:00 committed by GitHub
commit ec4aa4b484
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42 changed files with 2759 additions and 2559 deletions

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@ -15,4 +15,5 @@ Development
-----------
- [Issue tracker](https://bugs.alliedmods.net): Issues that require back and forth communication
- [Building AMXX](https://wiki.alliedmods.net/Building_AMX_Mod_X): Instructions on how to build AMXX itself using [AMBuild](https://github.com/alliedmodders/ambuild)
- [AMX Mod X API](https://amxmodx.org/api/): AMX Mod X API reference generated from include files
- [AMXX scripting](https://wiki.alliedmods.net/Category:Scripting_(AMX_Mod_X)): Pawn examples and introduction to the language

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@ -166,6 +166,19 @@ class CGameConfigManager : public IGameConfigManager
StringHashMap<ITextListener_SMC*> m_customHandlers;
};
#define GET_OFFSET(classname, member) \
static int member = -1; \
if (member == -1) \
{ \
TypeDescription type; \
if (!CommonConfig->GetOffsetByClass(classname, #member, &type) || type.fieldOffset < 0)\
{ \
LogError(amx, AMX_ERR_NATIVE, "Invalid %s offset. Native %s is disabled", #member, __FUNCTION__);\
return 0; \
} \
member = type.fieldOffset; \
}
extern CGameConfigManager ConfigManager;
extern IGameConfig *CommonConfig;

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@ -53,7 +53,7 @@ void CoreConfig::ExecuteMainConfig()
char path[PLATFORM_MAX_PATH];
char command[PLATFORM_MAX_PATH + sizeof(CommandFormat)];
ke::SafeSprintf(path, sizeof(path), "%s/%s/%s", g_mod_name.chars(), get_localinfo("amx_configdir", "addons/amxmodx/configs"), MainConfigFile);
ke::SafeSprintf(path, sizeof(path), "%s/%s/%s", g_mod_name.chars(), get_localinfo("amxx_configsdir", "addons/amxmodx/configs"), MainConfigFile);
ke::SafeSprintf(command, sizeof(command), CommandFormat, path);
SERVER_COMMAND(command);
@ -80,7 +80,7 @@ bool CoreConfig::ExecuteAutoConfig(CPluginMngr::CPlugin *plugin, AutoConfig *con
{
bool will_create = false;
const char *configsDir = get_localinfo("amx_configdir", "addons/amxmodx/configs");
const char *configsDir = get_localinfo("amxx_configsdir", "addons/amxmodx/configs");
if (can_create && config->create)
{
@ -254,7 +254,7 @@ bool CoreConfig::ExecuteAutoConfig(CPluginMngr::CPlugin *plugin, AutoConfig *con
void CoreConfig::ExecuteMapConfig()
{
const char *configsDir = get_localinfo("amx_configdir", "addons/amxmodx/configs");
const char *configsDir = get_localinfo("amxx_configsdir", "addons/amxmodx/configs");
char cfgPath[PLATFORM_MAX_PATH];
char mapName[PLATFORM_MAX_PATH];

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@ -1246,31 +1246,48 @@ static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params) /* 3 param */
static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
{
auto closeMenu = [amx](int index) -> int
{
auto pPlayer = GET_PLAYER_POINTER_I(index);
if (!pPlayer->ingame)
{
return 1;
}
pPlayer->keys = 0;
pPlayer->menu = 0;
// Fire newmenu callback so closing it can be handled by the plugin
if (!CloseNewMenus(pPlayer))
{
LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
return 2;
}
if (g_bmod_cstrike)
{
GET_OFFSET("CBasePlayer", m_iMenu);
set_pdata<int>(pPlayer->pEdict, m_iMenu, 0);
}
return 0;
};
int index = params[1];
// If show_menu is called from within a newmenu callback upon receiving MENU_EXIT
// it is possible for this native to recurse. We need to close newmenus right away
// because the recursive call would otherwise modify/corrupt the static get_amxstring
// buffer mid execution. This will either display incorrect text or result in UTIL_ShowMenu
// running into an infinite loop.
int index = params[1];
if (index == 0)
{
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->ingame)
if (closeMenu(i) == 2)
{
pPlayer->keys = 0;
pPlayer->menu = 0;
// Fire newmenu callback so closing it can be handled by the plugin
if (!CloseNewMenus(pPlayer))
{
LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
return 0;
}
UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
return 0;
}
}
}
@ -1282,23 +1299,7 @@ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
{
pPlayer->keys = 0;
pPlayer->menu = 0;
// Fire newmenu callback so closing it can be handled by the plugin
if (!CloseNewMenus(pPlayer))
{
LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
return 0;
}
UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
}
else
if (closeMenu(index))
{
return 0;
}
@ -4699,7 +4700,8 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
{"plugin_flags", plugin_flags},
{"precache_model", precache_model},
{"precache_sound", precache_sound},
{"precache_generic", precache_generic},
{"precache_generic", precache_generic},
{"precache_event", precache_event},
{"random_float", random_float},
{"random_num", random_num},
{"read_argc", read_argc},

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@ -316,11 +316,6 @@ bool Menu::Display(int player, page_t page)
CPlayer *pPlayer = GET_PLAYER_POINTER_I(player);
pPlayer->keys = 0;
pPlayer->menu = 0;
UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
pPlayer->keys = keys;
pPlayer->menu = menuId;
pPlayer->newmenu = thisId;
@ -828,6 +823,12 @@ static cell AMX_NATIVE_CALL menu_display(AMX *amx, cell *params)
return 0;
}
if (g_bmod_cstrike)
{
GET_OFFSET("CBasePlayer", m_iMenu);
set_pdata<int>(pPlayer->pEdict, m_iMenu, 0);
}
int time = -1;
if (params[0] / sizeof(cell) >= 4)
time = params[4];

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@ -65,7 +65,7 @@ int main(int argc, char **argv)
# else
printf("compiler failed to instantiate: %d\n", GetLastError());
# endif
exit(0);
exit(EXIT_FAILURE);
}
COMPILER sc32 = (COMPILER)dlsym(lib, "Compile32");
@ -79,7 +79,7 @@ int main(int argc, char **argv)
#else
printf("compiler failed to link: %d.\n", GetLastError());
#endif
exit(0);
exit(EXIT_FAILURE);
}
pc_printf("AMX Mod X Compiler %s\n", AMXX_VERSION);
@ -91,7 +91,7 @@ int main(int argc, char **argv)
pc_printf("Usage: <file.sma> [options]\n");
pc_printf("Use -? or --help to see full options\n\n");
getchar();
exit(0);
exit(EXIT_FAILURE);
}
if (!strcmp(argv[1], "-?") || !strcmp(argv[1], "--help"))
@ -99,7 +99,7 @@ int main(int argc, char **argv)
show_help();
pc_printf("Press any key to continue.\n");
getchar();
exit(0);
exit(EXIT_SUCCESS);
}
sc32(argc, argv);
@ -109,16 +109,16 @@ int main(int argc, char **argv)
if (file == NULL)
{
pc_printf("Could not locate the output file.\n");
exit(0);
exit(EXIT_FAILURE);
} else if (strstr(file, ".asm")) {
pc_printf("Assembler output succeeded.\n");
exit(0);
exit(EXIT_SUCCESS);
} else {
FILE *fp = fopen(file, "rb");
if (fp == NULL)
{
pc_printf("Could not locate output file %s (compile failed).\n", file);
exit(0);
exit(EXIT_FAILURE);
}
ReadFileIntoPl(&pl32, fp);
pl32.cellsize = 4;
@ -142,7 +142,7 @@ int main(int argc, char **argv)
if (!fp)
{
pc_printf("Error trying to write file %s.\n", newfile);
exit(0);
exit(EXIT_FAILURE);
}
BinPlugin bh32;
@ -179,7 +179,7 @@ int main(int argc, char **argv)
#if !defined EMSCRIPTEN
dlclose(lib);
#endif
exit(0);
exit(EXIT_FAILURE);
}
fclose(fp);
@ -195,7 +195,7 @@ int main(int argc, char **argv)
dlclose(lib);
#endif
exit(0);
exit(EXIT_SUCCESS);
}
void WriteBh(BinaryWriter *bw, BinPlugin *bh)
@ -228,7 +228,7 @@ bool CompressPl(abl *pl)
if (err != Z_OK)
{
pc_printf("internal error - compression failed on first pass: %d\n", err);
exit(0);
exit(EXIT_FAILURE);
}
return true;

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@ -39,7 +39,7 @@ public:
char *ent; // ent name that's being hooked
int trampSize;
Hook(void **vtable_, int entry_, void *target_, bool voidcall, bool retbuf, int paramcount, char *name) :
Hook(void **vtable_, int entry_, void *target_, bool voidcall, bool retbuf, int paramcount, const char *name) :
func(NULL), vtable(vtable_), entry(entry_), target(target_), exec(0), del(0), tramp(NULL), trampSize(0)
{
// original function is vtable[entry]

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@ -534,21 +534,24 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
CHECK_FUNCTION(func);
char *function=MF_GetAmxString(amx, params[3], 0, NULL);
char *classname=MF_GetAmxString(amx, params[2], 1, NULL);
// Fixes a buffer issue by copying locally the strings.
// REMOVE_ENTITY invokes pfnOnFreeEntPrivateData which plugins can hook and `function` and `classname` strings are used after that
// but it is pointing to the AMXX static buffer. Basically, hooking this forward and doing stuff inside could invalid all RegisterHam calls.
ke::AString function(MF_GetAmxString(amx, params[3], 0, NULL));
ke::AString classname(MF_GetAmxString(amx, params[2], 1, NULL));
// Check the entity
// create an entity, assign it the gamedll's class, hook it and destroy it
edict_t *Entity=CREATE_ENTITY();
CALL_GAME_ENTITY(PLID,classname,&Entity->v);
CALL_GAME_ENTITY(PLID,classname.chars(),&Entity->v);
if (Entity->pvPrivateData == NULL)
{
REMOVE_ENTITY(Entity);
MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname,function);
MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname.chars(),function.chars());
return 0;
}
@ -558,18 +561,18 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
if (vtable == NULL)
{
MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname,function);
MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname.chars(),function.chars());
return 0;
}
// Verify that the function is valid
// Don't fail the plugin if this fails, just emit a normal error
int fwd=hooklist[func].makefunc(amx, function);
int fwd=hooklist[func].makefunc(amx, function.chars());
if (fwd == -1)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function);
MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function.chars());
return 0;
}
@ -586,9 +589,9 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
pfwd->AddRef();
// We've passed all tests...
if (strcmp(classname, "player") == 0 && enableSpecialBot)
if (strcmp(classname.chars(), "player") == 0 && enableSpecialBot)
{
SpecialbotHandler.RegisterHamSpecialBot(amx, func, function, post, pfwd);
SpecialbotHandler.RegisterHamSpecialBot(amx, func, function.chars(), post, pfwd);
}
int **ivtable=(int **)vtable;
@ -615,7 +618,7 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
}
// If we got here, the function is not hooked
Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname);
Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname.chars());
hooks[func].append(hook);
if (post)

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@ -178,7 +178,7 @@ forward client_authorized(id, const authid[]);
#pragma deprecated Use client_disconnected() instead.
forward client_disconnect(id);
/**
/**
* Called when a client is disconnected from the server.
*
* @note This will be called in some additional cases that client_disconnect doesn't cover,
@ -587,7 +587,7 @@ native register_event_ex(const event[], const function[], RegisterEventFlags:fla
/**
* Enables a function hook of a game event which has been previously registered with register_event_ex().
*
* @param handle Value returned from register_event_ex()
* @param handle Value returned from register_event() or register_event_ex()
*
* @noreturn
* @error If an invalid handle is provided, an error will be thrown.
@ -597,7 +597,7 @@ native enable_event(handle);
/**
* Disables a function hook of a game event which has been previously registered with register_event_ex().
*
* @param handle Value returned from register_event_ex()
* @param handle Value returned from register_event() or register_event_ex()
*
* @noreturn
* @error If an invalid handle is provided, an error will be thrown.

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@ -239,7 +239,7 @@ native ArraySetString(Array:which, item, const input[]);
native ArrayPushArray(Array:which, const any:input[], size = -1);
/**
* Creates a new item ath the end of the array and sets the item's single cell
* Creates a new item at the end of the array and sets the item's single cell
* value.
*
* @param which Array handle

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@ -167,9 +167,9 @@ native time(&hour = 0, &minute = 0, &second = 0);
/**
* Retrieves the current date in year, month and day.
*
* @param hour Variable to store year in
* @param minute Variable to store month in
* @param second Variable to store day in
* @param year Variable to store year in
* @param month Variable to store month in
* @param day Variable to store day in
*
* @noreturn
*/

File diff suppressed because it is too large Load Diff

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@ -1,422 +1,422 @@
/* Float arithmetic
*
* (c) Copyright 1999, Artran, Inc.
* Written by Greg Garner (gmg@artran.com)
* Modified in March 2001 to include user defined
* operators for the floating point functions.
*
* This file is provided as is (no warranties).
*/
#if defined _float_included
#endinput
#endif
#define _float_included
#pragma rational Float
/**
* Different methods of rounding
*/
enum floatround_method {
floatround_round = 0,
floatround_floor,
floatround_ceil,
floatround_tozero
};
/**
* Different units of measurement for angles
*/
enum anglemode {
radian = 0,
degrees,
grades
};
/**
* Converts an integer into a floating point value.
*
* @param value Value to be converted
*
* @return Converted value
*/
native Float:float(value);
/**
* Converts a string into a floating point value.
*
* @param string Input string to be converted
*
* @return Converted value
*/
native Float:floatstr(const string[]);
/**
* Returns the fractional part of a floating point value
*
* @param string Floating point value to get the fractional part from
*
* @return The fractional part
*/
native Float:floatfract(Float:value);
/**
* Rounds a floating point value to an integer value
*
* @note For the list of available rounding methods look at
* floatround_method enumeration.
*
* @param value Floating point value to be rounded
* @param method Rounding method
*
* @return Converted value
*/
native floatround(Float:value, floatround_method:method=floatround_round);
/**
* Compares two floating point values.
*
* @param fOne First value to be compared
* @param fTwo Second value to be compared
*
* @return If arguments are equal, returns 0.
* If the first one is greater, returns 1.
* If the second one is greater, returns -1.
*/
native floatcmp(Float:fOne, Float:fTwo);
/**
* Returns the square root of a floating point value
*
* @note Same as floatpower(value, 0.5)
*
* @param value Floating point value to get square root from
*
* @return Square root of the input value
*/
native Float:floatsqroot(Float:value);
/**
* Returns the value raised to the power of the exponent
*
* @param value Floating point value to be raised
* @param exponent The exponent
*
* @return Value raised to the power of the exponent
*/
native Float:floatpower(Float:value, Float:exponent);
/**
* Returns the logarithm of value
*
* @param value Floating point value to calculate the logarithm for
* @param base The optional logarithmic base to use.
* Defaults to 10, or the natural logarithm
*
* @return Square root of the input value
*/
native Float:floatlog(Float:value, Float:base=10.0);
/**
* Returns the sine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the sine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The sine of a given angle
*/
native Float:floatsin(Float:value, anglemode:mode=radian);
/**
* Returns the cosine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the cosine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The cosine of a given angle
*/
native Float:floatcos(Float:value, anglemode:mode=radian);
/**
* Returns the tangent of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the tangent from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The tangent of a given angle
*/
native Float:floattan(Float:value, anglemode:mode=radian);
/**
* Returns the hyperbolic sine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the hyperbolic sine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The hyperbolic sine of a given angle
*/
native Float:floatsinh(Float:angle, anglemode:mode=radian);
/**
* Returns the hyperbolic cosine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the hyperbolic cosine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The hyperbolic cosine of a given angle
*/
native Float:floatcosh(Float:angle, anglemode:mode=radian);
/**
* Returns the hyperbolic tangent of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the hyperbolic tangent from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The hyperbolic tangent of a given angle
*/
native Float:floattanh(Float:angle, anglemode:mode=radian);
/**
* Returns the absolute value of a floating point value
*
* @param value The floating point value to get the absolute value from
*
* @return The absolute value
*/
native Float:floatabs(Float:value);
/* Return the angle of a sine, cosine or tangent.
* The output angle may be in radians, degrees, or grades. */
/**
* Returns the angle of the given tangent
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The tangent to calculate the angle from
* @param mode What unit of measurement should the output angle be in
*
* @return The angle of a tangent
*/
native Float:floatatan(Float:angle, {anglemode,_}:radix);
/**
* Returns the angle of the given cosine
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The cosine to calculate the angle from
* @param mode What unit of measurement should the output angle be in
*
* @return The angle of a cosine
*/
native Float:floatacos(Float:angle, {anglemode,_}:radix);
/**
* Returns the angle of the given sine
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The sine to calculate the angle from
* @param mode What unit of measurement should the output angle be in
*
* @return The angle of a sine
*/
native Float:floatasin(Float:angle, {anglemode,_}:radix);
/**
* Computes the principal value of arctangent of y/x
*
* @note Someone should verify this native, not sure what it actually does.
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param x Value representing the proportion of the x-coordinate.
* @param y Value representing the proportion of the x-coordinate.
* @param mode What unit of measurement should the output angle be in
*
* @return Arctangent of y/x
*/
native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
/* Multiply two floats together */
native Float:floatmul(Float:oper1, Float:oper2);
/* Divide the dividend float by the divisor float */
native Float:floatdiv(Float:dividend, Float:divisor);
/* Add two floats together */
native Float:floatadd(Float:dividend, Float:divisor);
/* Subtract oper2 float from oper1 float */
native Float:floatsub(Float:oper1, Float:oper2);
/* user defined operators */
native Float:operator*(Float:oper1, Float:oper2) = floatmul;
native Float:operator/(Float:oper1, Float:oper2) = floatdiv;
native Float:operator+(Float:oper1, Float:oper2) = floatadd;
native Float:operator-(Float:oper1, Float:oper2) = floatsub;
stock Float:operator++(Float:oper)
return oper+1.0;
stock Float:operator--(Float:oper)
return oper-1.0;
stock Float:operator-(Float:oper)
return oper^Float:cellmin; /* IEEE values are sign/magnitude */
stock Float:operator*(Float:oper1, oper2)
return floatmul(oper1, float(oper2)); /* "*" is commutative */
stock Float:operator/(Float:oper1, oper2)
return floatdiv(oper1, float(oper2));
stock Float:operator/(oper1, Float:oper2)
return floatdiv(float(oper1), oper2);
stock Float:operator+(Float:oper1, oper2)
return floatadd(oper1, float(oper2)); /* "+" is commutative */
stock Float:operator-(Float:oper1, oper2)
return floatsub(oper1, float(oper2));
stock Float:operator-(oper1, Float:oper2)
return floatsub(float(oper1), oper2);
stock bool:operator==(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) == 0;
stock bool:operator==(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) == 0; /* "==" is commutative */
stock bool:operator!=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) != 0;
stock bool:operator!=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) != 0; /* "==" is commutative */
stock bool:operator>(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) > 0;
stock bool:operator>(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) > 0;
stock bool:operator>(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) > 0;
stock bool:operator>=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) >= 0;
stock bool:operator>=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) >= 0;
stock bool:operator>=(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) >= 0;
stock bool:operator<(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) < 0;
stock bool:operator<(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) < 0;
stock bool:operator<(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) < 0;
stock bool:operator<=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) <= 0;
stock bool:operator<=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) <= 0;
stock bool:operator<=(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) <= 0;
stock bool:operator!(Float:oper)
return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
works on both 32bit and 64bit systems; no constant required */
/* forbidden operations */
forward operator%(Float:oper1, Float:oper2);
forward operator%(Float:oper1, oper2);
forward operator%(oper1, Float:oper2);
/**
* Returns whichever value is the smaller one
*
* @param ValueA The first value
* @param ValueB The second value
*
* @return ValueA if it is smaller than ValueB, and vice versa
*/
stock Float:floatmin(Float:ValueA, Float:ValueB)
{
if (ValueA<=ValueB)
{
return ValueA;
}
return ValueB;
}
/**
* Returns whichever value is the greater one
*
* @param ValueA The first value
* @param ValueB The second value
*
* @return ValueA if it is greater than ValueB, and vice versa
*/
stock Float:floatmax(Float:ValueA, Float:ValueB)
{
if (ValueA>=ValueB)
{
return ValueA;
}
return ValueB;
}
/**
* Clamps a value between a minimum and a maximum floating point value
*
* @param Value The value to be clamped
* @param MinValue Minimum value
* @param MaxValue Maximum value
*
* @return The Value clamped between MinValue and MaxValue
*/
stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
{
if (Value<=MinValue)
{
return MinValue;
}
if (Value>=MaxValue)
{
return MaxValue;
}
return Value;
/* Float arithmetic
*
* (c) Copyright 1999, Artran, Inc.
* Written by Greg Garner (gmg@artran.com)
* Modified in March 2001 to include user defined
* operators for the floating point functions.
*
* This file is provided as is (no warranties).
*/
#if defined _float_included
#endinput
#endif
#define _float_included
#pragma rational Float
/**
* Different methods of rounding
*/
enum floatround_method {
floatround_round = 0,
floatround_floor,
floatround_ceil,
floatround_tozero
};
/**
* Different units of measurement for angles
*/
enum anglemode {
radian = 0,
degrees,
grades
};
/**
* Converts an integer into a floating point value.
*
* @param value Value to be converted
*
* @return Converted value
*/
native Float:float(value);
/**
* Converts a string into a floating point value.
*
* @param string Input string to be converted
*
* @return Converted value
*/
native Float:floatstr(const string[]);
/**
* Returns the fractional part of a floating point value
*
* @param string Floating point value to get the fractional part from
*
* @return The fractional part
*/
native Float:floatfract(Float:value);
/**
* Rounds a floating point value to an integer value
*
* @note For the list of available rounding methods look at
* floatround_method enumeration.
*
* @param value Floating point value to be rounded
* @param method Rounding method
*
* @return Converted value
*/
native floatround(Float:value, floatround_method:method=floatround_round);
/**
* Compares two floating point values.
*
* @param fOne First value to be compared
* @param fTwo Second value to be compared
*
* @return If arguments are equal, returns 0.
* If the first one is greater, returns 1.
* If the second one is greater, returns -1.
*/
native floatcmp(Float:fOne, Float:fTwo);
/**
* Returns the square root of a floating point value
*
* @note Same as floatpower(value, 0.5)
*
* @param value Floating point value to get square root from
*
* @return Square root of the input value
*/
native Float:floatsqroot(Float:value);
/**
* Returns the value raised to the power of the exponent
*
* @param value Floating point value to be raised
* @param exponent The exponent
*
* @return Value raised to the power of the exponent
*/
native Float:floatpower(Float:value, Float:exponent);
/**
* Returns the logarithm of value
*
* @param value Floating point value to calculate the logarithm for
* @param base The optional logarithmic base to use.
* Defaults to 10, or the natural logarithm
*
* @return Square root of the input value
*/
native Float:floatlog(Float:value, Float:base=10.0);
/**
* Returns the sine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the sine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The sine of a given angle
*/
native Float:floatsin(Float:value, anglemode:mode=radian);
/**
* Returns the cosine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the cosine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The cosine of a given angle
*/
native Float:floatcos(Float:value, anglemode:mode=radian);
/**
* Returns the tangent of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the tangent from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The tangent of a given angle
*/
native Float:floattan(Float:value, anglemode:mode=radian);
/**
* Returns the hyperbolic sine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the hyperbolic sine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The hyperbolic sine of a given angle
*/
native Float:floatsinh(Float:angle, anglemode:mode=radian);
/**
* Returns the hyperbolic cosine of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the hyperbolic cosine from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The hyperbolic cosine of a given angle
*/
native Float:floatcosh(Float:angle, anglemode:mode=radian);
/**
* Returns the hyperbolic tangent of a given angle
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The angle to calculate the hyperbolic tangent from
* @param mode What unit of measurement is the angle specified in
* Defaults to radians
*
* @return The hyperbolic tangent of a given angle
*/
native Float:floattanh(Float:angle, anglemode:mode=radian);
/**
* Returns the absolute value of a floating point value
*
* @param value The floating point value to get the absolute value from
*
* @return The absolute value
*/
native Float:floatabs(Float:value);
/* Return the angle of a sine, cosine or tangent.
* The output angle may be in radians, degrees, or grades. */
/**
* Returns the angle of the given tangent
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The tangent to calculate the angle from
* @param mode What unit of measurement should the output angle be in
*
* @return The angle of a tangent
*/
native Float:floatatan(Float:angle, {anglemode,_}:radix);
/**
* Returns the angle of the given cosine
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The cosine to calculate the angle from
* @param mode What unit of measurement should the output angle be in
*
* @return The angle of a cosine
*/
native Float:floatacos(Float:angle, {anglemode,_}:radix);
/**
* Returns the angle of the given sine
*
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param value The sine to calculate the angle from
* @param mode What unit of measurement should the output angle be in
*
* @return The angle of a sine
*/
native Float:floatasin(Float:angle, {anglemode,_}:radix);
/**
* Computes the principal value of arctangent of y/x
*
* @note Someone should verify this native, not sure what it actually does.
* @note For available units of measurements(modes) look at the anglemode enum
*
* @param x Value representing the proportion of the x-coordinate.
* @param y Value representing the proportion of the x-coordinate.
* @param mode What unit of measurement should the output angle be in
*
* @return Arctangent of y/x
*/
native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
/* Multiply two floats together */
native Float:floatmul(Float:oper1, Float:oper2);
/* Divide the dividend float by the divisor float */
native Float:floatdiv(Float:dividend, Float:divisor);
/* Add two floats together */
native Float:floatadd(Float:dividend, Float:divisor);
/* Subtract oper2 float from oper1 float */
native Float:floatsub(Float:oper1, Float:oper2);
/* user defined operators */
native Float:operator*(Float:oper1, Float:oper2) = floatmul;
native Float:operator/(Float:oper1, Float:oper2) = floatdiv;
native Float:operator+(Float:oper1, Float:oper2) = floatadd;
native Float:operator-(Float:oper1, Float:oper2) = floatsub;
stock Float:operator++(Float:oper)
return oper+1.0;
stock Float:operator--(Float:oper)
return oper-1.0;
stock Float:operator-(Float:oper)
return oper^Float:cellmin; /* IEEE values are sign/magnitude */
stock Float:operator*(Float:oper1, oper2)
return floatmul(oper1, float(oper2)); /* "*" is commutative */
stock Float:operator/(Float:oper1, oper2)
return floatdiv(oper1, float(oper2));
stock Float:operator/(oper1, Float:oper2)
return floatdiv(float(oper1), oper2);
stock Float:operator+(Float:oper1, oper2)
return floatadd(oper1, float(oper2)); /* "+" is commutative */
stock Float:operator-(Float:oper1, oper2)
return floatsub(oper1, float(oper2));
stock Float:operator-(oper1, Float:oper2)
return floatsub(float(oper1), oper2);
stock bool:operator==(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) == 0;
stock bool:operator==(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) == 0; /* "==" is commutative */
stock bool:operator!=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) != 0;
stock bool:operator!=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) != 0; /* "==" is commutative */
stock bool:operator>(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) > 0;
stock bool:operator>(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) > 0;
stock bool:operator>(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) > 0;
stock bool:operator>=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) >= 0;
stock bool:operator>=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) >= 0;
stock bool:operator>=(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) >= 0;
stock bool:operator<(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) < 0;
stock bool:operator<(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) < 0;
stock bool:operator<(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) < 0;
stock bool:operator<=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) <= 0;
stock bool:operator<=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) <= 0;
stock bool:operator<=(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) <= 0;
stock bool:operator!(Float:oper)
return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
works on both 32bit and 64bit systems; no constant required */
/* forbidden operations */
forward operator%(Float:oper1, Float:oper2);
forward operator%(Float:oper1, oper2);
forward operator%(oper1, Float:oper2);
/**
* Returns whichever value is the smaller one
*
* @param ValueA The first value
* @param ValueB The second value
*
* @return ValueA if it is smaller than ValueB, and vice versa
*/
stock Float:floatmin(Float:ValueA, Float:ValueB)
{
if (ValueA<=ValueB)
{
return ValueA;
}
return ValueB;
}
/**
* Returns whichever value is the greater one
*
* @param ValueA The first value
* @param ValueB The second value
*
* @return ValueA if it is greater than ValueB, and vice versa
*/
stock Float:floatmax(Float:ValueA, Float:ValueB)
{
if (ValueA>=ValueB)
{
return ValueA;
}
return ValueB;
}
/**
* Clamps a value between a minimum and a maximum floating point value
*
* @param Value The value to be clamped
* @param MinValue Minimum value
* @param MaxValue Maximum value
*
* @return The Value clamped between MinValue and MaxValue
*/
stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
{
if (Value<=MinValue)
{
return MinValue;
}
if (Value>=MaxValue)
{
return MaxValue;
}
return Value;
}

View File

@ -1,304 +1,306 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fun Functions
//
#if defined _fun_included
#endinput
#endif
#define _fun_included
#pragma reqlib fun
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib fun
#endif
/**
* Tells whether receiver hears sender via voice communication.
*
* @param receiver Receiver
* @param sender Sender
*
* @return 1 if receiver hears the sender, 0 otherwise.
* @error If receiver or sender are not connected or not
* within the range of 1 to MaxClients.
*/
native get_client_listen(receiver, sender);
/**
* Sets who can listen who.
*
* @param receiver Receiver
* @param sender Sender
* @param listen 1 if receiver should be able to hear sender, 0 if not
*
* @return 0 if the setting can't be done for some reason.
* @error If receiver or sender are not connected or not
* within the range of 1 to MaxClients.
*/
native set_client_listen(receiver, sender, listen);
/**
* Sets player's godmode
*
* @param index Client index
* @param godmode 1 to enable godmode, 0 to disable
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_godmode(index, godmode = 0);
/**
* Tells whether a player has godmode on
*
* @param index Client index
*
* @return 1 if player has godmode on, 0 if not
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_godmode(index);
/**
* Sets player's armor amount
*
* @param index Client index
* @param armor The armor amount to set
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_armor(index, armor);
/**
* Sets player's health amount
*
* @param index Client index
* @param health The health amount to set
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_health(index, health);
/**
* Moves a player to the given origin
*
* @param index Client index
* @param origin Origin to move a player to
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_origin(index, const origin[3]);
/**
* Sets player's rendering mode
*
* @note A really useful render modes reference:
* https://sites.google.com/site/svenmanor/rendermodes
*
* @param index Client index
* @param fx Rendering effects. One of kRenderFx* constants.
* @param r The amount of red color (0 to 255)
* @param g The amount of green color (0 to 255)
* @param b The amount of blue color (0 to 255)
* @param render Render mode. One of kRender* constants.
* @param amount Render amount (0 to 255)
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
/**
* Gives an item to a player.
*
* @param index Client index
* @param item Classname of the item to give. Should start with either
* "weapon_", "ammo_", "item_" or "tf_weapon_".
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients or item creation fails.
*/
native give_item(index, const item[]);
/**
* Sets (adds, removes) hit zones for a player.
*
* @note This actually set rules of how any player can hit any other. Example:
* set_user_hitzones(id, target, 2);
* makes @id be able to hit @target only in the head.
*
* @param index Client index
* @param target The target player
* @param body A bitsum of the body parts that can/can't be shot.
* 1 generic
* 2 - head
* 4 - chest
* 8 - stomach
* 16 - left arm
* 32 - right arm
* 64 - left leg
* 128 - right leg
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_hitzones(index = 0, target = 0, body = 255);
/**
* Gets the set of hit zone "rules" between @index and @target players.
*
* @note For the body part bitsum take a look at the set_user_hitzones() native.
*
* @param index Client index
* @param target The target player
*
* @return The bitsum of @target's body parts @index is able to hit
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_hitzones(index, target);
/**
* Sets player's maximum movement speed
*
* @param index Client index
* @param speed The maximum speed player will be able to run at
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_maxspeed(index, Float:speed = -1.0);
/**
* Gets player's maximum movement speed
*
* @param index Client index
*
* @return Player's maximum movement speed
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native Float:get_user_maxspeed(index);
/**
* Sets player's gravity
*
* @param index Client index
* @param gravity Gravity value to set, 1.0 being normal gravity (800)
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_gravity(index, Float:gravity = 1.0);
/**
* Gets player's gravity
*
* @param index Client index
*
* @return Player's gravity value, 1.0 being normal gravity (800)
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native Float:get_user_gravity(index);
/**
* Spawns an entity
*
* @param index Entity index
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native spawn(index);
/**
* Sets player's noclip
*
* @param index Client index
* @param noclip 1 to enable noclip, 0 to disable
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_noclip(index, noclip = 0);
/**
* Gets player's noclip
*
* @param index Client index
*
* @return 1 if noclip is enabled, 0 if disabled
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_noclip(index);
/**
* Tells whether a player has silent footsteps
*
* @param index Client index
*
* @return 1 if silent footsteps are enabled, 0 if not
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_footsteps(index);
/**
* Sets player's silent footsteps
*
* @param index Client index
* @param set 1 if player should have silent footsteps, 0 otherwise
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_footsteps(id, set = 1);
/**
* Strips all weapons from a player, including their knife.
*
* @param index Client index
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native strip_user_weapons(index);
/**
* Sets player's frags amount
*
* @param index Client index
* @param frags The amount of frags to set
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_frags(index, frags);
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fun Functions
//
#if defined _fun_included
#endinput
#endif
#define _fun_included
#pragma reqlib fun
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib fun
#endif
/**
* Tells whether receiver hears sender via voice communication.
*
* @param receiver Receiver
* @param sender Sender
*
* @return 1 if receiver hears the sender, 0 otherwise.
* @error If receiver or sender are not connected or not
* within the range of 1 to MaxClients
*/
native get_client_listen(receiver, sender);
/**
* Sets who can listen who.
*
* @param receiver Receiver
* @param sender Sender
* @param listen 1 if receiver should be able to hear sender, 0 if not
*
* @return 0 if the setting can't be done for some reason
* @error If receiver or sender are not connected or not
* within the range of 1 to MaxClients.
*/
native set_client_listen(receiver, sender, listen);
/**
* Sets player's godmode.
*
* @param index Client index
* @param godmode 1 to enable godmode, 0 to disable
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_godmode(index, godmode = 0);
/**
* Tells whether a player has godmode on.
*
* @param index Client index
*
* @return 1 if player has godmode on, 0 if not
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_godmode(index);
/**
* Sets player's armor amount.
*
* @param index Client index
* @param armor The armor amount to set
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_armor(index, armor);
/**
* Sets player's health amount.
*
* @param index Client index
* @param health The health amount to set
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_health(index, health);
/**
* Moves a player to the given origin.
*
* @param index Client index
* @param origin Origin to move a player to
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_origin(index, const origin[3]);
/**
* Sets player's rendering mode.
*
* @note A really useful render modes reference:
* https://sites.google.com/site/svenmanor/rendermodes
*
* @param index Client index
* @param fx Rendering effects. One of kRenderFx* constants
* @param r The amount of red color (0 to 255)
* @param g The amount of green color (0 to 255)
* @param b The amount of blue color (0 to 255)
* @param render Render mode. One of kRender* constants
* @param amount Render amount (0 to 255)
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
/**
* Gives an item to a player.
*
* @param index Client index
* @param item Classname of the item to give. Should start with either
* "weapon_", "ammo_", "item_" or "tf_weapon_"
*
* @return Item entity index. If an invalid item name is
* given or the item failed to create, it will return 0.
* If the item was removed, it will return -1
* @error If player is not connected or not within the range
* of 1 to MaxClients or item creation fails.
*/
native give_item(index, const item[]);
/**
* Sets (adds, removes) hit zones for a player.
*
* @note This actually sets rules of how any player can hit any other.
* Example: set_user_hitzones(id, target, 2) - makes @id able to
* hit @target only in the head.
*
* @param index Client index
* @param target The target player
* @param body A bitsum of the body parts that can/can't be shot:
* 1 - generic
* 2 - head
* 4 - chest
* 8 - stomach
* 16 - left arm
* 32 - right arm
* 64 - left leg
* 128 - right leg
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_hitzones(index = 0, target = 0, body = 255);
/**
* Gets the set of hit zone "rules" between @index and @target players.
*
* @note For the body part bitsum take a look at the set_user_hitzones() native.
*
* @param index Client index
* @param target The target player
*
* @return The bitsum of @target's body parts @index is able to hit
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_hitzones(index, target);
/**
* Sets player's maximum movement speed.
*
* @param index Client index
* @param speed The maximum speed player will be able to run at
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_maxspeed(index, Float:speed = -1.0);
/**
* Gets player's maximum movement speed.
*
* @param index Client index
*
* @return Player's maximum movement speed
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native Float:get_user_maxspeed(index);
/**
* Sets player's gravity.
*
* @param index Client index
* @param gravity Gravity value to set, 1.0 being normal gravity (800)
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_gravity(index, Float:gravity = 1.0);
/**
* Gets player's gravity.
*
* @param index Client index
*
* @return Player's gravity value, 1.0 being normal gravity (800)
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native Float:get_user_gravity(index);
/**
* Spawns an entity.
*
* @param index Entity index
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native spawn(index);
/**
* Enables or disables player's noclip.
*
* @param index Client index
* @param noclip 1 to enable noclip, 0 to disable
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_noclip(index, noclip = 0);
/**
* Gets whether a player has noclip enabled or not.
*
* @param index Client index
*
* @return 1 if noclip is enabled, 0 if disabled
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_noclip(index);
/**
* Tells whether a player has silent footsteps enabled.
*
* @param index Client index
*
* @return 1 if silent footsteps are enabled, 0 if not
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native get_user_footsteps(index);
/**
* Enables or disables player's silent footsteps.
*
* @param index Client index
* @param set 1 if player should have silent footsteps, 0 otherwise
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_footsteps(id, set = 1);
/**
* Strips all weapons from a player, including their knife.
*
* @param index Client index
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native strip_user_weapons(index);
/**
* Sets player's frags amount.
*
* @param index Client index
* @param frags The amount of frags to set
*
* @noreturn
* @error If player is not connected or not within the range
* of 1 to MaxClients.
*/
native set_user_frags(index, frags);

View File

@ -12,31 +12,86 @@
#endif
#define _newmenus_included
#define MEXIT_ALL 1 /* Menu will have an exit option (default)*/
#define MEXIT_FORCE 2 /* Menu will have an exit option, even when pagination is disabled.
/**
* @section Menu properties for using in menu_setprop
*/
/**
* Menu will have an exit option (default)
*/
#define MEXIT_ALL 1
/**
* Menu will have an exit option, even when pagination is disabled.
* There have to be less than 10 items in the menu or it won't appear. The exit
* option will be appended to the last item with no extra slot padding. If you
* want it in the 10th slot you have to pad it manually with menu_addblank2 */
#define MEXIT_NEVER -1 /* Menu will not have an exit option */
* want it in the 10th slot you have to pad it manually with menu_addblank2
*/
#define MEXIT_FORCE 2
#define MPROP_PERPAGE 1 /* Number of items per page (param1 = number, 0=no paginating, 7=default) */
#define MPROP_BACKNAME 2 /* Name of the back button (param1 = string) */
#define MPROP_NEXTNAME 3 /* Name of the next button (param1 = string) */
#define MPROP_EXITNAME 4 /* Name of the exit button (param1 = string) */
#define MPROP_TITLE 5 /* Menu title text (param1 = string) */
#define MPROP_EXIT 6 /* Exit functionality (param1 = number, see MEXIT constants) */
#define MPROP_NOCOLORS 8 /* Sets whether colors are not auto (param1 = number, 0=default) */
#define MPROP_NUMBER_COLOR 10 /* Color indicator to use for numbers (param1 = string, "\r"=default) */
#define MPROP_PAGE_CALLBACK 11 /* Function to be called on Back and Next (param1 = string) */
/* public function(id, status); where status is either MENU_BACK or MENU_MORE */
/* Pass NULL_STRING to disable the callback */
/**
* Menu will not have an exit option
*/
#define MEXIT_NEVER -1
/**
* Number of items per page (param1 = number, 0=no paginating, 7=default)
*/
#define MPROP_PERPAGE 1
/**
* Name of the back button (param1 = string)
*/
#define MPROP_BACKNAME 2
/**
* Name of the next button (param1 = string)
*/
#define MPROP_NEXTNAME 3
/**
* Name of the exit button (param1 = string)
*/
#define MPROP_EXITNAME 4
/**
* Menu title text (param1 = string)
*/
#define MPROP_TITLE 5
/**
* Exit functionality (param1 = number, see MEXIT constants)
*/
#define MPROP_EXIT 6
/**
* Sets whether colors are not auto (param1 = number, 0=default)
*/
#define MPROP_NOCOLORS 8
/**
* Color indicator to use for numbers (param1 = string, "\r"=default)
*/
#define MPROP_NUMBER_COLOR 10
/**
* Function to be called on Back and Next (param1 = string)
* public function(id, status); where status is either MENU_BACK or MENU_MORE
* Pass NULL_STRING to disable the callback
*/
#define MPROP_PAGE_CALLBACK 11
/**
* @deprecated
*/
#define MEXIT_NORMAL 0 /* DEPRECATED, do not use (has no effect) */
#define MENUPAD_NONE 0 /* DEPRECATED, do not use (has no effect) */
#define MENUPAD_PAGE 1 /* DEPRECATED, do not use (has no effect) */
#define MPROP_ORDER 7 /* DEPRECATED, do not use (has no effect) */
#define MPROP_PADMENU 9 /* DEPRECATED, do not use (has no effect) */
/** @endsection */
/**
* @brief Creates a new menu object.
*

View File

@ -26,23 +26,27 @@ enum
timeunit_weeks,
};
// seconds are in each time unit
/* Seconds in each time unit */
#define SECONDS_IN_MINUTE 60
#define SECONDS_IN_HOUR 3600
#define SECONDS_IN_DAY 86400
#define SECONDS_IN_WEEK 604800
/* Stock by Brad */
/**
* Stock by Brad.
*
* @note You must add register_dictionary("time.txt") in plugin_init()
*
* @param id The player whose language the length should be translated to
* @param unitCnt The number of time units you want translated into verbose text
* @param type The type of unit (i.e. seconds, minutes, hours, days, weeks) that you are passing in
* @param output The variable you want the verbose text to be placed in
* @param outputLen The length of the output variable
*
* @noreturn
*/
stock get_time_length(id, unitCnt, type, output[], outputLen)
{
// IMPORTANT: You must add register_dictionary("time.txt") in plugin_init()
// id: The player whose language the length should be translated to (or 0 for server language).
// unitCnt: The number of time units you want translated into verbose text.
// type: The type of unit (i.e. seconds, minutes, hours, days, weeks) that you are passing in.
// output: The variable you want the verbose text to be placed in.
// outputLen: The length of the output variable.
if (unitCnt > 0)
{
// determine the number of each time unit there are
@ -74,23 +78,23 @@ stock get_time_length(id, unitCnt, type, output[], outputLen)
new timeElement[5][33];
if (weekCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", weekCnt, id, (weekCnt == 1) ? "TIME_ELEMENT_WEEK" : "TIME_ELEMENT_WEEKS");
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", weekCnt, id, (weekCnt == 1) ? "TIME_ELEMENT_WEEK" : "TIME_ELEMENT_WEEKS");
if (dayCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", dayCnt, id, (dayCnt == 1) ? "TIME_ELEMENT_DAY" : "TIME_ELEMENT_DAYS");
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", dayCnt, id, (dayCnt == 1) ? "TIME_ELEMENT_DAY" : "TIME_ELEMENT_DAYS");
if (hourCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", hourCnt, id, (hourCnt == 1) ? "TIME_ELEMENT_HOUR" : "TIME_ELEMENT_HOURS");
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", hourCnt, id, (hourCnt == 1) ? "TIME_ELEMENT_HOUR" : "TIME_ELEMENT_HOURS");
if (minuteCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", minuteCnt, id, (minuteCnt == 1) ? "TIME_ELEMENT_MINUTE" : "TIME_ELEMENT_MINUTES");
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", minuteCnt, id, (minuteCnt == 1) ? "TIME_ELEMENT_MINUTE" : "TIME_ELEMENT_MINUTES");
if (secondCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", secondCnt, id, (secondCnt == 1) ? "TIME_ELEMENT_SECOND" : "TIME_ELEMENT_SECONDS");
format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", secondCnt, id, (secondCnt == 1) ? "TIME_ELEMENT_SECOND" : "TIME_ELEMENT_SECONDS");
switch(maxElementIdx)
{
case 0: format(output, outputLen, "%s", timeElement[0]);
case 1: format(output, outputLen, "%s %L %s", timeElement[0], id, "TIME_ELEMENT_AND", timeElement[1]);
case 2: format(output, outputLen, "%s, %s %L %s", timeElement[0], timeElement[1], id, "TIME_ELEMENT_AND", timeElement[2]);
case 3: format(output, outputLen, "%s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], id, "TIME_ELEMENT_AND", timeElement[3]);
case 4: format(output, outputLen, "%s, %s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], timeElement[3], id, "TIME_ELEMENT_AND", timeElement[4]);
case 0: formatex(output, outputLen, "%s", timeElement[0]);
case 1: formatex(output, outputLen, "%s %L %s", timeElement[0], id, "TIME_ELEMENT_AND", timeElement[1]);
case 2: formatex(output, outputLen, "%s, %s %L %s", timeElement[0], timeElement[1], id, "TIME_ELEMENT_AND", timeElement[2]);
case 3: formatex(output, outputLen, "%s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], id, "TIME_ELEMENT_AND", timeElement[3]);
case 4: formatex(output, outputLen, "%s, %s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], timeElement[3], id, "TIME_ELEMENT_AND", timeElement[4]);
}
}
}

View File

@ -168,17 +168,17 @@ PRIV_SET = Etuoikeudet laitettu
NO_ENTRY = Sinulla ei ole merkintaa palvelimella...
[bg]
LOADED_ADMIN = Nameren e edin administrator ot fila.
LOADED_ADMINS = Namereni sa %d administratori ot fila
SQL_CANT_CON = SQL gre6ka: nemoje da se cannectnete: '%s'
SQL_CANT_LOAD_ADMINS = SQL gre6ka: nemoje da nameri administratori: '%s'
NO_ADMINS = Nemoje da nameri administratori.
SQL_LOADED_ADMIN = Nameren e edin administrator ot database
SQL_LOADED_ADMINS = Namereni %d administratori ot database
INV_PAS = Greshna Parola!
LOADED_ADMIN = Nameren e 1 administrator ot faila.
LOADED_ADMINS = Namereni sa %d administratori ot faila
SQL_CANT_CON = SQL greshka: ne moje da se svurje s: '%s'
SQL_CANT_LOAD_ADMINS = SQL greshka: ne moje da zaredqt administratorite: '%s'
NO_ADMINS = Nqma namereni administratori.
SQL_LOADED_ADMIN = Nameren e 1 administrator ot bazata danni
SQL_LOADED_ADMINS = Namereni sa %d administratori ot bazata danni
INV_PAS = Greshna parola!
PAS_ACC = Parolata e prieta
PRIV_SET = Priviligiite sa nastroeni
NO_ENTRY = Nqmate vhod kam servara...
NO_ENTRY = Nqmate dostup do servera...
[ro]
LOADED_ADMIN = 1 administrator a fost incarcat din fisier
@ -194,17 +194,17 @@ PRIV_SET = Privilegii acordate
NO_ENTRY = Acest nume este rezervat pe server.
[hu]
LOADED_ADMIN = 1 admin betoltve a file-bol.
LOADED_ADMINS = %d admin betoltve a filebol.
LOADED_ADMIN = 1 admin betöltve a fájlból.
LOADED_ADMINS = %d admin betöltve a fájlból.
SQL_CANT_CON = SQL hiba: nem lehet csatlakozni: '%s'
SQL_CANT_LOAD_ADMINS = SQL hiba: nem lehet az adminokat betolteni: '%s'
SQL_CANT_LOAD_ADMINS = SQL hiba: nem lehet az adminokat betölteni: '%s'
NO_ADMINS = Nincsenek adminok.
SQL_LOADED_ADMIN = 1 admin betoltve a adatbazisbol
SQL_LOADED_ADMINS = %d admin betoltve a adatbazisbol
INV_PAS = Hibas jelszo!
PAS_ACC = Jelszo elfogadva
PRIV_SET = Beallitasok
NO_ENTRY = Neked nincs bejegyzesed a szerveren...
SQL_LOADED_ADMIN = 1 admin betöltve a adatbázisból.
SQL_LOADED_ADMINS = %d admin betöltve a adatbázisból.
INV_PAS = Hibas jelszó!
PAS_ACC = Jelszó elfogadva.
PRIV_SET = Beállítások
NO_ENTRY = Nincs hozzáférésed a szerverhez...
[lt]
LOADED_ADMIN = Uzkrautas 1 adminas is failo
@ -233,17 +233,17 @@ PRIV_SET = Privilegium nastavene
NO_ENTRY = Nemas ziadny zaznam na servery...
[mk]
LOADED_ADMIN = Vcitan e 1 administrator od fajlot
LOADED_ADMINS = Vcitani se %d administratori od fajlot
SQL_CANT_CON = SQL greska: ne e mozno da se vospostavi vrska so: '%s'
SQL_CANT_LOAD_ADMINS = SQL greska: ne e mozno da se vcitaat administratorite: '%s'
LOADED_ADMIN = Vchitan e 1 administrator od fajlot
LOADED_ADMINS = Vchitani se %d administratori od fajlot
SQL_CANT_CON = SQL greshka: ne e mozhno da se vospostavi vrska so: '%s'
SQL_CANT_LOAD_ADMINS = SQL greshka: ne e mozhno da se vchitaat administratorite: '%s'
NO_ADMINS = Nema najdeni administratori.
SQL_LOADED_ADMIN = Vcitan e 1 administrator od bazata na podatoci
SQL_LOADED_ADMINS = Vcitani se %d administratori od bazata na podatoci
INV_PAS = Pogresna lozinka!
SQL_LOADED_ADMIN = Vchitan e 1 administrator od bazata na podatoci
SQL_LOADED_ADMINS = Vchitani se %d administratori od bazata na podatoci
INV_PAS = Pogreshna lozinka!
PAS_ACC = Lozinkata e prifatena
PRIV_SET = Privilegiite se podeseni
NO_ENTRY = Nemate pristap vo serverot...
NO_ENTRY = Nemate pristap do serverot...
[hr]
LOADED_ADMIN = Ucitan 1 administrator iz datoteke

View File

@ -168,17 +168,17 @@ COL_MAROON = viininpunainen
PRINT_ALL = (KAIKKI) %s : %s
[bg]
COL_WHITE = Bql
COL_RED = 4erven
COL_WHITE = bql
COL_RED = cherven
COL_GREEN = zelen
COL_BLUE = sin
COL_YELLOW = jalt
COL_MAGENTA = magenta
COL_CYAN = cyan
COL_ORANGE = orangev
COL_YELLOW = jult
COL_MAGENTA = rozov
COL_CYAN = cian
COL_ORANGE = oranjev
COL_OCEAN = okeanski
COL_MAROON = maroon
PRINT_ALL = (ALL) %s : %s
COL_MAROON = kafqv
PRINT_ALL = (VSICHKI) %s : %s
[ro]
COL_WHITE = alb
@ -194,16 +194,16 @@ COL_MAROON = maro
PRINT_ALL = (TOTI) %s : %s
[hu]
COL_WHITE = feher
COL_WHITE = fehér
COL_RED = piros
COL_GREEN = zold
COL_BLUE = kek
COL_YELLOW = csarga
COL_GREEN = zöld
COL_BLUE = kék
COL_YELLOW = citrom
COL_MAGENTA = magenta
COL_CYAN = cyan
COL_ORANGE = nsarga
COL_OCEAN = ocean
COL_MAROON = maroon
COL_CYAN = cn
COL_ORANGE = narancs
COL_OCEAN = óceán
COL_MAROON = barna
PRINT_ALL = (MIND) %s : %s
[lt]
@ -236,14 +236,14 @@ PRINT_ALL = (ALL) %s : %s
COL_WHITE = bela
COL_RED = crvena
COL_GREEN = zelena
COL_BLUE = plava
COL_YELLOW = zolta
COL_MAGENTA = ljubicesta
COL_BLUE = sina
COL_YELLOW = zholta
COL_MAGENTA = rozova
COL_CYAN = tirkizna
COL_ORANGE = portokalova
COL_OCEAN = okean
COL_MAROON = modra
PRINT_ALL = (KON SITE) %s : %s
COL_OCEAN = okeansko sino
COL_MAROON = kafeava
PRINT_ALL = (SITE) %s : %s
[hr]
COL_WHITE = bijela

View File

@ -1,7 +1,7 @@
[en]
[en]
ADMIN_KICK_1 = ADMIN: kick %s
ADMIN_KICK_2 = ADMIN %s: kick %s
IP_REMOVED = Ip "%s" removed from ban list
IP_REMOVED = IP "%s" removed from ban list
AUTHID_REMOVED = Authid "%s" removed from ban list
ADMIN_UNBAN_1 = ADMIN: unban %s
ADMIN_UNBAN_2 = ADMIN %s: unban %s
@ -978,76 +978,76 @@ MAP_EXTENDED = Kartta "%s" Has ollut laajennettu varten %d minuuttia
[bg]
ADMIN_KICK_1 = ADMINISTRATOR: kickna %s
ADMIN_KICK_2 = ADMINISTRATOR %s: kickna %s
IP_REMOVED = Ip "%s" e mahnato ot ban lista
AUTHID_REMOVED = Authid "%s" e mahnato ot ban lista
IP_REMOVED = IP adresut "%s" e premahnat ot ban lista
AUTHID_REMOVED = Authid "%s" e premahnato ot ban lista
ADMIN_UNBAN_1 = ADMINISTRATOR: unbanna %s
ADMIN_UNBAN_2 = ADMINISTRATOR %s: unbanna %s
ADMIN_ADDBAN_1 = ADMINISTRATOR: banna %s
ADMIN_ADDBAN_2 = ADMINISTRATOR %s: banna %s
BANNED = banna
FOR_MIN = za %s minuti
PERM = do jivot
CLIENT_BANNED = Clienta "%s" e bannat
PERM = zavinagi
CLIENT_BANNED = Igrachut "%s" e bannat
ADMIN_SLAY_1 = ADMINISTRATOR: slayna %s
ADMIN_SLAY_2 = ADMINISTRATOR %s: slayna %s
CLIENT_SLAYED = Clienta "%s" e slaynat
ADMIN_SLAP_1 = ADMINISTRATOR: slapna %s s %d damage
ADMIN_SLAP_2 = ADMINISTRATOR %s: slapna %s s %d damage
CLIENT_SLAPED = Clienta "%s" e slapnat s %d damage
MAP_NOT_FOUND = Karta s tova ime ne e namerena ili kartata e nevalidna
CLIENT_SLAYED = Igrachut "%s" e slaynat
ADMIN_SLAP_1 = ADMINISTRATOR: slapna %s s %d shteta
ADMIN_SLAP_2 = ADMINISTRATOR %s: slapna %s s %d shteta
CLIENT_SLAPED = Igrachut "%s" e slapnat s %d shteta
MAP_NOT_FOUND = Karta s tova ime ne e namerena ili nevalidna
ADMIN_MAP_1 = ADMINISTRATOR: smeni kartata na %s
ADMIN_MAP_2 = ADMINISTRATOR %s: smeni kartata na %s
NO_MORE_CVARS = Nomeje da se dobavqt pove4e cvars kam rcon dostapa!
NO_MORE_CVARS = Ne moje da se dobavqt poveche cvarove kum rcon dostupa!
UNKNOWN_CVAR = Nepoznat cvar: %s
UNKNOWN_XVAR = Nepoznat xvar: %s
CVAR_NO_ACC = Nqmate dostap do tozi cvar
XVAR_NO_ACC = Nqmate dostap do tozi xvar
CVAR_IS = Cvar "%s" e "%s"
XVAR_IS = Xvar "%s" e "%s"
PROTECTED = predpazen
SET_CVAR_TO = %s nastroi cvar %s na "%s"
SET_XVAR_TO = %s nastroi xvar %s na "%s"
CVAR_CHANGED = Cvar "%s" smenen na "%s"
XVAR_CHANGED = Xvar "%s" smenen na "%s"
LOADED_PLUGINS = v momenta ka4eni plugini
CVAR_NO_ACC = Nqmate dostup do tozi cvar
XVAR_NO_ACC = Nqmate dostup do tozi xvar
CVAR_IS = Cvarut "%s" e "%s"
XVAR_IS = Xvarut "%s" e "%s"
PROTECTED = ZASHTITEN
SET_CVAR_TO = %s nastroi cvara %s na "%s"
SET_XVAR_TO = %s nastroi xvara %s na "%s"
CVAR_CHANGED = Cvarut "%s" smenen na "%s"
XVAR_CHANGED = Xvarut "%s" smenen na "%s"
LOADED_PLUGINS = Aktivni plugini
NAME = ime
VERSION = versiq
AUTHOR = pisatel
FILE = fila
STATUS = status
PLUGINS_RUN = %d plugins, %d pusnati
LOADED_MODULES = V momenta ka4eni moduls
NUM_MODULES = %d moduls
FILE_NOT_FOUND = Fila "%s" ne e nameren
ADMIN_CONF_1 = ADMINISTRATOR: izpolzva configuracia %s
ADMIN_CONF_2 = ADMINISTRATOR %s: izpolzva configuracia %s
PAUSED = pausnat
UNPAUSED = pusnat
UNABLE_PAUSE = Servara ne uspq da pausne igrata. Istinski igra4i sa nujni na servara.
SERVER_PROC = Servara e produljen %s
PAUSING = pausing
UNPAUSING = unpausing
PAUSE = pauza
UNPAUSE = produljenie
COM_SENT_SERVER = Comandata "%s" ispratena kam consolata na servara
CLIENTS_ON_SERVER = Clienti na servara
IMMU = imm
RESERV = res
ACCESS = dostap
TOTAL_NUM = Ob6to %d
SKIP_MATCH = propuska "%s" (ednakvi "%s")
SKIP_IMM = propuska "%s" (predpazva)
KICK_PL = Kickva "%s"
YOU_DROPPED = Bqh te isklu4eni poneje administratora iska samo specifi4ni grupi ot clienti da ostanat
KICKED_CLIENTS = Kickna %d clienti
AUTHOR = avtor
FILE = file
STATUS = sustoqnie
PLUGINS_RUN = %d plugini, %d pusnati
LOADED_MODULES = Aktivni moduli
NUM_MODULES = %d moduli
FILE_NOT_FOUND = Failut "%s" ne e nameren
ADMIN_CONF_1 = ADMINISTRATOR: izpolzva konfiguraciqta %s
ADMIN_CONF_2 = ADMINISTRATOR %s: izpolzva konfiguraciqta %s
PAUSED = na pauza
UNPAUSED = aktiven
UNABLE_PAUSE = Servrut ne uspq da postavi igrata na pauza. Nujno e da ima istinski igrachi v servera.
SERVER_PROC = Serverut e produljen %s
PAUSING = postavqne na pauza
UNPAUSING = preustanovqvane
PAUSE = na pauza
UNPAUSE = preustanovi
COM_SENT_SERVER = Komandata "%s" e izpratena kum servernata konzola
CLIENTS_ON_SERVER = Igrachi v servera
IMMU = imu
RESERV = rez
ACCESS = dostup
TOTAL_NUM = Obshto %d
SKIP_MATCH = Propuskane na "%s" (suvpadane na "%s")
SKIP_IMM = Propuskane na "%s" (imunitet)
KICK_PL = Kickvane na "%s"
YOU_DROPPED = Bqhte premahnati, zashtoto administratorut ostavi samo opredelena grupa igrachi
KICKED_CLIENTS = Kickna %d igrachi
ADMIN_LEAVE_1 = ADMINISTRATOR: ostavi %s %s %s %s
ADMIN_LEAVE_2 = ADMINISTRATOR %s: ostavi %s %s %s %s
ADMIN_NICK_1 = ADMINISTRATOR: smeni imeto ot %s na "%s"
ADMIN_NICK_2 = ADMINISTRATOR %s: smeni imeto ot %s na "%s"
CHANGED_NICK = smeni imeto ot %s na "%s"
ADMIN_EXTEND_1 = ADMIN: udalji kartata s %d minuti
ADMIN_EXTEND_2 = ADMIN %s: udalji kartata s %d minuti
MAP_EXTENDED = Kartata "%s" beshe udaljena s %d minuti
ADMIN_NICK_1 = ADMINISTRATOR: smeni imeto na %s na "%s"
ADMIN_NICK_2 = ADMINISTRATOR %s: smeni imeto na %s na "%s"
CHANGED_NICK = smeni imeto na %s na "%s"
ADMIN_EXTEND_1 = ADMIN: udulji kartata s %d minuti
ADMIN_EXTEND_2 = ADMIN %s: udulji kartata s %d minuti
MAP_EXTENDED = Kartata "%s" beshe uduljena s %d minuti
[ro]
ADMIN_KICK_1 = ADMIN: kick %s
@ -1125,79 +1125,80 @@ ADMIN_EXTEND_2 = ADMIN %s: extinde harta pentru %d minute
MAP_EXTENDED = Harta "%s" a fost extinsa pentru %d minute
[hu]
ADMIN_KICK_1 = ADMIN: %s kirugva
ADMIN_KICK_2 = ADMIN %s: %s kirugva
IP_REMOVED = Ip "%s" eltavolitva a ban-listarol
AUTHID_REMOVED = Authid "%s" eltavolitva a ban-listarol
ADMIN_UNBAN_1 = ADMIN: %s ban visszavonasa
ADMIN_UNBAN_2 = ADMIN %s: %s ban visszavonasa
ADMIN_KICK_1 = ADMIN: %s kirúgva
ADMIN_KICK_2 = ADMIN %s: %s kirúgva
IP_REMOVED = IP "%s" eltávolítva a ban-listárol
AUTHID_REMOVED = Authid "%s" eltávolítva a ban-listáról
ADMIN_UNBAN_1 = ADMIN: %s ban visszavonva
ADMIN_UNBAN_2 = ADMIN %s: %s ban visszavonva
ADMIN_ADDBAN_1 = ADMIN: ban %s
ADMIN_ADDBAN_2 = ADMIN %s: ban %s
BANNED = banolva
REASON = ok
BANNED = Bannolva
REASON = Indok
FOR_MIN = %s percre
PERM = orokre
CLIENT_BANNED = felhasznalo "%s" banolva
ADMIN_SLAY_1 = ADMIN: %s megolve
ADMIN_SLAY_2 = ADMIN %s: %s megolve
CLIENT_SLAYED = Client "%s" megolve
ADMIN_SLAP_1 = ADMIN: %s megutve %d sebzessel
ADMIN_SLAP_2 = ADMIN %s: megutve %s %d sebzessel
CLIENT_SLAPED = Client "%s" megutve %d sebzessel
MAP_NOT_FOUND = Palya ezen a neven nem talalhato vagy nem megfelelo
ADMIN_MAP_1 = ADMIN: palyavaltas %s
ADMIN_MAP_2 = ADMIN %s: palyavaltas %s
NO_MORE_CVARS = Nem lehet tobb cvars hozaadni az rcon hozzafereshez!
PERM = örökre
CLIENT_BANNED = felhasználó "%s" bannolva
ADMIN_SLAY_1 = ADMIN: %s megölve
ADMIN_SLAY_2 = ADMIN %s: %s megölve
CLIENT_SLAYED = "%s" játékos megölve
ADMIN_SLAP_1 = ADMIN: %s megütve %d sebzéssel
ADMIN_SLAP_2 = ADMIN %s: megütve %s %d sebzéssel
CLIENT_SLAPED = "%s" játékos megütve %d sebzéssel
MAP_NOT_FOUND = Nem található ilyen nevű pálya
ADMIN_MAP_1 = ADMIN: pályaváltás %s
ADMIN_MAP_2 = ADMIN %s: pályaváltás %s
NO_MORE_CVARS = Nem lehet több cvart hozzáadni az rcon hozzáféréshez!
UNKNOWN_CVAR = Ismeretlen cvar: %s
UNKNOWN_XVAR = Ismeretlen xvar: %s
CVAR_NO_ACC = Nincs engedelyed a cvar-hoz
XVAR_NO_ACC = Nincs engedelyed a xvar-hoz
CVAR_IS = Cvar "%s" is "%s"
XVAR_IS = Xvar "%s" is "%s"
PROTECTED = PROTECTED
SET_CVAR_TO = %s beallitva cvar %s to "%s"
SET_XVAR_TO = %s beallitva xvar %s to "%s"
CVAR_CHANGED = Cvar "%s" atalitva "%s"-ra.
XVAR_CHANGED = Xvar "%s" atalitva "%s"-ra.
LOADED_PLUGINS = Aktualis betoltott pluginok
NAME = nev
VERSION = verzio
AUTHOR = keszito
FILE = file
STATUS = allas
PLUGINS_RUN = %d plugin osszesen, %d fut
LOADED_MODULES = Aktualis betoltott pluginok
NUM_MODULES = %d mod
FILE_NOT_FOUND = File "%s" nem talalhato
ADMIN_CONF_1 = ADMIN: config vegrehajtasa %s
ADMIN_CONF_2 = ADMIN %s: config vegrehajtasa %s
PAUSED = Pillanat alj
UNPAUSED = Pillanat alj vege
UNABLE_PAUSE = A szerveren nem lehet megallitani a jatekot. Valodi jatekosok kellenek.
SERVER_PROC = Server proceed %s
PAUSING = Pillanat alj
UNPAUSING = Pillanat alj vege
PAUSE = Pillanat alj
UNPAUSE = Pillanat alj vege
COM_SENT_SERVER = Parancssor "%s" elkuldve a szerver konzolba
CLIENTS_ON_SERVER = Jatekosok a szerveren
CVAR_NO_ACC = Nincs engedélyed a cvar-hoz
XVAR_NO_ACC = Nincs engedélyed a xvar-hoz
CVAR_IS = Cvar "%s" jelenleg "%s"
XVAR_IS = Xvar "%s" jelenleg "%s"
PROTECTED = Védett
SET_CVAR_TO = %s beállítva cvar %s -> "%s"
SET_XVAR_TO = %s beállítva xvar %s -> "%s"
CVAR_CHANGED = Cvar "%s" átállítva "%s"-ra.
XVAR_CHANGED = Xvar "%s" átállítva "%s"-ra.
LOADED_PLUGINS = Jelenleg betöltött pluginok
NAME = Név
VERSION = Verzió
AUTHOR = Készitő
FILE = fájl
STATUS = Státusz
PLUGINS_RUN = %d plugin összesen, %d fut
LOADED_MODULES = Jelenleg betöltött modulok
NUM_MODULES = %d modul
FILE_NOT_FOUND = Fájl "%s" nem talalható
ADMIN_CONF_1 = ADMIN: config végrehajtása %s
ADMIN_CONF_2 = ADMIN %s: config végrehajtása %s
PAUSED = Szüneteltetve
UNPAUSED = Elindítva
UNABLE_PAUSE = A szerver nem tudja megállítani a játékot. Valódi játékosok kellenek.
PAUSING = Szüneteltetés
UNPAUSING = Szüneteltetés vége
PAUSE = Szünet
UNPAUSE = Szünet vége
COM_SENT_SERVER = Parancs "%s" elküldve a szerver konzolba
CLIENTS_ON_SERVER = Játékosok a szerveren
IMMU = imm
RESERV = res
ACCESS = engedely
TOTAL_NUM = Osszesen %d
SKIP_MATCH = kihagy "%s" (matching "%s")
SKIP_IMM = kihagy "%s" (immunity)
KICK_PL = Kirug "%s"
YOU_DROPPED = Le lettel csatlakoztatva, mert az admin csak bizonyos csapat tagjait hagyta fent
KICKED_CLIENTS = kirugva %d clients
ADMIN_LEAVE_1 = ADMIN: leave %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: leave %s %s %s %s
ADMIN_NICK_1 = ADMIN: nevvaltas %s-rol "%s"-ra
ADMIN_NICK_2 = ADMIN %s: nevvaltas %s rol "%s"ra
CHANGED_NICK = Nevvaltas %s rol "%s"ra
ADMIN_EXTEND_1 = ADMIN: Bov<6F>tett t<>rk<72>p sz<73>m<EFBFBD>ra %d percig
ADMIN_EXTEND_2 = ADMIN %s: Bov<6F>tett t<>rk<72>p sz<73>m<EFBFBD>ra %d percig
MAP_EXTENDED = T<>rk<72>p "%s" rendelkezik volna bov<6F>tett sz<73>m<EFBFBD>ra %d percig
ACCESS = engedély
TOTAL_NUM = Összesen %d
SKIP_MATCH = "%s" Kihagyása (egyezés "%s")
SKIP_IMM = "%s" Kihagyása (immunitás)
KICK_PL = Kirúg "%s"
YOU_DROPPED = Le lettél csatlakoztatva, mert az admin csak bizonyos csapat tagjait hagyta fent
KICKED_CLIENTS = kirúgva %d felhasználó
ADMIN_LEAVE_1 = ADMIN: ledobta %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: ledobta %s %s %s %s
ADMIN_NICK_1 = ADMIN: névváltás %s-ról "%s"-ra
ADMIN_NICK_2 = ADMIN %s: nevváltás %s-ról "%s"ra
CHANGED_NICK = Névváltás %s-ról "%s"ra
ADMIN_EXTEND_1 = ADMIN: Páya hosszabbítása %d perccel
ADMIN_EXTEND_2 = ADMIN %s: Páya hosszabbítása %d perccel
MAP_EXTENDED = %s pálya meghosszabbítva %d perccel
ADMIN_MUST_TEMPBAN = Csak időhöz kötött bant tudsz kiosztani, maximum %d percet
ADMIN_MUST_TEMPUNBAN = Csak a nemrég általad bannolt játékosokat oldhatod fel
[lt]
ADMIN_KICK_1 = ADMINAS: iskikino %s
@ -1349,79 +1350,79 @@ ADMIN_EXTEND_2 = ADMIN %s: cas mapypredlzeny o %d min
MAP_EXTENDED = Map "%s" bola predlzena o %d min
[mk]
ADMIN_KICK_1 = ADMIN: kick %s
ADMIN_KICK_2 = ADMIN %s: kick %s
IP_REMOVED = Ip adresata "%s" e izbrisana od listata so banirani igraci
AUTHID_REMOVED = Authid "%s" e izbrisan od listata so banirani igraci
ADMIN_UNBAN_1 = ADMIN: mu trgna ban na %s
ADMIN_UNBAN_2 = ADMIN %s: mu trgna ban na %s
ADMIN_ADDBAN_1 = ADMIN: ban %s
ADMIN_ADDBAN_2 = ADMIN %s: ban %s
BANNED = baniran si
REASON = pricina
FOR_MIN = na %s min
PERM = zasekogas
CLIENT_BANNED = Klientot "%s" e baniran
ADMIN_SLAY_1 = ADMIN: slay %s
ADMIN_SLAY_2 = ADMIN %s: slay %s
CLIENT_SLAYED = Klientot "%s" dobi slay
ADMIN_SLAP_1 = ADMIN: mu udri samar na %s so %d steta
ADMIN_SLAP_2 = ADMIN %s: mu udri samar na %s so %d steta
CLIENT_SLAPED = Klientot "%s" e nasamaren so %d steta
MAP_NOT_FOUND = Mapa so toa ime ne e najdena ili ne postoi
ADMIN_MAP_1 = ADMIN: ja smeni mapata vo %s
ADMIN_MAP_2 = ADMIN %s: ja smeni mapata vo %s
NO_MORE_CVARS = Ne e mozno da se dodadat uste komandi za RCON pristap!
ADMIN_KICK_1 = ADMIN: kickna %s
ADMIN_KICK_2 = ADMIN %s: kickna %s
IP_REMOVED = IP adresata "%s" e izbrishana od listata so banirani igrachi
AUTHID_REMOVED = Authid "%s" e izbrishan od listata so banirani igrachi
ADMIN_UNBAN_1 = ADMIN: go otstrani banot na %s
ADMIN_UNBAN_2 = ADMIN %s: go otstrani banot na %s
ADMIN_ADDBAN_1 = ADMIN: banira %s
ADMIN_ADDBAN_2 = ADMIN %s: banira %s
BANNED = baniran
REASON = prichina
FOR_MIN = za %s min
PERM = zasekogash
CLIENT_BANNED = Igrachot "%s" e baniran
ADMIN_SLAY_1 = ADMIN: slayna %s
ADMIN_SLAY_2 = ADMIN %s: slayna %s
CLIENT_SLAYED = Igrachot "%s" beshe slaynat
ADMIN_SLAP_1 = ADMIN: mu udri shamar na %s so %d shteta
ADMIN_SLAP_2 = ADMIN %s: mu udri shamar na %s so %d shteta
CLIENT_SLAPED = Igrachot "%s" e nashamaran so %d shteta
MAP_NOT_FOUND = Mapa so toa ime ne e pronajdena ili ne postoi
ADMIN_MAP_1 = ADMIN: ja smeni mapata na %s
ADMIN_MAP_2 = ADMIN %s: ja smeni mapata na %s
NO_MORE_CVARS = Ne e mozhno da se dodadat ushte komandi za RCON pristap!
UNKNOWN_CVAR = Nepoznata komanda: %s
UNKNOWN_XVAR = Nepoznata komanda: %s
CVAR_NO_ACC = Nemate pristap na ovaa komanda
XVAR_NO_ACC = Nemate pristap na ovaa komanda
CVAR_NO_ACC = Nemate pristap do ovaa komanda
XVAR_NO_ACC = Nemate pristap do ovaa komanda
CVAR_IS = Komandata "%s" e "%s"
XVAR_IS = Komandata "%s" e "%s"
PROTECTED = ZASTITENO
SET_CVAR_TO = %s ja izvrsi komandata %s na "%s"
SET_XVAR_TO = %s ja izvrsi komandata %s na "%s"
CVAR_CHANGED = Komandata "%s" e promeneta vo "%s"
XVAR_CHANGED = Komandata "%s" e promeneta vo "%s"
LOADED_PLUGINS = Momentalno vcitani plagini
PROTECTED = ZASHTITEN
SET_CVAR_TO = %s go promeni cvarot %s na "%s"
SET_XVAR_TO = %s go promeni xvarot %s na "%s"
CVAR_CHANGED = Cvarot "%s" e promenet na "%s"
XVAR_CHANGED = Xvarot "%s" e promenet na "%s"
LOADED_PLUGINS = Aktivni plugini
NAME = ime
VERSION = verzija
AUTHOR = avtor
FILE = fajl
STATUS = status
PLUGINS_RUN = %d plagini, %d se aktivni
LOADED_MODULES = Momentalno vcitani moduli
PLUGINS_RUN = %d plugini, %d aktivni
LOADED_MODULES = Momentalno vchitani moduli
NUM_MODULES = %d moduli
FILE_NOT_FOUND = Fajlot "%s" ne e pronajden
ADMIN_CONF_1 = ADMIN: ja izvrsi konfiguracijata %s
ADMIN_CONF_2 = ADMIN %s: ja izvrsi konfiguracijata %s
ADMIN_CONF_1 = ADMIN: ja aktivira konfiguracijata %s
ADMIN_CONF_2 = ADMIN %s: ja aktivira konfiguracijata %s
PAUSED = pauza
UNPAUSED = ne e veke pauza
UNABLE_PAUSE = Serverot ne mozese da ja pauzira igrata. Na serverot mu se potrebni vistinski igraci.
SERVER_PROC = Server proceed %s
UNPAUSED = ne e vekje na pauza
UNABLE_PAUSE = Serverot ne mozheshe da ja pauzira igrata. Potrebni se vistinski igrachi.
SERVER_PROC = Serverot prodolzhi %s
PAUSING = pauziram
UNPAUSING = pustam
PAUSE = pauza na
UNPAUSE = ne e veke pauza na
COM_SENT_SERVER = Komandata "%s" e pratena na konzolata od serverot
CLIENTS_ON_SERVER = Klienti na serverot
IMMU = imm
RESERV = res
UNPAUSING = pushtam
PAUSE = pauza
UNPAUSE = ne e vekje na pauza
COM_SENT_SERVER = Komandata "%s" e pratena do konzolata na serverot
CLIENTS_ON_SERVER = Igrachi na serverot
IMMU = imu
RESERV = rez
ACCESS = pristap
TOTAL_NUM = Vkupno %d
SKIP_MATCH = Preskokam: "%s" (Se poklopuvaat: "%s")
SKIP_IMM = Preskokam: "%s" (imunitet)
KICK_PL = kiknuvam: "%s"
YOU_DROPPED = Vie ste isfrleni bidejki adminot ostavi samo izbrana grupa na igraci
KICKED_CLIENTS = Kiknati se %d klienti
SKIP_MATCH = Preskoknuvam: "%s" (sovpagjam: "%s")
SKIP_IMM = Preskoknuvam: "%s" (imunitet)
KICK_PL = Kickam: "%s"
YOU_DROPPED = Vie bevte otstraneti, bidejkji administratorot ostavi samo izbrana grupa na igrachi
KICKED_CLIENTS = Kicknati se %d igrachi
ADMIN_LEAVE_1 = ADMIN: ostavi %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: ostavi %s %s %s %s
ADMIN_NICK_1 = ADMIN: go promeni imeto na %s vo "%s"
ADMIN_NICK_2 = ADMIN %s: go promeni imeto na %s vo "%s"
CHANGED_NICK = Smeneto e imeto na %s vo "%s"
ADMIN_EXTEND_1 = ADMIN: produljiti mapa za %d minuta
ADMIN_EXTEND_2 = ADMIN %s: protezu mapa za %d minuta
MAP_EXTENDED = Mapa "%s" je produzen za %d minuta
ADMIN_NICK_1 = ADMIN: go promeni imeto na %s na "%s"
ADMIN_NICK_2 = ADMIN %s: go promeni imeto na %s na "%s"
CHANGED_NICK = Smeneto e imeto na %s na "%s"
ADMIN_EXTEND_1 = ADMIN: ja prodolzhi mapata za %d minuti
ADMIN_EXTEND_2 = ADMIN %s: ja prodolzhi mapata za %d minuti
MAP_EXTENDED = Mapata "%s" e prodolzhena za %d minuti
[hr]
ADMIN_KICK_1 = ADMIN: kickao %s
@ -1566,7 +1567,7 @@ ADMIN_LEAVE_1 = ADMIN: ostavi %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: ostavi %s %s %s %s
ADMIN_NICK_1 = ADMIN: promijenio nick %s u "%s"
ADMIN_NICK_2 = ADMIN %s: promijenio nick of %s u "%s"
CHANGED_NICK = Promijenjen nick %s u "%s
CHANGED_NICK = Promijenjen nick %s u "%s"
ADMIN_EXTEND_1 = ADMIN: protegnuti karta za %d minuta igre
ADMIN_EXTEND_2 = ADMIN %s: protegnuti karta za %d minuta igre
MAP_EXTENDED = Karta "%s" je dugotrajan za %d minuta igre

View File

@ -121,13 +121,13 @@ TIME_INFO_1 = Aikaa jaljella: %d:%02d minuuttia. Seuraava mappi: %s
TIME_INFO_2 = Ei aikarajaa. Seuraava mappi: %s
[bg]
HELP_COMS = AMX Mod X Help: Comandi
HELP_COMS = AMX Mod X Help: Komandi
HELP_ENTRIES = Vkarani %d - %d ot %d
HELP_USE_MORE = Izpolzvaite '%s %d' za pove4e
HELP_USE_BEGIN = izpolzvaite '%s 1' za na4alo
TYPE_HELP = napi6ete '%s' '%s' v consolata za da vidite pove4e comandi
TIME_INFO_1 = Ostava6to vreme: %d:%02d min. Sledva6tata karta: %s
TIME_INFO_2 = Nqma limit na vremeto. Sledva6tata karta: %s
HELP_USE_MORE = Izpolzvaite '%s %d' za poveche
HELP_USE_BEGIN = Izpolzvaite '%s 1' za nachalo
TYPE_HELP = Napishete '%s' '%s' v konzolata za da vidite povehe komandi
TIME_INFO_1 = Ostavashto vreme: %d:%02d min. Sledvashta karta: %s
TIME_INFO_2 = Nqma limit na vremeto. Sledvashta karta: %s
[ro]
HELP_COMS = Ajutor AMX Mod X: Comenzi
@ -139,13 +139,16 @@ TIME_INFO_1 = Timp Ramas: %d:%02d. Urmatoarea Harta: %s
TIME_INFO_2 = Nici o Limita a Timpului. Urmatoarea Harta: %s
[hu]
HELP_COMS = AMX Mod X segitseg: Parancsok
HELP_ENTRIES = Bejegyzes %d - %d of %d
HELP_USE_MORE = Irj '%s %d' -t tobbhoz
HELP_USE_BEGIN = Irj '%s 1' -t az elso oldalhoz
TYPE_HELP = Irj '%s' '%s' -t a konzolba hogy lathasd a parancsokat
TIME_INFO_1 = Hatralevo ido: %d:%02d perc. kovetkezo palya: %s
TIME_INFO_2 = Nincs idohatar. A kovetkezo palya: %s
HELP_COMS = AMX Mod X segítség: Parancsok
HELP_ENTRIES = Bejegyzés %d - %d of %d
HELP_USE_MORE = Írj 'amx_help %d' -t többhöz
HELP_USE_BEGIN = Yrj 'amx_help 1' -t az első oldalhoz
TYPE_HELP = Írj 'amx_help' -t a konzolba hogy láthasd a parancsokat
TIME_INFO_1 = Hátrálévő idő: %d:%02d perc. következő pálya: %s
TIME_INFO_2 = Nincs időhatár. A következő pálya: %s
HELP_CMD_INFO = <bejegyzés száma.> [megjeneítendő bejegyzések száma (csak szerver)] - információt nyújt az elérhető parancsokhoz
SEARCH_CMD_INFO = <egyezés> <bejegyzés száma> [megjeneítendő bejegyzések száma (csak szerver)] - információt nyújt az egyező parancsokhoz
NO_MATCHING_RESULTS = ^nNem található egyezés^n
[lt]
HELP_COMS = AMX Mod X Pagalba: Komandos
@ -166,13 +169,13 @@ TIME_INFO_1 = Ostava este: %d:%02d min. Dalsia mapa: %s
TIME_INFO_2 = Neni casovy limit. Dalsia mapa: %s
[mk]
HELP_COMS = AMX Mod X Pomos - Dozvoleni komandi se:
HELP_COMS = AMX Mod X Pomosh - Komandi
HELP_ENTRIES = Komandi %d - %d od %d
HELP_USE_MORE = Napisi '%s %d' za uste komandi
HELP_USE_BEGIN = Napisi '%s 1' za od pocetok
TYPE_HELP = Napisi '%s' '%s' vo konzolata za da gi vidis dozvolenite komandi
TIME_INFO_1 = Preostanato Vreme: %d:%02d min. Sledna Mapa: %s
TIME_INFO_2 = Nema vremensko ogranicuvanje. Sledna Mapa: %s
HELP_USE_MORE = Napishi '%s %d' za ushte komandi
HELP_USE_BEGIN = Napishi '%s 1' za vrakjanje na pochetok
TYPE_HELP = Napishi '%s' '%s' vo konzolata za da gi vidish site komandi
TIME_INFO_1 = Preostanato vreme: %d:%02d min. Sledna mapa: %s
TIME_INFO_2 = Nema ogranichuvanje na vremeto. Sledna mapa: %s
[hr]
HELP_COMS = AMX Mod X Pomoc: Naredbe

View File

@ -2,7 +2,7 @@
DROPPED_RES = Dropped due to slot reservation
[de]
DROPPED_RES = Sorry, dieser Slot ist reserviert.
DROPPED_RES = Sorry, dieser Slot ist reserviert
[sr]
DROPPED_RES = Server je pun, nemate pristup rezervisanim mestima
@ -11,7 +11,7 @@ DROPPED_RES = Server je pun, nemate pristup rezervisanim mestima
DROPPED_RES = Reservasyon nedeniyle atildiniz
[fr]
DROPPED_RES = Desole, un admin vient de prendre sa place reservee, tu as ete ejecte du serveur.
DROPPED_RES = Desole, un admin vient de prendre sa place reservee, tu as ete ejecte du serveur
[sv]
DROPPED_RES = Nerkopplad pga platsreservation
@ -38,13 +38,13 @@ DROPPED_RES = Vyhozen, slot je rezervovan
DROPPED_RES = Pudotettiin palvelimelta slotvarauksen takia (adminslot)
[bg]
DROPPED_RES = Izklu4en poneje mqstoto e rezervirano
DROPPED_RES = Premahnat poradi rezervaciq na slot
[ro]
DROPPED_RES = Ai primit kick pentru rezervare slot.
DROPPED_RES = Ai primit kick pentru rezervare slot
[hu]
DROPPED_RES = Nincs szabad hely.
DROPPED_RES = Helyfenntartás miatt kidobva.
[lt]
DROPPED_RES = Atjungtas, nes nera laisvos vietos
@ -53,7 +53,7 @@ DROPPED_RES = Atjungtas, nes nera laisvos vietos
DROPPED_RES = Prepac,ale slot je rezervovany
[mk]
DROPPED_RES = Serverot e poln, nemate pristap vo rezerviranite mesta
DROPPED_RES = Otstranet poradi rezervacija na slot
[hr]
DROPPED_RES = Server je pun, nemate pristup rezerviranim mjestima

View File

@ -441,36 +441,36 @@ ADMIN_VOTE_FOR_1 = %s: votea %s %s:n puolesta
ADMIN_VOTE_FOR_2 = %s %s: votea %s %s:n puolesta
[bg]
ADMIN_CANC_VOTE_1 = %s: kanselira glasuvaneto
ADMIN_CANC_VOTE_2 = %s %s: kanselira glasuvaneto
VOTING_CANC = Glasuvaneto e kanselirano
NO_VOTE_CANC = Nqma nikakvo glasuvane za kanselirane ili glasuvaneto nemoje da se kanselira s tazi camanda
RES_REF = Resultata ne e priet
RES_ACCEPTED = Resultata e priet
ADMIN_CANC_VOTE_1 = %s: otmeni glasuvaneto
ADMIN_CANC_VOTE_2 = %s %s: otmeni glasuvaneto
VOTING_CANC = Glasuvaneto e otmeneno
NO_VOTE_CANC = Nqma nikakvo glasuvane za otmenqne ili glasuvaneto ne moje da se otmeni s tazi komanda
RES_REF = Rezultatut ne e priet
RES_ACCEPTED = Rezultatut e priet
VOTING_FAILED = Glasivaneto se e provalilo
VOTING_RES_1 = %s (da "%d") (ne "%d") (nujni "%d")
VOTING_RES_2 = %s (polu4eni "%d") (nujni "%d")
VOTING_SUCCESS = Glasuvaneto e uspe6no
VOTING_RES_3 = %s (polu4eni "%d") (nujni "%d"). Resultata: %s
THE_RESULT = Resultata
WANT_CONTINUE = Iskateli da produljite?
VOTING_RES_2 = %s (polucheni "%d") (nujni "%d")
VOTING_SUCCESS = Glasuvaneto e uspeshno
VOTING_RES_3 = %s (polucheni "%d") (nujni "%d"). Rezultat: %s
THE_RESULT = Rezultatut
WANT_CONTINUE = Iskate li da produljite?
VOTED_FOR = %s glasuva za
VOTED_AGAINST = %s glasuva protiv
VOTED_FOR_OPT = %s glasuva za #%d
ALREADY_VOTING = V momenta ima edno glasuvane...
ALREADY_VOTING = V momenta ima glasuvane...
VOTING_NOT_ALLOW = Ne e pozvoleno da se glasuva v momenta
GIVEN_NOT_VALID = Davaneto %s ne e validno
MAP_IS = kartata e
MAPS_ARE = kartite sa
CHOOSE_MAP = Izbirane na karta
ADMIN_VOTE_MAP_1 = %s: glasuvane za karta(i)
ADMIN_VOTE_MAP_2 = %s %s: glasuvane za karta(i)
VOTING_STARTED = Glasuvaneto zapo4na...
ADMIN_VOTE_MAP_1 = %s: glasuvane za karta/karti
ADMIN_VOTE_MAP_2 = %s %s: glasuvane za karta/karti
VOTING_STARTED = Glasuvaneto zapochna...
VOTING_FORBIDDEN = Glasuvaneto za tova e zabraneno
ADMIN_VOTE_CUS_1 = %s: vote custom
ADMIN_VOTE_CUS_2 = %s %s: vote custom
ADMIN_VOTE_CUS_1 = %s: personalizirano glasuvane
ADMIN_VOTE_CUS_2 = %s %s: personalizirano glasuvane
VOTE = Glasuvane
ACTION_PERFORMED = tazi commanda nemoje da se izpolzva varhu bota "%s"
ACTION_PERFORMED = Tazi commanda ne moje da se izpolzva vurhu bota "%s"
ADMIN_VOTE_FOR_1 = %s: glasuva %s za %s
ADMIN_VOTE_FOR_2 = %s %s: glasuva %s za %s
@ -509,38 +509,38 @@ ADMIN_VOTE_FOR_1 = %s: vot %s pentru %s
ADMIN_VOTE_FOR_2 = %s %s: vot %s pentru %s
[hu]
ADMIN_CANC_VOTE_1 = %s: szavazas visszavonasa
ADMIN_CANC_VOTE_2 = %s %s: szavazas visszavonasa
VOTING_CANC = Szavazas visszavonva.
NO_VOTE_CANC = Ezzel a parancsal nem lehet visszavonni a szavazast.
RES_REF = Eredmeny elutasitva
RES_ACCEPTED = Eredmeny elfogadva.
VOTING_FAILED = Szavazas sikertelen
ADMIN_CANC_VOTE_1 = %s: szavazás visszavonása
ADMIN_CANC_VOTE_2 = %s %s: szavazás visszavonása
VOTING_CANC = Szavazás visszavonva.
NO_VOTE_CANC = Ezzel a parancsal nem lehet visszavonni a szavazást.
RES_REF = A szavazás eredménytelen.
RES_ACCEPTED = A szavazás sikeres.
VOTING_FAILED = Szavazás sikertelen
VOTING_RES_1 = %s (igen "%d") (nem "%d") (kell "%d")
VOTING_RES_2 = %s (van "%d") (kell "%d")
VOTING_SUCCESS = Szavazas sikeres
VOTING_SUCCESS = Szavazás sikeres
VOTING_RES_3 = %s (van "%d") (kell "%d"). Az eredmeny: %s
THE_RESULT = Az eredmeny
THE_RESULT = Az eredmény
WANT_CONTINUE = Folytatod?
VOTED_FOR = %s igen-re szavazott
VOTED_AGAINST = %s nemre szavazott
VOTED_FOR_OPT = %s a #%d - re szavazott
ALREADY_VOTING = Mar folyik 1 szavazas...
VOTING_NOT_ALLOW = A szavazas most nincs engedelyezve
VOTED_FOR = %s az igenre szavazott
VOTED_AGAINST = %s a nemre szavazott
VOTED_FOR_OPT = %s a #%d -re szavazott
ALREADY_VOTING = Már folyik 1 szavazás...
VOTING_NOT_ALLOW = A szavazás most nincs engedélyezve
GIVEN_NOT_VALID = Az adott %s nem helyes
MAP_IS = a palya
MAPS_ARE = a palya
CHOOSE_MAP = Valasz palyat
ADMIN_VOTE_MAP_1 = %s: Palya szavazas
ADMIN_VOTE_MAP_2 = %s %s: Palya szavazas
VOTING_STARTED = Szavazas inditva...
VOTING_FORBIDDEN = Voting for that has been forbidden
ADMIN_VOTE_CUS_1 = %s: szavazas custom
ADMIN_VOTE_CUS_2 = %s %s: szavazas custom
VOTE = Szavazas
ACTION_PERFORMED = Az akciot nem lehet "%s"-boton vegrehalytani
ADMIN_VOTE_FOR_1 = %s: szavazas %s vagy %s
ADMIN_VOTE_FOR_2 = %s %s: szavazas %s vagy %s
MAP_IS = a pálya
MAPS_ARE = a pálya
CHOOSE_MAP = Válassz pályát
ADMIN_VOTE_MAP_1 = %s: Pálya szavazás
ADMIN_VOTE_MAP_2 = %s %s: Pálya szavazás
VOTING_STARTED = Szavazás indítva...
VOTING_FORBIDDEN = A szavazás letiltva.
ADMIN_VOTE_CUS_1 = %s: egyedi szavazás
ADMIN_VOTE_CUS_2 = %s %s: egyedi szavazás
VOTE = Szavazás
ACTION_PERFORMED = A műveletet nem lehet "%s" boton végrehajtani
ADMIN_VOTE_FOR_1 = %s: szavazás %s vagy %s
ADMIN_VOTE_FOR_2 = %s %s: szavazás %s vagy %s
[lt]
ADMIN_CANC_VOTE_1 = %s: atsaukti balsavima
@ -611,38 +611,38 @@ ADMIN_VOTE_FOR_1 = %s: hlasoval %s za %s
ADMIN_VOTE_FOR_2 = %s %s: hlasoval %s za %s
[mk]
ADMIN_CANC_VOTE_1 = %s: otkazi go glasanjeto
ADMIN_CANC_VOTE_2 = %s %s: otkazi go glasanjeto
VOTING_CANC = Glasanjeto e otkazano
NO_VOTE_CANC = Momentalno nema glasanje koe bi mozelo da se prekine ili glasanjeto ne moze da bide prekinato so taa komanda
ADMIN_CANC_VOTE_1 = %s: otkazhi go glasanjeto
ADMIN_CANC_VOTE_2 = %s %s: otkazhi go glasanjeto
VOTING_CANC = Glasanjeto e otkazhano
NO_VOTE_CANC = Momentalno nema glasanje koe bi mozhelo da se prekine ili glasanjeto ne mozhe da bide prekinato so ovaa komanda
RES_REF = Rezultatot e odbien
RES_ACCEPTED = Rezultatot e prifaten
VOTING_FAILED = Glasanjeto e neuspesno
VOTING_FAILED = Glasanjeto e neuspeshno
VOTING_RES_1 = %s (da "%d") (ne "%d") (potrebno e "%d")
VOTING_RES_2 = %s (dobieno e "%d") (potrebno e "%d")
VOTING_SUCCESS = Glasanjeto e uspesno
VOTING_SUCCESS = Glasanjeto e uspeshno
VOTING_RES_3 = %s (dobieno e "%d") (potrebno e "%d"). Rezultatot e: %s
THE_RESULT = Rezultat
WANT_CONTINUE = Dali sakate da prodolzite?
VOTED_FOR = %s glasase DA
VOTED_AGAINST = %s glasase NE
VOTED_FOR_OPT = %s glasase za #%d
WANT_CONTINUE = Dali sakate da prodolzhite?
VOTED_FOR = %s glasashe DA
VOTED_AGAINST = %s glasashe NE
VOTED_FOR_OPT = %s glasashe za #%d
ALREADY_VOTING = Edno glasanje e veke vo tek...
VOTING_NOT_ALLOW = Glasanje momentalno ne e dozvoleno
VOTING_NOT_ALLOW = Glasanjeto momentalno ne e dozvoleno
GIVEN_NOT_VALID = Dadenite %s glasovi ne se validni
MAP_IS = mapata e
MAPS_ARE = mapite se
CHOOSE_MAP = Izberi mapa
ADMIN_VOTE_MAP_1 = %s: glasanje za mapa
ADMIN_VOTE_MAP_2 = %s %s: glasanje za mapa
VOTING_STARTED = Glasanjeto zapocna...
VOTING_STARTED = Glasanjeto zapochna...
VOTING_FORBIDDEN = Glasanjeto za toa e zabraneto
ADMIN_VOTE_CUS_1 = %s: Specificno glasanje
ADMIN_VOTE_CUS_2 = %s %s: Specificno glasanje
ADMIN_VOTE_CUS_1 = %s: specifichno glasanje
ADMIN_VOTE_CUS_2 = %s %s: specifichno glasanje
VOTE = Glasanje
ACTION_PERFORMED = Taa akcija ne moze da bide izvrsena na bot "%s"
ADMIN_VOTE_FOR_1 = %s: glasase %s za %s
ADMIN_VOTE_FOR_2 = %s %s: glasase %s za %s
ACTION_PERFORMED = Ovaa akcija ne mozhe da bide izvrshena na botot "%s"
ADMIN_VOTE_FOR_1 = %s: glasashe %s za %s
ADMIN_VOTE_FOR_2 = %s %s: glasashe %s za %s
[hr]
ADMIN_CANC_VOTE_1 = %s: otkazao glasanje

View File

@ -38,13 +38,13 @@ STOP_FLOOD = Prestan floodovat!
STOP_FLOOD = Lopeta floodiminen!
[bg]
STOP_FLOOD = Sprete da pretovarvate servara!
STOP_FLOOD = Ne fluudvai servera!
[ro]
STOP_FLOOD = Nu mai flooda server-ul!
[hu]
STOP_FLOOD = Ne irj ilyen sokat!
STOP_FLOOD = Ne floodolj és ne spamelj!
[lt]
STOP_FLOOD = Nustok greitai rasyti!
@ -53,7 +53,7 @@ STOP_FLOOD = Nustok greitai rasyti!
STOP_FLOOD = Prestan floodovat!
[mk]
STOP_FLOOD = Prestani na flodiras na serverot!
STOP_FLOOD = Ne go floodiraj serverot!
[hr]
STOP_FLOOD = Prestani opterecivati server porukama!

View File

@ -64,9 +64,9 @@ CONF_MENU = Saatovalikko
SPE_MENU = Puhevalikko
[bg]
CMD_MENU = Comandnoto Menu
CONF_MENU = Configuracionno Menu
SPE_MENU = Menu za Govorene
CMD_MENU = Menu s komandi
CONF_MENU = Konfiguracionno menu
SPE_MENU = Menu za govorene
[ro]
CMD_MENU = Menu Comenzi
@ -74,9 +74,9 @@ CONF_MENU = Menu Configuratie
SPE_MENU = Menu Speech
[hu]
CMD_MENU = Parancs Menu
CONF_MENU = Beallitas Menu
SPE_MENU = Beszed Menu
CMD_MENU = Parancs Menü
CONF_MENU = Beállítás Menü
SPE_MENU = Beszéd Menü
[lt]
CMD_MENU = Komandu meniu

View File

@ -286,25 +286,25 @@ OFF = Poissa paalta
[bg]
BACK = Nazad
EXIT = Izhot
MORE = O6te
NONE = nikolko
EXIT = Izhod
MORE = Oshte
NONE = Nikolko
ADMIN = ADMINISTRATOR
PLAYER = Igra4
ERROR = gre6ka
PLAYER = IGRACH
ERROR = greshka
YES = Da
NO = Ne
BAN = ban
KICK = kick
NO_ACC_COM = Nqmate dostap do tazi commanda
USAGE = Ispolzvane
MORE_CL_MATCHT = eto o6te igra4i koito otgovarqt na commandata
CL_NOT_FOUND = Igra4 s tova ime ili userid ne e nameren
CLIENT_IMM = Igra4a "%s" ima immunity
CANT_PERF_DEAD = Tazi comanda nemoje da se izpolzva na umrql igra4 "%s"
CANT_PERF_BOT = Tazi comanda nemoje da se izpolzva na bot "%s"
ON = Vklu4eno
OFF = Isklu4eno
NO_ACC_COM = Nqmate dostup do tazi komanda
USAGE = Izpolzvane
MORE_CL_MATCHT = Ima poveche igrachi koito se suvpadat s agrumenta
CL_NOT_FOUND = Igrash s tova ime ili userid ne e nameren
CLIENT_IMM = Igrachut "%s" ima imunitet
CANT_PERF_DEAD = Tazi komanda ne moje da se izpolzva na murtviq igrach "%s"
CANT_PERF_BOT = Tazi komanda ne moje da se izpolzva na bota "%s"
ON = Vklucheno
OFF = Isklucheno
[ro]
BACK = Inapoi
@ -330,25 +330,25 @@ OFF = Dezactivat
[hu]
BACK = Vissza
EXIT = Kilepes
MORE = Tobb
EXIT = Kilépés
MORE = Több
NONE = Egyiksem
ADMIN = ADMIN
PLAYER = Jatekos
PLAYER = Játékos
ERROR = hiba
YES = Igen
NO = Nem
BAN = ban
KICK = kirugas
NO_ACC_COM = Nincs elerhetoseged ehhez a parancshoz.
USAGE = Hasznalat
MORE_CL_MATCHT = here are more clients matching to your argument
CL_NOT_FOUND = Nincs ilyen nevu jatekos
CLIENT_IMM = "%s" ellen all
CANT_PERF_DEAD = Ezt az akciot nem hajthatod vegre "%s"-on mert halott
CANT_PERF_BOT = Ezt az akciot nem hajthatod vegre "%s"-on mert bot
ON = Be
OFF = Ki
KICK = kirúgás
NO_ACC_COM = Nincs elérhetőséged ehhez a parancshoz.
USAGE = Használat
MORE_CL_MATCHT = Több játékosra is egyezik a megadott feltétel
CL_NOT_FOUND = Nincs ilyen nevű játékos
CLIENT_IMM = "%s" immunitás joggal rendelkezik
CANT_PERF_DEAD = Ezt a műveletet nem hajthatod végre "%s" játékoson mert halott
CANT_PERF_BOT = Ezt a műveletet nem hajthatod végre "%s" játékoson mert bot
ON = BE
OFF = KI
[lt]
BACK = Atgal
@ -397,24 +397,24 @@ OFF = OFF
[mk]
BACK = Nazad
EXIT = Izlez
MORE = Uste
MORE = Ushte
NONE = Nema
ADMIN = ADMIN
PLAYER = IGRAC
ERROR = greska
PLAYER = IGRACH
ERROR = greshka
YES = Da
NO = Ne
BAN = ban
KICK = kick
NO_ACC_COM = Nemate pristap na dadenata komanda
NO_ACC_COM = Nemate pristap do ovaa komanda
USAGE = Koristenje
MORE_CL_MATCHT = Poveke igraci go zadovoluvaat vaseto baranje
CL_NOT_FOUND = Igrac so toa ime ili so toj korisnicki ID ne e najden
CLIENT_IMM = Igracot "%s" ima imunitet
CANT_PERF_DEAD = Komandata ne moze da bide izvrsena na igracot "%s" bidejki e mrtov
CANT_PERF_BOT = Komandata ne moze da bide izvrsena na botot "%s"
ON = Uklucen
OFF = Isklucen
MORE_CL_MATCHT = Povekje igrachi go zadovoluvaat vasheto baranje
CL_NOT_FOUND = Igrach so toa ime ili so userid ne e pronajden
CLIENT_IMM = Igrachot "%s" ima imunitet
CANT_PERF_DEAD = Komandata ne mozhe da bide izvrshena na igrachot "%s" bidejkji e mrtov
CANT_PERF_BOT = Komandata ne mozhe da bide izvrshena na botot "%s"
ON = Ukluchen
OFF = Iskluchen
[hr]
BACK = Nazad

View File

@ -38,13 +38,13 @@ INF_REACH = Limit informacnich zprav presazen!
INF_REACH = Information Message -raja ylitetty!
[bg]
INF_REACH = Informacionnoto saob6tenie dostigna limita!
INF_REACH = Dostignat e limitut za ingormacionni suobshteniq!
[ro]
INF_REACH = Limita mesajelor informative a fost atinsa!
[hu]
INF_REACH = Informacio uzenetek limit elerve!
INF_REACH = Információs üzenetek limitje elérve!
[lt]
INF_REACH = Informacijos zinuciu limitas pasiektas
@ -53,7 +53,7 @@ INF_REACH = Informacijos zinuciu limitas pasiektas
INF_REACH = Limit informacnych sprav prekroceny!
[mk]
INF_REACH = Dostignat e limitot za Informacioni Poraki!
INF_REACH = Dostignat e limitot za informacioni poraki!
[hr]
INF_REACH = Ogranicenje informativnih poruka dosegnuto!

View File

@ -116,13 +116,13 @@ EXTED_MAP = Jatka mappia %s
TIME_CHOOSE = On aika valita seruaava mappi...
[bg]
CHO_FIN_EXT = Izbiraneto priklu4i. Nastoq6tata karta 6te e odaljena za o6te %.0f minuti
CHO_FIN_NEXT = Izbiraneto priklu4i. Sledva6tata karta 6te e %s
CHOSE_EXT = %s izbra odaljenie na nastoq6tata karta
CHO_FIN_EXT = Izbiraneto prikluchi. Nastoqshtata karta shte e udaljena za ushte %.0f minuti
CHO_FIN_NEXT = Izbiraneto prikluchi. Sledvashtata karta shte e %s
CHOSE_EXT = %s izbra udaljenie na nastoqshtata karta
X_CHOSE_X = %s izbra %s
CHOOSE_NEXTM = AMX Izberete sledva6tata karta
EXTED_MAP = Odalji kartata %s
TIME_CHOOSE = Vreme e da se izbere sledva6tata karta...
CHOOSE_NEXTM = AMX Izberete sledvashta karta
EXTED_MAP = Udalji kartata %s
TIME_CHOOSE = Vreme e da se izbere sledvashtata karta...
[ro]
CHO_FIN_EXT = Votarea s-a incheiat. Harta actuala va fi prelungita %.0f minute
@ -134,13 +134,13 @@ EXTED_MAP = Prelungirea hartii actuale %s
TIME_CHOOSE = E timpul sa alegeti harta urmatoare...
[hu]
CHO_FIN_EXT = A valasztas veget ert. A mostani palya meg %.0f percig lesz.
CHO_FIN_NEXT = A valasztas veget ert. A kovetkezo palya a %s lesz.
CHOSE_EXT = %s meg maradni szeretne
X_CHOSE_X = %s a %s-ra szavazott
CHOOSE_NEXTM = Valaszd ki a kovetkezo palyat.
EXTED_MAP = Maradjunk a %s-n!
TIME_CHOOSE = Itt az ido hogy kivalaszd a kovetkezo palyat.
CHO_FIN_EXT = A választás véget ért. A mostani pálya még %.0f percig lesz.
CHO_FIN_NEXT = A választás véget ért. A következő pálya a %s lesz.
CHOSE_EXT = %s még maradni szeretne
X_CHOSE_X = %s a %s pályára szavazott
CHOOSE_NEXTM = Válaszd ki a következő pályát.
EXTED_MAP = Maradjunk a %s pályán!
TIME_CHOOSE = Itt az idő hogy kiválaszd a következő pályát.
[lt]
CHO_FIN_EXT = Pasirinkimai baigti. Sis zemelapis dar bus %.0f minutes
@ -161,12 +161,12 @@ EXTED_MAP = Predlzuje mapu %s
TIME_CHOOSE = Je cas pre volbu dalsej mapy...
[mk]
CHO_FIN_EXT = Izborot e zavrsen. Segasnata mapa ke bide prodolzena za %.0f minuti
CHO_FIN_NEXT = Izborot e zavrsen. Slednata mapa ke bide %s
CHOSE_EXT = %s izbra prodolzuvanje na mapata
CHO_FIN_EXT = Izborot e zavrshen. Segashnata mapa kje bide prodolzhena za %.0f minuti
CHO_FIN_NEXT = Izborot e zavrshen. Slednata mapa kje bide %s
CHOSE_EXT = %s izbra prodolzjuvanje na mapata
X_CHOSE_X = %s ja izbra mapata %s
CHOOSE_NEXTM = AMX izberete sledna mapa
EXTED_MAP = Prodolzi ja mapata %s
CHOOSE_NEXTM = AMX Izberete sledna mapa
EXTED_MAP = Prodolzhi ja mapata %s
TIME_CHOOSE = Vreme e da se izbere sledna mapa...
[hr]

View File

@ -359,28 +359,28 @@ ADMIN_CHANGEL_2 = ADMIN %s: schimbare harta pe %s
CHANGLE_MENU = Menu Schimbare Harta
[hu]
RESULT_REF = Ergebnis abgelehnt
RESULT_ACC = Ergebnis angenommen
VOTE_SUCCESS = Abstimmung beendet. Map wird gewechselt zu
VOTE_FAILED = Abstimmung gescheitert
THE_WINNER = Der Gewinner
WANT_CONT = Willst du fortfahren?
VOT_CANC = Abstimmung abgebrochen
X_VOTED_FOR = %s stimmten fuer Option #%d
VOTEMAP_MENU = Mapwahl Menu
START_VOT = Start Abstimmung
SEL_MAPS = Ausgewaehlte Maps
ALREADY_VOT = Es laeuft bereits eine Abstimmung...
NO_MAPS_MENU = Es sind keine Maps im Menu vorhanden
VOT_NOW_ALLOW = Abstimmung zur Zeit nicht moeglich
WHICH_MAP = Welche Map moechtest du?
CHANGE_MAP_TO = Wechsle zu Map
CANC_VOTE = Abstimmung abgebrochen
ADMIN_V_MAP_1 = ADMIN: waehlt Map(s)
ADMIN_V_MAP_2 = ADMIN %s: waehlt Map(s)
ADMIN_CHANGEL_1 = ADMIN: wechselt zur Map %s
ADMIN_CHANGEL_2 = ADMIN %s: wechselt zur Map %s
CHANGLE_MENU = Mapwechsel Menu
RESULT_REF = A szavazás eredménytelen.
RESULT_ACC = A szavazás sikeres.
VOTE_SUCCESS = A szavazás sikeres. A pálya el lesz váltva
VOTE_FAILED = A szavazás sikertelen.
THE_WINNER = A nyertes pálya
WANT_CONT = Folytatni akarod?
VOT_CANC = A szavazás megszakítva.
X_VOTED_FOR = %s szavazott erre: #%d
VOTEMAP_MENU = Mapszavazó menü
START_VOT = Szavazás elindítása
SEL_MAPS = Kiválasztott pályák
ALREADY_VOT = Már egy szavazás folyamatban van...
NO_MAPS_MENU = Nincsenek pályák a szavazó menüben.
VOT_NOW_ALLOW = Most nem lehet szavazni.
WHICH_MAP = Melyik pályákat szeretnéd a szavazásba?
CHANGE_MAP_TO = Pálya váltása
CANC_VOTE = Szavazás megszakítása
ADMIN_V_MAP_1 = ADMIN: szavazás pályaváltásról
ADMIN_V_MAP_2 = ADMIN %s: szavazás pályaváltásról
ADMIN_CHANGEL_1 = ADMIN: pályaváltás %s
ADMIN_CHANGEL_2 = ADMIN %s: pályaváltás %s
CHANGLE_MENU = Pályaváltó menü
[lt]
RESULT_REF = Rezultatas atsauktas

View File

@ -233,22 +233,22 @@ RES_WEAP = Kiella aseita
TELE_PLAYER = Teleporttaa pelaaja
[bg]
KICK_PLAYER = Kickni Igra4
BAN_PLAYER = Banni Igra4
SLAP_SLAY = Slapni/Slayni Igra4
TEAM_PLAYER = Smeni Otbora na Igra4 ^n
CHANGEL = Smeni karta
KICK_PLAYER = Kickni Igrach
BAN_PLAYER = Banni Igrach
SLAP_SLAY = Slapni/Slayni Igrach
TEAM_PLAYER = Smeni otbora na igrach ^n
CHANGEL = Smeni kartata
VOTE_MAPS = Glasuvai za karta ^n
SPECH_STUFF = Ne6ta za govorene
CLIENT_COM = klient Comandi
SERVER_COM = Server Comandi
CVARS_SET = Nastroiki za Cvars
CONFIG = Configuracia
SPECH_STUFF = Komandi za govorene
CLIENT_COM = Klientski komandi
SERVER_COM = Serverni komandi
CVARS_SET = Nastroiki za cvarove
CONFIG = Konfiguraciq
LANG_SET = Ezikovi nastroiki
STATS_SET = Nastroiki za Statistikite ^n
PAUSE_PLUG = Pause Plugini
RES_WEAP = Blokirai Orajia
TELE_PLAYER = Teleportirai Igra4i
STATS_SET = Nastroiki za statistikite ^n
PAUSE_PLUG = Postavi plugini na pauza
RES_WEAP = Zabrani orujiq
TELE_PLAYER = Teleportirai igrachi
[ro]
KICK_PLAYER = Kick Jucator
@ -269,22 +269,22 @@ RES_WEAP = Restrictioneaza Arme
TELE_PLAYER = Teleporteaza Jucator
[hu]
KICK_PLAYER = Jatekos kirugasa
BAN_PLAYER = Jatekos ban
SLAP_SLAY = Jatekos Megutes/Megoles
TEAM_PLAYER = Jatekos csapatvaltasa ^n
CHANGEL = Palyavaltas
VOTE_MAPS = Szavazas palyara ^n
SPECH_STUFF = Beszed menu
CLIENT_COM = Jatekos parancsok
KICK_PLAYER = Játékos kirúgása
BAN_PLAYER = Játékos ban
SLAP_SLAY = Játékos Megütes/Megölés
TEAM_PLAYER = Játékos csapatváltása ^n
CHANGEL = Pályaváltás
VOTE_MAPS = Szavazás pályára ^n
SPECH_STUFF = Beszéd menü
CLIENT_COM = Játekos parancsok
SERVER_COM = Szerver parancsok
CVARS_SET = Cvars Beallitasok
CONFIG = Configuracio
LANG_SET = Nyelv Beallitasok
STATS_SET = Stat beallitasok ^n
PAUSE_PLUG = Pillanat alj Pluginok
RES_WEAP = Felfuggesztett fegyverek
TELE_PLAYER = Teleport jatekos
CVARS_SET = Cvar Beállítások
CONFIG = Configuráció
LANG_SET = Nyelv Beállítások
STATS_SET = Stat beállítások ^n
PAUSE_PLUG = Pillanat állj Pluginok
RES_WEAP = Felfüggesztett fegyverek
TELE_PLAYER = Játékos teleportálása
[lt]
KICK_PLAYER = Ismesti zaideja
@ -323,22 +323,22 @@ RES_WEAP = Obmedzit zbrane
TELE_PLAYER = Teleportovat hraca
[mk]
KICK_PLAYER = Kikni igrac
BAN_PLAYER = Baniraj igrac
SLAP_SLAY = Slap/Slay igrac
TEAM_PLAYER = Promeni go timot na igracite ^n
CHANGEL = Promeni mapa
KICK_PLAYER = Kikni igrach
BAN_PLAYER = Baniraj igrach
SLAP_SLAY = Slapni/Slayni igrach
TEAM_PLAYER = Promeni go timot na igrach ^n
CHANGEL = Promeni ja mapata
VOTE_MAPS = Glasanje za mapa ^n
SPECH_STUFF = Glasovni Komandi
SPECH_STUFF = Glasovni komandi
CLIENT_COM = Komandi za klientite
SERVER_COM = Komandi za serverot
CVARS_SET = Podesuvanje na serverot
CONFIG = Gotovi konfiguracii za serverot
LANG_SET = Izbor na jazik
STATS_SET = Podesuvanje na statistikata ^n
PAUSE_PLUG = Pauza na plaginite
RES_WEAP = Ogranicuvanje na oruzja
TELE_PLAYER = Teleportiranje na igraci
PAUSE_PLUG = Pauza na pluginite
RES_WEAP = Ogranichuvanje na oruzhja
TELE_PLAYER = Teleportiranje na igrachi
[hr]
KICK_PLAYER = Kick igraca

View File

@ -610,50 +610,50 @@ KILLS = tapot
HS = hs
[bg]
WITH = sas
KNIFE_MSG_1 = %s nakalcan i ubit %s
KNIFE_MSG_2 = %s izvadi no6 i zasrami %s
KNIFE_MSG_3 = %s zaobikoli skri6no i nakalca %s
KNIFE_MSG_4 = %s ubi s no6 %s
LAST_MSG_1 = Sega vsi4ko zavisi ot teb!
LAST_MSG_2 = Nadqvam se vse o6te da ima6 mnogo krav.
LAST_MSG_3 = Vsi4ki te ti saotbornici sa martvi. Uspeh!
LAST_MSG_4 = Sega si sam. Radvai se!
HE_MSG_1 = %s isprati malak podarak do %s
HE_MSG_2 = %s hvarli malak podarak do %s
HE_MSG_3 = %s napravi to4no hvarlqne do %s
HE_MSG_4 = %s ima golqm explosiv za %s
SHE_MSG_1 = %s samoubi se s granata
SHE_MSG_2 = %s opitava effecta ot an HE Grenata
SHE_MSG_3 = %s Gla6ta celi granati!
SHE_MSG_4 = %s explodira!
HS_MSG_1 = $kn ubi $vn sas mnogo precenen istrel v glavata!
WITH = s
KNIFE_MSG_1 = %s nakulca i ubi %s
KNIFE_MSG_2 = %s izvadi noj i zasrami %s
KNIFE_MSG_3 = %s zaobikoli skrishno i nakulca %s
KNIFE_MSG_4 = %s ubi s noj %s
LAST_MSG_1 = Sega vsichko zavisi ot teb!
LAST_MSG_2 = Nadqvam se, che vse oshte imash dostatuchno kruv.
LAST_MSG_3 = Vsichkite ti suotbornici sa murtvi. Uspeh!
LAST_MSG_4 = Sega si sam. Uspeh!
HE_MSG_1 = %s izprati maluk podaruk do %s
HE_MSG_2 = %s hvurli maluk podaruk do %s
HE_MSG_3 = %s napravi tochno hvurlqne do %s
HE_MSG_4 = %s ima golqm exploziv za %s
SHE_MSG_1 = %s se samoubi s granata
SHE_MSG_2 = %s vkusi efekta na HE granata
SHE_MSG_3 = %s pogulna granata!
SHE_MSG_4 = %s eksplodira!
HS_MSG_1 = $kn ubi $vn s mnogo precenen izstrel v glavata!
HS_MSG_2 = $kn premahna glavata na $vn s $wn
HS_MSG_3 = $kn napravi glavata na $vn ^nna puding sas $wn
HS_MSG_4 = $vn be6e razmazan ot $kn
HS_MSG_5 = glavata na $vn ^n e prevarnata na 4erven krem
HS_MSG_6 = $kn ima mnogo dobar istrel s $wn,^nas $vn mnogo dobre znae.
HS_MSG_7 = glavata na $vn ostana mnogo vreme na mernika na $kn
DOUBLE_KILL = Wow! %s napravi doublekill!!!
PREPARE_FIGHT = Prigotvete se da se biete!^nRound %d
KILLED_ROW = Za momenta ste obili %d podred
DIED_ROUNDS = Vnimatelno! Sega ste umrqli za %d rundove podred...
KILLED_CHICKEN = Nqkoi obi koko6ka!!!
BLEW_RADIO = Nqkoi gramna radioto!!!
HS_MSG_3 = $kn napravi glavata na $vn^nna puding s $wn
HS_MSG_4 = $vn beshe razmazan ot $kn
HS_MSG_5 = Glavata na $vn^n be prevurnata na cherven krem
HS_MSG_6 = $kn ima mnogo dobur izstrel s $wn,^na $vn mnogo dobre znae tova.
HS_MSG_7 = Glavata na $vn ostana mnogo vreme na mernika na $kn
DOUBLE_KILL = Wow! %s napravi dvoino ubiistvo!!!
PREPARE_FIGHT = Prigotvete se da se biete!^nRund %d
KILLED_ROW = Za momenta ste ubili %d igrachi podred
DIED_ROUNDS = Vnimatelno! Umrqli ste %d rundove podred...
KILLED_CHICKEN = Nqkoi ubi kokoshka!!!
BLEW_RADIO = Nqkoi grumna radioto!!!
REACHED_TARGET = Gospodi! %s stigna do targeta!
PLANT_BOMB = %s zalaga bombata!
DEFUSING_BOMB = %s obezvrejda bombata...
SET_UP_BOMB = %s zaloji bombata!!!
DEFUSED_BOMB = %s obezvredi bombata!
FAILED_DEFU = %s neuspq da obezvredi bombata...
FAILED_DEFU = %s ne uspq da obezvredi bombata...
PICKED_BOMB = %s vze bombata...
DROPPED_BOMB = %s ispusna bombata!!!
CT = CT
CTS = CTS
TERRORIST = TERRORIST
TERRORISTS = TERRORISTI
REMAINING = %d %s Ostavat...
KILLS = Obiistva
DROPPED_BOMB = %s izpusna bombata!!!
CT = KONTRA-TERORIST
CTS = KONTRA-TERORISTI
TERRORIST = TERORIST
TERRORISTS = TERORISTI
REMAINING = %d %s ostavat...
KILLS = ubiistva
HS = hs
[ro]
@ -704,50 +704,50 @@ KILLS = Ucideri
HS = hs
[hu]
WITH = with
KNIFE_MSG_1 = %s Felvagta %s -t
KNIFE_MSG_2 = %s Szetszabta %s-t
KNIFE_MSG_3 = %s szetvagta %s-t
KNIFE_MSG_4 = %s megkeselte %s-t
LAST_MSG_1 = Mostmar minden rajtad mullik!
LAST_MSG_2 = Remelem van nallad 1 eletcsomag!
LAST_MSG_3 = Mar csak te maradtal. Hajra!
LAST_MSG_4 = A csapatod elveszett...
HE_MSG_1 = %s megajandekozta %s-r egy granattal
WITH = eddig
KNIFE_MSG_1 = %s felvágta %s-t!
KNIFE_MSG_2 = %s szétszabta %s-t!
KNIFE_MSG_3 = %s felnyársalta %s-t!
KNIFE_MSG_4 = %s megkéselte %s-t!
LAST_MSG_1 = Mostmár minden rajtad múlik!
LAST_MSG_2 = Remélem van nálad életcsomag!
LAST_MSG_3 = Már csak te maradtál. Hajrá!
LAST_MSG_4 = Egyedül maradtál. Sok sikert!
HE_MSG_1 = %s megajándékozta %s egy gránáttal
HE_MSG_2 = %s felrobbantotta %s-t
HE_MSG_3 = %s kirobbantotta %s-t
HE_MSG_4 = %s szetrobbantotta %s-t
SHE_MSG_1 = %s felrobbantotta magat...
SHE_MSG_2 = %s megnezte kozelebrol a granatjat...
SHE_MSG_3 = %s azt hitte krumpli van a kezeben...
HE_MSG_4 = %s szétrobbantotta %s-t
SHE_MSG_1 = %s felrobbantotta magát...
SHE_MSG_2 = %s megnézte közelebbről a gránátját...
SHE_MSG_3 = %s azt hitte krumpli van a kezében...
SHE_MSG_4 = %s Felrobbant!
HS_MSG_1 = $kn megolte $vn t egy fejlovessel!
HS_MSG_2 = $kn eltavolittotta $vn fejet^naz $wn-vel.
HS_MSG_3 = $kn hullocsillagot csinalt $vn fejobel egy $wn-vel
HS_MSG_4 = $vn orbalotte $kn-t
HS_MSG_5 = $vn feje foldkoruli palyara alt.
HS_MSG_6 = $kn segitsegevel $wn feje mar a csillagok kozott tundokolhet...
HS_MSG_7 = Miaz? Talan egy repulo? Dehogy... Csak $vn-feje
HS_MSG_1 = $kn megölte $vn t egy fejlövéssel!
HS_MSG_2 = $kn eltávolíttotta $vn fejét^naz $wn-vel.
HS_MSG_3 = $kn hullócsillagot csinált $vn fejéből egy $wn-vel
HS_MSG_4 = $kn orbalőtte $vn-t
HS_MSG_5 = $vn feje földkörüli pályára állt.
HS_MSG_6 = $kn segítségével $wn feje már a csillagok között tündökölhet...
HS_MSG_7 = Miaz? Talán egy repülő? Dehogy... Csak $vn-feje
DOUBLE_KILL = Wow! %s: Duplagyilok!!!
PREPARE_FIGHT = Keszulj fel a harcra!^n%d KOR
KILLED_ROW = Egymas utan %d -ot oltel.
DIED_ROUNDS = Ovatosan! Mar %d korben meghaltal egymas utan...
KILLED_CHICKEN = Valaki megolt egy csirket!!!
BLEW_RADIO = Valaki felrobbantotta a radiot!!!
REACHED_TARGET = Omg! %s Elerte a celpontot!
PLANT_BOMB = %s elesiti a bombat!
DEFUSING_BOMB = %s Hatastalanitja a bombat...
SET_UP_BOMB = %s elesitette a bombat!!!
DEFUSED_BOMB = %s hatastalanitotta a bombat!
FAILED_DEFU = %s -nek nem sikerult hatastalanitania a bombat...
PICKED_BOMB = %s felvette a bombat...
DROPPED_BOMB = %s Elejtette a bombat!!!
PREPARE_FIGHT = Készülj fel a harcra!^n%d. KÖR
KILLED_ROW = Egymás utáni %d ölés.
DIED_ROUNDS = Óvatosan! Már %d körben meghaltál egymás után...
KILLED_CHICKEN = Valaki megölt egy csirkét!!!
BLEW_RADIO = Valaki felrobbantotta a rádiót!!!
REACHED_TARGET = Omg! %s Elérte a célpontot!
PLANT_BOMB = %s élesíti a bombát!
DEFUSING_BOMB = %s hatástalanítja a bombát...
SET_UP_BOMB = %s élesítette a bombát!!!
DEFUSED_BOMB = %s hatástalanította a bombát!
FAILED_DEFU = %s nem tudta hatástalanítani a bombát...
PICKED_BOMB = %s felvette a bombát...
DROPPED_BOMB = %s elejtette a bombát!!!
CT = CT
CTS = CT
TERRORIST = TERRORIST
TERRORISTS = TERRORIST
REMAINING = %d %s van meg hatra...
KILLS = oles
REMAINING = %d %s van még hátra...
KILLS = ölés
HS = fej
[lt]
@ -847,48 +847,48 @@ HS = hs
[mk]
WITH = so
KNIFE_MSG_1 = %s go iskasapi %s
KNIFE_MSG_2 = %s go izvadi nozot i go zakla %s
KNIFE_MSG_2 = %s go izvadi nozhot i go zakla %s
KNIFE_MSG_3 = %s se prikrade i go zakla %s
KNIFE_MSG_4 = %s go zakla %s
LAST_MSG_1 = Sega se zavisi od tebe!
LAST_MSG_2 = Se nadevam deka imas prva pomos!
LAST_MSG_3 = Site tvoi soigraci se ubieni. So srekja!
LAST_MSG_4 = Sega ostana sam. Ubavo da si pomines!
LAST_MSG_1 = Sega se' zavisi od tebe!
LAST_MSG_2 = Se nadevam deka imash prva pomosh!
LAST_MSG_3 = Site tvoi soigrachi se ubieni. So srekja!
LAST_MSG_4 = Sega si sam. Ubavo da si pominesh!
HE_MSG_1 = %s mu isprati mal poklon na %s
HE_MSG_2 = %s mu frli bomba vo dzeb na %s
HE_MSG_2 = %s mu frli bomba vo dzheb na %s
HE_MSG_3 = %s go raznese %s so bomba!
HE_MSG_4 = %s go digna %s vo vozduh!
SHE_MSG_1 = %s se digna sebe si vo vozduh!
SHE_MSG_2 = %s ja proveri ispravnosta na granata!
SHE_MSG_1 = %s se digna sebesi vo vozduh!
SHE_MSG_2 = %s ja proveri ispravnosta na granatata!
SHE_MSG_3 = %s ja izede granatata!
SHE_MSG_4 = %s se raznese sebesi!
HS_MSG_1 = $kn go pogodi $vn^npravo vo glava!
HS_MSG_2 = $kn go izbrici $vn^nna glava so $wn
HS_MSG_2 = $kn ja izbrichi na $vn^nglavata so $wn
HS_MSG_3 = $kn go napravi $vn^npuding vo glavata so $wn
HS_MSG_4 = $vn ostana bez glava od $kn
HS_MSG_5 = $vn e napraven ketchap!
HS_MSG_6 = $kn odlicno nisani vo glava so $wn^nkako sto primeti i $vn
HS_MSG_7 = $vn ostana na nisanot od $kn^npodolgo otkolku sto trebase...
DOUBLE_KILL = %s napravi duplo ubistvo!!!
HS_MSG_5 = $vn e napraven kechap!
HS_MSG_6 = $kn odlicnho nishani vo glava so $wn^nkako shto primeti i $vn
HS_MSG_7 = $vn ostana na nishanot na $kn^npodolgo otkolku shto trebashe...
DOUBLE_KILL = %s napravi dvojno ubistvo!!!
PREPARE_FIGHT = Pripremi se za BORBA!^nRunda %d
KILLED_ROW = Ti napravi %d ubistva edno po drugo
DIED_ROUNDS = Vnimavaj!!! Pogina vo %d rundi po red...
KILLED_CHICKEN = Nekoj go ubi pileto!!!
KILLED_CHICKEN = Nekoj ubi kokoshka!!!
BLEW_RADIO = Nekoj go rasipa radioto!!!
REACHED_TARGET = %s pristigna na lokacijata!
PLANT_BOMB = %s ja postavuva bombata!
DEFUSING_BOMB = %s ja demontira bombata...
SET_UP_BOMB = %s ja postavi bombata!!!
DEFUSED_BOMB = %s uspesno ja demontira bombata!
DEFUSED_BOMB = %s uspeshno ja demontira bombata!
FAILED_DEFU = %s ne uspea da ja demontira bombata...
PICKED_BOMB = %s ja zede bombata...
DROPPED_BOMB = %s ja frli bombata!!!
CT = CT
CTS = CTS
CT = KANTER-TEORIRIST
CTS = KANTER-TEORIRISTI
TERRORIST = TERORIST
TERRORISTS = TERORISTI
REMAINING = %d %s Preostanuva...
KILLS = Ubistva
REMAINING = %d %s preostanuva...
KILLS = ubistva
HS = hs
[hr]

View File

@ -106,7 +106,7 @@ SAVE_LANG = Guardar Idioma
SET_LANG_SERVER = El idioma del servidor se ha cambiado a "%s"
SET_LANG_USER = Tu idioma se ha cambiado a "%s"
TYPE_LANGMENU = Escribe 'amx_langmenu' en la consola para mostrar un menu en el cual puedes elegir tu idioma
LANG_MENU_DISABLED = Menu de Idioma desactivado
LANG_MENU_DISABLED = Menu de Idioma desactivado.
[bp]
LANG_NOT_EXISTS = Este idioma nao existe
@ -117,7 +117,7 @@ SAVE_LANG = Salvar Idioma
SET_LANG_SERVER = O idioma do servidor foi ajustada para "%s"
SET_LANG_USER = Seu idioma foi configurado para "%s"
TYPE_LANGMENU = Escreva 'amx_langmenu' no console para mostrar um menu onde voce pode escolher seu idioma preferido
LANG_MENU_DISABLED = Menu de Idiomas desativado
LANG_MENU_DISABLED = Menu de Idiomas desativado.
[cz]
LANG_NOT_EXISTS = Zvoleny jazyk neexistuje
@ -139,18 +139,18 @@ SAVE_LANG = Tallenna kieli
SET_LANG_SERVER = palvelimen kieli on nyt "%s"
SET_LANG_USER = Kielesi on nyt "%s"
TYPE_LANGMENU = Kirjoita 'amx_langmenu' konsoliin nahdaksesi kielivalikon
LANG_MENU_DISABLED = Kielivalikko poistettu kaytosta
LANG_MENU_DISABLED = Kielivalikko poistettu kaytosta.
[bg]
LANG_NOT_EXISTS = Nqma takav ezik
PERSO_LANG = Li4ni Ezici
LANG_MENU = Ezikovoto Menu
SERVER_LANG = Server Ezik
SAVE_LANG = Zapameti Ezik
SET_LANG_SERVER = Ezika na servera e smenen na "%s"
SET_LANG_USER = Tvoq ezik e smenen na "%s"
TYPE_LANGMENU = Napi5i 'amx_langmenu' v consolata za da vidite menu kadeto mojete da si izberete ezik
LANG_MENU_DISABLED = Ezikovoto menu e izklu4eno.
LANG_NOT_EXISTS = Nqma takuv ezik
PERSO_LANG = Lichni ezici
LANG_MENU = Ezikovo menu
SERVER_LANG = Serveren ezik
SAVE_LANG = Zapameti ezik
SET_LANG_SERVER = Ezikut na servera e smenen na "%s"
SET_LANG_USER = Tvoqt ezik e smenen na "%s"
TYPE_LANGMENU = Napishi 'amx_langmenu' v konzolata za da vidish menuto kudeto mojesh da si izberesh ezik
LANG_MENU_DISABLED = Ezikovoto menu e izkliucheno.
[ro]
LANG_NOT_EXISTS = Acest limbaj nu exista
@ -164,15 +164,15 @@ TYPE_LANGMENU = Scrie 'amx_langmenu' in consola pentru afisarea unui menu cu lim
LANG_MENU_DISABLED = Menu limbaj dezactivat.
[hu]
LANG_NOT_EXISTS = A nyelv nem letezik
PERSO_LANG = Szemelyi nyelv
LANG_MENU = Nyelv menu
LANG_NOT_EXISTS = A nyelv nem létezik
PERSO_LANG = Személyi nyelv
LANG_MENU = Nyelv menü
SERVER_LANG = Szerver nyelv
SAVE_LANG = Nyelv mentese
SET_LANG_SERVER = A szerver nyelve "%s"-ra lett alitva.
SET_LANG_USER = A nyelved "%s"-ra lett allitva.
TYPE_LANGMENU = Irj 'amx_langmenu'-t a konzolba hogy nyelvet valaszthass.
LANG_MENU_DISABLED = Nyelv menu letiltva.
SAVE_LANG = Nyelv mentése
SET_LANG_SERVER = A szerver nyelve mostantól: "%s".
SET_LANG_USER = A nyelved mostantól: "%s".
TYPE_LANGMENU = Írj 'amx_langmenu'-t a konzolba hogy nyelvet választhass.
LANG_MENU_DISABLED = Nyelv menü letiltva.
[lt]
LANG_NOT_EXISTS = Kalba neegzistuoja
@ -201,11 +201,11 @@ LANG_NOT_EXISTS = Jazikot ne postoi
PERSO_LANG = Jazik
LANG_MENU = Meni za jazikot
SERVER_LANG = Jazik na serverot
SAVE_LANG = Zacuvaj go izbraniot jazik
SAVE_LANG = Zachuvaj go izbraniot jazik
SET_LANG_SERVER = Jazikot na serverot e postaven na "%s"
SET_LANG_USER = Vasiot jazik e postaven na "%s"
TYPE_LANGMENU = Napisi 'amx_langmenu' vo konzolata za da go otvoris menito za promena na jazikot
LANG_MENU_DISABLED = Menito za izbor na jazik e iskluceno.
SET_LANG_USER = Vashiot jazik e postaven na "%s"
TYPE_LANGMENU = Napishi 'amx_langmenu' vo konzolata za da go otvorish menito za promena na jazikot
LANG_MENU_DISABLED = Menito za izbor na jazik e isklucheno.
[hr]
LANG_NOT_EXISTS = Jezik ne postoji

View File

@ -64,9 +64,9 @@ PLAYED_MAP = Pelattu map
FRIEND_FIRE = Friendly fire
[bg]
NEXT_MAP = Sledva6tata karta:
NEXT_MAP = Sledvashta karta:
PLAYED_MAP = Igrana karta
FRIEND_FIRE = Friendly fire
FRIEND_FIRE = Priqtelski ogun
[ro]
NEXT_MAP = Urmatoarea Harta:
@ -74,9 +74,9 @@ PLAYED_MAP = Harta Actuala
FRIEND_FIRE = Friendly-Fire
[hu]
NEXT_MAP = A kovetkezo palya:
PLAYED_MAP = Jatszott Palya
FRIEND_FIRE = Csapattars Sebzes
NEXT_MAP = A következő pálya:
PLAYED_MAP = Jelenlegi Pálya
FRIEND_FIRE = Csapattárs Sebzés
[lt]
NEXT_MAP = Kitas zemelapis:
@ -89,9 +89,9 @@ PLAYED_MAP = Aktualna mapa
FRIEND_FIRE = Friendly fire
[mk]
NEXT_MAP = Slednata mapa ke bide:
PLAYED_MAP = Mapata sto ja igras se vika
FRIEND_FIRE = Friendly fire
NEXT_MAP = Sledna mapa:
PLAYED_MAP = Momentalna mapa
FRIEND_FIRE = Prijatelski ogan
[hr]
NEXT_MAP = Sljedeca mapa:

View File

@ -509,39 +509,44 @@ COM_PAUSE_LIST = ^tlist [id] - listaa pluginit
COM_PAUSE_ADD = ^tadd <title> - merkkaa kaikki pluginit pysayttamattomiksi
[bg]
PAUSE_COULDNT_FIND = Ne uspq da nameri plugin koito da savbada s "%s"
PAUSE_PLUGIN_MATCH = Plugin savpada "%s"
PAUSE_CONF_CLEARED = Iz4isti configuracionia file. Zaredi na novo kartata ako e nujno
PAUSE_ALR_CLEARED = Configuracionia file e ve4e iz4isten!
PAUSE_CONF_SAVED = configuraciata be6e zapametena
PAUSE_SAVE_FAILED = configuraciata ne be6e zapametena!!!
LOCKED = ZAKLU$ENO
PAUSE_UNPAUSE = Pause/Unpause Plugin
CLEAR_STOPPED = Iz4isti file sas spreni
PAUSE_COULDNT_FIND = Neuspeshno namirane na plugin koito suvpada s "%s"
PAUSE_PLUGIN_MATCH = Plugin suvpadasht "%s"
PAUSE_CONF_CLEARED = Izchisti konfiguracionniq fail. Zaredi nanovo kartata ako e nujno
PAUSE_ALR_CLEARED = Kongfiguracionniqt fail e veche izchisten!
PAUSE_CONF_SAVED = Konfiguraciqta beshe uspeshno zapametena
PAUSE_SAVE_FAILED = Konfiguraciqta ne beshe zapametena!!!
LOCKED = ZAKLUCHENO
PAUSE_UNPAUSE = Sloji na pauza/Pusni plugin
CLEAR_STOPPED = Izchisti fail sus spreni
SAVE_STOPPED = Zapameti spreni
PAUSED_PLUGIN = Paused %d plugin
PAUSED_PLUGINS = Paused %d plugins
UNPAUSED_PLUGIN = Unpaused %d plugin
UNPAUSED_PLUGINS = Unpaused %d plugins
CANT_MARK_MORE = Nemoje da markirate pove4e plugini kato unpauseable!
PAUSE_LOADED = Pause Plugins: Loaded plugins
PAUSED_PLUGIN = %d plugin postaven na pauza
PAUSED_PLUGINS = %d plugina postaveni na pauza
UNPAUSED_PLUGIN = %d plugin premahnat ot pauza
UNPAUSED_PLUGINS = %d plugina premahnati ot pauza
CANT_MARK_MORE = Ne moje da markirate poveche plugini kato nespirasht!
PAUSE_LOADED = Plugini na pauza: Aktivni plugini
STOPPED = Sprqn
VERSION = versia
VERSION = verziq
FILE = file
PAUSE_ENTRIES = Vklu4ni %d - %d ot %d (%d sa pusnati)
PAUSE_USE_MORE = Izpolzvai 'amx_pausecfg list %d' za pve4e
PAUSE_USE_BEGIN = Izpolzvai 'amx_pausecfg list 1' za na4alo
PAUSE_USAGE = Izpolzvano: amx_pausecfg <comanda> [ime]
PAUSE_COMMANDS = Comandi
COM_PAUSE_OFF = ^toff - slaga na pausa vsi4kite plugini koito ne sa na lista
COM_PAUSE_ON = ^ton - puska vsi4kite plugini
COM_PAUSE_STOP = ^tstop <file> - spira edin plugin
COM_PAUSE_PAUSE = ^tpause <file> - pauses edin plugin
COM_PAUSE_ENABLE = ^tenable <file> - puska edin plugin
COM_PAUSE_SAVE = ^tsave - zapameti list ot sprqni plugini
COM_PAUSE_CLEAR = ^tclear - iz4isti list ot sprqni plugini
COM_PAUSE_LIST = ^tlist [id] - pokazva plugini
COM_PAUSE_ADD = ^tadd <title> - markira plugin kato nespira6t
PAUSE_ENTRIES = Vklucheni %d - %d ot %d (%d sa pusnati)
PAUSE_USE_MORE = Izpolzvai 'amx_pausecfg list %d' za poveche
PAUSE_USE_BEGIN = Izpolzvai 'amx_pausecfg list 1' za nachalo
PAUSE_USAGE = Izpolzvane: amx_pausecfg <komanda> [ime]
PAUSE_COMMANDS = Komandi
COM_PAUSE_OFF = ^toff - slaga na pauza vsichkite plugini koito ne sa na lista
COM_PAUSE_ON = ^ton - puska vsichkite plugini
COM_PAUSE_STOP = ^tstop <fail> - spira edin plugin
COM_PAUSE_PAUSE = ^tpause <fail> - slaga na pauza edin plugin
COM_PAUSE_ENABLE = ^tenable <fail> - puska edin plugin
COM_PAUSE_SAVE = ^tsave - zapameti lista ot sprqni plugini
COM_PAUSE_CLEAR = ^tclear - izchisti lista ot sprqni plugini
COM_PAUSE_LIST = ^tlist [id] - pokaji vsichki plugini
COM_PAUSE_ADD = ^tadd <title> - markirai plugin kato nespirasht
SAVE_PAUSED = Zapazi pluginite na pauza
COM_PAUSE_SAVE_PAUSED = ^tsave - zapameti lista ot sprqni plugini
COM_PAUSE_CLEAR_PAUSED = ^tclear - izchisti lista ot sprqni plugini
CANT_UNPAUSE_PLUGIN = Pluginut "%s" e sprqn i ne moje da bude slojen/premahnat na/ot pauza.
CLEAR_PAUSED = Izchisti faila s plugini na pauza
[ro]
PAUSE_COULDNT_FIND = Nu a fost gasit un plugin ce rezulta cautarea "%s"
@ -584,44 +589,44 @@ CANT_UNPAUSE_PLUGIN = Pluginul "%s" este oprit si nu poate fi pus pe pauza sau s
CLEAR_PAUSED = Goleste fisier-ul cu cele oprite
[hu]
PAUSE_COULDNT_FIND = Nem lehet a plugint talalni "%s"
PAUSE_PLUGIN_MATCH = Plugin matching "%s"
PAUSE_CONF_CLEARED = Beallitasok file betoltve. Valts palyat a hasznalatahoz
PAUSE_ALR_CLEARED = A beallitasok mar ki vannak uritve!
PAUSE_CONF_SAVED = Beallitasok sikeresen elmentve
PAUSE_SAVE_FAILED = Nem sikerult a mentes!!!
PAUSE_COULDNT_FIND = Nem található a plugin "%s"
PAUSE_PLUGIN_MATCH = Plugin egyezik "%s"
PAUSE_CONF_CLEARED = Beállitások fájl betöltve. Válts pályát a használatához
PAUSE_ALR_CLEARED = A beállítások már ki vannak ürítve!
PAUSE_CONF_SAVED = Beállítások sikeresen elmentve
PAUSE_SAVE_FAILED = Nem sikerült a mentés!!!
LOCKED = LEZARVA
PAUSE_UNPAUSE = Ki/Be kapcsolas Pluginok
CLEAR_STOPPED = A leallitot pluginok filejenak uritese
SAVE_STOPPED = Megallitottak mentese
PAUSED_PLUGIN = Leallitva %d plugin
PAUSED_PLUGINS = Leallitva %d plugin
UNPAUSED_PLUGIN = Engedelyezve %d plugin
UNPAUSED_PLUGINS = Engedelyezve %d plugin
CANT_MARK_MORE = Nem lehet mark tobb plugint megallitani!
PAUSE_LOADED = Pause Plugins: Loaded plugins
STOPPED = leallitva
VERSION = verzio
FILE = file
PAUSE_ENTRIES = Bejegyzes %d - %d a %d-bol (%d fut)
PAUSE_USE_MORE = Irj 'amx_pausecfg list %d' a tobbihez
PAUSE_USE_BEGIN = Irj 'amx_pausecfg list 1' az elejehez
PAUSE_USAGE = Hasznalat: amx_pausecfg <parancs> [nev]
PAUSE_UNPAUSE = Pluginok Ki-/Bekapcsolása
CLEAR_STOPPED = A leállított pluginok fájljának ürítése
SAVE_STOPPED = Leállítottak mentése
PAUSED_PLUGIN = Leállítva %d plugin
PAUSED_PLUGINS = Leállítva %d plugin
UNPAUSED_PLUGIN = Engedélyezve %d plugin
UNPAUSED_PLUGINS = Engedélyezve %d plugin
CANT_MARK_MORE = Nem lehet már több plugint megállítani!
PAUSE_LOADED = Pluginok szüneteltetése: Betöltött pluginok
STOPPED = leállítva
VERSION = verzió
FILE = fájl
PAUSE_ENTRIES = Bejegyzés %d - %d a %d-bol (%d fut)
PAUSE_USE_MORE = Írj 'amx_pausecfg list %d' a többihez
PAUSE_USE_BEGIN = Írj 'amx_pausecfg list 1' az elejéhez
PAUSE_USAGE = Használat: amx_pausecfg <parancs> [név]
PAUSE_COMMANDS = Parancsok
COM_PAUSE_OFF = ^tki - minden plugin leallitasa a listan
COM_PAUSE_ON = ^tbe - osszes plugin engedelyezese
COM_PAUSE_STOP = ^tstop <file> - plugin megallitasa
COM_PAUSE_OFF = ^tki - minden plugin szüneteltetése a listán
COM_PAUSE_ON = ^tbe - összes plugin engedélyezése
COM_PAUSE_STOP = ^tstop <file> - plugin megállítása
COM_PAUSE_PAUSE = ^tpause <file> - kikapcsolt pluginok
COM_PAUSE_ENABLE = ^tenable <file> - plugin engedelyezese
COM_PAUSE_SAVE = ^tsave - lista mentese a leallitott pluginokkal
COM_PAUSE_CLEAR = ^tclear - a megallitott pluginok listajanak kiuritese
COM_PAUSE_LIST = ^tlist [id] - pluginok listaja
COM_PAUSE_ADD = ^tadd <nev> - megjelolni a plugint megalithatokent
SAVE_PAUSED = Mentes Szunetelve
COM_PAUSE_SAVE_PAUSED = ^tsave - menti a szunetelt pluginok listajat
COM_PAUSE_CLEAR_PAUSED = ^tclear - torli a szunetelt pluginok listajat
CANT_UNPAUSE_PLUGIN = A "%s" plugint nemlehet szuneteltetni vagy engedelyezni.
CLEAR_PAUSED = Torli a szunetelt pluginok listajat
COM_PAUSE_ENABLE = ^tenable <file> - plugin engedélyezése
COM_PAUSE_SAVE = ^tsave - lista mentése a leállított pluginokkal
COM_PAUSE_CLEAR = ^tclear - a megállított pluginok listájának kiürítése
COM_PAUSE_LIST = ^tlist [id] - pluginok listája
COM_PAUSE_ADD = ^tadd <nev> - megjelölni a plugint megallíthatóként
SAVE_PAUSED = Szüneteltetettek mentése
COM_PAUSE_SAVE_PAUSED = ^tsave - menti a szünetelt pluginok listáját
COM_PAUSE_CLEAR_PAUSED = ^tclear - törli a szünetelt pluginok listáját
CANT_UNPAUSE_PLUGIN = A "%s" plugint nemlehet szüneteltetni vagy engedályezni.
CLEAR_PAUSED = Törli a szüneteltetett pluginok listáját
[lt]
PAUSE_COULDNT_FIND = Negali surasti plugino "%s"
@ -699,44 +704,44 @@ CANT_UNPAUSE_PLUGIN = Plugin "%s" je zastaveny ,nie je mozne ho pozastavit.
CLEAR_PAUSED = vymaz subor s pozastavenymi
[mk]
PAUSE_COULDNT_FIND = Ne e najden plugin koj se poklopuva so baranjeto za "%s"
PAUSE_COULDNT_FIND = Ne e pronajden plugin koj se poklopuva so baranjeto za "%s"
PAUSE_PLUGIN_MATCH = Pronajdeniot plugin e "%s"
PAUSE_CONF_CLEARED = Listata so pauzirani plagini e izbrisana. Pustete ja mapata odnovo ako e potrebno.
PAUSE_ALR_CLEARED = Listata so pauzirani plagini e prazna!
PAUSE_CONF_SAVED = Listata so pauzirani plagini e uspesno zacuvana
PAUSE_SAVE_FAILED = Listata so pauzirani plagini ne e zacuvana!!!
LOCKED = ZAKLUCEN
PAUSE_UNPAUSE = Pauziraj/Pusti Plugin
CLEAR_STOPPED = Izbrisi go fajlot so stopirani plugini
SAVE_STOPPED = Zacuvaj gi stopiranite
PAUSED_PLUGIN = Pauziran e %d plagin
PAUSED_PLUGINS = Pauzirani se %d plagini
UNPAUSED_PLUGIN = Pusten e %d plugin
UNPAUSED_PLUGINS = Pusteni se %d plagini
CANT_MARK_MORE = Ne e mozno da se izberat poveke plugini kako zakluceni!
PAUSE_LOADED = Pauza na plaginite: Vcitanite plugini
PAUSE_CONF_CLEARED = Listata so pauzirani plugini e izbrishana. Pushtete ja mapata odnovo ako e potrebno
PAUSE_ALR_CLEARED = Listata so pauzirani plugini e prazna!
PAUSE_CONF_SAVED = Listata so pauzirani plugini e uspeshno zachuvana
PAUSE_SAVE_FAILED = Listata so pauzirani plugini ne e zachuvana!!!
LOCKED = ZAKLUCHEN
PAUSE_UNPAUSE = Pauziraj/Pushti plugin
CLEAR_STOPPED = Izbrishi go fajlot so stopirani plugini
SAVE_STOPPED = Zachuvaj gi stopiranite
PAUSED_PLUGIN = Pauziran e %d plugin
PAUSED_PLUGINS = Pauzirani se %d plugini
UNPAUSED_PLUGIN = Pushten e %d plugin
UNPAUSED_PLUGINS = Pushteni se %d plugini
CANT_MARK_MORE = Ne e mozhno da se izberat povekje plugini kako zaklucheni!
PAUSE_LOADED = Pauza na plugini: Aktivni plugini
STOPPED = stopiran
VERSION = verzija
FILE = fajl
PAUSE_ENTRIES = Plagini %d - %d od %d (%d se aktivni)
PAUSE_USE_MORE = Napisi 'amx_pausecfg list %d' za uste
PAUSE_USE_BEGIN = Napisi 'amx_pausecfg list 1' za od pocetok
PAUSE_USAGE = Koristenje: amx_pausecfg <komanda> [ime]
PAUSE_ENTRIES = Plugini %d - %d od %d (%d se aktivni)
PAUSE_USE_MORE = Napishi 'amx_pausecfg list %d' za ushte
PAUSE_USE_BEGIN = Napishi 'amx_pausecfg list 1' za vrakjanje na pochetok
PAUSE_USAGE = Upotreba: amx_pausecfg <komanda> [ime]
PAUSE_COMMANDS = Komandi
COM_PAUSE_OFF = ^toff - gi pauzira site aktivni plagini
COM_PAUSE_ON = ^ton - gi pusta site pauzirani plagini
COM_PAUSE_STOP = ^tstop <fajl> - go stopira plaginot
COM_PAUSE_PAUSE = ^tpause <fajl> - go pauzira plaginot
COM_PAUSE_ENABLE = ^tenable <fajl> - go pusta plaginot
COM_PAUSE_SAVE = ^tsave - ja zacuvuva listata so stopirani plagini
COM_PAUSE_CLEAR = ^tclear - ja brise listata so stopirani plagini
COM_PAUSE_LIST = ^tlist [id] - gi lista site plagini
COM_PAUSE_ADD = ^tadd <title> - go markira plaginot kako nekoj sto ne moze da se pauzira
SAVE_PAUSED = Zacuvaj gi pauziranite plagini
COM_PAUSE_SAVE_PAUSED = ^tsave - ja zacuvuva listata so pauzirani plagini
COM_PAUSE_CLEAR_PAUSED = ^tclear - ja brise listata so pauzirani plagini
CANT_UNPAUSE_PLUGIN = Plaginot "%s" e stopiran i ne moze da se pauzira ili da se iskluci pauzata.
CLEAR_PAUSED = Izbrisi ja listata so pauzirani plagini
COM_PAUSE_OFF = ^toff - gi pauzira site aktivni plugini
COM_PAUSE_ON = ^ton - gi pusta site pauzirani plugini
COM_PAUSE_STOP = ^tstop <fajl> - go stopira pluginot
COM_PAUSE_PAUSE = ^tpause <fajl> - go pauzira pluginot
COM_PAUSE_ENABLE = ^tenable <fajl> - go pushta pluginot
COM_PAUSE_SAVE = ^tsave - ja zachuvuva listata so stopirani plugini
COM_PAUSE_CLEAR = ^tclear - ja brishe listata so stopirani plugini
COM_PAUSE_LIST = ^tlist [id] - gi lista site plugini
COM_PAUSE_ADD = ^tadd <title> - go markira pluginot kako takov shto ne mozhe da se pauzira
SAVE_PAUSED = Zachuvaj gi pauziranite plugini
COM_PAUSE_SAVE_PAUSED = ^tsave - ja zachuvuva listata so pauzirani plugini
COM_PAUSE_CLEAR_PAUSED = ^tclear - ja brishe listata so pauzirani plugini
CANT_UNPAUSE_PLUGIN = Pluginot "%s" e stopiran i ne mozhe da se pauzira ili da se iskluchi pauzata.
CLEAR_PAUSED = Izbrishi ja listata so pauzirani plugini
[hr]
PAUSE_COULDNT_FIND = Nije moguce naci plugin koji se poklapa sa "%s"

View File

@ -1,4 +1,4 @@
[en]
[en]
ADMIN_BAN_1 = ADMIN: ban %s
ADMIN_BAN_2 = ADMIN %s: ban %s
BAN_MENU = Ban Menu
@ -249,20 +249,20 @@ CANT_PERF_PLAYER = Tuota toimintoa ei voida suorittaa pelaaja "%s"
ADMIN_BAN_1 = ADMINISTRATOR: banna %s
ADMIN_BAN_2 = ADMINISTRATOR %s: banna %s
BAN_MENU = Ban Menu
BAN_FOR_MIN = Ban za %d minuti
BAN_PERM = Banni za vinagi
BAN_FOR_MIN = Banni za %d minuti
BAN_PERM = Banni zavinagi
SLAP_SLAY_MENU = Slap/Slay Menu
SLAP_WITH_DMG = Slapni s %d damage
SLAY = Slay
SLAP_WITH_DMG = Slapni s %d shteta
SLAY = Slayni
KICK_MENU = Kick Menu
ADMIN_TRANSF_1 = ADMINISTRATOR: transferira %s kam %s
ADMIN_TRANSF_2 = ADMINISTRATOR %s: transferira %s kam %s
ADMIN_TRANSF_1 = ADMINISTRATOR: transferira %s kum %s
ADMIN_TRANSF_2 = ADMINISTRATOR %s: transferira %s kum %s
TEAM_MENU = Otborno Menu
TRANSF_TO = Transferirai kam %s
TRANSF_SILENT = Стилър трансфер
CL_CMD_MENU = Klient Comandno Menu
NO_CMDS = Nqma nikakvi pozvoleni comandi
CANT_PERF_PLAYER = Tazi comanda nemoje da se izpolzva na igra4 "%s"
TRANSF_TO = Transferirai kum %s
TRANSF_SILENT = Tih transfer
CL_CMD_MENU = Menu s klientski komandi
NO_CMDS = Nqma dostupni komandi
CANT_PERF_PLAYER = Tazi comanda ne moje da se izpolzva vurhu igracha "%s"
[ro]
ADMIN_BAN_1 = ADMIN: ban %s
@ -284,23 +284,23 @@ NO_CMDS = Nici o comanda valabila
CANT_PERF_PLAYER = Aceasta comanda nu poate fi executata pe jucatorul "%s"
[hu]
ADMIN_BAN_1 = ADMIN: %s banolva
ADMIN_BAN_2 = ADMIN %s: %s banolva
BAN_MENU = Ban Menu
BAN_FOR_MIN = Banolva %d percre
BAN_PERM = Orokos ban
SLAP_SLAY_MENU = Utes/Oles Menu
SLAP_WITH_DMG = Megutve %d sebzessel
SLAY = Megoles
KICK_MENU = kick Menu
ADMIN_TRANSF_1 = ADMIN: %s atallitva %s-nak
ADMIN_TRANSF_2 = ADMIN %s: %s atallitva %s-nak
TEAM_MENU = CSapat Menu
TRANSF_TO = Atallitva %s-nek
TRANSF_SILENT = transfer átutalás
CL_CMD_MENU = Client Cmds Menu
NO_CMDS = Nincs elerheto parancs
CANT_PERF_PLAYER = Ezt az akciot nem hajthatod vegre "%s"-on jatekos
ADMIN_BAN_1 = ADMIN: %s bannolva
ADMIN_BAN_2 = ADMIN %s: %s bannolva
BAN_MENU = Ban Menü
BAN_FOR_MIN = Bannolva %d percre
BAN_PERM = Örökös ban
SLAP_SLAY_MENU = Ütés/Ölés Menü
SLAP_WITH_DMG = Megütve %d sebzéssel
SLAY = Megölés
KICK_MENU = Kick Menü
ADMIN_TRANSF_1 = ADMIN: %s átállítva %s-nak
ADMIN_TRANSF_2 = ADMIN %s: %s átállítva %s-nak
TEAM_MENU = Csapat Menü
TRANSF_TO = Átállítva %s-nek
TRANSF_SILENT = Csendes Átállítás
CL_CMD_MENU = Kliens parancsok Menü
NO_CMDS = Nincs elérhető parancs
CANT_PERF_PLAYER = Nem végrehajtható "%s" játékoson
[lt]
ADMIN_BAN_1 = ADMINAS: isbanino %s
@ -340,22 +340,22 @@ NO_CMDS = Ziadny cmds
CANT_PERF_PLAYER = Tato operacia nejde previest na hrac "%s"
[mk]
ADMIN_BAN_1 = ADMIN: ban %s
ADMIN_BAN_2 = ADMIN %s: ban %s
ADMIN_BAN_1 = ADMIN: banira %s
ADMIN_BAN_2 = ADMIN %s: banira %s
BAN_MENU = Ban Meni
BAN_FOR_MIN = Ban na %d minuti
BAN_PERM = Ban zasekogas
BAN_FOR_MIN = Ban za %d minuti
BAN_PERM = Ban zasekogash
SLAP_SLAY_MENU = Slap/Slay Meni
SLAP_WITH_DMG = Udri mu samar so %d steta
SLAY = Nasilno ubij go
SLAP_WITH_DMG = Udri mu shamar so %d shteta
SLAY = Slayni
KICK_MENU = Kick Meni
ADMIN_TRANSF_1 = ADMIN: napravi transfer na %s vo %s
ADMIN_TRANSF_2 = ADMIN %s: napravi transfer na %s vo %s
ADMIN_TRANSF_1 = ADMIN: izvrshi transfer na %s vo %s
ADMIN_TRANSF_2 = ADMIN %s: izvrshi transfer na %s vo %s
TEAM_MENU = Meni za timot
TRANSF_TO = Transfer vo %s
CL_CMD_MENU = Meni so komandi za klientite
NO_CMDS = Nema dostapni komandi
CANT_PERF_PLAYER = Komandata ne moze da bide izvrsena na igrac "%s"
CANT_PERF_PLAYER = Komandata ne mozhe da bide izvrshena na igrachot "%s"
[hr]
ADMIN_BAN_1 = ADMIN: banao %s

View File

@ -631,50 +631,50 @@ CONF_SAV_SUC = Saadot tallennettu onnistuneesti
CONF_SAV_FAIL = Saatojen tallentaminen epaonnistui
[bg]
EQ_WE_RES = Orajiata ne sa pozvoleni
EQ_WE_UNRES = Orajiata sa pozvoleni
EQ_WE_RES = Orujiqta ne sa pozvoleni
EQ_WE_UNRES = Orujiqta sa pozvoleni
HAVE_BEEN = sa
HAS_BEEN = sa
RESTRICTED = ne sa pozvoleni
UNRESTRICTED = sa pozvoleni
NO_EQ_WE = Neuspq da nameri orajieto
WEAP_RES = Orajiata ne sa pozvoleni
VALUE = status
RESTRICTED = zabraneni
UNRESTRICTED = pozvoleni
NO_EQ_WE = Orujieto ne e namereno
WEAP_RES = Zabrana na orujiq
VALUE = stoinost
REST_ENTRIES_OF = Vkarani %i - %i ot %i
REST_USE_MORE = Ispolzvai 'amx_restrict list %i' za pove4e
REST_USE_BEGIN = Ispolzvai 'amx_restrict list 1' za na4alo
REST_USE_HOW = Ispolzvai 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Configuraciqta be6e zapametena (file "%s")
REST_COULDNT_SAVE = Cofiguraciqta nebe6e zapametena (file "%s")
REST_CONF_LOADED = Configuraciqta be6e zaredena (file "%s")
REST_COULDNT_LOAD = Configuraciqta ne be6e zaredena (file "%s")
COM_REST_USAGE = Ispolzvai: amx_restrict <comanda> [value]
COM_REST_COMMANDS = Comandi:
COM_REST_ON = " on - Pusni zabrana na vsi4kite orajia"
COM_REST_OFF = " off - Mahni zabranata na vsi4kite orajia"
COM_REST_ONV = " on <value> [...] - Nastroi specifi4na zabrana"
COM_REST_OFFV = " off <value> [...] - Mahni specifi4nata zabrana"
COM_REST_LIST = " list <value> - Pokaji list na pozvoleni orajiq"
REST_USE_MORE = Izpolzvai 'amx_restrict list %i' za poveche
REST_USE_BEGIN = Izpolzvai 'amx_restrict list 1' za nachalo
REST_USE_HOW = Izpolzvai 'amx_restrict list <stoinost>' (1 -> 8)
REST_CONF_SAVED = Konfiguraciqta beshe zapametena (fail "%s")
REST_COULDNT_SAVE = Konfiguraciqta ne beshe zapametena (fail "%s")
REST_CONF_LOADED = Konfiguraciqta beshe zaredena (fail "%s")
REST_COULDNT_LOAD = Konfiguraciqta ne beshe zaredena (fail "%s")
COM_REST_USAGE = Izpolzvane: amx_restrict <komanda> [stoinost]
COM_REST_COMMANDS = Komanda:
COM_REST_ON = " on - Pusni zabrana za vsichki orujiq"
COM_REST_OFF = " off - Premahni zabranata ot vsichki orujiq"
COM_REST_ONV = " on <stoinost> [...] - Zadai specifichna zabrana"
COM_REST_OFFV = " off <stoinost> [...] - Premahni specifichna zabrana"
COM_REST_LIST = " list <stoinost> - Pokaji spisuk s pozvoleni orujiq"
COM_REST_SAVE = " save - Zapameti zabranata"
COM_REST_LOAD = " load [file] - Zaredi zabrana [ot file]"
COM_REST_VALUES = Pozvoleni orajia za zabrana sa:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napi6i 'amx_restrict list' za po specifi4ni orajia
REST_WEAP = Zabrani Orajia
COM_REST_LOAD = " load [fail] - Zaredi zabrana [ot fail]"
COM_REST_VALUES = Pozvoleni stoinosti za zabrana sa:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napishi 'amx_restrict list' za specifichni orujiq
REST_WEAP = Zabrani orujiq
SAVE_SET = Zapameti nastroikite
CONF_SAV_SUC = Configuraciqta be6e zapametena
CONF_SAV_FAIL = Configuraciqta ne be6e zapametena!!!
CONF_SAV_SUC = Konfiguraciqta beshe zapametena
CONF_SAV_FAIL = Konfiguraciqta ne beshe zapametena!!!
REG_CMD_MENU = - pokazva menuto za zabrani na orujiq
REG_CMD_REST = - pomosht za zabranqvaneto na orujiq
RESTRICTED_ITEM = * Tova orujie e zabraneno *
MENU_TITLE_HANDGUNS = Pistoleti
MENU_TITLE_SHOTGUNS = Shotgun-i
MENU_TITLE_SHOTGUNS = Shotguni
MENU_TITLE_SUBMACHINES = Polu-avtomatichni orujiq
MENU_TITLE_RIFLES = Assault orujiq
MENU_TITLE_SNIPERS = Snaiperi
MENU_TITLE_MACHINE = Avtomatichni orujiq
MENU_TITLE_EQUIPMENT = Ekipirovka
MENU_TITLE_AMMUNITION = Amunicii
MENU_ITEM_USP = USP
MENU_ITEM_USP = USP
MENU_ITEM_GLOCK18 = Glock18
MENU_ITEM_DEAGLE = Deagle
MENU_ITEM_P228 = P228
@ -709,6 +709,12 @@ MENU_ITEM_SHIELD = Shtit
MENU_ITEM_PRIAMMO = Purvichni amunicii
MENU_ITEM_SECAMMO = Vtorichni amunicii (pistolet)
CONFIG_FILE_HEADER = ; Suzdadeno ot %s Plugin. Ne promenqite!^n; ime na stoinostta^n
ADMIN_UPD_RES_1 = ADMIN: obnovi zabranite za orujiqta
ADMIN_UPD_RES_2 = ADMIN %s: obnovi zabranite za orujiqta
ADMIN_CMD_UPDATEDCFG = Cmd: %N obnovi zabranite za orujiqta
ADMIN_CMD_LOADEDCFG = Cmd: %N zaredi zabranite za orujiqta ot "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N zapazi zabranite za orujiqta v "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N zapazi zabranite za orujiqta v "%s"
[ro]
EQ_WE_RES = Echipamentul si armele au fost restrictionate
@ -788,41 +794,93 @@ MENU_ITEM_NVGS = Ochelari de Noapte
MENU_ITEM_SHIELD = Scut Tactic
MENU_ITEM_PRIAMMO = Gloante pentru armele principale
MENU_ITEM_SECAMMO = Gloante pentru armele secundare
CONFIG_FILE_HEADER = ; Generat de pluginul %s. Nu modifica!^n; numele valorii^n
CONFIG_FILE_HEADER = ; Generat de pluginul %s. Nu modifica!^n; numele valorii^n
[hu]
EQ_WE_RES = Felszereles es a fegyverek felfugesztve
EQ_WE_UNRES = Felszereles es a fegyverek engedelyezve
HAVE_BEEN = lettek
HAS_BEEN = lettek
RESTRICTED = felfiggesztve
UNRESTRICTED = engedelyezve
NO_EQ_WE = Nem lehet talalni ezt a fegyvert
WEAP_RES = Fegyver felfuggesztes
VALUE = ertek
REST_ENTRIES_OF = Entries %i - %i of %i
REST_USE_MORE = Irj 'amx_restrict list %i' a tobbhoz
REST_USE_BEGIN = Irj 'amx_restrict list 1' az elsohoz
REST_USE_HOW = Irj 'amx_restrict list <value>' (1 -> 8)
REST_CONF_SAVED = Beallitas elmentve (file "%s")
REST_COULDNT_SAVE = Nem lehet menteni (file "%s")
REST_CONF_LOADED = Beallitas betoltve (file "%s")
REST_COULDNT_LOAD = Nem lehet betolteni a beallitast(file "%s")
COM_REST_USAGE = Usage: amx_restrict <command> [value]
COM_REST_COMMANDS = Parancsok:
COM_REST_ON = " on - Set restriction on whole equipment"
COM_REST_OFF = " off - Remove restriction from whole equipment"
COM_REST_ONV = " on <value> [...] - Set specified restriction"
COM_REST_OFFV = " off <value> [...] - Remove specified restriction"
COM_REST_LIST = " list <value> - Az elerheto fegyverek mutatasa"
COM_REST_SAVE = " save - Felfuggesztes mentese"
COM_REST_LOAD = " load [file] - Felfuggesztes botoltese [filebol]"
COM_REST_VALUES = Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Irj 'amx_restrict list' a tobbi ertekhez
REST_WEAP = Felfiggesztett fegyverek
SAVE_SET = Beallitasok mentese
CONF_SAV_SUC = Beallitasok sikeresen elmentve
CONF_SAV_FAIL = Nem sikerult a mentes!!!
EQ_WE_RES = Felszerelések és fegyverek felfüggesztve
EQ_WE_UNRES = Felszerelések és fegyverek engedélyezve
HAVE_BEEN = lettek
HAS_BEEN = lettek
RESTRICTED = felfüggesztve
UNRESTRICTED = engedélyezve
NO_EQ_WE = Nem található ilyen felszerelés vagy fegyver
WEAP_RES = Fegyver felfüggesztés
VALUE = érték
REST_ENTRIES_OF = Bejegyzések %i - %i összesen %i
REST_USE_MORE = Írd be 'amx_restrict list %i' a többhöz
REST_USE_BEGIN = Írd be 'amx_restrict list 1' az elsőhöz
REST_USE_HOW = Írd be 'amx_restrict list <érték>' (1 -> 8)
REST_CONF_SAVED = Beállitások elmentve (file "%s")
REST_COULDNT_SAVE = Mentés sikertelen (file "%s")
REST_CONF_LOADED = Beállítások betöltve (file "%s")
REST_COULDNT_LOAD = Nem lehet betölteni a beállításokat (file "%s")
COM_REST_USAGE = Használat: amx_restrict <parancs> [érték]
COM_REST_COMMANDS = Parancsok:
COM_REST_ON = " on - A teljes felszerelés tiltása"
COM_REST_OFF = " off - A teljes felszerelés engedélyezése"
COM_REST_ONV = " on <érték> [...] - Egyedi tiltás beállítása"
COM_REST_OFFV = " off <érték> [...] - Egyedi tiltás visszavonása"
COM_REST_LIST = " list <érték> - Az elérhető felszerelések és fegyverek listázása
COM_REST_SAVE = " save - Felfüggesztések mentése"
COM_REST_LOAD = " load [file] - Felfüggesztések betöltése [fájlból]"
COM_REST_VALUES = Elérhető felfüggesztési értékek:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Írd be 'amx_restrict list' a többi speciális értékhez
REST_WEAP = Fegyverek felfüggesztése
SAVE_SET = Beállítások mentése
CONF_SAV_SUC = Beállítások sikeresen elmentve
CONF_SAV_FAIL = Nem sikerült a mentés!!!
REG_CMD_MENU = - mutassa a fegyver felfüggesztés menüt
REG_CMD_REST = - segítség megjelenítése a fegyver felfüggesztéshez
RESTRICTED_ITEM = * Ez a tárgy tiltott *
MENU_TITLE_HANDGUNS = Handguns
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Sniper Rifles
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Equipment
MENU_TITLE_AMMUNITION = Ammunition
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generated by %s Plugin. Do not modify!^n; value name^n
ADMIN_UPD_RES_1 = ADMIN: frissítette a felfüggesztett tárgyakat
ADMIN_UPD_RES_2 = ADMIN %s: frissítette a felfüggesztett tárgyakat
ADMIN_CMD_UPDATEDCFG = Cmd: %N frissítette a felfüggesztett tárgyakat
ADMIN_CMD_LOADEDCFG = Cmd: %N felfüggesztett tárgyak betöltve "%s" fájlból
ADMIN_CMD_SAVEDCFG = Cmd: %N felfüggesztett tárgyak betöltve "%s" fájlba
ADMIN_MENU_SAVEDCFG = Menu: %N felfüggesztett tárgyak betöltve "%s" fájlba
[lt]
EQ_WE_RES = Amunicija ir ginklai buvo uzdrausti
@ -939,38 +997,90 @@ MENU_ITEM_SECAMMO = Náboje do sekundárnej zbrane
CONFIG_FILE_HEADER = ; Vytvorené pluginom: %s. Neupravovať!^n; názov hodnota^n
[mk]
EQ_WE_RES = Opremata i oruzjeto se celosno zabraneti
EQ_WE_UNRES = Opremata i oruzjeto se oslobodeni od zabranata
HAVE_BEEN = bese
HAS_BEEN = bese
EQ_WE_RES = Opremata i oruzhjeto se celosno zabraneti
EQ_WE_UNRES = Opremata i oruzhjeto se oslobodeni od zabranata
HAVE_BEEN = beshe
HAS_BEEN = beshe
RESTRICTED = zabraneto
UNRESTRICTED = orizjeto moze slobodno da se koristi
NO_EQ_WE = Ne moze da se najde takva oprema ili oruzje
WEAP_RES = Zabrana za oprema i oruzja
UNRESTRICTED = oruzhjeto mozhe slobodno da se koristi
NO_EQ_WE = Ne e pronajdena takva oprema ili oruzhje
WEAP_RES = Zabrana za oprema i oruzhja
VALUE = vrednost
REST_ENTRIES_OF = Vrednosti %i - %i od %i
REST_USE_MORE = Napisi 'amx_restrict list %i' za uste mozni vrednosti
REST_USE_BEGIN = Napisi 'amx_restrict list 1' za od pocetok
REST_USE_HOW = Napisi 'amx_restrict list <vrednost>' (1 -> 8)
REST_CONF_SAVED = Listata so zabraneti oruzja e uspesno zacuvana (fajl "%s")
REST_COULDNT_SAVE = Listata so zabraneti oruzja ne e zacuvana (fajl "%s")
REST_CONF_LOADED = Listata so zabraneti oruzja e uspesno vcitana (fajl "%s")
REST_COULDNT_LOAD = Listata so zabraneti oruzja ne e vcitana (fajl "%s")
COM_REST_USAGE = Koristenje: amx_restrict <komanda> [vrednost]
REST_USE_MORE = Napishi 'amx_restrict list %i' za ushte mozhni vrednosti
REST_USE_BEGIN = Napishi 'amx_restrict list 1' za vrakjanje na pochetok
REST_USE_HOW = Napishi 'amx_restrict list <vrednost>' (1 -> 8)
REST_CONF_SAVED = Listata so zabraneti oruzhja e uspeshno zachuvana (fajl "%s")
REST_COULDNT_SAVE = Listata so zabraneti oruzhja ne e zachuvana (fajl "%s")
REST_CONF_LOADED = Listata so zabraneti oruzhja e uspeshno vchitana (fajl "%s")
REST_COULDNT_LOAD = Listata so zabraneti oruzhja ne e vchitana (fajl "%s")
COM_REST_USAGE = Upotreba: amx_restrict <komanda> [vrednost]
COM_REST_COMMANDS = Komandi:
COM_REST_ON = " on - Postavi zabrana za cela oprema"
COM_REST_OFF = " off - Trgni ja zabranata za cela oprema"
COM_REST_ONV = " on <vrednost> [...] - Postavi zabrana za dadeno oruzje"
COM_REST_OFFV = " off <vrednost> [...] - Trgni ja zabranata za dadenoto oruzje
COM_REST_LIST = " list <vrednost> - Prikazi ja listata so mozni oruzja i oprema"
COM_REST_SAVE = " save - Zacuvaj gi zabranite"
COM_REST_LOAD = " load [fajl] - Vcitaj zabrani [od fajl]"
COM_REST_VALUES = Primer za mozni vrednosti za zabrana se:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine itn...
COM_REST_TYPE = Napisi 'amx_restrict list' za site mozni vrednosti
REST_WEAP = Zabrana za oprema i oruzja
SAVE_SET = Zacuvaj gi podesuvanjata
CONF_SAV_SUC = Listata so zabraneti oruzja e uspesno zacuvana
CONF_SAV_FAIL = Listata so zabraneti oruzja ne e zacuvana!!!
COM_REST_ONV = " on <vrednost> [...] - Postavi zabrana za dadeno oruzhje"
COM_REST_OFFV = " off <vrednost> [...] - Trgni ja zabranata za dadeno oruzhje"
COM_REST_LIST = " list <vrednost> - Prikazhi ja listata so mozhni oruzhja i oprema"
COM_REST_SAVE = " save - Zachuvaj gi zabranite"
COM_REST_LOAD = " load [fajl] - Vchitaj zabrani [od fajl]"
COM_REST_VALUES = Mozhni vrednosti za zabrana se:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napishi 'amx_restrict list' za site mozhni vrednosti
REST_WEAP = Zabrana za oprema i oruzhja
SAVE_SET = Zachuvaj gi podesuvanjata
CONF_SAV_SUC = Listata so zabraneti oruzhja e uspeshno zachuvana
CONF_SAV_FAIL = Listata so zabraneti oruzhja ne e zachuvana!!!
REG_CMD_MENU = - go otvara menito za zabrana na oruzhja
REG_CMD_REST = - pokazhuva pomosh za zabrana na oruzhjata
RESTRICTED_ITEM = * Ova oruzhje e zabraneto *
MENU_TITLE_HANDGUNS = Rachni pishtoli
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Snajperi
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Oprema
MENU_TITLE_AMMUNITION = Municija
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generirano od pluginot %s. Ne menuvaj!^n; ime na vrednosta^n
ADMIN_UPD_RES_1 = ADMIN: gi obnovi zabranite za oruzhjata
ADMIN_UPD_RES_2 = ADMIN %s: gi obnovi zabranite za oruzhjata
ADMIN_CMD_UPDATEDCFG = Cmd: %N gi obnovi zabranite za oruzhjata
ADMIN_CMD_LOADEDCFG = Cmd: %N gi vchita zabranite za oruzhjata od "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N gi zashtiti zabranite za oruzhjata vo "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N gi zashtiti zabranite za oruzhjata vo "%s"
[hr]
EQ_WE_RES = Oprema i oruzje su zabranjeni

View File

@ -64,9 +64,9 @@ MSG_FREQ = Vierivan tekstin taajuus on: %d:%02d minuuttia
MSG_DISABLED = Vieriva teksti poissa kaytosta
[bg]
MIN_FREQ = Minimalnoto povtarq6to vreme za tova saob6tenie e %d secundi
MSG_FREQ = Scrolling saob6tenieto se pokazva vseki: %d:%02d minuti
MSG_DISABLED = Scrolling saob6tenieto e isklu4eno
MIN_FREQ = Minimalnoto povtarqshto vreme za tova suobshtenie e %d sekundi
MSG_FREQ = Skrolvashtoto suobshtenie se pokazva vseki: %d:%02d minuti
MSG_DISABLED = Skrolvashtoto suobshtenie e izkliucheno
[ro]
MIN_FREQ = Frecventa minima pentru acest mesaj este %d secunde
@ -74,9 +74,9 @@ MSG_FREQ = Frecventa afisarii messajului Rulant: %d:%02d minute
MSG_DISABLED = Mesajul Rulant dezactivat
[hu]
MIN_FREQ = A minimum ido erre az uzenetre %d perc
MSG_FREQ = Mozgo uzenet: %d:%02d percenkent
MSG_DISABLED = Scrolling uzenet letiltva
MIN_FREQ = A minimum idő erre az üzenetre %d másodperc
MSG_FREQ = Mozgó üzenet: %d:%02d percenként
MSG_DISABLED = A gördülő üzenet kikapcsolva
[lt]
MIN_FREQ = Minimalus daznumas siai zinutei yra %d sekundes
@ -89,9 +89,9 @@ MSG_FREQ = Frekvencia zobrazenia skrolovacej spravy: %d:%02d minut
MSG_DISABLED = Skrolovacie zpravy vypnute
[mk]
MIN_FREQ = Minimalnoto vreme na prikazuvanje na ovaa poraka e %d sekundi
MSG_FREQ = Vreme za prikazuvanje na leteckite poraki: %d:%02d minuti
MSG_DISABLED = Leteckata poraka e isklucena
MIN_FREQ = Minimalnoto vreme na prikazhuvanje na ovaa poraka e %d sekundi
MSG_FREQ = Vreme za prikazhuvanje na letechkite poraki: %d:%02d minuti
MSG_DISABLED = Letechkata poraka e iskluchena
[hr]
MIN_FREQ = Minimalno vrijeme prikazivanja za ovu poruku je %d sekundi

View File

@ -1236,10 +1236,10 @@ M_OF =
[bg]
WHOLEBODY = cqloto tqlo
HEAD = glava
CHEST = graden ko6
CHEST = graden kosh
STOMACH = stomak
LEFTARM = lqva raka
RIGHTARM = dqsna raka
LEFTARM = lqva ruka
RIGHTARM = dqsna ruka
LEFTLEG = lqv krak
RIGHTLEG = desen krak
MULTI_MSG = Multi-Kill! %s^ns %d ubiistva (%d glavi)
@ -1256,37 +1256,37 @@ RAMPAGE_SMALL = %s: RAMPAGE!!!
UNSTOPPABLE_SMALL = %s IS UNSTOPPABLE!!!
MONSTER_SMALL = %s IS A MONSTER!
GODLIKE_SMALL = %s IS GODLIKE!!!
KNIFE_MSG1 = %s nakalcan i ubit %s
KNIFE_MSG2 = %s izvadi no6 i zasrami %s
KNIFE_MSG3 = %s zaobikoli skri6no i nakalca %s
KNIFE_MSG4 = %s ubi s no6 %s
HE_MSG1 = %s isprati malak podarak do %s
HE_MSG2 = %s hvarli malak podarak do %s
HE_MSG3 = %s napravi to4no hvarlqne do %s
HE_MSG4 = %s ima golqm explosiv za %s
SHE_MSG1 = %s samoubi se s granata
SHE_MSG2 = %s opitava effecta ot an HE Grenata
SHE_MSG3 = %s Gla6ta celi granati!
KNIFE_MSG1 = %s nakulca i ubi %s
KNIFE_MSG2 = %s izvadi noj i zasrami %s
KNIFE_MSG3 = %s zaobikoli skrishno i nakulca %s
KNIFE_MSG4 = %s ubi s noj %s
HE_MSG1 = %s izprati maluk podaruk do %s
HE_MSG2 = %s hvurli maluk podaruk do %s
HE_MSG3 = %s napravi tochno hvurlqne do %s
HE_MSG4 = %s ima golqm exploziv za %s
SHE_MSG1 = %s se samoubi s granata
SHE_MSG2 = %s vkusi efekta na HE granata
SHE_MSG3 = %s pogulna granata
SHE_MSG4 = %s explodira!
HEAD_MSG1 = $kn ubi $vn sas mnogo precenen istrel v glavata!
HEAD_MSG1 = $kn ubi $vn s mnogo precenen izstrel v glavata!
HEAD_MSG2 = $kn premahna glavata na $vn s $wn
HEAD_MSG3 = $kn napravi glavata na $vn ^nna puding sas $wn
HEAD_MSG4 = $vn be6e razmazan ot $kn
HEAD_MSG5 = $vn's head has been^nturned into red jello
HEAD_MSG6 = $kn ima mnogo dobar istrel s $wn,^nas $vn mnogo dobre znae.
HEAD_MSG3 = $kn napravi glavata na $vn ^nna puding s $wn
HEAD_MSG4 = $vn beshe razmazan ot $kn
HEAD_MSG5 = Glavata na $vn^n be prevurnata na cherven krem
HEAD_MSG6 = $kn ima mnogo dobur izstrel s $wn,^na $vn mnogo dobre znae tova.
HEAD_MSG7 = glavata na $vn ostana mnogo vreme na mernika na $kn
DOUBLE_MSG1 = Wow! %s napravi double kill !!!
DOUBLE_MSG2 = Neveroqtno! %s napravi triple kill !!!
DOUBLE_MSG3 = Udivitelno! %s napravi %d ubiistva na vedna6 !!!
DOUBLE_MSG1 = Wow! %s napravi dvoino ubiistvo!!!
DOUBLE_MSG2 = Neveroqtno! %s napravi troino ubiistvo!!!
DOUBLE_MSG3 = Udivitelno! %s napravi %d ubiistva navednuj!!!
MORTAR_MSG1 = %s set up mortar well and blow out %s
MORTAR_MSG2 = %s napravi dalak istrel do %s
KILL_INFO1 = %s ubi vi s %s^not distancia ot %.2f metra.^n
KILL_INFO2 = Toi vi napravi %d damage s %d udar(i)^ni vse o6te ima %dhp krav.^n
KILL_INFO3 = Vie napravihte %d damage kam nego s %d udar(i).^n
KILL_INFO4 = toi vi odari v:^n%s^n
STILL_HAS = %s vse o6te ima %dhp
MORTAR_MSG2 = %s napravi dulug izstrel do %s
KILL_INFO1 = %s vi ubi s %s^not razstoqnie ot %.2f metra.^n
KILL_INFO2 = Toi vi napravi %d shteta s %d udar(i)^ni vse oshte ima %dhp kruv.^n
KILL_INFO3 = Vie napravihte %d shteta kum nego s %d udar(i).^n
KILL_INFO4 = Toi vi udari v:^n%s^n
STILL_HAS = %s vse oshte ima %dhp
NO_KILLER = Nqmate ubiec...
TOPX = Nai %d
TOPX = Nai-dobri %d
FFIRE_IS = Friendly fire:
ATTACKERS = Attackers:
VICTIMS = Victims:
@ -1296,36 +1296,36 @@ YOU_HIT = vie udarihte %s v:
SERVER_STATS = Server Statistiki
SHOW_STATS = Pokaji statistiki
SHOW_RANK = Pokaji rank
TA_MSG = %s atakuva saotbornik
TK_MSG = %s ubi saotbornik !
TA_MSG = %s atakuva suotbornik
TK_MSG = %s ubi suotbornik !
NADE_CAUGHT = Wow! %s hvana na protivnika granatata!
NADE_FAILEDTK = Oops.. %s vi ubi kato se ma4e6e da hvarli granata na protivnia otbor...
NADE_FAILED = %s neuspq da hvarli granatata na protivnia otbor...
NADE_MASTER = OMG! %s e mastara na granatite !!!
DISABLED_MSG = Servare e isklu4il tazi opcq
MOST_KILLS = Nai mnogo ubiistva
NADE_FAILEDTK = Ups.. %s vi ubi kato se mucheshe da hvurli granata na protivniq otbor...
NADE_FAILED = %s ne uspq da hvurli granatata na protivniq otbor...
NADE_MASTER = OMG! %s e mastura na granatite !!!
DISABLED_MSG = Servara e izkliuchil tazi opciq
MOST_KILLS = Nai-mnogo ubiistva
KILL = ubiistvo
KILLS = ubiistva
HEADSHOT = udar v glavata
HEADSHOTS = udari v glavata
BEST_SCORE = Nai dobar resultat
POINTS = to4ki
MOST_DAMAGE = Nai mnogo damage
DAMAGE = damage
BEST_SCORE = Nai-dobir rezultat
POINTS = tochki
MOST_DAMAGE = Nai-mnogo shteta
DAMAGE = shteta
HIT = udar
HITS = udari
M_KILLS = ubiistva:
M_DEATHS = umirania:
M_SCORE = Resultat:
M_KILLS = Ubiistva:
M_DEATHS = Umiraniq:
M_SCORE = Rezultat:
M_TKS = TKS:
M_HITS = udari:
M_SHOTS = istreli:
M_HS = udari v glavata:
M_WEAPON = urajie:
M_DAMAGE = Damage:
M_HITS = Udari:
M_SHOTS = Izstreli:
M_HS = Udari v glavata:
M_WEAPON = Orujie:
M_DAMAGE = Shteta:
M_NICK = Ime:
M_YOUR_RANK_IS = Va6ia rank e
M_THEIR_RANK_IS = Tqhnia rank e
M_YOUR_RANK_IS = Vashiq rank e
M_THEIR_RANK_IS = Tqhniq rank e
M_OF = ot
[ro]
@ -1731,53 +1731,53 @@ RAMPAGE_SMALL = %s: RAMPAGE!!!
UNSTOPPABLE_SMALL = %s IS UNSTOPPABLE!!!
MONSTER_SMALL = %s IS A MONSTER!
GODLIKE_SMALL = %s IS GODLIKE!!!
KNIFE_MSG1 = %s go isece na parcinja %s
KNIFE_MSG2 = %s go izvadi nozot i go zakla %s
KNIFE_MSG1 = %s go ishece na parchinja %s
KNIFE_MSG2 = %s go izvadi nozhot i go zakla %s
KNIFE_MSG3 = %s se prikrade i go zakla %s
KNIFE_MSG4 = %s go zakla %s
HE_MSG1 = %s mu isprati mal poklon na %s
HE_MSG2 = %s mu frli bomba vo dzeb na %s
HE_MSG2 = %s mu frli bomba vo dzheb na %s
HE_MSG3 = %s precizno nafrli kon %s
HE_MSG4 = %s go digna %s vo vozduh
SHE_MSG1 = %s se digna sebe si vo vozduh!
SHE_MSG2 = %s ja proveri ispravnosta na granata!
SHE_MSG1 = %s se digna sebesi vo vozduh!
SHE_MSG2 = %s ja proveri ispravnosta na granatata!
SHE_MSG3 = %s ja izede granatata!
SHE_MSG4 = %s se raznese sebesi!
HEAD_MSG1 = $kn go pogodi $vn so kursum vo glava!
HEAD_MSG2 = $kn go izbrici $vn^nna glava so $wn
HEAD_MSG1 = $kn go pogodi $vn so kurshum vo glava!
HEAD_MSG2 = $kn ja izbrichi na $vn^nglavata so $wnn
HEAD_MSG3 = $kn go napravi $vn^npuding vo glavata so $wn
HEAD_MSG4 = $vn ostana bez glava od $kn
HEAD_MSG5 = $vn e napraven kechap!
HEAD_MSG6 = $kn odlicno nisani vo glava so $wn^nkako sto primeti i $vn
HEAD_MSG7 = $vn ostana na nisanot od $kn^npodolgo otkolku sto trebase...
HEAD_MSG6 = $kn odlicno nishani vo glava so $wn^nkako shto primeti i $vn
HEAD_MSG7 = $vn ostana na nishanot od $kn^npodolgo otkolku shto trebase...
DOUBLE_MSG1 = Lele! %s napravi duplo ubistvo!!!
DOUBLE_MSG2 = Kakvo cudo! %s napravi trojno ubistvo !!!
DOUBLE_MSG3 = %s napravi %d ubistva odednas !!!
DOUBLE_MSG2 = Kakvo chudo! %s napravi trojno ubistvo !!!
DOUBLE_MSG3 = %s napravi %d ubistva odednash !!!
MORTAR_MSG1 = %s go raznese %s
MORTAR_MSG2 = %s go ubi %s na golema dalecina
KILL_INFO1 = %s te ubi so %s^nna dalecina od %.2f metri.^n
KILL_INFO2 = Toj ti napravi %d steta so %d pogodok(a)^ni seuste ima %d energija.^n
KILL_INFO3 = Ti mu napravi %d steta so %d pogodok(a).^n
MORTAR_MSG2 = %s go ubi %s od golema dalechina
KILL_INFO1 = %s te ubi so %s^nna dalechina od %.2f metri.^n
KILL_INFO2 = Toj ti napravi %d shteta so %d pogodok(a)^ni se' ushte ima %d zhivot.^n
KILL_INFO3 = Ti mu napravi %d shteta so %d pogodok(a).^n
KILL_INFO4 = Toj te pogodi vo:^n%s^n
STILL_HAS = %s seuste ima %d energija
NO_KILLER = Nemas ubiec...
TOPX = Top %d
FFIRE_IS = Friendly fire:
ATTACKERS = Te napadnaa:
VICTIMS = Zrtvi:
DMG = steta
STILL_HAS = %s se' ushte ima %d zhivot
NO_KILLER = Nemash ubiec...
TOPX = Najdobri %d
FFIRE_IS = Prijatelski ogan:
ATTACKERS = Napagjachi:
VICTIMS = Zhrtvi:
DMG = shteta
HIT_S = pogodok(a)
YOU_HIT = Ti go pogodi %s vo:
SERVER_STATS = Statistika na serverot
SHOW_STATS = Pokazi ja statistikata
SHOW_RANK = Pokazi go rankot
TA_MSG = %s napadna soigrac
TK_MSG = %s ubi svoj soigrac !
SHOW_STATS = Pokazhi ja statistikata
SHOW_RANK = Pokazhi go rankot
TA_MSG = %s napadna soigrach
TK_MSG = %s ubi svoj soigrach !
NADE_CAUGHT = Lele! %s ja fati bombata na protivnikot!
NADE_FAILEDTK = Uups.. %s te ubi dodeka sakase da mu ja vratis bombata na neprijatelot
NADE_FAILEDTK = Ups.. %s te ubi dodeka sakashe da mu ja vratish bombata na neprijatelot
NADE_FAILED = %s ne uspea da mu ja vrati bombata na neprijatelot
NADE_MASTER = LELE! %s e majstor za granati !!!
DISABLED_MSG = Serverot ja iskluci taa opcija
DISABLED_MSG = Serverot ja ima isklucheno ovaa opcija
MOST_KILLS = Najmnogu ubistva
KILL = ubistvo
KILLS = ubistva
@ -1785,8 +1785,8 @@ HEADSHOT = pogodok vo glava
HEADSHOTS = pogodoci vo glava
BEST_SCORE = Najdobar rezultat
POINTS = poeni
MOST_DAMAGE = Najmnogu steta
DAMAGE = steta
MOST_DAMAGE = Najmnogu shteta
DAMAGE = shteta
HIT = pogodok
HITS = pogodoci
M_KILLS = Ubistva:
@ -1796,8 +1796,8 @@ M_TKS = TKs:
M_HITS = Pocodoci:
M_SHOTS = Pukanja:
M_HS = Vo glava:
M_WEAPON = Oruzje:
M_DAMAGE = Steta:
M_WEAPON = Oruzhje:
M_DAMAGE = Shteta:
M_NICK = Ime:
M_YOUR_RANK_IS = Tvojot rank e
M_THEIR_RANK_IS = Nivniot rank e

View File

@ -1078,28 +1078,28 @@ ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[bg]
NO_OPTION = Neuspe6no namerena opcia(i) s takav variable (ime "%s")
STATS_CONF_SAVED = configuraciata na statisticata e zapametena uspe6no
STATS_CONF_FAILED = configuraciata na statisticata ne e zapametena uspe6no!!!
STATS_CONF_LOADED = configuraciata na statisticata e prika4ena uspe6no
STATS_CONF_FAIL_LOAD = configuraciata na statisticata ne e prika4ena uspe6no!!!
STATS_CONF = configuraciata na statisticata
NO_OPTION = Ne e namerena opciq s takava promenliva (ime "%s")
STATS_CONF_SAVED = Konfiguraciqta na statistikata e zapametena uspeshno
STATS_CONF_FAILED = Konfiguraciqta na statistikata ne e zapametena uspeshno!!!
STATS_CONF_LOADED = Konfiguraciqta na statistikata e prikachena uspeshno
STATS_CONF_FAIL_LOAD = Konfiguraciqta na statistikata ne e prikachena uspeshno!!!
STATS_CONF = Konfiguraciq na statistikata
STATS_ENTRIES_OF = Vkarani %i - %i ot %i
STATS_USE_MORE = Izpolzvai 'amx_statscfg list %i' za pove4e
STATS_USE_BEGIN = Izpolzvai 'amx_statscfg list 1' za na4alo
STATS_ENABLED = statisticata e vklu4ena
STATS_DISABLED = statisticata e izklu4ena
CANT_ADD_STATS = Nemoje da se dobavi statisticata kam tozi list, limita e dostignat!
COM_STATS_USAGE = Izpolzvano: amx_statscfg <comanda> [parametri] ...
COM_STATS_COM = Comandi:
COM_STATS_ON = ^ton <variable> - vklu4ena e specifi4nata opcia
COM_STATS_OFF = ^toff <variable> - izklu4ena e specifi4nata opcia
COM_STATS_SAVE = ^tsave - zapameti configuraciata na statistikata
COM_STATS_LOAD = ^tload - prika4i configuraciata na statistikata
STATS_USE_MORE = Izpolzvai 'amx_statscfg list %i' za poveche
STATS_USE_BEGIN = Izpolzvai 'amx_statscfg list 1' za nachalo
STATS_ENABLED = Statistikata e vkliuchena
STATS_DISABLED = Statistikata e izckliuchena
CANT_ADD_STATS = Ne moje da se dobavi statistikata kum tozi spisuk, limitut e dostignat!
COM_STATS_USAGE = Izpolzvane: amx_statscfg <komanda> [parametri] ...
COM_STATS_COM = Komandi:
COM_STATS_ON = ^ton <promenliva> - vkliuchena e specifichnata opciq
COM_STATS_OFF = ^toff <promenliva> - izckliuchena e specifichnata opciq
COM_STATS_SAVE = ^tsave - zapameti konfiguraciqta na statistikata
COM_STATS_LOAD = ^tload - prika4i konfiguraciqta na statistikata
COM_STATS_LIST = ^tlist [id] - list na statusa na statistikata
COM_STATS_ADD = ^tadd <name> <variable> - dobavi statistikata kam lista
NO_STATS = pluginite za statistikata ne sa^ninstalirani na tozi server^n
SAVE_CONF = Zapameti configuraciata
COM_STATS_ADD = ^tadd <name> <promenliva> - dobavi statistikata kum lista
NO_STATS = Pluginite za statistikata ne sa^ninstalirani na tozi server^n
SAVE_CONF = Zapameti konfiguraciqta
ST_MULTI_KILL = MultiKill
ST_MULTI_KILL_SOUND = MultiKillSound
ST_BOMB_PLANTING = Bomb Planting
@ -1244,28 +1244,28 @@ ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[hu]
NO_OPTION = Nem talalhato Funkcio a megadott nevvel (nev "%s")
STATS_CONF_SAVED = Beallitasok sikeresen mentve
STATS_CONF_FAILED = Nem sikerult a mentes!!!
STATS_CONF_LOADED = Beallitasok sikeresen betoltbe
STATS_CONF_FAIL_LOAD = Nem sikerult betolteni a beallitasokat!!!
STATS_CONF = Statisztika beallitasok
STATS_ENTRIES_OF = Entries %i - %i of %i
STATS_USE_MORE = Irj 'amx_statscfg list %i' a tobbihez
STATS_USE_BEGIN = Irj 'amx_statscfg list 1' az elsohoz
STATS_ENABLED = Stats engedelyezve
STATS_DISABLED = Stats letiltva
CANT_ADD_STATS = Nem lehet tobb statot hozzaadni, limit elerve!
COM_STATS_USAGE = Hasznalat: amx_statscfg <command> [parameters] ...
NO_OPTION = Nem található opció a megadott névvel (név "%s")
STATS_CONF_SAVED = Beállitások sikeresen mentve
STATS_CONF_FAILED = Nem sikerült a mentés!!!
STATS_CONF_LOADED = Beállítások sikeresen betöltve
STATS_CONF_FAIL_LOAD = Nem sikerült betölteni a beállításokat!!!
STATS_CONF = Statisztika beállítások
STATS_ENTRIES_OF = Bejegyzések %i - %i a %i -ból/-ből
STATS_USE_MORE = Írj 'amx_statscfg list %i' a többihez
STATS_USE_BEGIN = Írj 'amx_statscfg list 1' az elsőhoz
STATS_ENABLED = Statisztika engedélyezve
STATS_DISABLED = Statisztika letiltva
CANT_ADD_STATS = Nem lehet több statot hozzáadni, limit elérve!
COM_STATS_USAGE = Használat: amx_statscfg <parancs> [paraméterek] ...
COM_STATS_COM = Parancsok:
COM_STATS_ON = ^ton <variable> - enable specified option
COM_STATS_OFF = ^toff <variable> - disable specified option
COM_STATS_SAVE = ^tsave - beallitasok mentese
COM_STATS_LOAD = ^tload - beallitasok betoltese
COM_STATS_LIST = ^tlist [id] - list stats status
COM_STATS_ADD = ^tadd <name> <variable> - add stats to the list
NO_STATS = Statisztika pluginok^nnincsenek installalva ezen a szerveren^n
SAVE_CONF = Beallitasok mentese
COM_STATS_ON = ^ton <változó> - megadott opció engedélyezése
COM_STATS_OFF = ^toff <változó> - megadott opció tiltása
COM_STATS_SAVE = ^tsave - beállítások mentése
COM_STATS_LOAD = ^tload - beállítások betöltése
COM_STATS_LIST = ^tlist [id] - statisztika státusz listázása
COM_STATS_ADD = ^tadd <név> <változó> - statisztika a listához adása
NO_STATS = Statisztika pluginok^nnincsenek telepítve ezen a szerveren^n
SAVE_CONF = Beállítások mentése
ST_MULTI_KILL = MultiKill
ST_MULTI_KILL_SOUND = MultiKillSound
ST_BOMB_PLANTING = Bomb Planting
@ -1494,27 +1494,27 @@ ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[mk]
NO_OPTION = Ne postoi opcija so takva vrednost (ime "%s")
STATS_CONF_SAVED = Izmenite vo statistikata se uspesno zacuvani
STATS_CONF_FAILED = Izmenite vo statistikata ne se zacuvani!!!
STATS_CONF_LOADED = Izmenite vo statistikata se uspesno vcitani
STATS_CONF_FAIL_LOAD = Izmenite vo statistikata ne se vcitani!!!
STATS_CONF = Podesuvanja Za Statistikata
STATS_CONF_SAVED = Izmenite vo statistikata se uspeshno zachuvani
STATS_CONF_FAILED = Izmenite vo statistikata ne se zachuvani!!!
STATS_CONF_LOADED = Izmenite vo statistikata se uspeshno vchitani
STATS_CONF_FAIL_LOAD = Izmenite vo statistikata ne se vchitani!!!
STATS_CONF = Podesuvanja za statistikata
STATS_ENTRIES_OF = Vrednosti %i - %i od %i
STATS_USE_MORE = Napisi 'amx_statscfg list %i' za uste
STATS_USE_BEGIN = Napisi 'amx_statscfg list 1' za od pocetok
STATS_ENABLED = Statistikata e uklucena
STATS_DISABLED = Statistikata e isklucena
CANT_ADD_STATS = Ne moze da se dodade statistika na listata, limitot e dostignat!
COM_STATS_USAGE = Koristenje: amx_statscfg <komanda> [vrednost] ...
STATS_USE_MORE = Napishi 'amx_statscfg list %i' za uhste
STATS_USE_BEGIN = Napishi 'amx_statscfg list 1' za vrakjanje na pochetok
STATS_ENABLED = Statistikata e ukluchena
STATS_DISABLED = Statistikata e iskluchena
CANT_ADD_STATS = Ne mozhe da se dodade statistika na listata, limitot e dostignat!
COM_STATS_USAGE = Upotreba: amx_statscfg <komanda> [vrednost] ...
COM_STATS_COM = Komandi:
COM_STATS_ON = ^ton <vrednost> - ukluci ja izbranata opcijata
COM_STATS_OFF = ^toff <vrednost> - iskluci ja izbranata opcijata
COM_STATS_SAVE = ^tsave - zacuvaj gi podesuvanjata za statistikata
COM_STATS_LOAD = ^tload - vcitaj podesuvanja za statistikata
COM_STATS_LIST = ^tlist [id] - prikazi go statusot za statistikata
COM_STATS_ADD = ^tadd <name> <variable> - dodaj statistika na krajot od listata
NO_STATS = Plaginot za statistika^nne e instaliran na ovoj server^n
SAVE_CONF = Zacuvaj ja konfiguracijata
COM_STATS_ON = ^ton <vrednost> - ukluchi ja izbranata opcijata
COM_STATS_OFF = ^toff <vrednost> - iskluchi ja izbranata opcijata
COM_STATS_SAVE = ^tsave - zachuvaj gi podesuvanjata za statistikata
COM_STATS_LOAD = ^tload - vchitaj podesuvanja za statistikata
COM_STATS_LIST = ^tlist [id] - prikazhi go statusot za statistikata
COM_STATS_ADD = ^tadd <ime> <promenliva> - dodaj statistika na krajot od listata
NO_STATS = Pluginot za statistika^nne e instaliran na ovoj server^n
SAVE_CONF = Zachuvaj ja konfiguracijata
ST_MULTI_KILL = MultiKill
ST_MULTI_KILL_SOUND = MultiKillSound
ST_BOMB_PLANTING = Bomb Planting

View File

@ -664,53 +664,53 @@ DISABLED_MSG = Palvelin on poistanut tuon vaihtoehdon kaytosta
[bg]
WHOLEBODY = cqloto tqlo
HEAD = glava
CHEST = graden ko6
CHEST = graden kosh
STOMACH = stomah
LEFTARM = lqva raka
RIGHTARM = dqsna raka
LEFTARM = lqva ruka
RIGHTARM = dqsna ruka
LEFTLEG = lqv krak
RIGHTLEG = desen krak
MODE_SET_TO = "amx_statsx_mode" naglasen na "%s"
ATTACKERS = Attackers
ACC = to4.
ATTACKERS = Napadateli
ACC = toch.
HIT_S = udar(i)
DMG = dmg
VICTIMS = Ubiti
MOST_DMG = Nai mnogo damage napraven ot
KILLED_YOU_DIST = %s te ubi s %s^not %0.2f meters.
DID_DMG_HITS = toi napravi %d damage na teb s %d udar(i)^ni vse o6te ima %dhp i %dap.
YOU_DID_DMG = Ti napravi %d damage na nego s %d udar(i).
VICTIMS = Jertvi
MOST_DMG = Nai-mnogo shteta napravena ot
KILLED_YOU_DIST = %s te ubi s %s^not %0.2f metri.
DID_DMG_HITS = Toi napravi %d shteta na teb s %d udar(i)^ni vse oshte ima %dhp i %dap.
YOU_DID_DMG = Ti napravi %d shteta na nego s %d udar(i).
EFF = eff.
BEST_SCORE = Nai dobar resultat
KILL_S = ubiistrvo(a)
TOTAL = Ob6to
SHOT_S = Istrela(i)
BEST_SCORE = Nai-dobur rezultat
KILL_S = ubiistva
TOTAL = Obshto
SHOT_S = izstreli
HITS_YOU_IN = %s vi oceli v
KILLED_BY_WITH = Ubit ot %s s %s @ %0.0fm
NO_HITS = Nqma udari
YOU_NO_KILLER = nqnate ubiec...
YOU_HIT = Vie ucelihte %s %d put(i), %d damage
LAST_RES = Posleden resultat: %d put(i), %d damage
YOU_NO_KILLER = Nqmate ubiec...
YOU_HIT = Vie ucelihte %s %d put(i), %d shteta
LAST_RES = Posleden rezultat: %d put(i), %d shteta
KILLS = Ubiistva
DEATHS = umirania
DEATHS = Umiraniq
HITS = Udari
SHOTS = Istreli
YOUR = Va6ia
PLAYERS = Igra4i
RANK_IS = ranka e %d ot %d
DAMAGE = Damage
WEAPON = Orajie
YOUR_RANK_IS = Va6ia rank e %d ot %d s %d ubiistvo(a), %d udar(i), %0.2f%% eff. i %0.2f%% acc.
SHOTS = Izstreli
YOUR = Vashiq
PLAYERS = Igrachi
RANK_IS = rank e %d ot %d
DAMAGE = Shteta
WEAPON = Orujie
YOUR_RANK_IS = Vashiqt rank e %d ot %d s %d ubiistva, %d udar(i), %0.2f%% eff. i %0.2f%% acc.
AMMO = patroni
HEALTH = krav
HEALTH = kruv
ARMOR = bronq
GAME_SCORE = Resultat na igrata
STATS_ANNOUNCE = Vie imate %s statistiki obqveni
ENABLED = vklu4en
DISABLED = izklu4en
SERVER_STATS = Statistiki na server
X_RANK_IS = ranka na %s e %d ot %d
DISABLED_MSG = Servera e isklu4il tazi optia
GAME_SCORE = Rezultat na igrata
STATS_ANNOUNCE = Vie imate %s suobshteniq za statistika
ENABLED = vkliuchen
DISABLED = izkliuchen
SERVER_STATS = Statistiki na servera
X_RANK_IS = Rankut na %s e %d ot %d
DISABLED_MSG = Serverut e izkliuchil tazi opciq
[ro]
WHOLEBODY = tot corpul
@ -764,55 +764,55 @@ X_RANK_IS = Pozitia lui %s este %d din %d
DISABLED_MSG = Server-ul a dezactivat aceasta optiune
[hu]
WHOLEBODY = egesz test
WHOLEBODY = egész test
HEAD = fej
CHEST = csipo
CHEST = csipő
STOMACH = has
LEFTARM = balkar
RIGHTARM = jobbkar
LEFTLEG = ballab
RIGHTLEG = jobblab
LEFTLEG = balláb
RIGHTLEG = jobbláb
MODE_SET_TO = "amx_statsx_mode" set to "%s"
ATTACKERS = Tamadok
ACC = Pontossag
HIT_S = talalat
DMG = sebzes
VICTIMS = Aldozatok
MOST_DMG = Legtobb sebzes:
KILLED_YOU_DIST = %s megolt teged %s^n %0.2f meterrol.
DID_DMG_HITS = O %d -t sebzett rajtad ^n talalattal es maradt neki %dhp es %dap-ja.
YOU_DID_DMG = Te %d sebeztel rajta %d talalattal.
EFF = eff.
ATTACKERS = Támadók
ACC = Pontosság
HIT_S = Találat
DMG = sebzés
VICTIMS = Áldozatok
MOST_DMG = Legtöbb sebzés:
KILLED_YOU_DIST = %s megölt téged %s^n %0.2f méterről.
DID_DMG_HITS = Ő %d -t sebzett rajtad ^n találattal és maradt neki %d hp és %d ap.
YOU_DID_DMG = Te %d sebeztél rajta %d találattal.
EFF = Hatékonyság
BEST_SCORE = Legjobb pont
KILL_S = Oles
TOTAL = Total
SHOT_S = loves
HITS_YOU_IN = %s eltalalt teged
KILLED_BY_WITH = Megolt %s, %s-el %0.0fmeterrol
NO_HITS = nincs talalat
KILL_S = Ölés
TOTAL = Totál
SHOT_S = Lövések
HITS_YOU_IN = %s eltalált téged
KILLED_BY_WITH = Megölt %s, %s-el %0.0fméterről
NO_HITS = nincs találat
YOU_NO_KILLER = Nincs gyilkosod...
YOU_HIT = You hit %s %d time(s), %d damage
LAST_RES = Last result: %d hit(s), %d damage
KILLS = Olesek
DEATHS = Halal
HITS = Talalat
SHOTS = Loves
YOU_HIT = Eltaláltad %s %d alkalommal, %d összes sebzés rajta
LAST_RES = Utolsó eredmény: %d találat, %d sebzés
KILLS = Ölések
DEATHS = Halál
HITS = Találat
SHOTS = Lövés
YOUR = Te
PLAYERS = Jatekosok
RANK_IS = helyezese %d of %d
DAMAGE = Sebzes
PLAYERS = Játékosok
RANK_IS = helyezése %d a %d -ból/ből
DAMAGE = Sebzés
WEAPON = Fegyver
YOUR_RANK_IS = A te helyezesed %d a %d -bol %d olessel, %d talalattal, %0.2f% effel es %0.2f% accal.
AMMO = tolteny
HEALTH = elet
ARMOR = pancel
GAME_SCORE = Jatek pont
STATS_ANNOUNCE = Neked van %s stats announcements
ENABLED = engedelyezve
YOUR_RANK_IS = A te helyezésed %d a %d -ból %d ölessel, %d találattal, %0.2f% effel és %0.2f% accal.
AMMO = töltény
HEALTH = élet
ARMOR = páncél
GAME_SCORE = Játék pont
STATS_ANNOUNCE = Statisztika bejelentések %s
ENABLED = engedélyezve
DISABLED = letiltva
SERVER_STATS = Szerver Status
X_RANK_IS = %s helyezese %d a %d-bol
DISABLED_MSG = A szerver letiltotta ezt az opciot
SERVER_STATS = Szerver státusz
X_RANK_IS = %s helyezése %d a %d-ból
DISABLED_MSG = A szerver letiltotta ezt az opciót
[lt]
WHOLEBODY = kunas
@ -925,47 +925,47 @@ LEFTARM = leva raka
RIGHTARM = desna raka
LEFTLEG = leva noga
RIGHTLEG = desna noga
MODE_SET_TO = "amx_statsx_mode" e namesten na "%s"
ATTACKERS = Te napadnaa
MODE_SET_TO = "amx_statsx_mode" e podesen na "%s"
ATTACKERS = Napagjachi
ACC = preciznost
HIT_S = pogodok(a)
DMG = steta
VICTIMS = Zrtvi
MOST_DMG = Najmnogu steta e nanesena od
KILLED_YOU_DIST = %s te ubi so %s^nna dalecina od %0.2f metri.
DID_DMG_HITS = Toj ti napravi %d steta so %d pogodok(a)^ni seuste ima %d energija i %d pancir.
YOU_DID_DMG = Ti mu napravi %d steta so %d pogodok(a).
DMG = shteta
VICTIMS = Zhrtvi
MOST_DMG = Najmnogu shteta e nanesena od
KILLED_YOU_DIST = %s te ubi so %s^nna dalechina od %0.2f metri.
DID_DMG_HITS = Toj ti napravi %d shteta so %d pogodok(a)^ni se' ushte ima %d energija i %d pancir.
YOU_DID_DMG = Ti mu napravi %d shteta so %d pogodok(a).
EFF = efikasnost
BEST_SCORE = Najdobar rezultat
KILL_S = Ubistva
KILL_S = ubistva
TOTAL = Vkupno
SHOT_S = pukanja
HITS_YOU_IN = %s te pogodi vo
KILLED_BY_WITH = Ubien si od %s so %s @ %0.0fm
NO_HITS = nema pogodoci
YOU_NO_KILLER = Nikoj te nema ubieno...
YOU_HIT = Ti go pogodi %s %d pati, %d steta
LAST_RES = Posleden rezultat: %d pogodoci, %d steta
YOU_HIT = Ti go pogodi %s %d pati, %d shteta
LAST_RES = Posleden rezultat: %d pogodoci, %d shteta
KILLS = Ubistva
DEATHS = Bil ubien
DEATHS = Umiranja
HITS = Pogodoci
SHOTS = Pukanja
YOUR = Tvojot
PLAYERS = Za igracot
PLAYERS = Za igrachot
RANK_IS = rank e %d od %d
DAMAGE = Steta
WEAPON = Oruzje
DAMAGE = Shteta
WEAPON = Oruzhje
YOUR_RANK_IS = Tvojot rank e %d od %d so %d ubistva, %d pogodok(a), %0.2f%% efikasnost i %0.2f%% preciznost.
AMMO = municija
HEALTH = energija
ARMOR = pancir
GAME_SCORE = Rezultat na igrata
STATS_ANNOUNCE = Imate %s najava
ENABLED = uklucen
DISABLED = isklucen
STATS_ANNOUNCE = Imate %s izvestuvanja za statistika
ENABLED = ukluchen
DISABLED = iskluchen
SERVER_STATS = Statistika na serverot
X_RANK_IS = %s rank e %d od %d
DISABLED_MSG = Taa opcija e isklucena vo serverot
DISABLED_MSG = Taa opcija e iskluchena vo serverot
[hr]
WHOLEBODY = cijelo tijelo

View File

@ -108,7 +108,7 @@ ADMIN_TELEPORT_1 = ADMIN: %s teleport
ADMIN_TELEPORT_2 = ADMIN %s: %s teleport
TELE_MENU = Teleport Menu
CUR_LOC = Mostani hely
SAVE_LOC = Hely mentese
SAVE_LOC = Hely mentése
[lt]
ADMIN_TELEPORT_1 = ADMINAS: teleportavo %s
@ -128,8 +128,8 @@ SAVE_LOC = Ulozit miesto
ADMIN_TELEPORT_1 = ADMIN: go teleportira %s
ADMIN_TELEPORT_2 = ADMIN %s: go teleportira %s
TELE_MENU = Meni za teleportiranje
CUR_LOC = Vidi ja zacuvanata lokacija
SAVE_LOC = Zacuvaj ja segasnata lokacija
CUR_LOC = Vidi ja zachuvanata lokacija
SAVE_LOC = Zachuvaj ja segashnata lokacija
[hr]
ADMIN_TELEPORT_1 = ADMIN: teleportirao %s

View File

@ -167,17 +167,17 @@ TIME_ELEMENT_PERMANENTLY = permanent
TIME_ELEMENT_AND = og
[bg]
TIME_ELEMENT_SECOND = secunda
TIME_ELEMENT_SECONDS = secundi
TIME_ELEMENT_SECOND = sekunda
TIME_ELEMENT_SECONDS = sekundi
TIME_ELEMENT_MINUTE = minuta
TIME_ELEMENT_MINUTES = minuti
TIME_ELEMENT_HOUR = 4as
TIME_ELEMENT_HOURS = 4asove
TIME_ELEMENT_HOUR = chas
TIME_ELEMENT_HOURS = chasove
TIME_ELEMENT_DAY = den
TIME_ELEMENT_DAYS = dni
TIME_ELEMENT_WEEK = sedmica
TIME_ELEMENT_WEEKS = sedmici
TIME_ELEMENT_PERMANENTLY = do jivot
TIME_ELEMENT_PERMANENTLY = zavinagi
TIME_ELEMENT_AND = i
[ro]
@ -195,18 +195,18 @@ TIME_ELEMENT_PERMANENTLY = permanent
TIME_ELEMENT_AND = si
[hu]
TIME_ELEMENT_SECOND = masodperc
TIME_ELEMENT_SECONDS = masodperc
TIME_ELEMENT_SECOND = másodperc
TIME_ELEMENT_SECONDS = másodperc
TIME_ELEMENT_MINUTE = perc
TIME_ELEMENT_MINUTES = perc
TIME_ELEMENT_HOUR = ora
TIME_ELEMENT_HOURS = ora
TIME_ELEMENT_HOUR = óra
TIME_ELEMENT_HOURS = óra
TIME_ELEMENT_DAY = nap
TIME_ELEMENT_DAYS = nap
TIME_ELEMENT_WEEK = het
TIME_ELEMENT_WEEKS = het
TIME_ELEMENT_PERMANENTLY = vegleges
TIME_ELEMENT_AND = es
TIME_ELEMENT_WEEK = hét
TIME_ELEMENT_WEEKS = hét
TIME_ELEMENT_PERMANENTLY = végleges
TIME_ELEMENT_AND = és
[lt]
TIME_ELEMENT_SECOND = sekunde
@ -241,13 +241,13 @@ TIME_ELEMENT_SECOND = sekunda
TIME_ELEMENT_SECONDS = sekundi
TIME_ELEMENT_MINUTE = minuta
TIME_ELEMENT_MINUTES = minuti
TIME_ELEMENT_HOUR = cas
TIME_ELEMENT_HOURS = casovi
TIME_ELEMENT_HOUR = chas
TIME_ELEMENT_HOURS = chasovi
TIME_ELEMENT_DAY = den
TIME_ELEMENT_DAYS = denovi
TIME_ELEMENT_WEEK = nedela
TIME_ELEMENT_WEEKS = nedeli
TIME_ELEMENT_PERMANENTLY = zasekogas
TIME_ELEMENT_PERMANENTLY = zasekogash
TIME_ELEMENT_AND = i
[hr]

View File

@ -116,13 +116,13 @@ SECOND = sekunti
SECONDS = sekuntia
[bg]
THE_TIME = 4asa
TIME_LEFT = Ostanalo Vreme
THE_TIME = Chasut
TIME_LEFT = Ostanalo vreme
NO_T_LIMIT = Nqma limit na vremeto
MINUTE = minuta
MINUTES = minuti
SECOND = secunda
SECONDS = secundi
SECOND = sekunda
SECONDS = sekundi
[ro]
THE_TIME = Ora
@ -134,13 +134,13 @@ SECOND = secunda
SECONDS = secunde
[hu]
THE_TIME = Az ido
TIME_LEFT = Hatralevo ido
NO_T_LIMIT = NIncs idohatar
THE_TIME = Az idő
TIME_LEFT = Hátralévő idő
NO_T_LIMIT = Nincs időhatár
MINUTE = perc
MINUTES = perc
SECOND = masodperc
SECONDS = masodperc
SECOND = másodperc
SECONDS = másodperc
[lt]
THE_TIME = Laikas
@ -162,8 +162,8 @@ SECONDS = sekund
[mk]
THE_TIME = Vreme
TIME_LEFT = Preostanato Vreme
NO_T_LIMIT = Nema Ogranicuvanje Na Vremeto
TIME_LEFT = Preostanato vreme
NO_T_LIMIT = Nema ogranicuvanje na vremeto
MINUTE = minuta
MINUTES = minuti
SECOND = sekunda