Merge pull request #1 from alliedmodders/master

Update to latest dev build
This commit is contained in:
OciXCrom 2018-07-15 19:13:58 +02:00 committed by GitHub
commit ec4aa4b484
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42 changed files with 2759 additions and 2559 deletions

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@ -15,4 +15,5 @@ Development
----------- -----------
- [Issue tracker](https://bugs.alliedmods.net): Issues that require back and forth communication - [Issue tracker](https://bugs.alliedmods.net): Issues that require back and forth communication
- [Building AMXX](https://wiki.alliedmods.net/Building_AMX_Mod_X): Instructions on how to build AMXX itself using [AMBuild](https://github.com/alliedmodders/ambuild) - [Building AMXX](https://wiki.alliedmods.net/Building_AMX_Mod_X): Instructions on how to build AMXX itself using [AMBuild](https://github.com/alliedmodders/ambuild)
- [AMX Mod X API](https://amxmodx.org/api/): AMX Mod X API reference generated from include files
- [AMXX scripting](https://wiki.alliedmods.net/Category:Scripting_(AMX_Mod_X)): Pawn examples and introduction to the language - [AMXX scripting](https://wiki.alliedmods.net/Category:Scripting_(AMX_Mod_X)): Pawn examples and introduction to the language

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@ -166,6 +166,19 @@ class CGameConfigManager : public IGameConfigManager
StringHashMap<ITextListener_SMC*> m_customHandlers; StringHashMap<ITextListener_SMC*> m_customHandlers;
}; };
#define GET_OFFSET(classname, member) \
static int member = -1; \
if (member == -1) \
{ \
TypeDescription type; \
if (!CommonConfig->GetOffsetByClass(classname, #member, &type) || type.fieldOffset < 0)\
{ \
LogError(amx, AMX_ERR_NATIVE, "Invalid %s offset. Native %s is disabled", #member, __FUNCTION__);\
return 0; \
} \
member = type.fieldOffset; \
}
extern CGameConfigManager ConfigManager; extern CGameConfigManager ConfigManager;
extern IGameConfig *CommonConfig; extern IGameConfig *CommonConfig;

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@ -53,7 +53,7 @@ void CoreConfig::ExecuteMainConfig()
char path[PLATFORM_MAX_PATH]; char path[PLATFORM_MAX_PATH];
char command[PLATFORM_MAX_PATH + sizeof(CommandFormat)]; char command[PLATFORM_MAX_PATH + sizeof(CommandFormat)];
ke::SafeSprintf(path, sizeof(path), "%s/%s/%s", g_mod_name.chars(), get_localinfo("amx_configdir", "addons/amxmodx/configs"), MainConfigFile); ke::SafeSprintf(path, sizeof(path), "%s/%s/%s", g_mod_name.chars(), get_localinfo("amxx_configsdir", "addons/amxmodx/configs"), MainConfigFile);
ke::SafeSprintf(command, sizeof(command), CommandFormat, path); ke::SafeSprintf(command, sizeof(command), CommandFormat, path);
SERVER_COMMAND(command); SERVER_COMMAND(command);
@ -80,7 +80,7 @@ bool CoreConfig::ExecuteAutoConfig(CPluginMngr::CPlugin *plugin, AutoConfig *con
{ {
bool will_create = false; bool will_create = false;
const char *configsDir = get_localinfo("amx_configdir", "addons/amxmodx/configs"); const char *configsDir = get_localinfo("amxx_configsdir", "addons/amxmodx/configs");
if (can_create && config->create) if (can_create && config->create)
{ {
@ -254,7 +254,7 @@ bool CoreConfig::ExecuteAutoConfig(CPluginMngr::CPlugin *plugin, AutoConfig *con
void CoreConfig::ExecuteMapConfig() void CoreConfig::ExecuteMapConfig()
{ {
const char *configsDir = get_localinfo("amx_configdir", "addons/amxmodx/configs"); const char *configsDir = get_localinfo("amxx_configsdir", "addons/amxmodx/configs");
char cfgPath[PLATFORM_MAX_PATH]; char cfgPath[PLATFORM_MAX_PATH];
char mapName[PLATFORM_MAX_PATH]; char mapName[PLATFORM_MAX_PATH];

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@ -1246,31 +1246,48 @@ static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params) /* 3 param */
static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
{ {
auto closeMenu = [amx](int index) -> int
{
auto pPlayer = GET_PLAYER_POINTER_I(index);
if (!pPlayer->ingame)
{
return 1;
}
pPlayer->keys = 0;
pPlayer->menu = 0;
// Fire newmenu callback so closing it can be handled by the plugin
if (!CloseNewMenus(pPlayer))
{
LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
return 2;
}
if (g_bmod_cstrike)
{
GET_OFFSET("CBasePlayer", m_iMenu);
set_pdata<int>(pPlayer->pEdict, m_iMenu, 0);
}
return 0;
};
int index = params[1];
// If show_menu is called from within a newmenu callback upon receiving MENU_EXIT // If show_menu is called from within a newmenu callback upon receiving MENU_EXIT
// it is possible for this native to recurse. We need to close newmenus right away // it is possible for this native to recurse. We need to close newmenus right away
// because the recursive call would otherwise modify/corrupt the static get_amxstring // because the recursive call would otherwise modify/corrupt the static get_amxstring
// buffer mid execution. This will either display incorrect text or result in UTIL_ShowMenu // buffer mid execution. This will either display incorrect text or result in UTIL_ShowMenu
// running into an infinite loop. // running into an infinite loop.
int index = params[1];
if (index == 0) if (index == 0)
{ {
for (int i = 1; i <= gpGlobals->maxClients; ++i) for (int i = 1; i <= gpGlobals->maxClients; ++i)
{ {
CPlayer* pPlayer = GET_PLAYER_POINTER_I(i); if (closeMenu(i) == 2)
if (pPlayer->ingame)
{ {
pPlayer->keys = 0; return 0;
pPlayer->menu = 0;
// Fire newmenu callback so closing it can be handled by the plugin
if (!CloseNewMenus(pPlayer))
{
LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
return 0;
}
UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
} }
} }
} }
@ -1282,23 +1299,7 @@ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
return 0; return 0;
} }
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (closeMenu(index))
if (pPlayer->ingame)
{
pPlayer->keys = 0;
pPlayer->menu = 0;
// Fire newmenu callback so closing it can be handled by the plugin
if (!CloseNewMenus(pPlayer))
{
LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
return 0;
}
UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
}
else
{ {
return 0; return 0;
} }
@ -4699,7 +4700,8 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
{"plugin_flags", plugin_flags}, {"plugin_flags", plugin_flags},
{"precache_model", precache_model}, {"precache_model", precache_model},
{"precache_sound", precache_sound}, {"precache_sound", precache_sound},
{"precache_generic", precache_generic}, {"precache_generic", precache_generic},
{"precache_event", precache_event},
{"random_float", random_float}, {"random_float", random_float},
{"random_num", random_num}, {"random_num", random_num},
{"read_argc", read_argc}, {"read_argc", read_argc},

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@ -316,11 +316,6 @@ bool Menu::Display(int player, page_t page)
CPlayer *pPlayer = GET_PLAYER_POINTER_I(player); CPlayer *pPlayer = GET_PLAYER_POINTER_I(player);
pPlayer->keys = 0;
pPlayer->menu = 0;
UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
pPlayer->keys = keys; pPlayer->keys = keys;
pPlayer->menu = menuId; pPlayer->menu = menuId;
pPlayer->newmenu = thisId; pPlayer->newmenu = thisId;
@ -828,6 +823,12 @@ static cell AMX_NATIVE_CALL menu_display(AMX *amx, cell *params)
return 0; return 0;
} }
if (g_bmod_cstrike)
{
GET_OFFSET("CBasePlayer", m_iMenu);
set_pdata<int>(pPlayer->pEdict, m_iMenu, 0);
}
int time = -1; int time = -1;
if (params[0] / sizeof(cell) >= 4) if (params[0] / sizeof(cell) >= 4)
time = params[4]; time = params[4];

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@ -65,7 +65,7 @@ int main(int argc, char **argv)
# else # else
printf("compiler failed to instantiate: %d\n", GetLastError()); printf("compiler failed to instantiate: %d\n", GetLastError());
# endif # endif
exit(0); exit(EXIT_FAILURE);
} }
COMPILER sc32 = (COMPILER)dlsym(lib, "Compile32"); COMPILER sc32 = (COMPILER)dlsym(lib, "Compile32");
@ -79,7 +79,7 @@ int main(int argc, char **argv)
#else #else
printf("compiler failed to link: %d.\n", GetLastError()); printf("compiler failed to link: %d.\n", GetLastError());
#endif #endif
exit(0); exit(EXIT_FAILURE);
} }
pc_printf("AMX Mod X Compiler %s\n", AMXX_VERSION); pc_printf("AMX Mod X Compiler %s\n", AMXX_VERSION);
@ -91,7 +91,7 @@ int main(int argc, char **argv)
pc_printf("Usage: <file.sma> [options]\n"); pc_printf("Usage: <file.sma> [options]\n");
pc_printf("Use -? or --help to see full options\n\n"); pc_printf("Use -? or --help to see full options\n\n");
getchar(); getchar();
exit(0); exit(EXIT_FAILURE);
} }
if (!strcmp(argv[1], "-?") || !strcmp(argv[1], "--help")) if (!strcmp(argv[1], "-?") || !strcmp(argv[1], "--help"))
@ -99,7 +99,7 @@ int main(int argc, char **argv)
show_help(); show_help();
pc_printf("Press any key to continue.\n"); pc_printf("Press any key to continue.\n");
getchar(); getchar();
exit(0); exit(EXIT_SUCCESS);
} }
sc32(argc, argv); sc32(argc, argv);
@ -109,16 +109,16 @@ int main(int argc, char **argv)
if (file == NULL) if (file == NULL)
{ {
pc_printf("Could not locate the output file.\n"); pc_printf("Could not locate the output file.\n");
exit(0); exit(EXIT_FAILURE);
} else if (strstr(file, ".asm")) { } else if (strstr(file, ".asm")) {
pc_printf("Assembler output succeeded.\n"); pc_printf("Assembler output succeeded.\n");
exit(0); exit(EXIT_SUCCESS);
} else { } else {
FILE *fp = fopen(file, "rb"); FILE *fp = fopen(file, "rb");
if (fp == NULL) if (fp == NULL)
{ {
pc_printf("Could not locate output file %s (compile failed).\n", file); pc_printf("Could not locate output file %s (compile failed).\n", file);
exit(0); exit(EXIT_FAILURE);
} }
ReadFileIntoPl(&pl32, fp); ReadFileIntoPl(&pl32, fp);
pl32.cellsize = 4; pl32.cellsize = 4;
@ -142,7 +142,7 @@ int main(int argc, char **argv)
if (!fp) if (!fp)
{ {
pc_printf("Error trying to write file %s.\n", newfile); pc_printf("Error trying to write file %s.\n", newfile);
exit(0); exit(EXIT_FAILURE);
} }
BinPlugin bh32; BinPlugin bh32;
@ -179,7 +179,7 @@ int main(int argc, char **argv)
#if !defined EMSCRIPTEN #if !defined EMSCRIPTEN
dlclose(lib); dlclose(lib);
#endif #endif
exit(0); exit(EXIT_FAILURE);
} }
fclose(fp); fclose(fp);
@ -195,7 +195,7 @@ int main(int argc, char **argv)
dlclose(lib); dlclose(lib);
#endif #endif
exit(0); exit(EXIT_SUCCESS);
} }
void WriteBh(BinaryWriter *bw, BinPlugin *bh) void WriteBh(BinaryWriter *bw, BinPlugin *bh)
@ -228,7 +228,7 @@ bool CompressPl(abl *pl)
if (err != Z_OK) if (err != Z_OK)
{ {
pc_printf("internal error - compression failed on first pass: %d\n", err); pc_printf("internal error - compression failed on first pass: %d\n", err);
exit(0); exit(EXIT_FAILURE);
} }
return true; return true;

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@ -39,7 +39,7 @@ public:
char *ent; // ent name that's being hooked char *ent; // ent name that's being hooked
int trampSize; int trampSize;
Hook(void **vtable_, int entry_, void *target_, bool voidcall, bool retbuf, int paramcount, char *name) : Hook(void **vtable_, int entry_, void *target_, bool voidcall, bool retbuf, int paramcount, const char *name) :
func(NULL), vtable(vtable_), entry(entry_), target(target_), exec(0), del(0), tramp(NULL), trampSize(0) func(NULL), vtable(vtable_), entry(entry_), target(target_), exec(0), del(0), tramp(NULL), trampSize(0)
{ {
// original function is vtable[entry] // original function is vtable[entry]

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@ -534,21 +534,24 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
CHECK_FUNCTION(func); CHECK_FUNCTION(func);
char *function=MF_GetAmxString(amx, params[3], 0, NULL); // Fixes a buffer issue by copying locally the strings.
char *classname=MF_GetAmxString(amx, params[2], 1, NULL); // REMOVE_ENTITY invokes pfnOnFreeEntPrivateData which plugins can hook and `function` and `classname` strings are used after that
// but it is pointing to the AMXX static buffer. Basically, hooking this forward and doing stuff inside could invalid all RegisterHam calls.
ke::AString function(MF_GetAmxString(amx, params[3], 0, NULL));
ke::AString classname(MF_GetAmxString(amx, params[2], 1, NULL));
// Check the entity // Check the entity
// create an entity, assign it the gamedll's class, hook it and destroy it // create an entity, assign it the gamedll's class, hook it and destroy it
edict_t *Entity=CREATE_ENTITY(); edict_t *Entity=CREATE_ENTITY();
CALL_GAME_ENTITY(PLID,classname,&Entity->v); CALL_GAME_ENTITY(PLID,classname.chars(),&Entity->v);
if (Entity->pvPrivateData == NULL) if (Entity->pvPrivateData == NULL)
{ {
REMOVE_ENTITY(Entity); REMOVE_ENTITY(Entity);
MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname,function); MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname.chars(),function.chars());
return 0; return 0;
} }
@ -558,18 +561,18 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
if (vtable == NULL) if (vtable == NULL)
{ {
MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname,function); MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname.chars(),function.chars());
return 0; return 0;
} }
// Verify that the function is valid // Verify that the function is valid
// Don't fail the plugin if this fails, just emit a normal error // Don't fail the plugin if this fails, just emit a normal error
int fwd=hooklist[func].makefunc(amx, function); int fwd=hooklist[func].makefunc(amx, function.chars());
if (fwd == -1) if (fwd == -1)
{ {
MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function); MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function.chars());
return 0; return 0;
} }
@ -586,9 +589,9 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
pfwd->AddRef(); pfwd->AddRef();
// We've passed all tests... // We've passed all tests...
if (strcmp(classname, "player") == 0 && enableSpecialBot) if (strcmp(classname.chars(), "player") == 0 && enableSpecialBot)
{ {
SpecialbotHandler.RegisterHamSpecialBot(amx, func, function, post, pfwd); SpecialbotHandler.RegisterHamSpecialBot(amx, func, function.chars(), post, pfwd);
} }
int **ivtable=(int **)vtable; int **ivtable=(int **)vtable;
@ -615,7 +618,7 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
} }
// If we got here, the function is not hooked // If we got here, the function is not hooked
Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname); Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname.chars());
hooks[func].append(hook); hooks[func].append(hook);
if (post) if (post)

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@ -178,7 +178,7 @@ forward client_authorized(id, const authid[]);
#pragma deprecated Use client_disconnected() instead. #pragma deprecated Use client_disconnected() instead.
forward client_disconnect(id); forward client_disconnect(id);
/** /**
* Called when a client is disconnected from the server. * Called when a client is disconnected from the server.
* *
* @note This will be called in some additional cases that client_disconnect doesn't cover, * @note This will be called in some additional cases that client_disconnect doesn't cover,
@ -587,7 +587,7 @@ native register_event_ex(const event[], const function[], RegisterEventFlags:fla
/** /**
* Enables a function hook of a game event which has been previously registered with register_event_ex(). * Enables a function hook of a game event which has been previously registered with register_event_ex().
* *
* @param handle Value returned from register_event_ex() * @param handle Value returned from register_event() or register_event_ex()
* *
* @noreturn * @noreturn
* @error If an invalid handle is provided, an error will be thrown. * @error If an invalid handle is provided, an error will be thrown.
@ -597,7 +597,7 @@ native enable_event(handle);
/** /**
* Disables a function hook of a game event which has been previously registered with register_event_ex(). * Disables a function hook of a game event which has been previously registered with register_event_ex().
* *
* @param handle Value returned from register_event_ex() * @param handle Value returned from register_event() or register_event_ex()
* *
* @noreturn * @noreturn
* @error If an invalid handle is provided, an error will be thrown. * @error If an invalid handle is provided, an error will be thrown.

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@ -239,7 +239,7 @@ native ArraySetString(Array:which, item, const input[]);
native ArrayPushArray(Array:which, const any:input[], size = -1); native ArrayPushArray(Array:which, const any:input[], size = -1);
/** /**
* Creates a new item ath the end of the array and sets the item's single cell * Creates a new item at the end of the array and sets the item's single cell
* value. * value.
* *
* @param which Array handle * @param which Array handle

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@ -167,9 +167,9 @@ native time(&hour = 0, &minute = 0, &second = 0);
/** /**
* Retrieves the current date in year, month and day. * Retrieves the current date in year, month and day.
* *
* @param hour Variable to store year in * @param year Variable to store year in
* @param minute Variable to store month in * @param month Variable to store month in
* @param second Variable to store day in * @param day Variable to store day in
* *
* @noreturn * @noreturn
*/ */

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@ -1,422 +1,422 @@
/* Float arithmetic /* Float arithmetic
* *
* (c) Copyright 1999, Artran, Inc. * (c) Copyright 1999, Artran, Inc.
* Written by Greg Garner (gmg@artran.com) * Written by Greg Garner (gmg@artran.com)
* Modified in March 2001 to include user defined * Modified in March 2001 to include user defined
* operators for the floating point functions. * operators for the floating point functions.
* *
* This file is provided as is (no warranties). * This file is provided as is (no warranties).
*/ */
#if defined _float_included #if defined _float_included
#endinput #endinput
#endif #endif
#define _float_included #define _float_included
#pragma rational Float #pragma rational Float
/** /**
* Different methods of rounding * Different methods of rounding
*/ */
enum floatround_method { enum floatround_method {
floatround_round = 0, floatround_round = 0,
floatround_floor, floatround_floor,
floatround_ceil, floatround_ceil,
floatround_tozero floatround_tozero
}; };
/** /**
* Different units of measurement for angles * Different units of measurement for angles
*/ */
enum anglemode { enum anglemode {
radian = 0, radian = 0,
degrees, degrees,
grades grades
}; };
/** /**
* Converts an integer into a floating point value. * Converts an integer into a floating point value.
* *
* @param value Value to be converted * @param value Value to be converted
* *
* @return Converted value * @return Converted value
*/ */
native Float:float(value); native Float:float(value);
/** /**
* Converts a string into a floating point value. * Converts a string into a floating point value.
* *
* @param string Input string to be converted * @param string Input string to be converted
* *
* @return Converted value * @return Converted value
*/ */
native Float:floatstr(const string[]); native Float:floatstr(const string[]);
/** /**
* Returns the fractional part of a floating point value * Returns the fractional part of a floating point value
* *
* @param string Floating point value to get the fractional part from * @param string Floating point value to get the fractional part from
* *
* @return The fractional part * @return The fractional part
*/ */
native Float:floatfract(Float:value); native Float:floatfract(Float:value);
/** /**
* Rounds a floating point value to an integer value * Rounds a floating point value to an integer value
* *
* @note For the list of available rounding methods look at * @note For the list of available rounding methods look at
* floatround_method enumeration. * floatround_method enumeration.
* *
* @param value Floating point value to be rounded * @param value Floating point value to be rounded
* @param method Rounding method * @param method Rounding method
* *
* @return Converted value * @return Converted value
*/ */
native floatround(Float:value, floatround_method:method=floatround_round); native floatround(Float:value, floatround_method:method=floatround_round);
/** /**
* Compares two floating point values. * Compares two floating point values.
* *
* @param fOne First value to be compared * @param fOne First value to be compared
* @param fTwo Second value to be compared * @param fTwo Second value to be compared
* *
* @return If arguments are equal, returns 0. * @return If arguments are equal, returns 0.
* If the first one is greater, returns 1. * If the first one is greater, returns 1.
* If the second one is greater, returns -1. * If the second one is greater, returns -1.
*/ */
native floatcmp(Float:fOne, Float:fTwo); native floatcmp(Float:fOne, Float:fTwo);
/** /**
* Returns the square root of a floating point value * Returns the square root of a floating point value
* *
* @note Same as floatpower(value, 0.5) * @note Same as floatpower(value, 0.5)
* *
* @param value Floating point value to get square root from * @param value Floating point value to get square root from
* *
* @return Square root of the input value * @return Square root of the input value
*/ */
native Float:floatsqroot(Float:value); native Float:floatsqroot(Float:value);
/** /**
* Returns the value raised to the power of the exponent * Returns the value raised to the power of the exponent
* *
* @param value Floating point value to be raised * @param value Floating point value to be raised
* @param exponent The exponent * @param exponent The exponent
* *
* @return Value raised to the power of the exponent * @return Value raised to the power of the exponent
*/ */
native Float:floatpower(Float:value, Float:exponent); native Float:floatpower(Float:value, Float:exponent);
/** /**
* Returns the logarithm of value * Returns the logarithm of value
* *
* @param value Floating point value to calculate the logarithm for * @param value Floating point value to calculate the logarithm for
* @param base The optional logarithmic base to use. * @param base The optional logarithmic base to use.
* Defaults to 10, or the natural logarithm * Defaults to 10, or the natural logarithm
* *
* @return Square root of the input value * @return Square root of the input value
*/ */
native Float:floatlog(Float:value, Float:base=10.0); native Float:floatlog(Float:value, Float:base=10.0);
/** /**
* Returns the sine of a given angle * Returns the sine of a given angle
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The angle to calculate the sine from * @param value The angle to calculate the sine from
* @param mode What unit of measurement is the angle specified in * @param mode What unit of measurement is the angle specified in
* Defaults to radians * Defaults to radians
* *
* @return The sine of a given angle * @return The sine of a given angle
*/ */
native Float:floatsin(Float:value, anglemode:mode=radian); native Float:floatsin(Float:value, anglemode:mode=radian);
/** /**
* Returns the cosine of a given angle * Returns the cosine of a given angle
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The angle to calculate the cosine from * @param value The angle to calculate the cosine from
* @param mode What unit of measurement is the angle specified in * @param mode What unit of measurement is the angle specified in
* Defaults to radians * Defaults to radians
* *
* @return The cosine of a given angle * @return The cosine of a given angle
*/ */
native Float:floatcos(Float:value, anglemode:mode=radian); native Float:floatcos(Float:value, anglemode:mode=radian);
/** /**
* Returns the tangent of a given angle * Returns the tangent of a given angle
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The angle to calculate the tangent from * @param value The angle to calculate the tangent from
* @param mode What unit of measurement is the angle specified in * @param mode What unit of measurement is the angle specified in
* Defaults to radians * Defaults to radians
* *
* @return The tangent of a given angle * @return The tangent of a given angle
*/ */
native Float:floattan(Float:value, anglemode:mode=radian); native Float:floattan(Float:value, anglemode:mode=radian);
/** /**
* Returns the hyperbolic sine of a given angle * Returns the hyperbolic sine of a given angle
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The angle to calculate the hyperbolic sine from * @param value The angle to calculate the hyperbolic sine from
* @param mode What unit of measurement is the angle specified in * @param mode What unit of measurement is the angle specified in
* Defaults to radians * Defaults to radians
* *
* @return The hyperbolic sine of a given angle * @return The hyperbolic sine of a given angle
*/ */
native Float:floatsinh(Float:angle, anglemode:mode=radian); native Float:floatsinh(Float:angle, anglemode:mode=radian);
/** /**
* Returns the hyperbolic cosine of a given angle * Returns the hyperbolic cosine of a given angle
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The angle to calculate the hyperbolic cosine from * @param value The angle to calculate the hyperbolic cosine from
* @param mode What unit of measurement is the angle specified in * @param mode What unit of measurement is the angle specified in
* Defaults to radians * Defaults to radians
* *
* @return The hyperbolic cosine of a given angle * @return The hyperbolic cosine of a given angle
*/ */
native Float:floatcosh(Float:angle, anglemode:mode=radian); native Float:floatcosh(Float:angle, anglemode:mode=radian);
/** /**
* Returns the hyperbolic tangent of a given angle * Returns the hyperbolic tangent of a given angle
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The angle to calculate the hyperbolic tangent from * @param value The angle to calculate the hyperbolic tangent from
* @param mode What unit of measurement is the angle specified in * @param mode What unit of measurement is the angle specified in
* Defaults to radians * Defaults to radians
* *
* @return The hyperbolic tangent of a given angle * @return The hyperbolic tangent of a given angle
*/ */
native Float:floattanh(Float:angle, anglemode:mode=radian); native Float:floattanh(Float:angle, anglemode:mode=radian);
/** /**
* Returns the absolute value of a floating point value * Returns the absolute value of a floating point value
* *
* @param value The floating point value to get the absolute value from * @param value The floating point value to get the absolute value from
* *
* @return The absolute value * @return The absolute value
*/ */
native Float:floatabs(Float:value); native Float:floatabs(Float:value);
/* Return the angle of a sine, cosine or tangent. /* Return the angle of a sine, cosine or tangent.
* The output angle may be in radians, degrees, or grades. */ * The output angle may be in radians, degrees, or grades. */
/** /**
* Returns the angle of the given tangent * Returns the angle of the given tangent
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The tangent to calculate the angle from * @param value The tangent to calculate the angle from
* @param mode What unit of measurement should the output angle be in * @param mode What unit of measurement should the output angle be in
* *
* @return The angle of a tangent * @return The angle of a tangent
*/ */
native Float:floatatan(Float:angle, {anglemode,_}:radix); native Float:floatatan(Float:angle, {anglemode,_}:radix);
/** /**
* Returns the angle of the given cosine * Returns the angle of the given cosine
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The cosine to calculate the angle from * @param value The cosine to calculate the angle from
* @param mode What unit of measurement should the output angle be in * @param mode What unit of measurement should the output angle be in
* *
* @return The angle of a cosine * @return The angle of a cosine
*/ */
native Float:floatacos(Float:angle, {anglemode,_}:radix); native Float:floatacos(Float:angle, {anglemode,_}:radix);
/** /**
* Returns the angle of the given sine * Returns the angle of the given sine
* *
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param value The sine to calculate the angle from * @param value The sine to calculate the angle from
* @param mode What unit of measurement should the output angle be in * @param mode What unit of measurement should the output angle be in
* *
* @return The angle of a sine * @return The angle of a sine
*/ */
native Float:floatasin(Float:angle, {anglemode,_}:radix); native Float:floatasin(Float:angle, {anglemode,_}:radix);
/** /**
* Computes the principal value of arctangent of y/x * Computes the principal value of arctangent of y/x
* *
* @note Someone should verify this native, not sure what it actually does. * @note Someone should verify this native, not sure what it actually does.
* @note For available units of measurements(modes) look at the anglemode enum * @note For available units of measurements(modes) look at the anglemode enum
* *
* @param x Value representing the proportion of the x-coordinate. * @param x Value representing the proportion of the x-coordinate.
* @param y Value representing the proportion of the x-coordinate. * @param y Value representing the proportion of the x-coordinate.
* @param mode What unit of measurement should the output angle be in * @param mode What unit of measurement should the output angle be in
* *
* @return Arctangent of y/x * @return Arctangent of y/x
*/ */
native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix); native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
/* Multiply two floats together */ /* Multiply two floats together */
native Float:floatmul(Float:oper1, Float:oper2); native Float:floatmul(Float:oper1, Float:oper2);
/* Divide the dividend float by the divisor float */ /* Divide the dividend float by the divisor float */
native Float:floatdiv(Float:dividend, Float:divisor); native Float:floatdiv(Float:dividend, Float:divisor);
/* Add two floats together */ /* Add two floats together */
native Float:floatadd(Float:dividend, Float:divisor); native Float:floatadd(Float:dividend, Float:divisor);
/* Subtract oper2 float from oper1 float */ /* Subtract oper2 float from oper1 float */
native Float:floatsub(Float:oper1, Float:oper2); native Float:floatsub(Float:oper1, Float:oper2);
/* user defined operators */ /* user defined operators */
native Float:operator*(Float:oper1, Float:oper2) = floatmul; native Float:operator*(Float:oper1, Float:oper2) = floatmul;
native Float:operator/(Float:oper1, Float:oper2) = floatdiv; native Float:operator/(Float:oper1, Float:oper2) = floatdiv;
native Float:operator+(Float:oper1, Float:oper2) = floatadd; native Float:operator+(Float:oper1, Float:oper2) = floatadd;
native Float:operator-(Float:oper1, Float:oper2) = floatsub; native Float:operator-(Float:oper1, Float:oper2) = floatsub;
stock Float:operator++(Float:oper) stock Float:operator++(Float:oper)
return oper+1.0; return oper+1.0;
stock Float:operator--(Float:oper) stock Float:operator--(Float:oper)
return oper-1.0; return oper-1.0;
stock Float:operator-(Float:oper) stock Float:operator-(Float:oper)
return oper^Float:cellmin; /* IEEE values are sign/magnitude */ return oper^Float:cellmin; /* IEEE values are sign/magnitude */
stock Float:operator*(Float:oper1, oper2) stock Float:operator*(Float:oper1, oper2)
return floatmul(oper1, float(oper2)); /* "*" is commutative */ return floatmul(oper1, float(oper2)); /* "*" is commutative */
stock Float:operator/(Float:oper1, oper2) stock Float:operator/(Float:oper1, oper2)
return floatdiv(oper1, float(oper2)); return floatdiv(oper1, float(oper2));
stock Float:operator/(oper1, Float:oper2) stock Float:operator/(oper1, Float:oper2)
return floatdiv(float(oper1), oper2); return floatdiv(float(oper1), oper2);
stock Float:operator+(Float:oper1, oper2) stock Float:operator+(Float:oper1, oper2)
return floatadd(oper1, float(oper2)); /* "+" is commutative */ return floatadd(oper1, float(oper2)); /* "+" is commutative */
stock Float:operator-(Float:oper1, oper2) stock Float:operator-(Float:oper1, oper2)
return floatsub(oper1, float(oper2)); return floatsub(oper1, float(oper2));
stock Float:operator-(oper1, Float:oper2) stock Float:operator-(oper1, Float:oper2)
return floatsub(float(oper1), oper2); return floatsub(float(oper1), oper2);
stock bool:operator==(Float:oper1, Float:oper2) stock bool:operator==(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) == 0; return floatcmp(oper1, oper2) == 0;
stock bool:operator==(Float:oper1, oper2) stock bool:operator==(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) == 0; /* "==" is commutative */ return floatcmp(oper1, float(oper2)) == 0; /* "==" is commutative */
stock bool:operator!=(Float:oper1, Float:oper2) stock bool:operator!=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) != 0; return floatcmp(oper1, oper2) != 0;
stock bool:operator!=(Float:oper1, oper2) stock bool:operator!=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) != 0; /* "==" is commutative */ return floatcmp(oper1, float(oper2)) != 0; /* "==" is commutative */
stock bool:operator>(Float:oper1, Float:oper2) stock bool:operator>(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) > 0; return floatcmp(oper1, oper2) > 0;
stock bool:operator>(Float:oper1, oper2) stock bool:operator>(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) > 0; return floatcmp(oper1, float(oper2)) > 0;
stock bool:operator>(oper1, Float:oper2) stock bool:operator>(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) > 0; return floatcmp(float(oper1), oper2) > 0;
stock bool:operator>=(Float:oper1, Float:oper2) stock bool:operator>=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) >= 0; return floatcmp(oper1, oper2) >= 0;
stock bool:operator>=(Float:oper1, oper2) stock bool:operator>=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) >= 0; return floatcmp(oper1, float(oper2)) >= 0;
stock bool:operator>=(oper1, Float:oper2) stock bool:operator>=(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) >= 0; return floatcmp(float(oper1), oper2) >= 0;
stock bool:operator<(Float:oper1, Float:oper2) stock bool:operator<(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) < 0; return floatcmp(oper1, oper2) < 0;
stock bool:operator<(Float:oper1, oper2) stock bool:operator<(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) < 0; return floatcmp(oper1, float(oper2)) < 0;
stock bool:operator<(oper1, Float:oper2) stock bool:operator<(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) < 0; return floatcmp(float(oper1), oper2) < 0;
stock bool:operator<=(Float:oper1, Float:oper2) stock bool:operator<=(Float:oper1, Float:oper2)
return floatcmp(oper1, oper2) <= 0; return floatcmp(oper1, oper2) <= 0;
stock bool:operator<=(Float:oper1, oper2) stock bool:operator<=(Float:oper1, oper2)
return floatcmp(oper1, float(oper2)) <= 0; return floatcmp(oper1, float(oper2)) <= 0;
stock bool:operator<=(oper1, Float:oper2) stock bool:operator<=(oper1, Float:oper2)
return floatcmp(float(oper1), oper2) <= 0; return floatcmp(float(oper1), oper2) <= 0;
stock bool:operator!(Float:oper) stock bool:operator!(Float:oper)
return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign) return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
works on both 32bit and 64bit systems; no constant required */ works on both 32bit and 64bit systems; no constant required */
/* forbidden operations */ /* forbidden operations */
forward operator%(Float:oper1, Float:oper2); forward operator%(Float:oper1, Float:oper2);
forward operator%(Float:oper1, oper2); forward operator%(Float:oper1, oper2);
forward operator%(oper1, Float:oper2); forward operator%(oper1, Float:oper2);
/** /**
* Returns whichever value is the smaller one * Returns whichever value is the smaller one
* *
* @param ValueA The first value * @param ValueA The first value
* @param ValueB The second value * @param ValueB The second value
* *
* @return ValueA if it is smaller than ValueB, and vice versa * @return ValueA if it is smaller than ValueB, and vice versa
*/ */
stock Float:floatmin(Float:ValueA, Float:ValueB) stock Float:floatmin(Float:ValueA, Float:ValueB)
{ {
if (ValueA<=ValueB) if (ValueA<=ValueB)
{ {
return ValueA; return ValueA;
} }
return ValueB; return ValueB;
} }
/** /**
* Returns whichever value is the greater one * Returns whichever value is the greater one
* *
* @param ValueA The first value * @param ValueA The first value
* @param ValueB The second value * @param ValueB The second value
* *
* @return ValueA if it is greater than ValueB, and vice versa * @return ValueA if it is greater than ValueB, and vice versa
*/ */
stock Float:floatmax(Float:ValueA, Float:ValueB) stock Float:floatmax(Float:ValueA, Float:ValueB)
{ {
if (ValueA>=ValueB) if (ValueA>=ValueB)
{ {
return ValueA; return ValueA;
} }
return ValueB; return ValueB;
} }
/** /**
* Clamps a value between a minimum and a maximum floating point value * Clamps a value between a minimum and a maximum floating point value
* *
* @param Value The value to be clamped * @param Value The value to be clamped
* @param MinValue Minimum value * @param MinValue Minimum value
* @param MaxValue Maximum value * @param MaxValue Maximum value
* *
* @return The Value clamped between MinValue and MaxValue * @return The Value clamped between MinValue and MaxValue
*/ */
stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue) stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
{ {
if (Value<=MinValue) if (Value<=MinValue)
{ {
return MinValue; return MinValue;
} }
if (Value>=MaxValue) if (Value>=MaxValue)
{ {
return MaxValue; return MaxValue;
} }
return Value; return Value;
} }

View File

@ -1,304 +1,306 @@
// vim: set ts=4 sw=4 tw=99 noet: // vim: set ts=4 sw=4 tw=99 noet:
// //
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team. // Copyright (C) The AMX Mod X Development Team.
// //
// This software is licensed under the GNU General Public License, version 3 or higher. // This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit: // Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license // https://alliedmods.net/amxmodx-license
// //
// Fun Functions // Fun Functions
// //
#if defined _fun_included #if defined _fun_included
#endinput #endinput
#endif #endif
#define _fun_included #define _fun_included
#pragma reqlib fun #pragma reqlib fun
#if !defined AMXMODX_NOAUTOLOAD #if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib fun #pragma loadlib fun
#endif #endif
/** /**
* Tells whether receiver hears sender via voice communication. * Tells whether receiver hears sender via voice communication.
* *
* @param receiver Receiver * @param receiver Receiver
* @param sender Sender * @param sender Sender
* *
* @return 1 if receiver hears the sender, 0 otherwise. * @return 1 if receiver hears the sender, 0 otherwise.
* @error If receiver or sender are not connected or not * @error If receiver or sender are not connected or not
* within the range of 1 to MaxClients. * within the range of 1 to MaxClients
*/ */
native get_client_listen(receiver, sender); native get_client_listen(receiver, sender);
/** /**
* Sets who can listen who. * Sets who can listen who.
* *
* @param receiver Receiver * @param receiver Receiver
* @param sender Sender * @param sender Sender
* @param listen 1 if receiver should be able to hear sender, 0 if not * @param listen 1 if receiver should be able to hear sender, 0 if not
* *
* @return 0 if the setting can't be done for some reason. * @return 0 if the setting can't be done for some reason
* @error If receiver or sender are not connected or not * @error If receiver or sender are not connected or not
* within the range of 1 to MaxClients. * within the range of 1 to MaxClients.
*/ */
native set_client_listen(receiver, sender, listen); native set_client_listen(receiver, sender, listen);
/** /**
* Sets player's godmode * Sets player's godmode.
* *
* @param index Client index * @param index Client index
* @param godmode 1 to enable godmode, 0 to disable * @param godmode 1 to enable godmode, 0 to disable
* *
* @noreturn * @noreturn
* @error If player is not connected or not within the range * @error If player is not connected or not within the range
* of 1 to MaxClients. * of 1 to MaxClients.
*/ */
native set_user_godmode(index, godmode = 0); native set_user_godmode(index, godmode = 0);
/** /**
* Tells whether a player has godmode on * Tells whether a player has godmode on.
* *
* @param index Client index * @param index Client index
* *
* @return 1 if player has godmode on, 0 if not * @return 1 if player has godmode on, 0 if not
* @error If player is not connected or not within the range * @error If player is not connected or not within the range
* of 1 to MaxClients. * of 1 to MaxClients.
*/ */
native get_user_godmode(index); native get_user_godmode(index);
/** /**
* Sets player's armor amount * Sets player's armor amount.
* *
* @param index Client index * @param index Client index
* @param armor The armor amount to set * @param armor The armor amount to set
* *
* @noreturn * @noreturn
* @error If player is not connected or not within the range * @error If player is not connected or not within the range
* of 1 to MaxClients. * of 1 to MaxClients.
*/ */
native set_user_armor(index, armor); native set_user_armor(index, armor);
/** /**
* Sets player's health amount * Sets player's health amount.
* *
* @param index Client index * @param index Client index
* @param health The health amount to set * @param health The health amount to set
* *
* @noreturn * @noreturn
* @error If player is not connected or not within the range * @error If player is not connected or not within the range
* of 1 to MaxClients. * of 1 to MaxClients.
*/ */
native set_user_health(index, health); native set_user_health(index, health);
/** /**
* Moves a player to the given origin * Moves a player to the given origin.
* *
* @param index Client index * @param index Client index
* @param origin Origin to move a player to * @param origin Origin to move a player to
* *
* @noreturn * @noreturn
* @error If player is not connected or not within the range * @error If player is not connected or not within the range
* of 1 to MaxClients. * of 1 to MaxClients.
*/ */
native set_user_origin(index, const origin[3]); native set_user_origin(index, const origin[3]);
/** /**
* Sets player's rendering mode * Sets player's rendering mode.
* *
* @note A really useful render modes reference: * @note A really useful render modes reference:
* https://sites.google.com/site/svenmanor/rendermodes * https://sites.google.com/site/svenmanor/rendermodes
* *
* @param index Client index * @param index Client index
* @param fx Rendering effects. One of kRenderFx* constants. * @param fx Rendering effects. One of kRenderFx* constants
* @param r The amount of red color (0 to 255) * @param r The amount of red color (0 to 255)
* @param g The amount of green color (0 to 255) * @param g The amount of green color (0 to 255)
* @param b The amount of blue color (0 to 255) * @param b The amount of blue color (0 to 255)
* @param render Render mode. One of kRender* constants. * @param render Render mode. One of kRender* constants
* @param amount Render amount (0 to 255) * @param amount Render amount (0 to 255)
* *
* @noreturn * @noreturn
* @error If player is not connected or not within the range * @error If player is not connected or not within the range
* of 1 to MaxClients. * of 1 to MaxClients.
*/ */
native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0); native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
/** /**
* Gives an item to a player. * Gives an item to a player.
* *
* @param index Client index * @param index Client index
* @param item Classname of the item to give. Should start with either * @param item Classname of the item to give. Should start with either
* "weapon_", "ammo_", "item_" or "tf_weapon_". * "weapon_", "ammo_", "item_" or "tf_weapon_"
* *
* @noreturn * @return Item entity index. If an invalid item name is
* @error If player is not connected or not within the range * given or the item failed to create, it will return 0.
* of 1 to MaxClients or item creation fails. * If the item was removed, it will return -1
*/ * @error If player is not connected or not within the range
native give_item(index, const item[]); * of 1 to MaxClients or item creation fails.
*/
/** native give_item(index, const item[]);
* Sets (adds, removes) hit zones for a player.
* /**
* @note This actually set rules of how any player can hit any other. Example: * Sets (adds, removes) hit zones for a player.
* set_user_hitzones(id, target, 2); *
* makes @id be able to hit @target only in the head. * @note This actually sets rules of how any player can hit any other.
* * Example: set_user_hitzones(id, target, 2) - makes @id able to
* @param index Client index * hit @target only in the head.
* @param target The target player *
* @param body A bitsum of the body parts that can/can't be shot. * @param index Client index
* 1 generic * @param target The target player
* 2 - head * @param body A bitsum of the body parts that can/can't be shot:
* 4 - chest * 1 - generic
* 8 - stomach * 2 - head
* 16 - left arm * 4 - chest
* 32 - right arm * 8 - stomach
* 64 - left leg * 16 - left arm
* 128 - right leg * 32 - right arm
* * 64 - left leg
* @noreturn * 128 - right leg
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native set_user_hitzones(index = 0, target = 0, body = 255); * of 1 to MaxClients.
*/
/** native set_user_hitzones(index = 0, target = 0, body = 255);
* Gets the set of hit zone "rules" between @index and @target players.
* /**
* @note For the body part bitsum take a look at the set_user_hitzones() native. * Gets the set of hit zone "rules" between @index and @target players.
* *
* @param index Client index * @note For the body part bitsum take a look at the set_user_hitzones() native.
* @param target The target player *
* * @param index Client index
* @return The bitsum of @target's body parts @index is able to hit * @param target The target player
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @return The bitsum of @target's body parts @index is able to hit
*/ * @error If player is not connected or not within the range
native get_user_hitzones(index, target); * of 1 to MaxClients.
*/
/** native get_user_hitzones(index, target);
* Sets player's maximum movement speed
* /**
* @param index Client index * Sets player's maximum movement speed.
* @param speed The maximum speed player will be able to run at *
* * @param index Client index
* @noreturn * @param speed The maximum speed player will be able to run at
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native set_user_maxspeed(index, Float:speed = -1.0); * of 1 to MaxClients.
*/
/** native set_user_maxspeed(index, Float:speed = -1.0);
* Gets player's maximum movement speed
* /**
* @param index Client index * Gets player's maximum movement speed.
* *
* @return Player's maximum movement speed * @param index Client index
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @return Player's maximum movement speed
*/ * @error If player is not connected or not within the range
native Float:get_user_maxspeed(index); * of 1 to MaxClients.
*/
/** native Float:get_user_maxspeed(index);
* Sets player's gravity
* /**
* @param index Client index * Sets player's gravity.
* @param gravity Gravity value to set, 1.0 being normal gravity (800) *
* * @param index Client index
* @noreturn * @param gravity Gravity value to set, 1.0 being normal gravity (800)
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native set_user_gravity(index, Float:gravity = 1.0); * of 1 to MaxClients.
*/
/** native set_user_gravity(index, Float:gravity = 1.0);
* Gets player's gravity
* /**
* @param index Client index * Gets player's gravity.
* *
* @return Player's gravity value, 1.0 being normal gravity (800) * @param index Client index
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @return Player's gravity value, 1.0 being normal gravity (800)
*/ * @error If player is not connected or not within the range
native Float:get_user_gravity(index); * of 1 to MaxClients.
*/
/** native Float:get_user_gravity(index);
* Spawns an entity
* /**
* @param index Entity index * Spawns an entity.
* *
* @noreturn * @param index Entity index
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native spawn(index); * of 1 to MaxClients.
*/
/** native spawn(index);
* Sets player's noclip
* /**
* @param index Client index * Enables or disables player's noclip.
* @param noclip 1 to enable noclip, 0 to disable *
* * @param index Client index
* @noreturn * @param noclip 1 to enable noclip, 0 to disable
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native set_user_noclip(index, noclip = 0); * of 1 to MaxClients.
*/
/** native set_user_noclip(index, noclip = 0);
* Gets player's noclip
* /**
* @param index Client index * Gets whether a player has noclip enabled or not.
* *
* @return 1 if noclip is enabled, 0 if disabled * @param index Client index
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @return 1 if noclip is enabled, 0 if disabled
*/ * @error If player is not connected or not within the range
native get_user_noclip(index); * of 1 to MaxClients.
*/
/** native get_user_noclip(index);
* Tells whether a player has silent footsteps
* /**
* @param index Client index * Tells whether a player has silent footsteps enabled.
* *
* @return 1 if silent footsteps are enabled, 0 if not * @param index Client index
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @return 1 if silent footsteps are enabled, 0 if not
*/ * @error If player is not connected or not within the range
native get_user_footsteps(index); * of 1 to MaxClients.
*/
/** native get_user_footsteps(index);
* Sets player's silent footsteps
* /**
* @param index Client index * Enables or disables player's silent footsteps.
* @param set 1 if player should have silent footsteps, 0 otherwise *
* * @param index Client index
* @noreturn * @param set 1 if player should have silent footsteps, 0 otherwise
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native set_user_footsteps(id, set = 1); * of 1 to MaxClients.
*/
/** native set_user_footsteps(id, set = 1);
* Strips all weapons from a player, including their knife.
* /**
* @param index Client index * Strips all weapons from a player, including their knife.
* *
* @noreturn * @param index Client index
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native strip_user_weapons(index); * of 1 to MaxClients.
*/
/** native strip_user_weapons(index);
* Sets player's frags amount
* /**
* @param index Client index * Sets player's frags amount.
* @param frags The amount of frags to set *
* * @param index Client index
* @noreturn * @param frags The amount of frags to set
* @error If player is not connected or not within the range *
* of 1 to MaxClients. * @noreturn
*/ * @error If player is not connected or not within the range
native set_user_frags(index, frags); * of 1 to MaxClients.
*/
native set_user_frags(index, frags);

View File

@ -12,31 +12,86 @@
#endif #endif
#define _newmenus_included #define _newmenus_included
#define MEXIT_ALL 1 /* Menu will have an exit option (default)*/ /**
#define MEXIT_FORCE 2 /* Menu will have an exit option, even when pagination is disabled. * @section Menu properties for using in menu_setprop
*/
/**
* Menu will have an exit option (default)
*/
#define MEXIT_ALL 1
/**
* Menu will have an exit option, even when pagination is disabled.
* There have to be less than 10 items in the menu or it won't appear. The exit * There have to be less than 10 items in the menu or it won't appear. The exit
* option will be appended to the last item with no extra slot padding. If you * option will be appended to the last item with no extra slot padding. If you
* want it in the 10th slot you have to pad it manually with menu_addblank2 */ * want it in the 10th slot you have to pad it manually with menu_addblank2
#define MEXIT_NEVER -1 /* Menu will not have an exit option */ */
#define MEXIT_FORCE 2
#define MPROP_PERPAGE 1 /* Number of items per page (param1 = number, 0=no paginating, 7=default) */ /**
#define MPROP_BACKNAME 2 /* Name of the back button (param1 = string) */ * Menu will not have an exit option
#define MPROP_NEXTNAME 3 /* Name of the next button (param1 = string) */ */
#define MPROP_EXITNAME 4 /* Name of the exit button (param1 = string) */ #define MEXIT_NEVER -1
#define MPROP_TITLE 5 /* Menu title text (param1 = string) */
#define MPROP_EXIT 6 /* Exit functionality (param1 = number, see MEXIT constants) */
#define MPROP_NOCOLORS 8 /* Sets whether colors are not auto (param1 = number, 0=default) */
#define MPROP_NUMBER_COLOR 10 /* Color indicator to use for numbers (param1 = string, "\r"=default) */
#define MPROP_PAGE_CALLBACK 11 /* Function to be called on Back and Next (param1 = string) */
/* public function(id, status); where status is either MENU_BACK or MENU_MORE */
/* Pass NULL_STRING to disable the callback */
/**
* Number of items per page (param1 = number, 0=no paginating, 7=default)
*/
#define MPROP_PERPAGE 1
/**
* Name of the back button (param1 = string)
*/
#define MPROP_BACKNAME 2
/**
* Name of the next button (param1 = string)
*/
#define MPROP_NEXTNAME 3
/**
* Name of the exit button (param1 = string)
*/
#define MPROP_EXITNAME 4
/**
* Menu title text (param1 = string)
*/
#define MPROP_TITLE 5
/**
* Exit functionality (param1 = number, see MEXIT constants)
*/
#define MPROP_EXIT 6
/**
* Sets whether colors are not auto (param1 = number, 0=default)
*/
#define MPROP_NOCOLORS 8
/**
* Color indicator to use for numbers (param1 = string, "\r"=default)
*/
#define MPROP_NUMBER_COLOR 10
/**
* Function to be called on Back and Next (param1 = string)
* public function(id, status); where status is either MENU_BACK or MENU_MORE
* Pass NULL_STRING to disable the callback
*/
#define MPROP_PAGE_CALLBACK 11
/**
* @deprecated
*/
#define MEXIT_NORMAL 0 /* DEPRECATED, do not use (has no effect) */ #define MEXIT_NORMAL 0 /* DEPRECATED, do not use (has no effect) */
#define MENUPAD_NONE 0 /* DEPRECATED, do not use (has no effect) */ #define MENUPAD_NONE 0 /* DEPRECATED, do not use (has no effect) */
#define MENUPAD_PAGE 1 /* DEPRECATED, do not use (has no effect) */ #define MENUPAD_PAGE 1 /* DEPRECATED, do not use (has no effect) */
#define MPROP_ORDER 7 /* DEPRECATED, do not use (has no effect) */ #define MPROP_ORDER 7 /* DEPRECATED, do not use (has no effect) */
#define MPROP_PADMENU 9 /* DEPRECATED, do not use (has no effect) */ #define MPROP_PADMENU 9 /* DEPRECATED, do not use (has no effect) */
/** @endsection */
/** /**
* @brief Creates a new menu object. * @brief Creates a new menu object.
* *

View File

@ -26,23 +26,27 @@ enum
timeunit_weeks, timeunit_weeks,
}; };
// seconds are in each time unit /* Seconds in each time unit */
#define SECONDS_IN_MINUTE 60 #define SECONDS_IN_MINUTE 60
#define SECONDS_IN_HOUR 3600 #define SECONDS_IN_HOUR 3600
#define SECONDS_IN_DAY 86400 #define SECONDS_IN_DAY 86400
#define SECONDS_IN_WEEK 604800 #define SECONDS_IN_WEEK 604800
/* Stock by Brad */ /**
* Stock by Brad.
*
* @note You must add register_dictionary("time.txt") in plugin_init()
*
* @param id The player whose language the length should be translated to
* @param unitCnt The number of time units you want translated into verbose text
* @param type The type of unit (i.e. seconds, minutes, hours, days, weeks) that you are passing in
* @param output The variable you want the verbose text to be placed in
* @param outputLen The length of the output variable
*
* @noreturn
*/
stock get_time_length(id, unitCnt, type, output[], outputLen) stock get_time_length(id, unitCnt, type, output[], outputLen)
{ {
// IMPORTANT: You must add register_dictionary("time.txt") in plugin_init()
// id: The player whose language the length should be translated to (or 0 for server language).
// unitCnt: The number of time units you want translated into verbose text.
// type: The type of unit (i.e. seconds, minutes, hours, days, weeks) that you are passing in.
// output: The variable you want the verbose text to be placed in.
// outputLen: The length of the output variable.
if (unitCnt > 0) if (unitCnt > 0)
{ {
// determine the number of each time unit there are // determine the number of each time unit there are
@ -74,23 +78,23 @@ stock get_time_length(id, unitCnt, type, output[], outputLen)
new timeElement[5][33]; new timeElement[5][33];
if (weekCnt > 0) if (weekCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", weekCnt, id, (weekCnt == 1) ? "TIME_ELEMENT_WEEK" : "TIME_ELEMENT_WEEKS"); format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", weekCnt, id, (weekCnt == 1) ? "TIME_ELEMENT_WEEK" : "TIME_ELEMENT_WEEKS");
if (dayCnt > 0) if (dayCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", dayCnt, id, (dayCnt == 1) ? "TIME_ELEMENT_DAY" : "TIME_ELEMENT_DAYS"); format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", dayCnt, id, (dayCnt == 1) ? "TIME_ELEMENT_DAY" : "TIME_ELEMENT_DAYS");
if (hourCnt > 0) if (hourCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", hourCnt, id, (hourCnt == 1) ? "TIME_ELEMENT_HOUR" : "TIME_ELEMENT_HOURS"); format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", hourCnt, id, (hourCnt == 1) ? "TIME_ELEMENT_HOUR" : "TIME_ELEMENT_HOURS");
if (minuteCnt > 0) if (minuteCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", minuteCnt, id, (minuteCnt == 1) ? "TIME_ELEMENT_MINUTE" : "TIME_ELEMENT_MINUTES"); format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", minuteCnt, id, (minuteCnt == 1) ? "TIME_ELEMENT_MINUTE" : "TIME_ELEMENT_MINUTES");
if (secondCnt > 0) if (secondCnt > 0)
format(timeElement[++maxElementIdx], 32, "%i %L", secondCnt, id, (secondCnt == 1) ? "TIME_ELEMENT_SECOND" : "TIME_ELEMENT_SECONDS"); format(timeElement[++maxElementIdx], charsmax(timeElement[]), "%i %L", secondCnt, id, (secondCnt == 1) ? "TIME_ELEMENT_SECOND" : "TIME_ELEMENT_SECONDS");
switch(maxElementIdx) switch(maxElementIdx)
{ {
case 0: format(output, outputLen, "%s", timeElement[0]); case 0: formatex(output, outputLen, "%s", timeElement[0]);
case 1: format(output, outputLen, "%s %L %s", timeElement[0], id, "TIME_ELEMENT_AND", timeElement[1]); case 1: formatex(output, outputLen, "%s %L %s", timeElement[0], id, "TIME_ELEMENT_AND", timeElement[1]);
case 2: format(output, outputLen, "%s, %s %L %s", timeElement[0], timeElement[1], id, "TIME_ELEMENT_AND", timeElement[2]); case 2: formatex(output, outputLen, "%s, %s %L %s", timeElement[0], timeElement[1], id, "TIME_ELEMENT_AND", timeElement[2]);
case 3: format(output, outputLen, "%s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], id, "TIME_ELEMENT_AND", timeElement[3]); case 3: formatex(output, outputLen, "%s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], id, "TIME_ELEMENT_AND", timeElement[3]);
case 4: format(output, outputLen, "%s, %s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], timeElement[3], id, "TIME_ELEMENT_AND", timeElement[4]); case 4: formatex(output, outputLen, "%s, %s, %s, %s %L %s", timeElement[0], timeElement[1], timeElement[2], timeElement[3], id, "TIME_ELEMENT_AND", timeElement[4]);
} }
} }
} }

View File

@ -168,17 +168,17 @@ PRIV_SET = Etuoikeudet laitettu
NO_ENTRY = Sinulla ei ole merkintaa palvelimella... NO_ENTRY = Sinulla ei ole merkintaa palvelimella...
[bg] [bg]
LOADED_ADMIN = Nameren e edin administrator ot fila. LOADED_ADMIN = Nameren e 1 administrator ot faila.
LOADED_ADMINS = Namereni sa %d administratori ot fila LOADED_ADMINS = Namereni sa %d administratori ot faila
SQL_CANT_CON = SQL gre6ka: nemoje da se cannectnete: '%s' SQL_CANT_CON = SQL greshka: ne moje da se svurje s: '%s'
SQL_CANT_LOAD_ADMINS = SQL gre6ka: nemoje da nameri administratori: '%s' SQL_CANT_LOAD_ADMINS = SQL greshka: ne moje da zaredqt administratorite: '%s'
NO_ADMINS = Nemoje da nameri administratori. NO_ADMINS = Nqma namereni administratori.
SQL_LOADED_ADMIN = Nameren e edin administrator ot database SQL_LOADED_ADMIN = Nameren e 1 administrator ot bazata danni
SQL_LOADED_ADMINS = Namereni %d administratori ot database SQL_LOADED_ADMINS = Namereni sa %d administratori ot bazata danni
INV_PAS = Greshna Parola! INV_PAS = Greshna parola!
PAS_ACC = Parolata e prieta PAS_ACC = Parolata e prieta
PRIV_SET = Priviligiite sa nastroeni PRIV_SET = Priviligiite sa nastroeni
NO_ENTRY = Nqmate vhod kam servara... NO_ENTRY = Nqmate dostup do servera...
[ro] [ro]
LOADED_ADMIN = 1 administrator a fost incarcat din fisier LOADED_ADMIN = 1 administrator a fost incarcat din fisier
@ -194,17 +194,17 @@ PRIV_SET = Privilegii acordate
NO_ENTRY = Acest nume este rezervat pe server. NO_ENTRY = Acest nume este rezervat pe server.
[hu] [hu]
LOADED_ADMIN = 1 admin betoltve a file-bol. LOADED_ADMIN = 1 admin betöltve a fájlból.
LOADED_ADMINS = %d admin betoltve a filebol. LOADED_ADMINS = %d admin betöltve a fájlból.
SQL_CANT_CON = SQL hiba: nem lehet csatlakozni: '%s' SQL_CANT_CON = SQL hiba: nem lehet csatlakozni: '%s'
SQL_CANT_LOAD_ADMINS = SQL hiba: nem lehet az adminokat betolteni: '%s' SQL_CANT_LOAD_ADMINS = SQL hiba: nem lehet az adminokat betölteni: '%s'
NO_ADMINS = Nincsenek adminok. NO_ADMINS = Nincsenek adminok.
SQL_LOADED_ADMIN = 1 admin betoltve a adatbazisbol SQL_LOADED_ADMIN = 1 admin betöltve a adatbázisból.
SQL_LOADED_ADMINS = %d admin betoltve a adatbazisbol SQL_LOADED_ADMINS = %d admin betöltve a adatbázisból.
INV_PAS = Hibas jelszo! INV_PAS = Hibas jelszó!
PAS_ACC = Jelszo elfogadva PAS_ACC = Jelszó elfogadva.
PRIV_SET = Beallitasok PRIV_SET = Beállítások
NO_ENTRY = Neked nincs bejegyzesed a szerveren... NO_ENTRY = Nincs hozzáférésed a szerverhez...
[lt] [lt]
LOADED_ADMIN = Uzkrautas 1 adminas is failo LOADED_ADMIN = Uzkrautas 1 adminas is failo
@ -233,17 +233,17 @@ PRIV_SET = Privilegium nastavene
NO_ENTRY = Nemas ziadny zaznam na servery... NO_ENTRY = Nemas ziadny zaznam na servery...
[mk] [mk]
LOADED_ADMIN = Vcitan e 1 administrator od fajlot LOADED_ADMIN = Vchitan e 1 administrator od fajlot
LOADED_ADMINS = Vcitani se %d administratori od fajlot LOADED_ADMINS = Vchitani se %d administratori od fajlot
SQL_CANT_CON = SQL greska: ne e mozno da se vospostavi vrska so: '%s' SQL_CANT_CON = SQL greshka: ne e mozhno da se vospostavi vrska so: '%s'
SQL_CANT_LOAD_ADMINS = SQL greska: ne e mozno da se vcitaat administratorite: '%s' SQL_CANT_LOAD_ADMINS = SQL greshka: ne e mozhno da se vchitaat administratorite: '%s'
NO_ADMINS = Nema najdeni administratori. NO_ADMINS = Nema najdeni administratori.
SQL_LOADED_ADMIN = Vcitan e 1 administrator od bazata na podatoci SQL_LOADED_ADMIN = Vchitan e 1 administrator od bazata na podatoci
SQL_LOADED_ADMINS = Vcitani se %d administratori od bazata na podatoci SQL_LOADED_ADMINS = Vchitani se %d administratori od bazata na podatoci
INV_PAS = Pogresna lozinka! INV_PAS = Pogreshna lozinka!
PAS_ACC = Lozinkata e prifatena PAS_ACC = Lozinkata e prifatena
PRIV_SET = Privilegiite se podeseni PRIV_SET = Privilegiite se podeseni
NO_ENTRY = Nemate pristap vo serverot... NO_ENTRY = Nemate pristap do serverot...
[hr] [hr]
LOADED_ADMIN = Ucitan 1 administrator iz datoteke LOADED_ADMIN = Ucitan 1 administrator iz datoteke

View File

@ -168,17 +168,17 @@ COL_MAROON = viininpunainen
PRINT_ALL = (KAIKKI) %s : %s PRINT_ALL = (KAIKKI) %s : %s
[bg] [bg]
COL_WHITE = Bql COL_WHITE = bql
COL_RED = 4erven COL_RED = cherven
COL_GREEN = zelen COL_GREEN = zelen
COL_BLUE = sin COL_BLUE = sin
COL_YELLOW = jalt COL_YELLOW = jult
COL_MAGENTA = magenta COL_MAGENTA = rozov
COL_CYAN = cyan COL_CYAN = cian
COL_ORANGE = orangev COL_ORANGE = oranjev
COL_OCEAN = okeanski COL_OCEAN = okeanski
COL_MAROON = maroon COL_MAROON = kafqv
PRINT_ALL = (ALL) %s : %s PRINT_ALL = (VSICHKI) %s : %s
[ro] [ro]
COL_WHITE = alb COL_WHITE = alb
@ -194,16 +194,16 @@ COL_MAROON = maro
PRINT_ALL = (TOTI) %s : %s PRINT_ALL = (TOTI) %s : %s
[hu] [hu]
COL_WHITE = feher COL_WHITE = fehér
COL_RED = piros COL_RED = piros
COL_GREEN = zold COL_GREEN = zöld
COL_BLUE = kek COL_BLUE = kék
COL_YELLOW = csarga COL_YELLOW = citrom
COL_MAGENTA = magenta COL_MAGENTA = magenta
COL_CYAN = cyan COL_CYAN = cn
COL_ORANGE = nsarga COL_ORANGE = narancs
COL_OCEAN = ocean COL_OCEAN = óceán
COL_MAROON = maroon COL_MAROON = barna
PRINT_ALL = (MIND) %s : %s PRINT_ALL = (MIND) %s : %s
[lt] [lt]
@ -236,14 +236,14 @@ PRINT_ALL = (ALL) %s : %s
COL_WHITE = bela COL_WHITE = bela
COL_RED = crvena COL_RED = crvena
COL_GREEN = zelena COL_GREEN = zelena
COL_BLUE = plava COL_BLUE = sina
COL_YELLOW = zolta COL_YELLOW = zholta
COL_MAGENTA = ljubicesta COL_MAGENTA = rozova
COL_CYAN = tirkizna COL_CYAN = tirkizna
COL_ORANGE = portokalova COL_ORANGE = portokalova
COL_OCEAN = okean COL_OCEAN = okeansko sino
COL_MAROON = modra COL_MAROON = kafeava
PRINT_ALL = (KON SITE) %s : %s PRINT_ALL = (SITE) %s : %s
[hr] [hr]
COL_WHITE = bijela COL_WHITE = bijela

View File

@ -1,7 +1,7 @@
[en] [en]
ADMIN_KICK_1 = ADMIN: kick %s ADMIN_KICK_1 = ADMIN: kick %s
ADMIN_KICK_2 = ADMIN %s: kick %s ADMIN_KICK_2 = ADMIN %s: kick %s
IP_REMOVED = Ip "%s" removed from ban list IP_REMOVED = IP "%s" removed from ban list
AUTHID_REMOVED = Authid "%s" removed from ban list AUTHID_REMOVED = Authid "%s" removed from ban list
ADMIN_UNBAN_1 = ADMIN: unban %s ADMIN_UNBAN_1 = ADMIN: unban %s
ADMIN_UNBAN_2 = ADMIN %s: unban %s ADMIN_UNBAN_2 = ADMIN %s: unban %s
@ -978,76 +978,76 @@ MAP_EXTENDED = Kartta "%s" Has ollut laajennettu varten %d minuuttia
[bg] [bg]
ADMIN_KICK_1 = ADMINISTRATOR: kickna %s ADMIN_KICK_1 = ADMINISTRATOR: kickna %s
ADMIN_KICK_2 = ADMINISTRATOR %s: kickna %s ADMIN_KICK_2 = ADMINISTRATOR %s: kickna %s
IP_REMOVED = Ip "%s" e mahnato ot ban lista IP_REMOVED = IP adresut "%s" e premahnat ot ban lista
AUTHID_REMOVED = Authid "%s" e mahnato ot ban lista AUTHID_REMOVED = Authid "%s" e premahnato ot ban lista
ADMIN_UNBAN_1 = ADMINISTRATOR: unbanna %s ADMIN_UNBAN_1 = ADMINISTRATOR: unbanna %s
ADMIN_UNBAN_2 = ADMINISTRATOR %s: unbanna %s ADMIN_UNBAN_2 = ADMINISTRATOR %s: unbanna %s
ADMIN_ADDBAN_1 = ADMINISTRATOR: banna %s ADMIN_ADDBAN_1 = ADMINISTRATOR: banna %s
ADMIN_ADDBAN_2 = ADMINISTRATOR %s: banna %s ADMIN_ADDBAN_2 = ADMINISTRATOR %s: banna %s
BANNED = banna BANNED = banna
FOR_MIN = za %s minuti FOR_MIN = za %s minuti
PERM = do jivot PERM = zavinagi
CLIENT_BANNED = Clienta "%s" e bannat CLIENT_BANNED = Igrachut "%s" e bannat
ADMIN_SLAY_1 = ADMINISTRATOR: slayna %s ADMIN_SLAY_1 = ADMINISTRATOR: slayna %s
ADMIN_SLAY_2 = ADMINISTRATOR %s: slayna %s ADMIN_SLAY_2 = ADMINISTRATOR %s: slayna %s
CLIENT_SLAYED = Clienta "%s" e slaynat CLIENT_SLAYED = Igrachut "%s" e slaynat
ADMIN_SLAP_1 = ADMINISTRATOR: slapna %s s %d damage ADMIN_SLAP_1 = ADMINISTRATOR: slapna %s s %d shteta
ADMIN_SLAP_2 = ADMINISTRATOR %s: slapna %s s %d damage ADMIN_SLAP_2 = ADMINISTRATOR %s: slapna %s s %d shteta
CLIENT_SLAPED = Clienta "%s" e slapnat s %d damage CLIENT_SLAPED = Igrachut "%s" e slapnat s %d shteta
MAP_NOT_FOUND = Karta s tova ime ne e namerena ili kartata e nevalidna MAP_NOT_FOUND = Karta s tova ime ne e namerena ili nevalidna
ADMIN_MAP_1 = ADMINISTRATOR: smeni kartata na %s ADMIN_MAP_1 = ADMINISTRATOR: smeni kartata na %s
ADMIN_MAP_2 = ADMINISTRATOR %s: smeni kartata na %s ADMIN_MAP_2 = ADMINISTRATOR %s: smeni kartata na %s
NO_MORE_CVARS = Nomeje da se dobavqt pove4e cvars kam rcon dostapa! NO_MORE_CVARS = Ne moje da se dobavqt poveche cvarove kum rcon dostupa!
UNKNOWN_CVAR = Nepoznat cvar: %s UNKNOWN_CVAR = Nepoznat cvar: %s
UNKNOWN_XVAR = Nepoznat xvar: %s UNKNOWN_XVAR = Nepoznat xvar: %s
CVAR_NO_ACC = Nqmate dostap do tozi cvar CVAR_NO_ACC = Nqmate dostup do tozi cvar
XVAR_NO_ACC = Nqmate dostap do tozi xvar XVAR_NO_ACC = Nqmate dostup do tozi xvar
CVAR_IS = Cvar "%s" e "%s" CVAR_IS = Cvarut "%s" e "%s"
XVAR_IS = Xvar "%s" e "%s" XVAR_IS = Xvarut "%s" e "%s"
PROTECTED = predpazen PROTECTED = ZASHTITEN
SET_CVAR_TO = %s nastroi cvar %s na "%s" SET_CVAR_TO = %s nastroi cvara %s na "%s"
SET_XVAR_TO = %s nastroi xvar %s na "%s" SET_XVAR_TO = %s nastroi xvara %s na "%s"
CVAR_CHANGED = Cvar "%s" smenen na "%s" CVAR_CHANGED = Cvarut "%s" smenen na "%s"
XVAR_CHANGED = Xvar "%s" smenen na "%s" XVAR_CHANGED = Xvarut "%s" smenen na "%s"
LOADED_PLUGINS = v momenta ka4eni plugini LOADED_PLUGINS = Aktivni plugini
NAME = ime NAME = ime
VERSION = versiq VERSION = versiq
AUTHOR = pisatel AUTHOR = avtor
FILE = fila FILE = file
STATUS = status STATUS = sustoqnie
PLUGINS_RUN = %d plugins, %d pusnati PLUGINS_RUN = %d plugini, %d pusnati
LOADED_MODULES = V momenta ka4eni moduls LOADED_MODULES = Aktivni moduli
NUM_MODULES = %d moduls NUM_MODULES = %d moduli
FILE_NOT_FOUND = Fila "%s" ne e nameren FILE_NOT_FOUND = Failut "%s" ne e nameren
ADMIN_CONF_1 = ADMINISTRATOR: izpolzva configuracia %s ADMIN_CONF_1 = ADMINISTRATOR: izpolzva konfiguraciqta %s
ADMIN_CONF_2 = ADMINISTRATOR %s: izpolzva configuracia %s ADMIN_CONF_2 = ADMINISTRATOR %s: izpolzva konfiguraciqta %s
PAUSED = pausnat PAUSED = na pauza
UNPAUSED = pusnat UNPAUSED = aktiven
UNABLE_PAUSE = Servara ne uspq da pausne igrata. Istinski igra4i sa nujni na servara. UNABLE_PAUSE = Servrut ne uspq da postavi igrata na pauza. Nujno e da ima istinski igrachi v servera.
SERVER_PROC = Servara e produljen %s SERVER_PROC = Serverut e produljen %s
PAUSING = pausing PAUSING = postavqne na pauza
UNPAUSING = unpausing UNPAUSING = preustanovqvane
PAUSE = pauza PAUSE = na pauza
UNPAUSE = produljenie UNPAUSE = preustanovi
COM_SENT_SERVER = Comandata "%s" ispratena kam consolata na servara COM_SENT_SERVER = Komandata "%s" e izpratena kum servernata konzola
CLIENTS_ON_SERVER = Clienti na servara CLIENTS_ON_SERVER = Igrachi v servera
IMMU = imm IMMU = imu
RESERV = res RESERV = rez
ACCESS = dostap ACCESS = dostup
TOTAL_NUM = Ob6to %d TOTAL_NUM = Obshto %d
SKIP_MATCH = propuska "%s" (ednakvi "%s") SKIP_MATCH = Propuskane na "%s" (suvpadane na "%s")
SKIP_IMM = propuska "%s" (predpazva) SKIP_IMM = Propuskane na "%s" (imunitet)
KICK_PL = Kickva "%s" KICK_PL = Kickvane na "%s"
YOU_DROPPED = Bqh te isklu4eni poneje administratora iska samo specifi4ni grupi ot clienti da ostanat YOU_DROPPED = Bqhte premahnati, zashtoto administratorut ostavi samo opredelena grupa igrachi
KICKED_CLIENTS = Kickna %d clienti KICKED_CLIENTS = Kickna %d igrachi
ADMIN_LEAVE_1 = ADMINISTRATOR: ostavi %s %s %s %s ADMIN_LEAVE_1 = ADMINISTRATOR: ostavi %s %s %s %s
ADMIN_LEAVE_2 = ADMINISTRATOR %s: ostavi %s %s %s %s ADMIN_LEAVE_2 = ADMINISTRATOR %s: ostavi %s %s %s %s
ADMIN_NICK_1 = ADMINISTRATOR: smeni imeto ot %s na "%s" ADMIN_NICK_1 = ADMINISTRATOR: smeni imeto na %s na "%s"
ADMIN_NICK_2 = ADMINISTRATOR %s: smeni imeto ot %s na "%s" ADMIN_NICK_2 = ADMINISTRATOR %s: smeni imeto na %s na "%s"
CHANGED_NICK = smeni imeto ot %s na "%s" CHANGED_NICK = smeni imeto na %s na "%s"
ADMIN_EXTEND_1 = ADMIN: udalji kartata s %d minuti ADMIN_EXTEND_1 = ADMIN: udulji kartata s %d minuti
ADMIN_EXTEND_2 = ADMIN %s: udalji kartata s %d minuti ADMIN_EXTEND_2 = ADMIN %s: udulji kartata s %d minuti
MAP_EXTENDED = Kartata "%s" beshe udaljena s %d minuti MAP_EXTENDED = Kartata "%s" beshe uduljena s %d minuti
[ro] [ro]
ADMIN_KICK_1 = ADMIN: kick %s ADMIN_KICK_1 = ADMIN: kick %s
@ -1125,79 +1125,80 @@ ADMIN_EXTEND_2 = ADMIN %s: extinde harta pentru %d minute
MAP_EXTENDED = Harta "%s" a fost extinsa pentru %d minute MAP_EXTENDED = Harta "%s" a fost extinsa pentru %d minute
[hu] [hu]
ADMIN_KICK_1 = ADMIN: %s kirugva ADMIN_KICK_1 = ADMIN: %s kirúgva
ADMIN_KICK_2 = ADMIN %s: %s kirugva ADMIN_KICK_2 = ADMIN %s: %s kirúgva
IP_REMOVED = Ip "%s" eltavolitva a ban-listarol IP_REMOVED = IP "%s" eltávolítva a ban-listárol
AUTHID_REMOVED = Authid "%s" eltavolitva a ban-listarol AUTHID_REMOVED = Authid "%s" eltávolítva a ban-listáról
ADMIN_UNBAN_1 = ADMIN: %s ban visszavonasa ADMIN_UNBAN_1 = ADMIN: %s ban visszavonva
ADMIN_UNBAN_2 = ADMIN %s: %s ban visszavonasa ADMIN_UNBAN_2 = ADMIN %s: %s ban visszavonva
ADMIN_ADDBAN_1 = ADMIN: ban %s ADMIN_ADDBAN_1 = ADMIN: ban %s
ADMIN_ADDBAN_2 = ADMIN %s: ban %s ADMIN_ADDBAN_2 = ADMIN %s: ban %s
BANNED = banolva BANNED = Bannolva
REASON = ok REASON = Indok
FOR_MIN = %s percre FOR_MIN = %s percre
PERM = orokre PERM = örökre
CLIENT_BANNED = felhasznalo "%s" banolva CLIENT_BANNED = felhasználó "%s" bannolva
ADMIN_SLAY_1 = ADMIN: %s megolve ADMIN_SLAY_1 = ADMIN: %s megölve
ADMIN_SLAY_2 = ADMIN %s: %s megolve ADMIN_SLAY_2 = ADMIN %s: %s megölve
CLIENT_SLAYED = Client "%s" megolve CLIENT_SLAYED = "%s" játékos megölve
ADMIN_SLAP_1 = ADMIN: %s megutve %d sebzessel ADMIN_SLAP_1 = ADMIN: %s megütve %d sebzéssel
ADMIN_SLAP_2 = ADMIN %s: megutve %s %d sebzessel ADMIN_SLAP_2 = ADMIN %s: megütve %s %d sebzéssel
CLIENT_SLAPED = Client "%s" megutve %d sebzessel CLIENT_SLAPED = "%s" játékos megütve %d sebzéssel
MAP_NOT_FOUND = Palya ezen a neven nem talalhato vagy nem megfelelo MAP_NOT_FOUND = Nem található ilyen nevű pálya
ADMIN_MAP_1 = ADMIN: palyavaltas %s ADMIN_MAP_1 = ADMIN: pályaváltás %s
ADMIN_MAP_2 = ADMIN %s: palyavaltas %s ADMIN_MAP_2 = ADMIN %s: pályaváltás %s
NO_MORE_CVARS = Nem lehet tobb cvars hozaadni az rcon hozzafereshez! NO_MORE_CVARS = Nem lehet több cvart hozzáadni az rcon hozzáféréshez!
UNKNOWN_CVAR = Ismeretlen cvar: %s UNKNOWN_CVAR = Ismeretlen cvar: %s
UNKNOWN_XVAR = Ismeretlen xvar: %s UNKNOWN_XVAR = Ismeretlen xvar: %s
CVAR_NO_ACC = Nincs engedelyed a cvar-hoz CVAR_NO_ACC = Nincs engedélyed a cvar-hoz
XVAR_NO_ACC = Nincs engedelyed a xvar-hoz XVAR_NO_ACC = Nincs engedélyed a xvar-hoz
CVAR_IS = Cvar "%s" is "%s" CVAR_IS = Cvar "%s" jelenleg "%s"
XVAR_IS = Xvar "%s" is "%s" XVAR_IS = Xvar "%s" jelenleg "%s"
PROTECTED = PROTECTED PROTECTED = Védett
SET_CVAR_TO = %s beallitva cvar %s to "%s" SET_CVAR_TO = %s beállítva cvar %s -> "%s"
SET_XVAR_TO = %s beallitva xvar %s to "%s" SET_XVAR_TO = %s beállítva xvar %s -> "%s"
CVAR_CHANGED = Cvar "%s" atalitva "%s"-ra. CVAR_CHANGED = Cvar "%s" átállítva "%s"-ra.
XVAR_CHANGED = Xvar "%s" atalitva "%s"-ra. XVAR_CHANGED = Xvar "%s" átállítva "%s"-ra.
LOADED_PLUGINS = Aktualis betoltott pluginok LOADED_PLUGINS = Jelenleg betöltött pluginok
NAME = nev NAME = Név
VERSION = verzio VERSION = Verzió
AUTHOR = keszito AUTHOR = Készitő
FILE = file FILE = fájl
STATUS = allas STATUS = Státusz
PLUGINS_RUN = %d plugin osszesen, %d fut PLUGINS_RUN = %d plugin összesen, %d fut
LOADED_MODULES = Aktualis betoltott pluginok LOADED_MODULES = Jelenleg betöltött modulok
NUM_MODULES = %d mod NUM_MODULES = %d modul
FILE_NOT_FOUND = File "%s" nem talalhato FILE_NOT_FOUND = Fájl "%s" nem talalható
ADMIN_CONF_1 = ADMIN: config vegrehajtasa %s ADMIN_CONF_1 = ADMIN: config végrehajtása %s
ADMIN_CONF_2 = ADMIN %s: config vegrehajtasa %s ADMIN_CONF_2 = ADMIN %s: config végrehajtása %s
PAUSED = Pillanat alj PAUSED = Szüneteltetve
UNPAUSED = Pillanat alj vege UNPAUSED = Elindítva
UNABLE_PAUSE = A szerveren nem lehet megallitani a jatekot. Valodi jatekosok kellenek. UNABLE_PAUSE = A szerver nem tudja megállítani a játékot. Valódi játékosok kellenek.
SERVER_PROC = Server proceed %s PAUSING = Szüneteltetés
PAUSING = Pillanat alj UNPAUSING = Szüneteltetés vége
UNPAUSING = Pillanat alj vege PAUSE = Szünet
PAUSE = Pillanat alj UNPAUSE = Szünet vége
UNPAUSE = Pillanat alj vege COM_SENT_SERVER = Parancs "%s" elküldve a szerver konzolba
COM_SENT_SERVER = Parancssor "%s" elkuldve a szerver konzolba CLIENTS_ON_SERVER = Játékosok a szerveren
CLIENTS_ON_SERVER = Jatekosok a szerveren
IMMU = imm IMMU = imm
RESERV = res RESERV = res
ACCESS = engedely ACCESS = engedély
TOTAL_NUM = Osszesen %d TOTAL_NUM = Összesen %d
SKIP_MATCH = kihagy "%s" (matching "%s") SKIP_MATCH = "%s" Kihagyása (egyezés "%s")
SKIP_IMM = kihagy "%s" (immunity) SKIP_IMM = "%s" Kihagyása (immunitás)
KICK_PL = Kirug "%s" KICK_PL = Kirúg "%s"
YOU_DROPPED = Le lettel csatlakoztatva, mert az admin csak bizonyos csapat tagjait hagyta fent YOU_DROPPED = Le lettél csatlakoztatva, mert az admin csak bizonyos csapat tagjait hagyta fent
KICKED_CLIENTS = kirugva %d clients KICKED_CLIENTS = kirúgva %d felhasználó
ADMIN_LEAVE_1 = ADMIN: leave %s %s %s %s ADMIN_LEAVE_1 = ADMIN: ledobta %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: leave %s %s %s %s ADMIN_LEAVE_2 = ADMIN %s: ledobta %s %s %s %s
ADMIN_NICK_1 = ADMIN: nevvaltas %s-rol "%s"-ra ADMIN_NICK_1 = ADMIN: névváltás %s-ról "%s"-ra
ADMIN_NICK_2 = ADMIN %s: nevvaltas %s rol "%s"ra ADMIN_NICK_2 = ADMIN %s: nevváltás %s-ról "%s"ra
CHANGED_NICK = Nevvaltas %s rol "%s"ra CHANGED_NICK = Névváltás %s-ról "%s"ra
ADMIN_EXTEND_1 = ADMIN: Bov<6F>tett t<>rk<72>p sz<73>m<EFBFBD>ra %d percig ADMIN_EXTEND_1 = ADMIN: Páya hosszabbítása %d perccel
ADMIN_EXTEND_2 = ADMIN %s: Bov<6F>tett t<>rk<72>p sz<73>m<EFBFBD>ra %d percig ADMIN_EXTEND_2 = ADMIN %s: Páya hosszabbítása %d perccel
MAP_EXTENDED = T<>rk<72>p "%s" rendelkezik volna bov<6F>tett sz<73>m<EFBFBD>ra %d percig MAP_EXTENDED = %s pálya meghosszabbítva %d perccel
ADMIN_MUST_TEMPBAN = Csak időhöz kötött bant tudsz kiosztani, maximum %d percet
ADMIN_MUST_TEMPUNBAN = Csak a nemrég általad bannolt játékosokat oldhatod fel
[lt] [lt]
ADMIN_KICK_1 = ADMINAS: iskikino %s ADMIN_KICK_1 = ADMINAS: iskikino %s
@ -1349,79 +1350,79 @@ ADMIN_EXTEND_2 = ADMIN %s: cas mapypredlzeny o %d min
MAP_EXTENDED = Map "%s" bola predlzena o %d min MAP_EXTENDED = Map "%s" bola predlzena o %d min
[mk] [mk]
ADMIN_KICK_1 = ADMIN: kick %s ADMIN_KICK_1 = ADMIN: kickna %s
ADMIN_KICK_2 = ADMIN %s: kick %s ADMIN_KICK_2 = ADMIN %s: kickna %s
IP_REMOVED = Ip adresata "%s" e izbrisana od listata so banirani igraci IP_REMOVED = IP adresata "%s" e izbrishana od listata so banirani igrachi
AUTHID_REMOVED = Authid "%s" e izbrisan od listata so banirani igraci AUTHID_REMOVED = Authid "%s" e izbrishan od listata so banirani igrachi
ADMIN_UNBAN_1 = ADMIN: mu trgna ban na %s ADMIN_UNBAN_1 = ADMIN: go otstrani banot na %s
ADMIN_UNBAN_2 = ADMIN %s: mu trgna ban na %s ADMIN_UNBAN_2 = ADMIN %s: go otstrani banot na %s
ADMIN_ADDBAN_1 = ADMIN: ban %s ADMIN_ADDBAN_1 = ADMIN: banira %s
ADMIN_ADDBAN_2 = ADMIN %s: ban %s ADMIN_ADDBAN_2 = ADMIN %s: banira %s
BANNED = baniran si BANNED = baniran
REASON = pricina REASON = prichina
FOR_MIN = na %s min FOR_MIN = za %s min
PERM = zasekogas PERM = zasekogash
CLIENT_BANNED = Klientot "%s" e baniran CLIENT_BANNED = Igrachot "%s" e baniran
ADMIN_SLAY_1 = ADMIN: slay %s ADMIN_SLAY_1 = ADMIN: slayna %s
ADMIN_SLAY_2 = ADMIN %s: slay %s ADMIN_SLAY_2 = ADMIN %s: slayna %s
CLIENT_SLAYED = Klientot "%s" dobi slay CLIENT_SLAYED = Igrachot "%s" beshe slaynat
ADMIN_SLAP_1 = ADMIN: mu udri samar na %s so %d steta ADMIN_SLAP_1 = ADMIN: mu udri shamar na %s so %d shteta
ADMIN_SLAP_2 = ADMIN %s: mu udri samar na %s so %d steta ADMIN_SLAP_2 = ADMIN %s: mu udri shamar na %s so %d shteta
CLIENT_SLAPED = Klientot "%s" e nasamaren so %d steta CLIENT_SLAPED = Igrachot "%s" e nashamaran so %d shteta
MAP_NOT_FOUND = Mapa so toa ime ne e najdena ili ne postoi MAP_NOT_FOUND = Mapa so toa ime ne e pronajdena ili ne postoi
ADMIN_MAP_1 = ADMIN: ja smeni mapata vo %s ADMIN_MAP_1 = ADMIN: ja smeni mapata na %s
ADMIN_MAP_2 = ADMIN %s: ja smeni mapata vo %s ADMIN_MAP_2 = ADMIN %s: ja smeni mapata na %s
NO_MORE_CVARS = Ne e mozno da se dodadat uste komandi za RCON pristap! NO_MORE_CVARS = Ne e mozhno da se dodadat ushte komandi za RCON pristap!
UNKNOWN_CVAR = Nepoznata komanda: %s UNKNOWN_CVAR = Nepoznata komanda: %s
UNKNOWN_XVAR = Nepoznata komanda: %s UNKNOWN_XVAR = Nepoznata komanda: %s
CVAR_NO_ACC = Nemate pristap na ovaa komanda CVAR_NO_ACC = Nemate pristap do ovaa komanda
XVAR_NO_ACC = Nemate pristap na ovaa komanda XVAR_NO_ACC = Nemate pristap do ovaa komanda
CVAR_IS = Komandata "%s" e "%s" CVAR_IS = Komandata "%s" e "%s"
XVAR_IS = Komandata "%s" e "%s" XVAR_IS = Komandata "%s" e "%s"
PROTECTED = ZASTITENO PROTECTED = ZASHTITEN
SET_CVAR_TO = %s ja izvrsi komandata %s na "%s" SET_CVAR_TO = %s go promeni cvarot %s na "%s"
SET_XVAR_TO = %s ja izvrsi komandata %s na "%s" SET_XVAR_TO = %s go promeni xvarot %s na "%s"
CVAR_CHANGED = Komandata "%s" e promeneta vo "%s" CVAR_CHANGED = Cvarot "%s" e promenet na "%s"
XVAR_CHANGED = Komandata "%s" e promeneta vo "%s" XVAR_CHANGED = Xvarot "%s" e promenet na "%s"
LOADED_PLUGINS = Momentalno vcitani plagini LOADED_PLUGINS = Aktivni plugini
NAME = ime NAME = ime
VERSION = verzija VERSION = verzija
AUTHOR = avtor AUTHOR = avtor
FILE = fajl FILE = fajl
STATUS = status STATUS = status
PLUGINS_RUN = %d plagini, %d se aktivni PLUGINS_RUN = %d plugini, %d aktivni
LOADED_MODULES = Momentalno vcitani moduli LOADED_MODULES = Momentalno vchitani moduli
NUM_MODULES = %d moduli NUM_MODULES = %d moduli
FILE_NOT_FOUND = Fajlot "%s" ne e pronajden FILE_NOT_FOUND = Fajlot "%s" ne e pronajden
ADMIN_CONF_1 = ADMIN: ja izvrsi konfiguracijata %s ADMIN_CONF_1 = ADMIN: ja aktivira konfiguracijata %s
ADMIN_CONF_2 = ADMIN %s: ja izvrsi konfiguracijata %s ADMIN_CONF_2 = ADMIN %s: ja aktivira konfiguracijata %s
PAUSED = pauza PAUSED = pauza
UNPAUSED = ne e veke pauza UNPAUSED = ne e vekje na pauza
UNABLE_PAUSE = Serverot ne mozese da ja pauzira igrata. Na serverot mu se potrebni vistinski igraci. UNABLE_PAUSE = Serverot ne mozheshe da ja pauzira igrata. Potrebni se vistinski igrachi.
SERVER_PROC = Server proceed %s SERVER_PROC = Serverot prodolzhi %s
PAUSING = pauziram PAUSING = pauziram
UNPAUSING = pustam UNPAUSING = pushtam
PAUSE = pauza na PAUSE = pauza
UNPAUSE = ne e veke pauza na UNPAUSE = ne e vekje na pauza
COM_SENT_SERVER = Komandata "%s" e pratena na konzolata od serverot COM_SENT_SERVER = Komandata "%s" e pratena do konzolata na serverot
CLIENTS_ON_SERVER = Klienti na serverot CLIENTS_ON_SERVER = Igrachi na serverot
IMMU = imm IMMU = imu
RESERV = res RESERV = rez
ACCESS = pristap ACCESS = pristap
TOTAL_NUM = Vkupno %d TOTAL_NUM = Vkupno %d
SKIP_MATCH = Preskokam: "%s" (Se poklopuvaat: "%s") SKIP_MATCH = Preskoknuvam: "%s" (sovpagjam: "%s")
SKIP_IMM = Preskokam: "%s" (imunitet) SKIP_IMM = Preskoknuvam: "%s" (imunitet)
KICK_PL = kiknuvam: "%s" KICK_PL = Kickam: "%s"
YOU_DROPPED = Vie ste isfrleni bidejki adminot ostavi samo izbrana grupa na igraci YOU_DROPPED = Vie bevte otstraneti, bidejkji administratorot ostavi samo izbrana grupa na igrachi
KICKED_CLIENTS = Kiknati se %d klienti KICKED_CLIENTS = Kicknati se %d igrachi
ADMIN_LEAVE_1 = ADMIN: ostavi %s %s %s %s ADMIN_LEAVE_1 = ADMIN: ostavi %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: ostavi %s %s %s %s ADMIN_LEAVE_2 = ADMIN %s: ostavi %s %s %s %s
ADMIN_NICK_1 = ADMIN: go promeni imeto na %s vo "%s" ADMIN_NICK_1 = ADMIN: go promeni imeto na %s na "%s"
ADMIN_NICK_2 = ADMIN %s: go promeni imeto na %s vo "%s" ADMIN_NICK_2 = ADMIN %s: go promeni imeto na %s na "%s"
CHANGED_NICK = Smeneto e imeto na %s vo "%s" CHANGED_NICK = Smeneto e imeto na %s na "%s"
ADMIN_EXTEND_1 = ADMIN: produljiti mapa za %d minuta ADMIN_EXTEND_1 = ADMIN: ja prodolzhi mapata za %d minuti
ADMIN_EXTEND_2 = ADMIN %s: protezu mapa za %d minuta ADMIN_EXTEND_2 = ADMIN %s: ja prodolzhi mapata za %d minuti
MAP_EXTENDED = Mapa "%s" je produzen za %d minuta MAP_EXTENDED = Mapata "%s" e prodolzhena za %d minuti
[hr] [hr]
ADMIN_KICK_1 = ADMIN: kickao %s ADMIN_KICK_1 = ADMIN: kickao %s
@ -1566,7 +1567,7 @@ ADMIN_LEAVE_1 = ADMIN: ostavi %s %s %s %s
ADMIN_LEAVE_2 = ADMIN %s: ostavi %s %s %s %s ADMIN_LEAVE_2 = ADMIN %s: ostavi %s %s %s %s
ADMIN_NICK_1 = ADMIN: promijenio nick %s u "%s" ADMIN_NICK_1 = ADMIN: promijenio nick %s u "%s"
ADMIN_NICK_2 = ADMIN %s: promijenio nick of %s u "%s" ADMIN_NICK_2 = ADMIN %s: promijenio nick of %s u "%s"
CHANGED_NICK = Promijenjen nick %s u "%s CHANGED_NICK = Promijenjen nick %s u "%s"
ADMIN_EXTEND_1 = ADMIN: protegnuti karta za %d minuta igre ADMIN_EXTEND_1 = ADMIN: protegnuti karta za %d minuta igre
ADMIN_EXTEND_2 = ADMIN %s: protegnuti karta za %d minuta igre ADMIN_EXTEND_2 = ADMIN %s: protegnuti karta za %d minuta igre
MAP_EXTENDED = Karta "%s" je dugotrajan za %d minuta igre MAP_EXTENDED = Karta "%s" je dugotrajan za %d minuta igre

View File

@ -121,13 +121,13 @@ TIME_INFO_1 = Aikaa jaljella: %d:%02d minuuttia. Seuraava mappi: %s
TIME_INFO_2 = Ei aikarajaa. Seuraava mappi: %s TIME_INFO_2 = Ei aikarajaa. Seuraava mappi: %s
[bg] [bg]
HELP_COMS = AMX Mod X Help: Comandi HELP_COMS = AMX Mod X Help: Komandi
HELP_ENTRIES = Vkarani %d - %d ot %d HELP_ENTRIES = Vkarani %d - %d ot %d
HELP_USE_MORE = Izpolzvaite '%s %d' za pove4e HELP_USE_MORE = Izpolzvaite '%s %d' za poveche
HELP_USE_BEGIN = izpolzvaite '%s 1' za na4alo HELP_USE_BEGIN = Izpolzvaite '%s 1' za nachalo
TYPE_HELP = napi6ete '%s' '%s' v consolata za da vidite pove4e comandi TYPE_HELP = Napishete '%s' '%s' v konzolata za da vidite povehe komandi
TIME_INFO_1 = Ostava6to vreme: %d:%02d min. Sledva6tata karta: %s TIME_INFO_1 = Ostavashto vreme: %d:%02d min. Sledvashta karta: %s
TIME_INFO_2 = Nqma limit na vremeto. Sledva6tata karta: %s TIME_INFO_2 = Nqma limit na vremeto. Sledvashta karta: %s
[ro] [ro]
HELP_COMS = Ajutor AMX Mod X: Comenzi HELP_COMS = Ajutor AMX Mod X: Comenzi
@ -139,13 +139,16 @@ TIME_INFO_1 = Timp Ramas: %d:%02d. Urmatoarea Harta: %s
TIME_INFO_2 = Nici o Limita a Timpului. Urmatoarea Harta: %s TIME_INFO_2 = Nici o Limita a Timpului. Urmatoarea Harta: %s
[hu] [hu]
HELP_COMS = AMX Mod X segitseg: Parancsok HELP_COMS = AMX Mod X segítség: Parancsok
HELP_ENTRIES = Bejegyzes %d - %d of %d HELP_ENTRIES = Bejegyzés %d - %d of %d
HELP_USE_MORE = Irj '%s %d' -t tobbhoz HELP_USE_MORE = Írj 'amx_help %d' -t többhöz
HELP_USE_BEGIN = Irj '%s 1' -t az elso oldalhoz HELP_USE_BEGIN = Yrj 'amx_help 1' -t az első oldalhoz
TYPE_HELP = Irj '%s' '%s' -t a konzolba hogy lathasd a parancsokat TYPE_HELP = Írj 'amx_help' -t a konzolba hogy láthasd a parancsokat
TIME_INFO_1 = Hatralevo ido: %d:%02d perc. kovetkezo palya: %s TIME_INFO_1 = Hátrálévő idő: %d:%02d perc. következő pálya: %s
TIME_INFO_2 = Nincs idohatar. A kovetkezo palya: %s TIME_INFO_2 = Nincs időhatár. A következő pálya: %s
HELP_CMD_INFO = <bejegyzés száma.> [megjeneítendő bejegyzések száma (csak szerver)] - információt nyújt az elérhető parancsokhoz
SEARCH_CMD_INFO = <egyezés> <bejegyzés száma> [megjeneítendő bejegyzések száma (csak szerver)] - információt nyújt az egyező parancsokhoz
NO_MATCHING_RESULTS = ^nNem található egyezés^n
[lt] [lt]
HELP_COMS = AMX Mod X Pagalba: Komandos HELP_COMS = AMX Mod X Pagalba: Komandos
@ -166,13 +169,13 @@ TIME_INFO_1 = Ostava este: %d:%02d min. Dalsia mapa: %s
TIME_INFO_2 = Neni casovy limit. Dalsia mapa: %s TIME_INFO_2 = Neni casovy limit. Dalsia mapa: %s
[mk] [mk]
HELP_COMS = AMX Mod X Pomos - Dozvoleni komandi se: HELP_COMS = AMX Mod X Pomosh - Komandi
HELP_ENTRIES = Komandi %d - %d od %d HELP_ENTRIES = Komandi %d - %d od %d
HELP_USE_MORE = Napisi '%s %d' za uste komandi HELP_USE_MORE = Napishi '%s %d' za ushte komandi
HELP_USE_BEGIN = Napisi '%s 1' za od pocetok HELP_USE_BEGIN = Napishi '%s 1' za vrakjanje na pochetok
TYPE_HELP = Napisi '%s' '%s' vo konzolata za da gi vidis dozvolenite komandi TYPE_HELP = Napishi '%s' '%s' vo konzolata za da gi vidish site komandi
TIME_INFO_1 = Preostanato Vreme: %d:%02d min. Sledna Mapa: %s TIME_INFO_1 = Preostanato vreme: %d:%02d min. Sledna mapa: %s
TIME_INFO_2 = Nema vremensko ogranicuvanje. Sledna Mapa: %s TIME_INFO_2 = Nema ogranichuvanje na vremeto. Sledna mapa: %s
[hr] [hr]
HELP_COMS = AMX Mod X Pomoc: Naredbe HELP_COMS = AMX Mod X Pomoc: Naredbe

View File

@ -2,7 +2,7 @@
DROPPED_RES = Dropped due to slot reservation DROPPED_RES = Dropped due to slot reservation
[de] [de]
DROPPED_RES = Sorry, dieser Slot ist reserviert. DROPPED_RES = Sorry, dieser Slot ist reserviert
[sr] [sr]
DROPPED_RES = Server je pun, nemate pristup rezervisanim mestima DROPPED_RES = Server je pun, nemate pristup rezervisanim mestima
@ -11,7 +11,7 @@ DROPPED_RES = Server je pun, nemate pristup rezervisanim mestima
DROPPED_RES = Reservasyon nedeniyle atildiniz DROPPED_RES = Reservasyon nedeniyle atildiniz
[fr] [fr]
DROPPED_RES = Desole, un admin vient de prendre sa place reservee, tu as ete ejecte du serveur. DROPPED_RES = Desole, un admin vient de prendre sa place reservee, tu as ete ejecte du serveur
[sv] [sv]
DROPPED_RES = Nerkopplad pga platsreservation DROPPED_RES = Nerkopplad pga platsreservation
@ -38,13 +38,13 @@ DROPPED_RES = Vyhozen, slot je rezervovan
DROPPED_RES = Pudotettiin palvelimelta slotvarauksen takia (adminslot) DROPPED_RES = Pudotettiin palvelimelta slotvarauksen takia (adminslot)
[bg] [bg]
DROPPED_RES = Izklu4en poneje mqstoto e rezervirano DROPPED_RES = Premahnat poradi rezervaciq na slot
[ro] [ro]
DROPPED_RES = Ai primit kick pentru rezervare slot. DROPPED_RES = Ai primit kick pentru rezervare slot
[hu] [hu]
DROPPED_RES = Nincs szabad hely. DROPPED_RES = Helyfenntartás miatt kidobva.
[lt] [lt]
DROPPED_RES = Atjungtas, nes nera laisvos vietos DROPPED_RES = Atjungtas, nes nera laisvos vietos
@ -53,7 +53,7 @@ DROPPED_RES = Atjungtas, nes nera laisvos vietos
DROPPED_RES = Prepac,ale slot je rezervovany DROPPED_RES = Prepac,ale slot je rezervovany
[mk] [mk]
DROPPED_RES = Serverot e poln, nemate pristap vo rezerviranite mesta DROPPED_RES = Otstranet poradi rezervacija na slot
[hr] [hr]
DROPPED_RES = Server je pun, nemate pristup rezerviranim mjestima DROPPED_RES = Server je pun, nemate pristup rezerviranim mjestima

View File

@ -441,36 +441,36 @@ ADMIN_VOTE_FOR_1 = %s: votea %s %s:n puolesta
ADMIN_VOTE_FOR_2 = %s %s: votea %s %s:n puolesta ADMIN_VOTE_FOR_2 = %s %s: votea %s %s:n puolesta
[bg] [bg]
ADMIN_CANC_VOTE_1 = %s: kanselira glasuvaneto ADMIN_CANC_VOTE_1 = %s: otmeni glasuvaneto
ADMIN_CANC_VOTE_2 = %s %s: kanselira glasuvaneto ADMIN_CANC_VOTE_2 = %s %s: otmeni glasuvaneto
VOTING_CANC = Glasuvaneto e kanselirano VOTING_CANC = Glasuvaneto e otmeneno
NO_VOTE_CANC = Nqma nikakvo glasuvane za kanselirane ili glasuvaneto nemoje da se kanselira s tazi camanda NO_VOTE_CANC = Nqma nikakvo glasuvane za otmenqne ili glasuvaneto ne moje da se otmeni s tazi komanda
RES_REF = Resultata ne e priet RES_REF = Rezultatut ne e priet
RES_ACCEPTED = Resultata e priet RES_ACCEPTED = Rezultatut e priet
VOTING_FAILED = Glasivaneto se e provalilo VOTING_FAILED = Glasivaneto se e provalilo
VOTING_RES_1 = %s (da "%d") (ne "%d") (nujni "%d") VOTING_RES_1 = %s (da "%d") (ne "%d") (nujni "%d")
VOTING_RES_2 = %s (polu4eni "%d") (nujni "%d") VOTING_RES_2 = %s (polucheni "%d") (nujni "%d")
VOTING_SUCCESS = Glasuvaneto e uspe6no VOTING_SUCCESS = Glasuvaneto e uspeshno
VOTING_RES_3 = %s (polu4eni "%d") (nujni "%d"). Resultata: %s VOTING_RES_3 = %s (polucheni "%d") (nujni "%d"). Rezultat: %s
THE_RESULT = Resultata THE_RESULT = Rezultatut
WANT_CONTINUE = Iskateli da produljite? WANT_CONTINUE = Iskate li da produljite?
VOTED_FOR = %s glasuva za VOTED_FOR = %s glasuva za
VOTED_AGAINST = %s glasuva protiv VOTED_AGAINST = %s glasuva protiv
VOTED_FOR_OPT = %s glasuva za #%d VOTED_FOR_OPT = %s glasuva za #%d
ALREADY_VOTING = V momenta ima edno glasuvane... ALREADY_VOTING = V momenta ima glasuvane...
VOTING_NOT_ALLOW = Ne e pozvoleno da se glasuva v momenta VOTING_NOT_ALLOW = Ne e pozvoleno da se glasuva v momenta
GIVEN_NOT_VALID = Davaneto %s ne e validno GIVEN_NOT_VALID = Davaneto %s ne e validno
MAP_IS = kartata e MAP_IS = kartata e
MAPS_ARE = kartite sa MAPS_ARE = kartite sa
CHOOSE_MAP = Izbirane na karta CHOOSE_MAP = Izbirane na karta
ADMIN_VOTE_MAP_1 = %s: glasuvane za karta(i) ADMIN_VOTE_MAP_1 = %s: glasuvane za karta/karti
ADMIN_VOTE_MAP_2 = %s %s: glasuvane za karta(i) ADMIN_VOTE_MAP_2 = %s %s: glasuvane za karta/karti
VOTING_STARTED = Glasuvaneto zapo4na... VOTING_STARTED = Glasuvaneto zapochna...
VOTING_FORBIDDEN = Glasuvaneto za tova e zabraneno VOTING_FORBIDDEN = Glasuvaneto za tova e zabraneno
ADMIN_VOTE_CUS_1 = %s: vote custom ADMIN_VOTE_CUS_1 = %s: personalizirano glasuvane
ADMIN_VOTE_CUS_2 = %s %s: vote custom ADMIN_VOTE_CUS_2 = %s %s: personalizirano glasuvane
VOTE = Glasuvane VOTE = Glasuvane
ACTION_PERFORMED = tazi commanda nemoje da se izpolzva varhu bota "%s" ACTION_PERFORMED = Tazi commanda ne moje da se izpolzva vurhu bota "%s"
ADMIN_VOTE_FOR_1 = %s: glasuva %s za %s ADMIN_VOTE_FOR_1 = %s: glasuva %s za %s
ADMIN_VOTE_FOR_2 = %s %s: glasuva %s za %s ADMIN_VOTE_FOR_2 = %s %s: glasuva %s za %s
@ -509,38 +509,38 @@ ADMIN_VOTE_FOR_1 = %s: vot %s pentru %s
ADMIN_VOTE_FOR_2 = %s %s: vot %s pentru %s ADMIN_VOTE_FOR_2 = %s %s: vot %s pentru %s
[hu] [hu]
ADMIN_CANC_VOTE_1 = %s: szavazas visszavonasa ADMIN_CANC_VOTE_1 = %s: szavazás visszavonása
ADMIN_CANC_VOTE_2 = %s %s: szavazas visszavonasa ADMIN_CANC_VOTE_2 = %s %s: szavazás visszavonása
VOTING_CANC = Szavazas visszavonva. VOTING_CANC = Szavazás visszavonva.
NO_VOTE_CANC = Ezzel a parancsal nem lehet visszavonni a szavazast. NO_VOTE_CANC = Ezzel a parancsal nem lehet visszavonni a szavazást.
RES_REF = Eredmeny elutasitva RES_REF = A szavazás eredménytelen.
RES_ACCEPTED = Eredmeny elfogadva. RES_ACCEPTED = A szavazás sikeres.
VOTING_FAILED = Szavazas sikertelen VOTING_FAILED = Szavazás sikertelen
VOTING_RES_1 = %s (igen "%d") (nem "%d") (kell "%d") VOTING_RES_1 = %s (igen "%d") (nem "%d") (kell "%d")
VOTING_RES_2 = %s (van "%d") (kell "%d") VOTING_RES_2 = %s (van "%d") (kell "%d")
VOTING_SUCCESS = Szavazas sikeres VOTING_SUCCESS = Szavazás sikeres
VOTING_RES_3 = %s (van "%d") (kell "%d"). Az eredmeny: %s VOTING_RES_3 = %s (van "%d") (kell "%d"). Az eredmeny: %s
THE_RESULT = Az eredmeny THE_RESULT = Az eredmény
WANT_CONTINUE = Folytatod? WANT_CONTINUE = Folytatod?
VOTED_FOR = %s igen-re szavazott VOTED_FOR = %s az igenre szavazott
VOTED_AGAINST = %s nemre szavazott VOTED_AGAINST = %s a nemre szavazott
VOTED_FOR_OPT = %s a #%d - re szavazott VOTED_FOR_OPT = %s a #%d -re szavazott
ALREADY_VOTING = Mar folyik 1 szavazas... ALREADY_VOTING = Már folyik 1 szavazás...
VOTING_NOT_ALLOW = A szavazas most nincs engedelyezve VOTING_NOT_ALLOW = A szavazás most nincs engedélyezve
GIVEN_NOT_VALID = Az adott %s nem helyes GIVEN_NOT_VALID = Az adott %s nem helyes
MAP_IS = a palya MAP_IS = a pálya
MAPS_ARE = a palya MAPS_ARE = a pálya
CHOOSE_MAP = Valasz palyat CHOOSE_MAP = Válassz pályát
ADMIN_VOTE_MAP_1 = %s: Palya szavazas ADMIN_VOTE_MAP_1 = %s: Pálya szavazás
ADMIN_VOTE_MAP_2 = %s %s: Palya szavazas ADMIN_VOTE_MAP_2 = %s %s: Pálya szavazás
VOTING_STARTED = Szavazas inditva... VOTING_STARTED = Szavazás indítva...
VOTING_FORBIDDEN = Voting for that has been forbidden VOTING_FORBIDDEN = A szavazás letiltva.
ADMIN_VOTE_CUS_1 = %s: szavazas custom ADMIN_VOTE_CUS_1 = %s: egyedi szavazás
ADMIN_VOTE_CUS_2 = %s %s: szavazas custom ADMIN_VOTE_CUS_2 = %s %s: egyedi szavazás
VOTE = Szavazas VOTE = Szavazás
ACTION_PERFORMED = Az akciot nem lehet "%s"-boton vegrehalytani ACTION_PERFORMED = A műveletet nem lehet "%s" boton végrehajtani
ADMIN_VOTE_FOR_1 = %s: szavazas %s vagy %s ADMIN_VOTE_FOR_1 = %s: szavazás %s vagy %s
ADMIN_VOTE_FOR_2 = %s %s: szavazas %s vagy %s ADMIN_VOTE_FOR_2 = %s %s: szavazás %s vagy %s
[lt] [lt]
ADMIN_CANC_VOTE_1 = %s: atsaukti balsavima ADMIN_CANC_VOTE_1 = %s: atsaukti balsavima
@ -611,38 +611,38 @@ ADMIN_VOTE_FOR_1 = %s: hlasoval %s za %s
ADMIN_VOTE_FOR_2 = %s %s: hlasoval %s za %s ADMIN_VOTE_FOR_2 = %s %s: hlasoval %s za %s
[mk] [mk]
ADMIN_CANC_VOTE_1 = %s: otkazi go glasanjeto ADMIN_CANC_VOTE_1 = %s: otkazhi go glasanjeto
ADMIN_CANC_VOTE_2 = %s %s: otkazi go glasanjeto ADMIN_CANC_VOTE_2 = %s %s: otkazhi go glasanjeto
VOTING_CANC = Glasanjeto e otkazano VOTING_CANC = Glasanjeto e otkazhano
NO_VOTE_CANC = Momentalno nema glasanje koe bi mozelo da se prekine ili glasanjeto ne moze da bide prekinato so taa komanda NO_VOTE_CANC = Momentalno nema glasanje koe bi mozhelo da se prekine ili glasanjeto ne mozhe da bide prekinato so ovaa komanda
RES_REF = Rezultatot e odbien RES_REF = Rezultatot e odbien
RES_ACCEPTED = Rezultatot e prifaten RES_ACCEPTED = Rezultatot e prifaten
VOTING_FAILED = Glasanjeto e neuspesno VOTING_FAILED = Glasanjeto e neuspeshno
VOTING_RES_1 = %s (da "%d") (ne "%d") (potrebno e "%d") VOTING_RES_1 = %s (da "%d") (ne "%d") (potrebno e "%d")
VOTING_RES_2 = %s (dobieno e "%d") (potrebno e "%d") VOTING_RES_2 = %s (dobieno e "%d") (potrebno e "%d")
VOTING_SUCCESS = Glasanjeto e uspesno VOTING_SUCCESS = Glasanjeto e uspeshno
VOTING_RES_3 = %s (dobieno e "%d") (potrebno e "%d"). Rezultatot e: %s VOTING_RES_3 = %s (dobieno e "%d") (potrebno e "%d"). Rezultatot e: %s
THE_RESULT = Rezultat THE_RESULT = Rezultat
WANT_CONTINUE = Dali sakate da prodolzite? WANT_CONTINUE = Dali sakate da prodolzhite?
VOTED_FOR = %s glasase DA VOTED_FOR = %s glasashe DA
VOTED_AGAINST = %s glasase NE VOTED_AGAINST = %s glasashe NE
VOTED_FOR_OPT = %s glasase za #%d VOTED_FOR_OPT = %s glasashe za #%d
ALREADY_VOTING = Edno glasanje e veke vo tek... ALREADY_VOTING = Edno glasanje e veke vo tek...
VOTING_NOT_ALLOW = Glasanje momentalno ne e dozvoleno VOTING_NOT_ALLOW = Glasanjeto momentalno ne e dozvoleno
GIVEN_NOT_VALID = Dadenite %s glasovi ne se validni GIVEN_NOT_VALID = Dadenite %s glasovi ne se validni
MAP_IS = mapata e MAP_IS = mapata e
MAPS_ARE = mapite se MAPS_ARE = mapite se
CHOOSE_MAP = Izberi mapa CHOOSE_MAP = Izberi mapa
ADMIN_VOTE_MAP_1 = %s: glasanje za mapa ADMIN_VOTE_MAP_1 = %s: glasanje za mapa
ADMIN_VOTE_MAP_2 = %s %s: glasanje za mapa ADMIN_VOTE_MAP_2 = %s %s: glasanje za mapa
VOTING_STARTED = Glasanjeto zapocna... VOTING_STARTED = Glasanjeto zapochna...
VOTING_FORBIDDEN = Glasanjeto za toa e zabraneto VOTING_FORBIDDEN = Glasanjeto za toa e zabraneto
ADMIN_VOTE_CUS_1 = %s: Specificno glasanje ADMIN_VOTE_CUS_1 = %s: specifichno glasanje
ADMIN_VOTE_CUS_2 = %s %s: Specificno glasanje ADMIN_VOTE_CUS_2 = %s %s: specifichno glasanje
VOTE = Glasanje VOTE = Glasanje
ACTION_PERFORMED = Taa akcija ne moze da bide izvrsena na bot "%s" ACTION_PERFORMED = Ovaa akcija ne mozhe da bide izvrshena na botot "%s"
ADMIN_VOTE_FOR_1 = %s: glasase %s za %s ADMIN_VOTE_FOR_1 = %s: glasashe %s za %s
ADMIN_VOTE_FOR_2 = %s %s: glasase %s za %s ADMIN_VOTE_FOR_2 = %s %s: glasashe %s za %s
[hr] [hr]
ADMIN_CANC_VOTE_1 = %s: otkazao glasanje ADMIN_CANC_VOTE_1 = %s: otkazao glasanje

View File

@ -38,13 +38,13 @@ STOP_FLOOD = Prestan floodovat!
STOP_FLOOD = Lopeta floodiminen! STOP_FLOOD = Lopeta floodiminen!
[bg] [bg]
STOP_FLOOD = Sprete da pretovarvate servara! STOP_FLOOD = Ne fluudvai servera!
[ro] [ro]
STOP_FLOOD = Nu mai flooda server-ul! STOP_FLOOD = Nu mai flooda server-ul!
[hu] [hu]
STOP_FLOOD = Ne irj ilyen sokat! STOP_FLOOD = Ne floodolj és ne spamelj!
[lt] [lt]
STOP_FLOOD = Nustok greitai rasyti! STOP_FLOOD = Nustok greitai rasyti!
@ -53,7 +53,7 @@ STOP_FLOOD = Nustok greitai rasyti!
STOP_FLOOD = Prestan floodovat! STOP_FLOOD = Prestan floodovat!
[mk] [mk]
STOP_FLOOD = Prestani na flodiras na serverot! STOP_FLOOD = Ne go floodiraj serverot!
[hr] [hr]
STOP_FLOOD = Prestani opterecivati server porukama! STOP_FLOOD = Prestani opterecivati server porukama!

View File

@ -64,9 +64,9 @@ CONF_MENU = Saatovalikko
SPE_MENU = Puhevalikko SPE_MENU = Puhevalikko
[bg] [bg]
CMD_MENU = Comandnoto Menu CMD_MENU = Menu s komandi
CONF_MENU = Configuracionno Menu CONF_MENU = Konfiguracionno menu
SPE_MENU = Menu za Govorene SPE_MENU = Menu za govorene
[ro] [ro]
CMD_MENU = Menu Comenzi CMD_MENU = Menu Comenzi
@ -74,9 +74,9 @@ CONF_MENU = Menu Configuratie
SPE_MENU = Menu Speech SPE_MENU = Menu Speech
[hu] [hu]
CMD_MENU = Parancs Menu CMD_MENU = Parancs Menü
CONF_MENU = Beallitas Menu CONF_MENU = Beállítás Menü
SPE_MENU = Beszed Menu SPE_MENU = Beszéd Menü
[lt] [lt]
CMD_MENU = Komandu meniu CMD_MENU = Komandu meniu

View File

@ -286,25 +286,25 @@ OFF = Poissa paalta
[bg] [bg]
BACK = Nazad BACK = Nazad
EXIT = Izhot EXIT = Izhod
MORE = O6te MORE = Oshte
NONE = nikolko NONE = Nikolko
ADMIN = ADMINISTRATOR ADMIN = ADMINISTRATOR
PLAYER = Igra4 PLAYER = IGRACH
ERROR = gre6ka ERROR = greshka
YES = Da YES = Da
NO = Ne NO = Ne
BAN = ban BAN = ban
KICK = kick KICK = kick
NO_ACC_COM = Nqmate dostap do tazi commanda NO_ACC_COM = Nqmate dostup do tazi komanda
USAGE = Ispolzvane USAGE = Izpolzvane
MORE_CL_MATCHT = eto o6te igra4i koito otgovarqt na commandata MORE_CL_MATCHT = Ima poveche igrachi koito se suvpadat s agrumenta
CL_NOT_FOUND = Igra4 s tova ime ili userid ne e nameren CL_NOT_FOUND = Igrash s tova ime ili userid ne e nameren
CLIENT_IMM = Igra4a "%s" ima immunity CLIENT_IMM = Igrachut "%s" ima imunitet
CANT_PERF_DEAD = Tazi comanda nemoje da se izpolzva na umrql igra4 "%s" CANT_PERF_DEAD = Tazi komanda ne moje da se izpolzva na murtviq igrach "%s"
CANT_PERF_BOT = Tazi comanda nemoje da se izpolzva na bot "%s" CANT_PERF_BOT = Tazi komanda ne moje da se izpolzva na bota "%s"
ON = Vklu4eno ON = Vklucheno
OFF = Isklu4eno OFF = Isklucheno
[ro] [ro]
BACK = Inapoi BACK = Inapoi
@ -330,25 +330,25 @@ OFF = Dezactivat
[hu] [hu]
BACK = Vissza BACK = Vissza
EXIT = Kilepes EXIT = Kilépés
MORE = Tobb MORE = Több
NONE = Egyiksem NONE = Egyiksem
ADMIN = ADMIN ADMIN = ADMIN
PLAYER = Jatekos PLAYER = Játékos
ERROR = hiba ERROR = hiba
YES = Igen YES = Igen
NO = Nem NO = Nem
BAN = ban BAN = ban
KICK = kirugas KICK = kirúgás
NO_ACC_COM = Nincs elerhetoseged ehhez a parancshoz. NO_ACC_COM = Nincs elérhetőséged ehhez a parancshoz.
USAGE = Hasznalat USAGE = Használat
MORE_CL_MATCHT = here are more clients matching to your argument MORE_CL_MATCHT = Több játékosra is egyezik a megadott feltétel
CL_NOT_FOUND = Nincs ilyen nevu jatekos CL_NOT_FOUND = Nincs ilyen nevű játékos
CLIENT_IMM = "%s" ellen all CLIENT_IMM = "%s" immunitás joggal rendelkezik
CANT_PERF_DEAD = Ezt az akciot nem hajthatod vegre "%s"-on mert halott CANT_PERF_DEAD = Ezt a műveletet nem hajthatod végre "%s" játékoson mert halott
CANT_PERF_BOT = Ezt az akciot nem hajthatod vegre "%s"-on mert bot CANT_PERF_BOT = Ezt a műveletet nem hajthatod végre "%s" játékoson mert bot
ON = Be ON = BE
OFF = Ki OFF = KI
[lt] [lt]
BACK = Atgal BACK = Atgal
@ -397,24 +397,24 @@ OFF = OFF
[mk] [mk]
BACK = Nazad BACK = Nazad
EXIT = Izlez EXIT = Izlez
MORE = Uste MORE = Ushte
NONE = Nema NONE = Nema
ADMIN = ADMIN ADMIN = ADMIN
PLAYER = IGRAC PLAYER = IGRACH
ERROR = greska ERROR = greshka
YES = Da YES = Da
NO = Ne NO = Ne
BAN = ban BAN = ban
KICK = kick KICK = kick
NO_ACC_COM = Nemate pristap na dadenata komanda NO_ACC_COM = Nemate pristap do ovaa komanda
USAGE = Koristenje USAGE = Koristenje
MORE_CL_MATCHT = Poveke igraci go zadovoluvaat vaseto baranje MORE_CL_MATCHT = Povekje igrachi go zadovoluvaat vasheto baranje
CL_NOT_FOUND = Igrac so toa ime ili so toj korisnicki ID ne e najden CL_NOT_FOUND = Igrach so toa ime ili so userid ne e pronajden
CLIENT_IMM = Igracot "%s" ima imunitet CLIENT_IMM = Igrachot "%s" ima imunitet
CANT_PERF_DEAD = Komandata ne moze da bide izvrsena na igracot "%s" bidejki e mrtov CANT_PERF_DEAD = Komandata ne mozhe da bide izvrshena na igrachot "%s" bidejkji e mrtov
CANT_PERF_BOT = Komandata ne moze da bide izvrsena na botot "%s" CANT_PERF_BOT = Komandata ne mozhe da bide izvrshena na botot "%s"
ON = Uklucen ON = Ukluchen
OFF = Isklucen OFF = Iskluchen
[hr] [hr]
BACK = Nazad BACK = Nazad

View File

@ -38,13 +38,13 @@ INF_REACH = Limit informacnich zprav presazen!
INF_REACH = Information Message -raja ylitetty! INF_REACH = Information Message -raja ylitetty!
[bg] [bg]
INF_REACH = Informacionnoto saob6tenie dostigna limita! INF_REACH = Dostignat e limitut za ingormacionni suobshteniq!
[ro] [ro]
INF_REACH = Limita mesajelor informative a fost atinsa! INF_REACH = Limita mesajelor informative a fost atinsa!
[hu] [hu]
INF_REACH = Informacio uzenetek limit elerve! INF_REACH = Információs üzenetek limitje elérve!
[lt] [lt]
INF_REACH = Informacijos zinuciu limitas pasiektas INF_REACH = Informacijos zinuciu limitas pasiektas
@ -53,7 +53,7 @@ INF_REACH = Informacijos zinuciu limitas pasiektas
INF_REACH = Limit informacnych sprav prekroceny! INF_REACH = Limit informacnych sprav prekroceny!
[mk] [mk]
INF_REACH = Dostignat e limitot za Informacioni Poraki! INF_REACH = Dostignat e limitot za informacioni poraki!
[hr] [hr]
INF_REACH = Ogranicenje informativnih poruka dosegnuto! INF_REACH = Ogranicenje informativnih poruka dosegnuto!

View File

@ -116,13 +116,13 @@ EXTED_MAP = Jatka mappia %s
TIME_CHOOSE = On aika valita seruaava mappi... TIME_CHOOSE = On aika valita seruaava mappi...
[bg] [bg]
CHO_FIN_EXT = Izbiraneto priklu4i. Nastoq6tata karta 6te e odaljena za o6te %.0f minuti CHO_FIN_EXT = Izbiraneto prikluchi. Nastoqshtata karta shte e udaljena za ushte %.0f minuti
CHO_FIN_NEXT = Izbiraneto priklu4i. Sledva6tata karta 6te e %s CHO_FIN_NEXT = Izbiraneto prikluchi. Sledvashtata karta shte e %s
CHOSE_EXT = %s izbra odaljenie na nastoq6tata karta CHOSE_EXT = %s izbra udaljenie na nastoqshtata karta
X_CHOSE_X = %s izbra %s X_CHOSE_X = %s izbra %s
CHOOSE_NEXTM = AMX Izberete sledva6tata karta CHOOSE_NEXTM = AMX Izberete sledvashta karta
EXTED_MAP = Odalji kartata %s EXTED_MAP = Udalji kartata %s
TIME_CHOOSE = Vreme e da se izbere sledva6tata karta... TIME_CHOOSE = Vreme e da se izbere sledvashtata karta...
[ro] [ro]
CHO_FIN_EXT = Votarea s-a incheiat. Harta actuala va fi prelungita %.0f minute CHO_FIN_EXT = Votarea s-a incheiat. Harta actuala va fi prelungita %.0f minute
@ -134,13 +134,13 @@ EXTED_MAP = Prelungirea hartii actuale %s
TIME_CHOOSE = E timpul sa alegeti harta urmatoare... TIME_CHOOSE = E timpul sa alegeti harta urmatoare...
[hu] [hu]
CHO_FIN_EXT = A valasztas veget ert. A mostani palya meg %.0f percig lesz. CHO_FIN_EXT = A választás véget ért. A mostani pálya még %.0f percig lesz.
CHO_FIN_NEXT = A valasztas veget ert. A kovetkezo palya a %s lesz. CHO_FIN_NEXT = A választás véget ért. A következő pálya a %s lesz.
CHOSE_EXT = %s meg maradni szeretne CHOSE_EXT = %s még maradni szeretne
X_CHOSE_X = %s a %s-ra szavazott X_CHOSE_X = %s a %s pályára szavazott
CHOOSE_NEXTM = Valaszd ki a kovetkezo palyat. CHOOSE_NEXTM = Válaszd ki a következő pályát.
EXTED_MAP = Maradjunk a %s-n! EXTED_MAP = Maradjunk a %s pályán!
TIME_CHOOSE = Itt az ido hogy kivalaszd a kovetkezo palyat. TIME_CHOOSE = Itt az idő hogy kiválaszd a következő pályát.
[lt] [lt]
CHO_FIN_EXT = Pasirinkimai baigti. Sis zemelapis dar bus %.0f minutes CHO_FIN_EXT = Pasirinkimai baigti. Sis zemelapis dar bus %.0f minutes
@ -161,12 +161,12 @@ EXTED_MAP = Predlzuje mapu %s
TIME_CHOOSE = Je cas pre volbu dalsej mapy... TIME_CHOOSE = Je cas pre volbu dalsej mapy...
[mk] [mk]
CHO_FIN_EXT = Izborot e zavrsen. Segasnata mapa ke bide prodolzena za %.0f minuti CHO_FIN_EXT = Izborot e zavrshen. Segashnata mapa kje bide prodolzhena za %.0f minuti
CHO_FIN_NEXT = Izborot e zavrsen. Slednata mapa ke bide %s CHO_FIN_NEXT = Izborot e zavrshen. Slednata mapa kje bide %s
CHOSE_EXT = %s izbra prodolzuvanje na mapata CHOSE_EXT = %s izbra prodolzjuvanje na mapata
X_CHOSE_X = %s ja izbra mapata %s X_CHOSE_X = %s ja izbra mapata %s
CHOOSE_NEXTM = AMX izberete sledna mapa CHOOSE_NEXTM = AMX Izberete sledna mapa
EXTED_MAP = Prodolzi ja mapata %s EXTED_MAP = Prodolzhi ja mapata %s
TIME_CHOOSE = Vreme e da se izbere sledna mapa... TIME_CHOOSE = Vreme e da se izbere sledna mapa...
[hr] [hr]

View File

@ -359,28 +359,28 @@ ADMIN_CHANGEL_2 = ADMIN %s: schimbare harta pe %s
CHANGLE_MENU = Menu Schimbare Harta CHANGLE_MENU = Menu Schimbare Harta
[hu] [hu]
RESULT_REF = Ergebnis abgelehnt RESULT_REF = A szavazás eredménytelen.
RESULT_ACC = Ergebnis angenommen RESULT_ACC = A szavazás sikeres.
VOTE_SUCCESS = Abstimmung beendet. Map wird gewechselt zu VOTE_SUCCESS = A szavazás sikeres. A pálya el lesz váltva
VOTE_FAILED = Abstimmung gescheitert VOTE_FAILED = A szavazás sikertelen.
THE_WINNER = Der Gewinner THE_WINNER = A nyertes pálya
WANT_CONT = Willst du fortfahren? WANT_CONT = Folytatni akarod?
VOT_CANC = Abstimmung abgebrochen VOT_CANC = A szavazás megszakítva.
X_VOTED_FOR = %s stimmten fuer Option #%d X_VOTED_FOR = %s szavazott erre: #%d
VOTEMAP_MENU = Mapwahl Menu VOTEMAP_MENU = Mapszavazó menü
START_VOT = Start Abstimmung START_VOT = Szavazás elindítása
SEL_MAPS = Ausgewaehlte Maps SEL_MAPS = Kiválasztott pályák
ALREADY_VOT = Es laeuft bereits eine Abstimmung... ALREADY_VOT = Már egy szavazás folyamatban van...
NO_MAPS_MENU = Es sind keine Maps im Menu vorhanden NO_MAPS_MENU = Nincsenek pályák a szavazó menüben.
VOT_NOW_ALLOW = Abstimmung zur Zeit nicht moeglich VOT_NOW_ALLOW = Most nem lehet szavazni.
WHICH_MAP = Welche Map moechtest du? WHICH_MAP = Melyik pályákat szeretnéd a szavazásba?
CHANGE_MAP_TO = Wechsle zu Map CHANGE_MAP_TO = Pálya váltása
CANC_VOTE = Abstimmung abgebrochen CANC_VOTE = Szavazás megszakítása
ADMIN_V_MAP_1 = ADMIN: waehlt Map(s) ADMIN_V_MAP_1 = ADMIN: szavazás pályaváltásról
ADMIN_V_MAP_2 = ADMIN %s: waehlt Map(s) ADMIN_V_MAP_2 = ADMIN %s: szavazás pályaváltásról
ADMIN_CHANGEL_1 = ADMIN: wechselt zur Map %s ADMIN_CHANGEL_1 = ADMIN: pályaváltás %s
ADMIN_CHANGEL_2 = ADMIN %s: wechselt zur Map %s ADMIN_CHANGEL_2 = ADMIN %s: pályaváltás %s
CHANGLE_MENU = Mapwechsel Menu CHANGLE_MENU = Pályaváltó menü
[lt] [lt]
RESULT_REF = Rezultatas atsauktas RESULT_REF = Rezultatas atsauktas

View File

@ -233,22 +233,22 @@ RES_WEAP = Kiella aseita
TELE_PLAYER = Teleporttaa pelaaja TELE_PLAYER = Teleporttaa pelaaja
[bg] [bg]
KICK_PLAYER = Kickni Igra4 KICK_PLAYER = Kickni Igrach
BAN_PLAYER = Banni Igra4 BAN_PLAYER = Banni Igrach
SLAP_SLAY = Slapni/Slayni Igra4 SLAP_SLAY = Slapni/Slayni Igrach
TEAM_PLAYER = Smeni Otbora na Igra4 ^n TEAM_PLAYER = Smeni otbora na igrach ^n
CHANGEL = Smeni karta CHANGEL = Smeni kartata
VOTE_MAPS = Glasuvai za karta ^n VOTE_MAPS = Glasuvai za karta ^n
SPECH_STUFF = Ne6ta za govorene SPECH_STUFF = Komandi za govorene
CLIENT_COM = klient Comandi CLIENT_COM = Klientski komandi
SERVER_COM = Server Comandi SERVER_COM = Serverni komandi
CVARS_SET = Nastroiki za Cvars CVARS_SET = Nastroiki za cvarove
CONFIG = Configuracia CONFIG = Konfiguraciq
LANG_SET = Ezikovi nastroiki LANG_SET = Ezikovi nastroiki
STATS_SET = Nastroiki za Statistikite ^n STATS_SET = Nastroiki za statistikite ^n
PAUSE_PLUG = Pause Plugini PAUSE_PLUG = Postavi plugini na pauza
RES_WEAP = Blokirai Orajia RES_WEAP = Zabrani orujiq
TELE_PLAYER = Teleportirai Igra4i TELE_PLAYER = Teleportirai igrachi
[ro] [ro]
KICK_PLAYER = Kick Jucator KICK_PLAYER = Kick Jucator
@ -269,22 +269,22 @@ RES_WEAP = Restrictioneaza Arme
TELE_PLAYER = Teleporteaza Jucator TELE_PLAYER = Teleporteaza Jucator
[hu] [hu]
KICK_PLAYER = Jatekos kirugasa KICK_PLAYER = Játékos kirúgása
BAN_PLAYER = Jatekos ban BAN_PLAYER = Játékos ban
SLAP_SLAY = Jatekos Megutes/Megoles SLAP_SLAY = Játékos Megütes/Megölés
TEAM_PLAYER = Jatekos csapatvaltasa ^n TEAM_PLAYER = Játékos csapatváltása ^n
CHANGEL = Palyavaltas CHANGEL = Pályaváltás
VOTE_MAPS = Szavazas palyara ^n VOTE_MAPS = Szavazás pályára ^n
SPECH_STUFF = Beszed menu SPECH_STUFF = Beszéd menü
CLIENT_COM = Jatekos parancsok CLIENT_COM = Játekos parancsok
SERVER_COM = Szerver parancsok SERVER_COM = Szerver parancsok
CVARS_SET = Cvars Beallitasok CVARS_SET = Cvar Beállítások
CONFIG = Configuracio CONFIG = Configuráció
LANG_SET = Nyelv Beallitasok LANG_SET = Nyelv Beállítások
STATS_SET = Stat beallitasok ^n STATS_SET = Stat beállítások ^n
PAUSE_PLUG = Pillanat alj Pluginok PAUSE_PLUG = Pillanat állj Pluginok
RES_WEAP = Felfuggesztett fegyverek RES_WEAP = Felfüggesztett fegyverek
TELE_PLAYER = Teleport jatekos TELE_PLAYER = Játékos teleportálása
[lt] [lt]
KICK_PLAYER = Ismesti zaideja KICK_PLAYER = Ismesti zaideja
@ -323,22 +323,22 @@ RES_WEAP = Obmedzit zbrane
TELE_PLAYER = Teleportovat hraca TELE_PLAYER = Teleportovat hraca
[mk] [mk]
KICK_PLAYER = Kikni igrac KICK_PLAYER = Kikni igrach
BAN_PLAYER = Baniraj igrac BAN_PLAYER = Baniraj igrach
SLAP_SLAY = Slap/Slay igrac SLAP_SLAY = Slapni/Slayni igrach
TEAM_PLAYER = Promeni go timot na igracite ^n TEAM_PLAYER = Promeni go timot na igrach ^n
CHANGEL = Promeni mapa CHANGEL = Promeni ja mapata
VOTE_MAPS = Glasanje za mapa ^n VOTE_MAPS = Glasanje za mapa ^n
SPECH_STUFF = Glasovni Komandi SPECH_STUFF = Glasovni komandi
CLIENT_COM = Komandi za klientite CLIENT_COM = Komandi za klientite
SERVER_COM = Komandi za serverot SERVER_COM = Komandi za serverot
CVARS_SET = Podesuvanje na serverot CVARS_SET = Podesuvanje na serverot
CONFIG = Gotovi konfiguracii za serverot CONFIG = Gotovi konfiguracii za serverot
LANG_SET = Izbor na jazik LANG_SET = Izbor na jazik
STATS_SET = Podesuvanje na statistikata ^n STATS_SET = Podesuvanje na statistikata ^n
PAUSE_PLUG = Pauza na plaginite PAUSE_PLUG = Pauza na pluginite
RES_WEAP = Ogranicuvanje na oruzja RES_WEAP = Ogranichuvanje na oruzhja
TELE_PLAYER = Teleportiranje na igraci TELE_PLAYER = Teleportiranje na igrachi
[hr] [hr]
KICK_PLAYER = Kick igraca KICK_PLAYER = Kick igraca

View File

@ -610,50 +610,50 @@ KILLS = tapot
HS = hs HS = hs
[bg] [bg]
WITH = sas WITH = s
KNIFE_MSG_1 = %s nakalcan i ubit %s KNIFE_MSG_1 = %s nakulca i ubi %s
KNIFE_MSG_2 = %s izvadi no6 i zasrami %s KNIFE_MSG_2 = %s izvadi noj i zasrami %s
KNIFE_MSG_3 = %s zaobikoli skri6no i nakalca %s KNIFE_MSG_3 = %s zaobikoli skrishno i nakulca %s
KNIFE_MSG_4 = %s ubi s no6 %s KNIFE_MSG_4 = %s ubi s noj %s
LAST_MSG_1 = Sega vsi4ko zavisi ot teb! LAST_MSG_1 = Sega vsichko zavisi ot teb!
LAST_MSG_2 = Nadqvam se vse o6te da ima6 mnogo krav. LAST_MSG_2 = Nadqvam se, che vse oshte imash dostatuchno kruv.
LAST_MSG_3 = Vsi4ki te ti saotbornici sa martvi. Uspeh! LAST_MSG_3 = Vsichkite ti suotbornici sa murtvi. Uspeh!
LAST_MSG_4 = Sega si sam. Radvai se! LAST_MSG_4 = Sega si sam. Uspeh!
HE_MSG_1 = %s isprati malak podarak do %s HE_MSG_1 = %s izprati maluk podaruk do %s
HE_MSG_2 = %s hvarli malak podarak do %s HE_MSG_2 = %s hvurli maluk podaruk do %s
HE_MSG_3 = %s napravi to4no hvarlqne do %s HE_MSG_3 = %s napravi tochno hvurlqne do %s
HE_MSG_4 = %s ima golqm explosiv za %s HE_MSG_4 = %s ima golqm exploziv za %s
SHE_MSG_1 = %s samoubi se s granata SHE_MSG_1 = %s se samoubi s granata
SHE_MSG_2 = %s opitava effecta ot an HE Grenata SHE_MSG_2 = %s vkusi efekta na HE granata
SHE_MSG_3 = %s Gla6ta celi granati! SHE_MSG_3 = %s pogulna granata!
SHE_MSG_4 = %s explodira! SHE_MSG_4 = %s eksplodira!
HS_MSG_1 = $kn ubi $vn sas mnogo precenen istrel v glavata! HS_MSG_1 = $kn ubi $vn s mnogo precenen izstrel v glavata!
HS_MSG_2 = $kn premahna glavata na $vn s $wn HS_MSG_2 = $kn premahna glavata na $vn s $wn
HS_MSG_3 = $kn napravi glavata na $vn ^nna puding sas $wn HS_MSG_3 = $kn napravi glavata na $vn^nna puding s $wn
HS_MSG_4 = $vn be6e razmazan ot $kn HS_MSG_4 = $vn beshe razmazan ot $kn
HS_MSG_5 = glavata na $vn ^n e prevarnata na 4erven krem HS_MSG_5 = Glavata na $vn^n be prevurnata na cherven krem
HS_MSG_6 = $kn ima mnogo dobar istrel s $wn,^nas $vn mnogo dobre znae. HS_MSG_6 = $kn ima mnogo dobur izstrel s $wn,^na $vn mnogo dobre znae tova.
HS_MSG_7 = glavata na $vn ostana mnogo vreme na mernika na $kn HS_MSG_7 = Glavata na $vn ostana mnogo vreme na mernika na $kn
DOUBLE_KILL = Wow! %s napravi doublekill!!! DOUBLE_KILL = Wow! %s napravi dvoino ubiistvo!!!
PREPARE_FIGHT = Prigotvete se da se biete!^nRound %d PREPARE_FIGHT = Prigotvete se da se biete!^nRund %d
KILLED_ROW = Za momenta ste obili %d podred KILLED_ROW = Za momenta ste ubili %d igrachi podred
DIED_ROUNDS = Vnimatelno! Sega ste umrqli za %d rundove podred... DIED_ROUNDS = Vnimatelno! Umrqli ste %d rundove podred...
KILLED_CHICKEN = Nqkoi obi koko6ka!!! KILLED_CHICKEN = Nqkoi ubi kokoshka!!!
BLEW_RADIO = Nqkoi gramna radioto!!! BLEW_RADIO = Nqkoi grumna radioto!!!
REACHED_TARGET = Gospodi! %s stigna do targeta! REACHED_TARGET = Gospodi! %s stigna do targeta!
PLANT_BOMB = %s zalaga bombata! PLANT_BOMB = %s zalaga bombata!
DEFUSING_BOMB = %s obezvrejda bombata... DEFUSING_BOMB = %s obezvrejda bombata...
SET_UP_BOMB = %s zaloji bombata!!! SET_UP_BOMB = %s zaloji bombata!!!
DEFUSED_BOMB = %s obezvredi bombata! DEFUSED_BOMB = %s obezvredi bombata!
FAILED_DEFU = %s neuspq da obezvredi bombata... FAILED_DEFU = %s ne uspq da obezvredi bombata...
PICKED_BOMB = %s vze bombata... PICKED_BOMB = %s vze bombata...
DROPPED_BOMB = %s ispusna bombata!!! DROPPED_BOMB = %s izpusna bombata!!!
CT = CT CT = KONTRA-TERORIST
CTS = CTS CTS = KONTRA-TERORISTI
TERRORIST = TERRORIST TERRORIST = TERORIST
TERRORISTS = TERRORISTI TERRORISTS = TERORISTI
REMAINING = %d %s Ostavat... REMAINING = %d %s ostavat...
KILLS = Obiistva KILLS = ubiistva
HS = hs HS = hs
[ro] [ro]
@ -704,50 +704,50 @@ KILLS = Ucideri
HS = hs HS = hs
[hu] [hu]
WITH = with WITH = eddig
KNIFE_MSG_1 = %s Felvagta %s -t KNIFE_MSG_1 = %s felvágta %s-t!
KNIFE_MSG_2 = %s Szetszabta %s-t KNIFE_MSG_2 = %s szétszabta %s-t!
KNIFE_MSG_3 = %s szetvagta %s-t KNIFE_MSG_3 = %s felnyársalta %s-t!
KNIFE_MSG_4 = %s megkeselte %s-t KNIFE_MSG_4 = %s megkéselte %s-t!
LAST_MSG_1 = Mostmar minden rajtad mullik! LAST_MSG_1 = Mostmár minden rajtad múlik!
LAST_MSG_2 = Remelem van nallad 1 eletcsomag! LAST_MSG_2 = Remélem van nálad életcsomag!
LAST_MSG_3 = Mar csak te maradtal. Hajra! LAST_MSG_3 = Már csak te maradtál. Hajrá!
LAST_MSG_4 = A csapatod elveszett... LAST_MSG_4 = Egyedül maradtál. Sok sikert!
HE_MSG_1 = %s megajandekozta %s-r egy granattal HE_MSG_1 = %s megajándékozta %s egy gránáttal
HE_MSG_2 = %s felrobbantotta %s-t HE_MSG_2 = %s felrobbantotta %s-t
HE_MSG_3 = %s kirobbantotta %s-t HE_MSG_3 = %s kirobbantotta %s-t
HE_MSG_4 = %s szetrobbantotta %s-t HE_MSG_4 = %s szétrobbantotta %s-t
SHE_MSG_1 = %s felrobbantotta magat... SHE_MSG_1 = %s felrobbantotta magát...
SHE_MSG_2 = %s megnezte kozelebrol a granatjat... SHE_MSG_2 = %s megnézte közelebbről a gránátját...
SHE_MSG_3 = %s azt hitte krumpli van a kezeben... SHE_MSG_3 = %s azt hitte krumpli van a kezében...
SHE_MSG_4 = %s Felrobbant! SHE_MSG_4 = %s Felrobbant!
HS_MSG_1 = $kn megolte $vn t egy fejlovessel! HS_MSG_1 = $kn megölte $vn t egy fejlövéssel!
HS_MSG_2 = $kn eltavolittotta $vn fejet^naz $wn-vel. HS_MSG_2 = $kn eltávolíttotta $vn fejét^naz $wn-vel.
HS_MSG_3 = $kn hullocsillagot csinalt $vn fejobel egy $wn-vel HS_MSG_3 = $kn hullócsillagot csinált $vn fejéből egy $wn-vel
HS_MSG_4 = $vn orbalotte $kn-t HS_MSG_4 = $kn orbalőtte $vn-t
HS_MSG_5 = $vn feje foldkoruli palyara alt. HS_MSG_5 = $vn feje földkörüli pályára állt.
HS_MSG_6 = $kn segitsegevel $wn feje mar a csillagok kozott tundokolhet... HS_MSG_6 = $kn segítségével $wn feje már a csillagok között tündökölhet...
HS_MSG_7 = Miaz? Talan egy repulo? Dehogy... Csak $vn-feje HS_MSG_7 = Miaz? Talán egy repülő? Dehogy... Csak $vn-feje
DOUBLE_KILL = Wow! %s: Duplagyilok!!! DOUBLE_KILL = Wow! %s: Duplagyilok!!!
PREPARE_FIGHT = Keszulj fel a harcra!^n%d KOR PREPARE_FIGHT = Készülj fel a harcra!^n%d. KÖR
KILLED_ROW = Egymas utan %d -ot oltel. KILLED_ROW = Egymás utáni %d ölés.
DIED_ROUNDS = Ovatosan! Mar %d korben meghaltal egymas utan... DIED_ROUNDS = Óvatosan! Már %d körben meghaltál egymás után...
KILLED_CHICKEN = Valaki megolt egy csirket!!! KILLED_CHICKEN = Valaki megölt egy csirkét!!!
BLEW_RADIO = Valaki felrobbantotta a radiot!!! BLEW_RADIO = Valaki felrobbantotta a rádiót!!!
REACHED_TARGET = Omg! %s Elerte a celpontot! REACHED_TARGET = Omg! %s Elérte a célpontot!
PLANT_BOMB = %s elesiti a bombat! PLANT_BOMB = %s élesíti a bombát!
DEFUSING_BOMB = %s Hatastalanitja a bombat... DEFUSING_BOMB = %s hatástalanítja a bombát...
SET_UP_BOMB = %s elesitette a bombat!!! SET_UP_BOMB = %s élesítette a bombát!!!
DEFUSED_BOMB = %s hatastalanitotta a bombat! DEFUSED_BOMB = %s hatástalanította a bombát!
FAILED_DEFU = %s -nek nem sikerult hatastalanitania a bombat... FAILED_DEFU = %s nem tudta hatástalanítani a bombát...
PICKED_BOMB = %s felvette a bombat... PICKED_BOMB = %s felvette a bombát...
DROPPED_BOMB = %s Elejtette a bombat!!! DROPPED_BOMB = %s elejtette a bombát!!!
CT = CT CT = CT
CTS = CT CTS = CT
TERRORIST = TERRORIST TERRORIST = TERRORIST
TERRORISTS = TERRORIST TERRORISTS = TERRORIST
REMAINING = %d %s van meg hatra... REMAINING = %d %s van még hátra...
KILLS = oles KILLS = ölés
HS = fej HS = fej
[lt] [lt]
@ -847,48 +847,48 @@ HS = hs
[mk] [mk]
WITH = so WITH = so
KNIFE_MSG_1 = %s go iskasapi %s KNIFE_MSG_1 = %s go iskasapi %s
KNIFE_MSG_2 = %s go izvadi nozot i go zakla %s KNIFE_MSG_2 = %s go izvadi nozhot i go zakla %s
KNIFE_MSG_3 = %s se prikrade i go zakla %s KNIFE_MSG_3 = %s se prikrade i go zakla %s
KNIFE_MSG_4 = %s go zakla %s KNIFE_MSG_4 = %s go zakla %s
LAST_MSG_1 = Sega se zavisi od tebe! LAST_MSG_1 = Sega se' zavisi od tebe!
LAST_MSG_2 = Se nadevam deka imas prva pomos! LAST_MSG_2 = Se nadevam deka imash prva pomosh!
LAST_MSG_3 = Site tvoi soigraci se ubieni. So srekja! LAST_MSG_3 = Site tvoi soigrachi se ubieni. So srekja!
LAST_MSG_4 = Sega ostana sam. Ubavo da si pomines! LAST_MSG_4 = Sega si sam. Ubavo da si pominesh!
HE_MSG_1 = %s mu isprati mal poklon na %s HE_MSG_1 = %s mu isprati mal poklon na %s
HE_MSG_2 = %s mu frli bomba vo dzeb na %s HE_MSG_2 = %s mu frli bomba vo dzheb na %s
HE_MSG_3 = %s go raznese %s so bomba! HE_MSG_3 = %s go raznese %s so bomba!
HE_MSG_4 = %s go digna %s vo vozduh! HE_MSG_4 = %s go digna %s vo vozduh!
SHE_MSG_1 = %s se digna sebe si vo vozduh! SHE_MSG_1 = %s se digna sebesi vo vozduh!
SHE_MSG_2 = %s ja proveri ispravnosta na granata! SHE_MSG_2 = %s ja proveri ispravnosta na granatata!
SHE_MSG_3 = %s ja izede granatata! SHE_MSG_3 = %s ja izede granatata!
SHE_MSG_4 = %s se raznese sebesi! SHE_MSG_4 = %s se raznese sebesi!
HS_MSG_1 = $kn go pogodi $vn^npravo vo glava! HS_MSG_1 = $kn go pogodi $vn^npravo vo glava!
HS_MSG_2 = $kn go izbrici $vn^nna glava so $wn HS_MSG_2 = $kn ja izbrichi na $vn^nglavata so $wn
HS_MSG_3 = $kn go napravi $vn^npuding vo glavata so $wn HS_MSG_3 = $kn go napravi $vn^npuding vo glavata so $wn
HS_MSG_4 = $vn ostana bez glava od $kn HS_MSG_4 = $vn ostana bez glava od $kn
HS_MSG_5 = $vn e napraven ketchap! HS_MSG_5 = $vn e napraven kechap!
HS_MSG_6 = $kn odlicno nisani vo glava so $wn^nkako sto primeti i $vn HS_MSG_6 = $kn odlicnho nishani vo glava so $wn^nkako shto primeti i $vn
HS_MSG_7 = $vn ostana na nisanot od $kn^npodolgo otkolku sto trebase... HS_MSG_7 = $vn ostana na nishanot na $kn^npodolgo otkolku shto trebashe...
DOUBLE_KILL = %s napravi duplo ubistvo!!! DOUBLE_KILL = %s napravi dvojno ubistvo!!!
PREPARE_FIGHT = Pripremi se za BORBA!^nRunda %d PREPARE_FIGHT = Pripremi se za BORBA!^nRunda %d
KILLED_ROW = Ti napravi %d ubistva edno po drugo KILLED_ROW = Ti napravi %d ubistva edno po drugo
DIED_ROUNDS = Vnimavaj!!! Pogina vo %d rundi po red... DIED_ROUNDS = Vnimavaj!!! Pogina vo %d rundi po red...
KILLED_CHICKEN = Nekoj go ubi pileto!!! KILLED_CHICKEN = Nekoj ubi kokoshka!!!
BLEW_RADIO = Nekoj go rasipa radioto!!! BLEW_RADIO = Nekoj go rasipa radioto!!!
REACHED_TARGET = %s pristigna na lokacijata! REACHED_TARGET = %s pristigna na lokacijata!
PLANT_BOMB = %s ja postavuva bombata! PLANT_BOMB = %s ja postavuva bombata!
DEFUSING_BOMB = %s ja demontira bombata... DEFUSING_BOMB = %s ja demontira bombata...
SET_UP_BOMB = %s ja postavi bombata!!! SET_UP_BOMB = %s ja postavi bombata!!!
DEFUSED_BOMB = %s uspesno ja demontira bombata! DEFUSED_BOMB = %s uspeshno ja demontira bombata!
FAILED_DEFU = %s ne uspea da ja demontira bombata... FAILED_DEFU = %s ne uspea da ja demontira bombata...
PICKED_BOMB = %s ja zede bombata... PICKED_BOMB = %s ja zede bombata...
DROPPED_BOMB = %s ja frli bombata!!! DROPPED_BOMB = %s ja frli bombata!!!
CT = CT CT = KANTER-TEORIRIST
CTS = CTS CTS = KANTER-TEORIRISTI
TERRORIST = TERORIST TERRORIST = TERORIST
TERRORISTS = TERORISTI TERRORISTS = TERORISTI
REMAINING = %d %s Preostanuva... REMAINING = %d %s preostanuva...
KILLS = Ubistva KILLS = ubistva
HS = hs HS = hs
[hr] [hr]

View File

@ -106,7 +106,7 @@ SAVE_LANG = Guardar Idioma
SET_LANG_SERVER = El idioma del servidor se ha cambiado a "%s" SET_LANG_SERVER = El idioma del servidor se ha cambiado a "%s"
SET_LANG_USER = Tu idioma se ha cambiado a "%s" SET_LANG_USER = Tu idioma se ha cambiado a "%s"
TYPE_LANGMENU = Escribe 'amx_langmenu' en la consola para mostrar un menu en el cual puedes elegir tu idioma TYPE_LANGMENU = Escribe 'amx_langmenu' en la consola para mostrar un menu en el cual puedes elegir tu idioma
LANG_MENU_DISABLED = Menu de Idioma desactivado LANG_MENU_DISABLED = Menu de Idioma desactivado.
[bp] [bp]
LANG_NOT_EXISTS = Este idioma nao existe LANG_NOT_EXISTS = Este idioma nao existe
@ -117,7 +117,7 @@ SAVE_LANG = Salvar Idioma
SET_LANG_SERVER = O idioma do servidor foi ajustada para "%s" SET_LANG_SERVER = O idioma do servidor foi ajustada para "%s"
SET_LANG_USER = Seu idioma foi configurado para "%s" SET_LANG_USER = Seu idioma foi configurado para "%s"
TYPE_LANGMENU = Escreva 'amx_langmenu' no console para mostrar um menu onde voce pode escolher seu idioma preferido TYPE_LANGMENU = Escreva 'amx_langmenu' no console para mostrar um menu onde voce pode escolher seu idioma preferido
LANG_MENU_DISABLED = Menu de Idiomas desativado LANG_MENU_DISABLED = Menu de Idiomas desativado.
[cz] [cz]
LANG_NOT_EXISTS = Zvoleny jazyk neexistuje LANG_NOT_EXISTS = Zvoleny jazyk neexistuje
@ -139,18 +139,18 @@ SAVE_LANG = Tallenna kieli
SET_LANG_SERVER = palvelimen kieli on nyt "%s" SET_LANG_SERVER = palvelimen kieli on nyt "%s"
SET_LANG_USER = Kielesi on nyt "%s" SET_LANG_USER = Kielesi on nyt "%s"
TYPE_LANGMENU = Kirjoita 'amx_langmenu' konsoliin nahdaksesi kielivalikon TYPE_LANGMENU = Kirjoita 'amx_langmenu' konsoliin nahdaksesi kielivalikon
LANG_MENU_DISABLED = Kielivalikko poistettu kaytosta LANG_MENU_DISABLED = Kielivalikko poistettu kaytosta.
[bg] [bg]
LANG_NOT_EXISTS = Nqma takav ezik LANG_NOT_EXISTS = Nqma takuv ezik
PERSO_LANG = Li4ni Ezici PERSO_LANG = Lichni ezici
LANG_MENU = Ezikovoto Menu LANG_MENU = Ezikovo menu
SERVER_LANG = Server Ezik SERVER_LANG = Serveren ezik
SAVE_LANG = Zapameti Ezik SAVE_LANG = Zapameti ezik
SET_LANG_SERVER = Ezika na servera e smenen na "%s" SET_LANG_SERVER = Ezikut na servera e smenen na "%s"
SET_LANG_USER = Tvoq ezik e smenen na "%s" SET_LANG_USER = Tvoqt ezik e smenen na "%s"
TYPE_LANGMENU = Napi5i 'amx_langmenu' v consolata za da vidite menu kadeto mojete da si izberete ezik TYPE_LANGMENU = Napishi 'amx_langmenu' v konzolata za da vidish menuto kudeto mojesh da si izberesh ezik
LANG_MENU_DISABLED = Ezikovoto menu e izklu4eno. LANG_MENU_DISABLED = Ezikovoto menu e izkliucheno.
[ro] [ro]
LANG_NOT_EXISTS = Acest limbaj nu exista LANG_NOT_EXISTS = Acest limbaj nu exista
@ -164,15 +164,15 @@ TYPE_LANGMENU = Scrie 'amx_langmenu' in consola pentru afisarea unui menu cu lim
LANG_MENU_DISABLED = Menu limbaj dezactivat. LANG_MENU_DISABLED = Menu limbaj dezactivat.
[hu] [hu]
LANG_NOT_EXISTS = A nyelv nem letezik LANG_NOT_EXISTS = A nyelv nem létezik
PERSO_LANG = Szemelyi nyelv PERSO_LANG = Személyi nyelv
LANG_MENU = Nyelv menu LANG_MENU = Nyelv menü
SERVER_LANG = Szerver nyelv SERVER_LANG = Szerver nyelv
SAVE_LANG = Nyelv mentese SAVE_LANG = Nyelv mentése
SET_LANG_SERVER = A szerver nyelve "%s"-ra lett alitva. SET_LANG_SERVER = A szerver nyelve mostantól: "%s".
SET_LANG_USER = A nyelved "%s"-ra lett allitva. SET_LANG_USER = A nyelved mostantól: "%s".
TYPE_LANGMENU = Irj 'amx_langmenu'-t a konzolba hogy nyelvet valaszthass. TYPE_LANGMENU = Írj 'amx_langmenu'-t a konzolba hogy nyelvet választhass.
LANG_MENU_DISABLED = Nyelv menu letiltva. LANG_MENU_DISABLED = Nyelv menü letiltva.
[lt] [lt]
LANG_NOT_EXISTS = Kalba neegzistuoja LANG_NOT_EXISTS = Kalba neegzistuoja
@ -201,11 +201,11 @@ LANG_NOT_EXISTS = Jazikot ne postoi
PERSO_LANG = Jazik PERSO_LANG = Jazik
LANG_MENU = Meni za jazikot LANG_MENU = Meni za jazikot
SERVER_LANG = Jazik na serverot SERVER_LANG = Jazik na serverot
SAVE_LANG = Zacuvaj go izbraniot jazik SAVE_LANG = Zachuvaj go izbraniot jazik
SET_LANG_SERVER = Jazikot na serverot e postaven na "%s" SET_LANG_SERVER = Jazikot na serverot e postaven na "%s"
SET_LANG_USER = Vasiot jazik e postaven na "%s" SET_LANG_USER = Vashiot jazik e postaven na "%s"
TYPE_LANGMENU = Napisi 'amx_langmenu' vo konzolata za da go otvoris menito za promena na jazikot TYPE_LANGMENU = Napishi 'amx_langmenu' vo konzolata za da go otvorish menito za promena na jazikot
LANG_MENU_DISABLED = Menito za izbor na jazik e iskluceno. LANG_MENU_DISABLED = Menito za izbor na jazik e isklucheno.
[hr] [hr]
LANG_NOT_EXISTS = Jezik ne postoji LANG_NOT_EXISTS = Jezik ne postoji

View File

@ -64,9 +64,9 @@ PLAYED_MAP = Pelattu map
FRIEND_FIRE = Friendly fire FRIEND_FIRE = Friendly fire
[bg] [bg]
NEXT_MAP = Sledva6tata karta: NEXT_MAP = Sledvashta karta:
PLAYED_MAP = Igrana karta PLAYED_MAP = Igrana karta
FRIEND_FIRE = Friendly fire FRIEND_FIRE = Priqtelski ogun
[ro] [ro]
NEXT_MAP = Urmatoarea Harta: NEXT_MAP = Urmatoarea Harta:
@ -74,9 +74,9 @@ PLAYED_MAP = Harta Actuala
FRIEND_FIRE = Friendly-Fire FRIEND_FIRE = Friendly-Fire
[hu] [hu]
NEXT_MAP = A kovetkezo palya: NEXT_MAP = A következő pálya:
PLAYED_MAP = Jatszott Palya PLAYED_MAP = Jelenlegi Pálya
FRIEND_FIRE = Csapattars Sebzes FRIEND_FIRE = Csapattárs Sebzés
[lt] [lt]
NEXT_MAP = Kitas zemelapis: NEXT_MAP = Kitas zemelapis:
@ -89,9 +89,9 @@ PLAYED_MAP = Aktualna mapa
FRIEND_FIRE = Friendly fire FRIEND_FIRE = Friendly fire
[mk] [mk]
NEXT_MAP = Slednata mapa ke bide: NEXT_MAP = Sledna mapa:
PLAYED_MAP = Mapata sto ja igras se vika PLAYED_MAP = Momentalna mapa
FRIEND_FIRE = Friendly fire FRIEND_FIRE = Prijatelski ogan
[hr] [hr]
NEXT_MAP = Sljedeca mapa: NEXT_MAP = Sljedeca mapa:

View File

@ -509,39 +509,44 @@ COM_PAUSE_LIST = ^tlist [id] - listaa pluginit
COM_PAUSE_ADD = ^tadd <title> - merkkaa kaikki pluginit pysayttamattomiksi COM_PAUSE_ADD = ^tadd <title> - merkkaa kaikki pluginit pysayttamattomiksi
[bg] [bg]
PAUSE_COULDNT_FIND = Ne uspq da nameri plugin koito da savbada s "%s" PAUSE_COULDNT_FIND = Neuspeshno namirane na plugin koito suvpada s "%s"
PAUSE_PLUGIN_MATCH = Plugin savpada "%s" PAUSE_PLUGIN_MATCH = Plugin suvpadasht "%s"
PAUSE_CONF_CLEARED = Iz4isti configuracionia file. Zaredi na novo kartata ako e nujno PAUSE_CONF_CLEARED = Izchisti konfiguracionniq fail. Zaredi nanovo kartata ako e nujno
PAUSE_ALR_CLEARED = Configuracionia file e ve4e iz4isten! PAUSE_ALR_CLEARED = Kongfiguracionniqt fail e veche izchisten!
PAUSE_CONF_SAVED = configuraciata be6e zapametena PAUSE_CONF_SAVED = Konfiguraciqta beshe uspeshno zapametena
PAUSE_SAVE_FAILED = configuraciata ne be6e zapametena!!! PAUSE_SAVE_FAILED = Konfiguraciqta ne beshe zapametena!!!
LOCKED = ZAKLU$ENO LOCKED = ZAKLUCHENO
PAUSE_UNPAUSE = Pause/Unpause Plugin PAUSE_UNPAUSE = Sloji na pauza/Pusni plugin
CLEAR_STOPPED = Iz4isti file sas spreni CLEAR_STOPPED = Izchisti fail sus spreni
SAVE_STOPPED = Zapameti spreni SAVE_STOPPED = Zapameti spreni
PAUSED_PLUGIN = Paused %d plugin PAUSED_PLUGIN = %d plugin postaven na pauza
PAUSED_PLUGINS = Paused %d plugins PAUSED_PLUGINS = %d plugina postaveni na pauza
UNPAUSED_PLUGIN = Unpaused %d plugin UNPAUSED_PLUGIN = %d plugin premahnat ot pauza
UNPAUSED_PLUGINS = Unpaused %d plugins UNPAUSED_PLUGINS = %d plugina premahnati ot pauza
CANT_MARK_MORE = Nemoje da markirate pove4e plugini kato unpauseable! CANT_MARK_MORE = Ne moje da markirate poveche plugini kato nespirasht!
PAUSE_LOADED = Pause Plugins: Loaded plugins PAUSE_LOADED = Plugini na pauza: Aktivni plugini
STOPPED = Sprqn STOPPED = Sprqn
VERSION = versia VERSION = verziq
FILE = file FILE = file
PAUSE_ENTRIES = Vklu4ni %d - %d ot %d (%d sa pusnati) PAUSE_ENTRIES = Vklucheni %d - %d ot %d (%d sa pusnati)
PAUSE_USE_MORE = Izpolzvai 'amx_pausecfg list %d' za pve4e PAUSE_USE_MORE = Izpolzvai 'amx_pausecfg list %d' za poveche
PAUSE_USE_BEGIN = Izpolzvai 'amx_pausecfg list 1' za na4alo PAUSE_USE_BEGIN = Izpolzvai 'amx_pausecfg list 1' za nachalo
PAUSE_USAGE = Izpolzvano: amx_pausecfg <comanda> [ime] PAUSE_USAGE = Izpolzvane: amx_pausecfg <komanda> [ime]
PAUSE_COMMANDS = Comandi PAUSE_COMMANDS = Komandi
COM_PAUSE_OFF = ^toff - slaga na pausa vsi4kite plugini koito ne sa na lista COM_PAUSE_OFF = ^toff - slaga na pauza vsichkite plugini koito ne sa na lista
COM_PAUSE_ON = ^ton - puska vsi4kite plugini COM_PAUSE_ON = ^ton - puska vsichkite plugini
COM_PAUSE_STOP = ^tstop <file> - spira edin plugin COM_PAUSE_STOP = ^tstop <fail> - spira edin plugin
COM_PAUSE_PAUSE = ^tpause <file> - pauses edin plugin COM_PAUSE_PAUSE = ^tpause <fail> - slaga na pauza edin plugin
COM_PAUSE_ENABLE = ^tenable <file> - puska edin plugin COM_PAUSE_ENABLE = ^tenable <fail> - puska edin plugin
COM_PAUSE_SAVE = ^tsave - zapameti list ot sprqni plugini COM_PAUSE_SAVE = ^tsave - zapameti lista ot sprqni plugini
COM_PAUSE_CLEAR = ^tclear - iz4isti list ot sprqni plugini COM_PAUSE_CLEAR = ^tclear - izchisti lista ot sprqni plugini
COM_PAUSE_LIST = ^tlist [id] - pokazva plugini COM_PAUSE_LIST = ^tlist [id] - pokaji vsichki plugini
COM_PAUSE_ADD = ^tadd <title> - markira plugin kato nespira6t COM_PAUSE_ADD = ^tadd <title> - markirai plugin kato nespirasht
SAVE_PAUSED = Zapazi pluginite na pauza
COM_PAUSE_SAVE_PAUSED = ^tsave - zapameti lista ot sprqni plugini
COM_PAUSE_CLEAR_PAUSED = ^tclear - izchisti lista ot sprqni plugini
CANT_UNPAUSE_PLUGIN = Pluginut "%s" e sprqn i ne moje da bude slojen/premahnat na/ot pauza.
CLEAR_PAUSED = Izchisti faila s plugini na pauza
[ro] [ro]
PAUSE_COULDNT_FIND = Nu a fost gasit un plugin ce rezulta cautarea "%s" PAUSE_COULDNT_FIND = Nu a fost gasit un plugin ce rezulta cautarea "%s"
@ -584,44 +589,44 @@ CANT_UNPAUSE_PLUGIN = Pluginul "%s" este oprit si nu poate fi pus pe pauza sau s
CLEAR_PAUSED = Goleste fisier-ul cu cele oprite CLEAR_PAUSED = Goleste fisier-ul cu cele oprite
[hu] [hu]
PAUSE_COULDNT_FIND = Nem lehet a plugint talalni "%s" PAUSE_COULDNT_FIND = Nem található a plugin "%s"
PAUSE_PLUGIN_MATCH = Plugin matching "%s" PAUSE_PLUGIN_MATCH = Plugin egyezik "%s"
PAUSE_CONF_CLEARED = Beallitasok file betoltve. Valts palyat a hasznalatahoz PAUSE_CONF_CLEARED = Beállitások fájl betöltve. Válts pályát a használatához
PAUSE_ALR_CLEARED = A beallitasok mar ki vannak uritve! PAUSE_ALR_CLEARED = A beállítások már ki vannak ürítve!
PAUSE_CONF_SAVED = Beallitasok sikeresen elmentve PAUSE_CONF_SAVED = Beállítások sikeresen elmentve
PAUSE_SAVE_FAILED = Nem sikerult a mentes!!! PAUSE_SAVE_FAILED = Nem sikerült a mentés!!!
LOCKED = LEZARVA LOCKED = LEZARVA
PAUSE_UNPAUSE = Ki/Be kapcsolas Pluginok PAUSE_UNPAUSE = Pluginok Ki-/Bekapcsolása
CLEAR_STOPPED = A leallitot pluginok filejenak uritese CLEAR_STOPPED = A leállított pluginok fájljának ürítése
SAVE_STOPPED = Megallitottak mentese SAVE_STOPPED = Leállítottak mentése
PAUSED_PLUGIN = Leallitva %d plugin PAUSED_PLUGIN = Leállítva %d plugin
PAUSED_PLUGINS = Leallitva %d plugin PAUSED_PLUGINS = Leállítva %d plugin
UNPAUSED_PLUGIN = Engedelyezve %d plugin UNPAUSED_PLUGIN = Engedélyezve %d plugin
UNPAUSED_PLUGINS = Engedelyezve %d plugin UNPAUSED_PLUGINS = Engedélyezve %d plugin
CANT_MARK_MORE = Nem lehet mark tobb plugint megallitani! CANT_MARK_MORE = Nem lehet már több plugint megállítani!
PAUSE_LOADED = Pause Plugins: Loaded plugins PAUSE_LOADED = Pluginok szüneteltetése: Betöltött pluginok
STOPPED = leallitva STOPPED = leállítva
VERSION = verzio VERSION = verzió
FILE = file FILE = fájl
PAUSE_ENTRIES = Bejegyzes %d - %d a %d-bol (%d fut) PAUSE_ENTRIES = Bejegyzés %d - %d a %d-bol (%d fut)
PAUSE_USE_MORE = Irj 'amx_pausecfg list %d' a tobbihez PAUSE_USE_MORE = Írj 'amx_pausecfg list %d' a többihez
PAUSE_USE_BEGIN = Irj 'amx_pausecfg list 1' az elejehez PAUSE_USE_BEGIN = Írj 'amx_pausecfg list 1' az elejéhez
PAUSE_USAGE = Hasznalat: amx_pausecfg <parancs> [nev] PAUSE_USAGE = Használat: amx_pausecfg <parancs> [név]
PAUSE_COMMANDS = Parancsok PAUSE_COMMANDS = Parancsok
COM_PAUSE_OFF = ^tki - minden plugin leallitasa a listan COM_PAUSE_OFF = ^tki - minden plugin szüneteltetése a listán
COM_PAUSE_ON = ^tbe - osszes plugin engedelyezese COM_PAUSE_ON = ^tbe - összes plugin engedélyezése
COM_PAUSE_STOP = ^tstop <file> - plugin megallitasa COM_PAUSE_STOP = ^tstop <file> - plugin megállítása
COM_PAUSE_PAUSE = ^tpause <file> - kikapcsolt pluginok COM_PAUSE_PAUSE = ^tpause <file> - kikapcsolt pluginok
COM_PAUSE_ENABLE = ^tenable <file> - plugin engedelyezese COM_PAUSE_ENABLE = ^tenable <file> - plugin engedélyezése
COM_PAUSE_SAVE = ^tsave - lista mentese a leallitott pluginokkal COM_PAUSE_SAVE = ^tsave - lista mentése a leállított pluginokkal
COM_PAUSE_CLEAR = ^tclear - a megallitott pluginok listajanak kiuritese COM_PAUSE_CLEAR = ^tclear - a megállított pluginok listájának kiürítése
COM_PAUSE_LIST = ^tlist [id] - pluginok listaja COM_PAUSE_LIST = ^tlist [id] - pluginok listája
COM_PAUSE_ADD = ^tadd <nev> - megjelolni a plugint megalithatokent COM_PAUSE_ADD = ^tadd <nev> - megjelölni a plugint megallíthatóként
SAVE_PAUSED = Mentes Szunetelve SAVE_PAUSED = Szüneteltetettek mentése
COM_PAUSE_SAVE_PAUSED = ^tsave - menti a szunetelt pluginok listajat COM_PAUSE_SAVE_PAUSED = ^tsave - menti a szünetelt pluginok listáját
COM_PAUSE_CLEAR_PAUSED = ^tclear - torli a szunetelt pluginok listajat COM_PAUSE_CLEAR_PAUSED = ^tclear - törli a szünetelt pluginok listáját
CANT_UNPAUSE_PLUGIN = A "%s" plugint nemlehet szuneteltetni vagy engedelyezni. CANT_UNPAUSE_PLUGIN = A "%s" plugint nemlehet szüneteltetni vagy engedályezni.
CLEAR_PAUSED = Torli a szunetelt pluginok listajat CLEAR_PAUSED = Törli a szüneteltetett pluginok listáját
[lt] [lt]
PAUSE_COULDNT_FIND = Negali surasti plugino "%s" PAUSE_COULDNT_FIND = Negali surasti plugino "%s"
@ -699,44 +704,44 @@ CANT_UNPAUSE_PLUGIN = Plugin "%s" je zastaveny ,nie je mozne ho pozastavit.
CLEAR_PAUSED = vymaz subor s pozastavenymi CLEAR_PAUSED = vymaz subor s pozastavenymi
[mk] [mk]
PAUSE_COULDNT_FIND = Ne e najden plugin koj se poklopuva so baranjeto za "%s" PAUSE_COULDNT_FIND = Ne e pronajden plugin koj se poklopuva so baranjeto za "%s"
PAUSE_PLUGIN_MATCH = Pronajdeniot plugin e "%s" PAUSE_PLUGIN_MATCH = Pronajdeniot plugin e "%s"
PAUSE_CONF_CLEARED = Listata so pauzirani plagini e izbrisana. Pustete ja mapata odnovo ako e potrebno. PAUSE_CONF_CLEARED = Listata so pauzirani plugini e izbrishana. Pushtete ja mapata odnovo ako e potrebno
PAUSE_ALR_CLEARED = Listata so pauzirani plagini e prazna! PAUSE_ALR_CLEARED = Listata so pauzirani plugini e prazna!
PAUSE_CONF_SAVED = Listata so pauzirani plagini e uspesno zacuvana PAUSE_CONF_SAVED = Listata so pauzirani plugini e uspeshno zachuvana
PAUSE_SAVE_FAILED = Listata so pauzirani plagini ne e zacuvana!!! PAUSE_SAVE_FAILED = Listata so pauzirani plugini ne e zachuvana!!!
LOCKED = ZAKLUCEN LOCKED = ZAKLUCHEN
PAUSE_UNPAUSE = Pauziraj/Pusti Plugin PAUSE_UNPAUSE = Pauziraj/Pushti plugin
CLEAR_STOPPED = Izbrisi go fajlot so stopirani plugini CLEAR_STOPPED = Izbrishi go fajlot so stopirani plugini
SAVE_STOPPED = Zacuvaj gi stopiranite SAVE_STOPPED = Zachuvaj gi stopiranite
PAUSED_PLUGIN = Pauziran e %d plagin PAUSED_PLUGIN = Pauziran e %d plugin
PAUSED_PLUGINS = Pauzirani se %d plagini PAUSED_PLUGINS = Pauzirani se %d plugini
UNPAUSED_PLUGIN = Pusten e %d plugin UNPAUSED_PLUGIN = Pushten e %d plugin
UNPAUSED_PLUGINS = Pusteni se %d plagini UNPAUSED_PLUGINS = Pushteni se %d plugini
CANT_MARK_MORE = Ne e mozno da se izberat poveke plugini kako zakluceni! CANT_MARK_MORE = Ne e mozhno da se izberat povekje plugini kako zaklucheni!
PAUSE_LOADED = Pauza na plaginite: Vcitanite plugini PAUSE_LOADED = Pauza na plugini: Aktivni plugini
STOPPED = stopiran STOPPED = stopiran
VERSION = verzija VERSION = verzija
FILE = fajl FILE = fajl
PAUSE_ENTRIES = Plagini %d - %d od %d (%d se aktivni) PAUSE_ENTRIES = Plugini %d - %d od %d (%d se aktivni)
PAUSE_USE_MORE = Napisi 'amx_pausecfg list %d' za uste PAUSE_USE_MORE = Napishi 'amx_pausecfg list %d' za ushte
PAUSE_USE_BEGIN = Napisi 'amx_pausecfg list 1' za od pocetok PAUSE_USE_BEGIN = Napishi 'amx_pausecfg list 1' za vrakjanje na pochetok
PAUSE_USAGE = Koristenje: amx_pausecfg <komanda> [ime] PAUSE_USAGE = Upotreba: amx_pausecfg <komanda> [ime]
PAUSE_COMMANDS = Komandi PAUSE_COMMANDS = Komandi
COM_PAUSE_OFF = ^toff - gi pauzira site aktivni plagini COM_PAUSE_OFF = ^toff - gi pauzira site aktivni plugini
COM_PAUSE_ON = ^ton - gi pusta site pauzirani plagini COM_PAUSE_ON = ^ton - gi pusta site pauzirani plugini
COM_PAUSE_STOP = ^tstop <fajl> - go stopira plaginot COM_PAUSE_STOP = ^tstop <fajl> - go stopira pluginot
COM_PAUSE_PAUSE = ^tpause <fajl> - go pauzira plaginot COM_PAUSE_PAUSE = ^tpause <fajl> - go pauzira pluginot
COM_PAUSE_ENABLE = ^tenable <fajl> - go pusta plaginot COM_PAUSE_ENABLE = ^tenable <fajl> - go pushta pluginot
COM_PAUSE_SAVE = ^tsave - ja zacuvuva listata so stopirani plagini COM_PAUSE_SAVE = ^tsave - ja zachuvuva listata so stopirani plugini
COM_PAUSE_CLEAR = ^tclear - ja brise listata so stopirani plagini COM_PAUSE_CLEAR = ^tclear - ja brishe listata so stopirani plugini
COM_PAUSE_LIST = ^tlist [id] - gi lista site plagini COM_PAUSE_LIST = ^tlist [id] - gi lista site plugini
COM_PAUSE_ADD = ^tadd <title> - go markira plaginot kako nekoj sto ne moze da se pauzira COM_PAUSE_ADD = ^tadd <title> - go markira pluginot kako takov shto ne mozhe da se pauzira
SAVE_PAUSED = Zacuvaj gi pauziranite plagini SAVE_PAUSED = Zachuvaj gi pauziranite plugini
COM_PAUSE_SAVE_PAUSED = ^tsave - ja zacuvuva listata so pauzirani plagini COM_PAUSE_SAVE_PAUSED = ^tsave - ja zachuvuva listata so pauzirani plugini
COM_PAUSE_CLEAR_PAUSED = ^tclear - ja brise listata so pauzirani plagini COM_PAUSE_CLEAR_PAUSED = ^tclear - ja brishe listata so pauzirani plugini
CANT_UNPAUSE_PLUGIN = Plaginot "%s" e stopiran i ne moze da se pauzira ili da se iskluci pauzata. CANT_UNPAUSE_PLUGIN = Pluginot "%s" e stopiran i ne mozhe da se pauzira ili da se iskluchi pauzata.
CLEAR_PAUSED = Izbrisi ja listata so pauzirani plagini CLEAR_PAUSED = Izbrishi ja listata so pauzirani plugini
[hr] [hr]
PAUSE_COULDNT_FIND = Nije moguce naci plugin koji se poklapa sa "%s" PAUSE_COULDNT_FIND = Nije moguce naci plugin koji se poklapa sa "%s"

View File

@ -1,4 +1,4 @@
[en] [en]
ADMIN_BAN_1 = ADMIN: ban %s ADMIN_BAN_1 = ADMIN: ban %s
ADMIN_BAN_2 = ADMIN %s: ban %s ADMIN_BAN_2 = ADMIN %s: ban %s
BAN_MENU = Ban Menu BAN_MENU = Ban Menu
@ -249,20 +249,20 @@ CANT_PERF_PLAYER = Tuota toimintoa ei voida suorittaa pelaaja "%s"
ADMIN_BAN_1 = ADMINISTRATOR: banna %s ADMIN_BAN_1 = ADMINISTRATOR: banna %s
ADMIN_BAN_2 = ADMINISTRATOR %s: banna %s ADMIN_BAN_2 = ADMINISTRATOR %s: banna %s
BAN_MENU = Ban Menu BAN_MENU = Ban Menu
BAN_FOR_MIN = Ban za %d minuti BAN_FOR_MIN = Banni za %d minuti
BAN_PERM = Banni za vinagi BAN_PERM = Banni zavinagi
SLAP_SLAY_MENU = Slap/Slay Menu SLAP_SLAY_MENU = Slap/Slay Menu
SLAP_WITH_DMG = Slapni s %d damage SLAP_WITH_DMG = Slapni s %d shteta
SLAY = Slay SLAY = Slayni
KICK_MENU = Kick Menu KICK_MENU = Kick Menu
ADMIN_TRANSF_1 = ADMINISTRATOR: transferira %s kam %s ADMIN_TRANSF_1 = ADMINISTRATOR: transferira %s kum %s
ADMIN_TRANSF_2 = ADMINISTRATOR %s: transferira %s kam %s ADMIN_TRANSF_2 = ADMINISTRATOR %s: transferira %s kum %s
TEAM_MENU = Otborno Menu TEAM_MENU = Otborno Menu
TRANSF_TO = Transferirai kam %s TRANSF_TO = Transferirai kum %s
TRANSF_SILENT = Стилър трансфер TRANSF_SILENT = Tih transfer
CL_CMD_MENU = Klient Comandno Menu CL_CMD_MENU = Menu s klientski komandi
NO_CMDS = Nqma nikakvi pozvoleni comandi NO_CMDS = Nqma dostupni komandi
CANT_PERF_PLAYER = Tazi comanda nemoje da se izpolzva na igra4 "%s" CANT_PERF_PLAYER = Tazi comanda ne moje da se izpolzva vurhu igracha "%s"
[ro] [ro]
ADMIN_BAN_1 = ADMIN: ban %s ADMIN_BAN_1 = ADMIN: ban %s
@ -284,23 +284,23 @@ NO_CMDS = Nici o comanda valabila
CANT_PERF_PLAYER = Aceasta comanda nu poate fi executata pe jucatorul "%s" CANT_PERF_PLAYER = Aceasta comanda nu poate fi executata pe jucatorul "%s"
[hu] [hu]
ADMIN_BAN_1 = ADMIN: %s banolva ADMIN_BAN_1 = ADMIN: %s bannolva
ADMIN_BAN_2 = ADMIN %s: %s banolva ADMIN_BAN_2 = ADMIN %s: %s bannolva
BAN_MENU = Ban Menu BAN_MENU = Ban Menü
BAN_FOR_MIN = Banolva %d percre BAN_FOR_MIN = Bannolva %d percre
BAN_PERM = Orokos ban BAN_PERM = Örökös ban
SLAP_SLAY_MENU = Utes/Oles Menu SLAP_SLAY_MENU = Ütés/Ölés Menü
SLAP_WITH_DMG = Megutve %d sebzessel SLAP_WITH_DMG = Megütve %d sebzéssel
SLAY = Megoles SLAY = Megölés
KICK_MENU = kick Menu KICK_MENU = Kick Menü
ADMIN_TRANSF_1 = ADMIN: %s atallitva %s-nak ADMIN_TRANSF_1 = ADMIN: %s átállítva %s-nak
ADMIN_TRANSF_2 = ADMIN %s: %s atallitva %s-nak ADMIN_TRANSF_2 = ADMIN %s: %s átállítva %s-nak
TEAM_MENU = CSapat Menu TEAM_MENU = Csapat Menü
TRANSF_TO = Atallitva %s-nek TRANSF_TO = Átállítva %s-nek
TRANSF_SILENT = transfer átutalás TRANSF_SILENT = Csendes Átállítás
CL_CMD_MENU = Client Cmds Menu CL_CMD_MENU = Kliens parancsok Menü
NO_CMDS = Nincs elerheto parancs NO_CMDS = Nincs elérhető parancs
CANT_PERF_PLAYER = Ezt az akciot nem hajthatod vegre "%s"-on jatekos CANT_PERF_PLAYER = Nem végrehajtható "%s" játékoson
[lt] [lt]
ADMIN_BAN_1 = ADMINAS: isbanino %s ADMIN_BAN_1 = ADMINAS: isbanino %s
@ -340,22 +340,22 @@ NO_CMDS = Ziadny cmds
CANT_PERF_PLAYER = Tato operacia nejde previest na hrac "%s" CANT_PERF_PLAYER = Tato operacia nejde previest na hrac "%s"
[mk] [mk]
ADMIN_BAN_1 = ADMIN: ban %s ADMIN_BAN_1 = ADMIN: banira %s
ADMIN_BAN_2 = ADMIN %s: ban %s ADMIN_BAN_2 = ADMIN %s: banira %s
BAN_MENU = Ban Meni BAN_MENU = Ban Meni
BAN_FOR_MIN = Ban na %d minuti BAN_FOR_MIN = Ban za %d minuti
BAN_PERM = Ban zasekogas BAN_PERM = Ban zasekogash
SLAP_SLAY_MENU = Slap/Slay Meni SLAP_SLAY_MENU = Slap/Slay Meni
SLAP_WITH_DMG = Udri mu samar so %d steta SLAP_WITH_DMG = Udri mu shamar so %d shteta
SLAY = Nasilno ubij go SLAY = Slayni
KICK_MENU = Kick Meni KICK_MENU = Kick Meni
ADMIN_TRANSF_1 = ADMIN: napravi transfer na %s vo %s ADMIN_TRANSF_1 = ADMIN: izvrshi transfer na %s vo %s
ADMIN_TRANSF_2 = ADMIN %s: napravi transfer na %s vo %s ADMIN_TRANSF_2 = ADMIN %s: izvrshi transfer na %s vo %s
TEAM_MENU = Meni za timot TEAM_MENU = Meni za timot
TRANSF_TO = Transfer vo %s TRANSF_TO = Transfer vo %s
CL_CMD_MENU = Meni so komandi za klientite CL_CMD_MENU = Meni so komandi za klientite
NO_CMDS = Nema dostapni komandi NO_CMDS = Nema dostapni komandi
CANT_PERF_PLAYER = Komandata ne moze da bide izvrsena na igrac "%s" CANT_PERF_PLAYER = Komandata ne mozhe da bide izvrshena na igrachot "%s"
[hr] [hr]
ADMIN_BAN_1 = ADMIN: banao %s ADMIN_BAN_1 = ADMIN: banao %s

View File

@ -631,50 +631,50 @@ CONF_SAV_SUC = Saadot tallennettu onnistuneesti
CONF_SAV_FAIL = Saatojen tallentaminen epaonnistui CONF_SAV_FAIL = Saatojen tallentaminen epaonnistui
[bg] [bg]
EQ_WE_RES = Orajiata ne sa pozvoleni EQ_WE_RES = Orujiqta ne sa pozvoleni
EQ_WE_UNRES = Orajiata sa pozvoleni EQ_WE_UNRES = Orujiqta sa pozvoleni
HAVE_BEEN = sa HAVE_BEEN = sa
HAS_BEEN = sa HAS_BEEN = sa
RESTRICTED = ne sa pozvoleni RESTRICTED = zabraneni
UNRESTRICTED = sa pozvoleni UNRESTRICTED = pozvoleni
NO_EQ_WE = Neuspq da nameri orajieto NO_EQ_WE = Orujieto ne e namereno
WEAP_RES = Orajiata ne sa pozvoleni WEAP_RES = Zabrana na orujiq
VALUE = status VALUE = stoinost
REST_ENTRIES_OF = Vkarani %i - %i ot %i REST_ENTRIES_OF = Vkarani %i - %i ot %i
REST_USE_MORE = Ispolzvai 'amx_restrict list %i' za pove4e REST_USE_MORE = Izpolzvai 'amx_restrict list %i' za poveche
REST_USE_BEGIN = Ispolzvai 'amx_restrict list 1' za na4alo REST_USE_BEGIN = Izpolzvai 'amx_restrict list 1' za nachalo
REST_USE_HOW = Ispolzvai 'amx_restrict list <value>' (1 -> 8) REST_USE_HOW = Izpolzvai 'amx_restrict list <stoinost>' (1 -> 8)
REST_CONF_SAVED = Configuraciqta be6e zapametena (file "%s") REST_CONF_SAVED = Konfiguraciqta beshe zapametena (fail "%s")
REST_COULDNT_SAVE = Cofiguraciqta nebe6e zapametena (file "%s") REST_COULDNT_SAVE = Konfiguraciqta ne beshe zapametena (fail "%s")
REST_CONF_LOADED = Configuraciqta be6e zaredena (file "%s") REST_CONF_LOADED = Konfiguraciqta beshe zaredena (fail "%s")
REST_COULDNT_LOAD = Configuraciqta ne be6e zaredena (file "%s") REST_COULDNT_LOAD = Konfiguraciqta ne beshe zaredena (fail "%s")
COM_REST_USAGE = Ispolzvai: amx_restrict <comanda> [value] COM_REST_USAGE = Izpolzvane: amx_restrict <komanda> [stoinost]
COM_REST_COMMANDS = Comandi: COM_REST_COMMANDS = Komanda:
COM_REST_ON = " on - Pusni zabrana na vsi4kite orajia" COM_REST_ON = " on - Pusni zabrana za vsichki orujiq"
COM_REST_OFF = " off - Mahni zabranata na vsi4kite orajia" COM_REST_OFF = " off - Premahni zabranata ot vsichki orujiq"
COM_REST_ONV = " on <value> [...] - Nastroi specifi4na zabrana" COM_REST_ONV = " on <stoinost> [...] - Zadai specifichna zabrana"
COM_REST_OFFV = " off <value> [...] - Mahni specifi4nata zabrana" COM_REST_OFFV = " off <stoinost> [...] - Premahni specifichna zabrana"
COM_REST_LIST = " list <value> - Pokaji list na pozvoleni orajiq" COM_REST_LIST = " list <stoinost> - Pokaji spisuk s pozvoleni orujiq"
COM_REST_SAVE = " save - Zapameti zabranata" COM_REST_SAVE = " save - Zapameti zabranata"
COM_REST_LOAD = " load [file] - Zaredi zabrana [ot file]" COM_REST_LOAD = " load [fail] - Zaredi zabrana [ot fail]"
COM_REST_VALUES = Pozvoleni orajia za zabrana sa:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine COM_REST_VALUES = Pozvoleni stoinosti za zabrana sa:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napi6i 'amx_restrict list' za po specifi4ni orajia COM_REST_TYPE = Napishi 'amx_restrict list' za specifichni orujiq
REST_WEAP = Zabrani Orajia REST_WEAP = Zabrani orujiq
SAVE_SET = Zapameti nastroikite SAVE_SET = Zapameti nastroikite
CONF_SAV_SUC = Configuraciqta be6e zapametena CONF_SAV_SUC = Konfiguraciqta beshe zapametena
CONF_SAV_FAIL = Configuraciqta ne be6e zapametena!!! CONF_SAV_FAIL = Konfiguraciqta ne beshe zapametena!!!
REG_CMD_MENU = - pokazva menuto za zabrani na orujiq REG_CMD_MENU = - pokazva menuto za zabrani na orujiq
REG_CMD_REST = - pomosht za zabranqvaneto na orujiq REG_CMD_REST = - pomosht za zabranqvaneto na orujiq
RESTRICTED_ITEM = * Tova orujie e zabraneno * RESTRICTED_ITEM = * Tova orujie e zabraneno *
MENU_TITLE_HANDGUNS = Pistoleti MENU_TITLE_HANDGUNS = Pistoleti
MENU_TITLE_SHOTGUNS = Shotgun-i MENU_TITLE_SHOTGUNS = Shotguni
MENU_TITLE_SUBMACHINES = Polu-avtomatichni orujiq MENU_TITLE_SUBMACHINES = Polu-avtomatichni orujiq
MENU_TITLE_RIFLES = Assault orujiq MENU_TITLE_RIFLES = Assault orujiq
MENU_TITLE_SNIPERS = Snaiperi MENU_TITLE_SNIPERS = Snaiperi
MENU_TITLE_MACHINE = Avtomatichni orujiq MENU_TITLE_MACHINE = Avtomatichni orujiq
MENU_TITLE_EQUIPMENT = Ekipirovka MENU_TITLE_EQUIPMENT = Ekipirovka
MENU_TITLE_AMMUNITION = Amunicii MENU_TITLE_AMMUNITION = Amunicii
MENU_ITEM_USP = USP MENU_ITEM_USP = USP
MENU_ITEM_GLOCK18 = Glock18 MENU_ITEM_GLOCK18 = Glock18
MENU_ITEM_DEAGLE = Deagle MENU_ITEM_DEAGLE = Deagle
MENU_ITEM_P228 = P228 MENU_ITEM_P228 = P228
@ -709,6 +709,12 @@ MENU_ITEM_SHIELD = Shtit
MENU_ITEM_PRIAMMO = Purvichni amunicii MENU_ITEM_PRIAMMO = Purvichni amunicii
MENU_ITEM_SECAMMO = Vtorichni amunicii (pistolet) MENU_ITEM_SECAMMO = Vtorichni amunicii (pistolet)
CONFIG_FILE_HEADER = ; Suzdadeno ot %s Plugin. Ne promenqite!^n; ime na stoinostta^n CONFIG_FILE_HEADER = ; Suzdadeno ot %s Plugin. Ne promenqite!^n; ime na stoinostta^n
ADMIN_UPD_RES_1 = ADMIN: obnovi zabranite za orujiqta
ADMIN_UPD_RES_2 = ADMIN %s: obnovi zabranite za orujiqta
ADMIN_CMD_UPDATEDCFG = Cmd: %N obnovi zabranite za orujiqta
ADMIN_CMD_LOADEDCFG = Cmd: %N zaredi zabranite za orujiqta ot "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N zapazi zabranite za orujiqta v "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N zapazi zabranite za orujiqta v "%s"
[ro] [ro]
EQ_WE_RES = Echipamentul si armele au fost restrictionate EQ_WE_RES = Echipamentul si armele au fost restrictionate
@ -788,41 +794,93 @@ MENU_ITEM_NVGS = Ochelari de Noapte
MENU_ITEM_SHIELD = Scut Tactic MENU_ITEM_SHIELD = Scut Tactic
MENU_ITEM_PRIAMMO = Gloante pentru armele principale MENU_ITEM_PRIAMMO = Gloante pentru armele principale
MENU_ITEM_SECAMMO = Gloante pentru armele secundare MENU_ITEM_SECAMMO = Gloante pentru armele secundare
CONFIG_FILE_HEADER = ; Generat de pluginul %s. Nu modifica!^n; numele valorii^n CONFIG_FILE_HEADER = ; Generat de pluginul %s. Nu modifica!^n; numele valorii^n
[hu] [hu]
EQ_WE_RES = Felszereles es a fegyverek felfugesztve EQ_WE_RES = Felszerelések és fegyverek felfüggesztve
EQ_WE_UNRES = Felszereles es a fegyverek engedelyezve EQ_WE_UNRES = Felszerelések és fegyverek engedélyezve
HAVE_BEEN = lettek HAVE_BEEN = lettek
HAS_BEEN = lettek HAS_BEEN = lettek
RESTRICTED = felfiggesztve RESTRICTED = felfüggesztve
UNRESTRICTED = engedelyezve UNRESTRICTED = engedélyezve
NO_EQ_WE = Nem lehet talalni ezt a fegyvert NO_EQ_WE = Nem található ilyen felszerelés vagy fegyver
WEAP_RES = Fegyver felfuggesztes WEAP_RES = Fegyver felfüggesztés
VALUE = ertek VALUE = érték
REST_ENTRIES_OF = Entries %i - %i of %i REST_ENTRIES_OF = Bejegyzések %i - %i összesen %i
REST_USE_MORE = Irj 'amx_restrict list %i' a tobbhoz REST_USE_MORE = Írd be 'amx_restrict list %i' a többhöz
REST_USE_BEGIN = Irj 'amx_restrict list 1' az elsohoz REST_USE_BEGIN = Írd be 'amx_restrict list 1' az elsőhöz
REST_USE_HOW = Irj 'amx_restrict list <value>' (1 -> 8) REST_USE_HOW = Írd be 'amx_restrict list <érték>' (1 -> 8)
REST_CONF_SAVED = Beallitas elmentve (file "%s") REST_CONF_SAVED = Beállitások elmentve (file "%s")
REST_COULDNT_SAVE = Nem lehet menteni (file "%s") REST_COULDNT_SAVE = Mentés sikertelen (file "%s")
REST_CONF_LOADED = Beallitas betoltve (file "%s") REST_CONF_LOADED = Beállítások betöltve (file "%s")
REST_COULDNT_LOAD = Nem lehet betolteni a beallitast(file "%s") REST_COULDNT_LOAD = Nem lehet betölteni a beállításokat (file "%s")
COM_REST_USAGE = Usage: amx_restrict <command> [value] COM_REST_USAGE = Használat: amx_restrict <parancs> [érték]
COM_REST_COMMANDS = Parancsok: COM_REST_COMMANDS = Parancsok:
COM_REST_ON = " on - Set restriction on whole equipment" COM_REST_ON = " on - A teljes felszerelés tiltása"
COM_REST_OFF = " off - Remove restriction from whole equipment" COM_REST_OFF = " off - A teljes felszerelés engedélyezése"
COM_REST_ONV = " on <value> [...] - Set specified restriction" COM_REST_ONV = " on <érték> [...] - Egyedi tiltás beállítása"
COM_REST_OFFV = " off <value> [...] - Remove specified restriction" COM_REST_OFFV = " off <érték> [...] - Egyedi tiltás visszavonása"
COM_REST_LIST = " list <value> - Az elerheto fegyverek mutatasa" COM_REST_LIST = " list <érték> - Az elérhető felszerelések és fegyverek listázása
COM_REST_SAVE = " save - Felfuggesztes mentese" COM_REST_SAVE = " save - Felfüggesztések mentése"
COM_REST_LOAD = " load [file] - Felfuggesztes botoltese [filebol]" COM_REST_LOAD = " load [file] - Felfüggesztések betöltése [fájlból]"
COM_REST_VALUES = Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine COM_REST_VALUES = Elérhető felfüggesztési értékek:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Irj 'amx_restrict list' a tobbi ertekhez COM_REST_TYPE = Írd be 'amx_restrict list' a többi speciális értékhez
REST_WEAP = Felfiggesztett fegyverek REST_WEAP = Fegyverek felfüggesztése
SAVE_SET = Beallitasok mentese SAVE_SET = Beállítások mentése
CONF_SAV_SUC = Beallitasok sikeresen elmentve CONF_SAV_SUC = Beállítások sikeresen elmentve
CONF_SAV_FAIL = Nem sikerult a mentes!!! CONF_SAV_FAIL = Nem sikerült a mentés!!!
REG_CMD_MENU = - mutassa a fegyver felfüggesztés menüt
REG_CMD_REST = - segítség megjelenítése a fegyver felfüggesztéshez
RESTRICTED_ITEM = * Ez a tárgy tiltott *
MENU_TITLE_HANDGUNS = Handguns
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Sniper Rifles
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Equipment
MENU_TITLE_AMMUNITION = Ammunition
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generated by %s Plugin. Do not modify!^n; value name^n
ADMIN_UPD_RES_1 = ADMIN: frissítette a felfüggesztett tárgyakat
ADMIN_UPD_RES_2 = ADMIN %s: frissítette a felfüggesztett tárgyakat
ADMIN_CMD_UPDATEDCFG = Cmd: %N frissítette a felfüggesztett tárgyakat
ADMIN_CMD_LOADEDCFG = Cmd: %N felfüggesztett tárgyak betöltve "%s" fájlból
ADMIN_CMD_SAVEDCFG = Cmd: %N felfüggesztett tárgyak betöltve "%s" fájlba
ADMIN_MENU_SAVEDCFG = Menu: %N felfüggesztett tárgyak betöltve "%s" fájlba
[lt] [lt]
EQ_WE_RES = Amunicija ir ginklai buvo uzdrausti EQ_WE_RES = Amunicija ir ginklai buvo uzdrausti
@ -939,38 +997,90 @@ MENU_ITEM_SECAMMO = Náboje do sekundárnej zbrane
CONFIG_FILE_HEADER = ; Vytvorené pluginom: %s. Neupravovať!^n; názov hodnota^n CONFIG_FILE_HEADER = ; Vytvorené pluginom: %s. Neupravovať!^n; názov hodnota^n
[mk] [mk]
EQ_WE_RES = Opremata i oruzjeto se celosno zabraneti EQ_WE_RES = Opremata i oruzhjeto se celosno zabraneti
EQ_WE_UNRES = Opremata i oruzjeto se oslobodeni od zabranata EQ_WE_UNRES = Opremata i oruzhjeto se oslobodeni od zabranata
HAVE_BEEN = bese HAVE_BEEN = beshe
HAS_BEEN = bese HAS_BEEN = beshe
RESTRICTED = zabraneto RESTRICTED = zabraneto
UNRESTRICTED = orizjeto moze slobodno da se koristi UNRESTRICTED = oruzhjeto mozhe slobodno da se koristi
NO_EQ_WE = Ne moze da se najde takva oprema ili oruzje NO_EQ_WE = Ne e pronajdena takva oprema ili oruzhje
WEAP_RES = Zabrana za oprema i oruzja WEAP_RES = Zabrana za oprema i oruzhja
VALUE = vrednost VALUE = vrednost
REST_ENTRIES_OF = Vrednosti %i - %i od %i REST_ENTRIES_OF = Vrednosti %i - %i od %i
REST_USE_MORE = Napisi 'amx_restrict list %i' za uste mozni vrednosti REST_USE_MORE = Napishi 'amx_restrict list %i' za ushte mozhni vrednosti
REST_USE_BEGIN = Napisi 'amx_restrict list 1' za od pocetok REST_USE_BEGIN = Napishi 'amx_restrict list 1' za vrakjanje na pochetok
REST_USE_HOW = Napisi 'amx_restrict list <vrednost>' (1 -> 8) REST_USE_HOW = Napishi 'amx_restrict list <vrednost>' (1 -> 8)
REST_CONF_SAVED = Listata so zabraneti oruzja e uspesno zacuvana (fajl "%s") REST_CONF_SAVED = Listata so zabraneti oruzhja e uspeshno zachuvana (fajl "%s")
REST_COULDNT_SAVE = Listata so zabraneti oruzja ne e zacuvana (fajl "%s") REST_COULDNT_SAVE = Listata so zabraneti oruzhja ne e zachuvana (fajl "%s")
REST_CONF_LOADED = Listata so zabraneti oruzja e uspesno vcitana (fajl "%s") REST_CONF_LOADED = Listata so zabraneti oruzhja e uspeshno vchitana (fajl "%s")
REST_COULDNT_LOAD = Listata so zabraneti oruzja ne e vcitana (fajl "%s") REST_COULDNT_LOAD = Listata so zabraneti oruzhja ne e vchitana (fajl "%s")
COM_REST_USAGE = Koristenje: amx_restrict <komanda> [vrednost] COM_REST_USAGE = Upotreba: amx_restrict <komanda> [vrednost]
COM_REST_COMMANDS = Komandi: COM_REST_COMMANDS = Komandi:
COM_REST_ON = " on - Postavi zabrana za cela oprema" COM_REST_ON = " on - Postavi zabrana za cela oprema"
COM_REST_OFF = " off - Trgni ja zabranata za cela oprema" COM_REST_OFF = " off - Trgni ja zabranata za cela oprema"
COM_REST_ONV = " on <vrednost> [...] - Postavi zabrana za dadeno oruzje" COM_REST_ONV = " on <vrednost> [...] - Postavi zabrana za dadeno oruzhje"
COM_REST_OFFV = " off <vrednost> [...] - Trgni ja zabranata za dadenoto oruzje COM_REST_OFFV = " off <vrednost> [...] - Trgni ja zabranata za dadeno oruzhje"
COM_REST_LIST = " list <vrednost> - Prikazi ja listata so mozni oruzja i oprema" COM_REST_LIST = " list <vrednost> - Prikazhi ja listata so mozhni oruzhja i oprema"
COM_REST_SAVE = " save - Zacuvaj gi zabranite" COM_REST_SAVE = " save - Zachuvaj gi zabranite"
COM_REST_LOAD = " load [fajl] - Vcitaj zabrani [od fajl]" COM_REST_LOAD = " load [fajl] - Vchitaj zabrani [od fajl]"
COM_REST_VALUES = Primer za mozni vrednosti za zabrana se:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine itn... COM_REST_VALUES = Mozhni vrednosti za zabrana se:^nammo, equip, pistol, shotgun, sub, rifle, sniper, machine
COM_REST_TYPE = Napisi 'amx_restrict list' za site mozni vrednosti COM_REST_TYPE = Napishi 'amx_restrict list' za site mozhni vrednosti
REST_WEAP = Zabrana za oprema i oruzja REST_WEAP = Zabrana za oprema i oruzhja
SAVE_SET = Zacuvaj gi podesuvanjata SAVE_SET = Zachuvaj gi podesuvanjata
CONF_SAV_SUC = Listata so zabraneti oruzja e uspesno zacuvana CONF_SAV_SUC = Listata so zabraneti oruzhja e uspeshno zachuvana
CONF_SAV_FAIL = Listata so zabraneti oruzja ne e zacuvana!!! CONF_SAV_FAIL = Listata so zabraneti oruzhja ne e zachuvana!!!
REG_CMD_MENU = - go otvara menito za zabrana na oruzhja
REG_CMD_REST = - pokazhuva pomosh za zabrana na oruzhjata
RESTRICTED_ITEM = * Ova oruzhje e zabraneto *
MENU_TITLE_HANDGUNS = Rachni pishtoli
MENU_TITLE_SHOTGUNS = Shotguns
MENU_TITLE_SUBMACHINES = Sub-Machine Guns
MENU_TITLE_RIFLES = Assault Rifles
MENU_TITLE_SNIPERS = Snajperi
MENU_TITLE_MACHINE = Machine Guns
MENU_TITLE_EQUIPMENT = Oprema
MENU_TITLE_AMMUNITION = Municija
MENU_ITEM_USP = H&K USP .45 Tactical
MENU_ITEM_GLOCK18 = Glock18 Select Fire
MENU_ITEM_DEAGLE = Desert Eagle .50AE
MENU_ITEM_P228 = SIG P228
MENU_ITEM_ELITE = Dual Beretta 96G Elite
MENU_ITEM_FIVESEVEN = FN Five-Seven
MENU_ITEM_M3 = Benelli M3 Super90
MENU_ITEM_XM1014 = Benelli XM1014
MENU_ITEM_MP5NAVY = H&K MP5-Navy
MENU_ITEM_TMP = Steyr Tactical Machine Pistol
MENU_ITEM_P90 = FN P90
MENU_ITEM_MAC10 = Ingram MAC-10
MENU_ITEM_UMP45 = H&K UMP45
MENU_ITEM_AK47 = AK-47
MENU_ITEM_SG552 = Sig SG-552 Commando
MENU_ITEM_M4A1 = Colt M4A1 Carbine
MENU_ITEM_GALIL = Galil
MENU_ITEM_FAMAS = Famas
MENU_ITEM_AUG = Steyr Aug
MENU_ITEM_SCOUT = Steyr Scout
MENU_ITEM_AWP = AI Arctic Warfare/Magnum
MENU_ITEM_G3SG1 = H&K G3/SG-1 Sniper Rifle
MENU_ITEM_SG550 = Sig SG-550 Sniper
MENU_ITEM_M249 = FN M249 Para
MENU_ITEM_VEST = Kevlar Vest
MENU_ITEM_VESTHELM = Kevlar Vest & Helmet
MENU_ITEM_FLASHBANG = Flashbang
MENU_ITEM_HEGRENADE = HE Grenade
MENU_ITEM_SMOKEGRENADE = Smoke Grenade
MENU_ITEM_DEFUSER = Defuse Kit
MENU_ITEM_NVGS = NightVision Goggles
MENU_ITEM_SHIELD = Tactical Shield
MENU_ITEM_PRIAMMO = Primary weapon ammo
MENU_ITEM_SECAMMO = Secondary weapon ammo
CONFIG_FILE_HEADER = ; Generirano od pluginot %s. Ne menuvaj!^n; ime na vrednosta^n
ADMIN_UPD_RES_1 = ADMIN: gi obnovi zabranite za oruzhjata
ADMIN_UPD_RES_2 = ADMIN %s: gi obnovi zabranite za oruzhjata
ADMIN_CMD_UPDATEDCFG = Cmd: %N gi obnovi zabranite za oruzhjata
ADMIN_CMD_LOADEDCFG = Cmd: %N gi vchita zabranite za oruzhjata od "%s"
ADMIN_CMD_SAVEDCFG = Cmd: %N gi zashtiti zabranite za oruzhjata vo "%s"
ADMIN_MENU_SAVEDCFG = Menu: %N gi zashtiti zabranite za oruzhjata vo "%s"
[hr] [hr]
EQ_WE_RES = Oprema i oruzje su zabranjeni EQ_WE_RES = Oprema i oruzje su zabranjeni

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@ -64,9 +64,9 @@ MSG_FREQ = Vierivan tekstin taajuus on: %d:%02d minuuttia
MSG_DISABLED = Vieriva teksti poissa kaytosta MSG_DISABLED = Vieriva teksti poissa kaytosta
[bg] [bg]
MIN_FREQ = Minimalnoto povtarq6to vreme za tova saob6tenie e %d secundi MIN_FREQ = Minimalnoto povtarqshto vreme za tova suobshtenie e %d sekundi
MSG_FREQ = Scrolling saob6tenieto se pokazva vseki: %d:%02d minuti MSG_FREQ = Skrolvashtoto suobshtenie se pokazva vseki: %d:%02d minuti
MSG_DISABLED = Scrolling saob6tenieto e isklu4eno MSG_DISABLED = Skrolvashtoto suobshtenie e izkliucheno
[ro] [ro]
MIN_FREQ = Frecventa minima pentru acest mesaj este %d secunde MIN_FREQ = Frecventa minima pentru acest mesaj este %d secunde
@ -74,9 +74,9 @@ MSG_FREQ = Frecventa afisarii messajului Rulant: %d:%02d minute
MSG_DISABLED = Mesajul Rulant dezactivat MSG_DISABLED = Mesajul Rulant dezactivat
[hu] [hu]
MIN_FREQ = A minimum ido erre az uzenetre %d perc MIN_FREQ = A minimum idő erre az üzenetre %d másodperc
MSG_FREQ = Mozgo uzenet: %d:%02d percenkent MSG_FREQ = Mozgó üzenet: %d:%02d percenként
MSG_DISABLED = Scrolling uzenet letiltva MSG_DISABLED = A gördülő üzenet kikapcsolva
[lt] [lt]
MIN_FREQ = Minimalus daznumas siai zinutei yra %d sekundes MIN_FREQ = Minimalus daznumas siai zinutei yra %d sekundes
@ -89,9 +89,9 @@ MSG_FREQ = Frekvencia zobrazenia skrolovacej spravy: %d:%02d minut
MSG_DISABLED = Skrolovacie zpravy vypnute MSG_DISABLED = Skrolovacie zpravy vypnute
[mk] [mk]
MIN_FREQ = Minimalnoto vreme na prikazuvanje na ovaa poraka e %d sekundi MIN_FREQ = Minimalnoto vreme na prikazhuvanje na ovaa poraka e %d sekundi
MSG_FREQ = Vreme za prikazuvanje na leteckite poraki: %d:%02d minuti MSG_FREQ = Vreme za prikazhuvanje na letechkite poraki: %d:%02d minuti
MSG_DISABLED = Leteckata poraka e isklucena MSG_DISABLED = Letechkata poraka e iskluchena
[hr] [hr]
MIN_FREQ = Minimalno vrijeme prikazivanja za ovu poruku je %d sekundi MIN_FREQ = Minimalno vrijeme prikazivanja za ovu poruku je %d sekundi

View File

@ -1236,10 +1236,10 @@ M_OF =
[bg] [bg]
WHOLEBODY = cqloto tqlo WHOLEBODY = cqloto tqlo
HEAD = glava HEAD = glava
CHEST = graden ko6 CHEST = graden kosh
STOMACH = stomak STOMACH = stomak
LEFTARM = lqva raka LEFTARM = lqva ruka
RIGHTARM = dqsna raka RIGHTARM = dqsna ruka
LEFTLEG = lqv krak LEFTLEG = lqv krak
RIGHTLEG = desen krak RIGHTLEG = desen krak
MULTI_MSG = Multi-Kill! %s^ns %d ubiistva (%d glavi) MULTI_MSG = Multi-Kill! %s^ns %d ubiistva (%d glavi)
@ -1256,37 +1256,37 @@ RAMPAGE_SMALL = %s: RAMPAGE!!!
UNSTOPPABLE_SMALL = %s IS UNSTOPPABLE!!! UNSTOPPABLE_SMALL = %s IS UNSTOPPABLE!!!
MONSTER_SMALL = %s IS A MONSTER! MONSTER_SMALL = %s IS A MONSTER!
GODLIKE_SMALL = %s IS GODLIKE!!! GODLIKE_SMALL = %s IS GODLIKE!!!
KNIFE_MSG1 = %s nakalcan i ubit %s KNIFE_MSG1 = %s nakulca i ubi %s
KNIFE_MSG2 = %s izvadi no6 i zasrami %s KNIFE_MSG2 = %s izvadi noj i zasrami %s
KNIFE_MSG3 = %s zaobikoli skri6no i nakalca %s KNIFE_MSG3 = %s zaobikoli skrishno i nakulca %s
KNIFE_MSG4 = %s ubi s no6 %s KNIFE_MSG4 = %s ubi s noj %s
HE_MSG1 = %s isprati malak podarak do %s HE_MSG1 = %s izprati maluk podaruk do %s
HE_MSG2 = %s hvarli malak podarak do %s HE_MSG2 = %s hvurli maluk podaruk do %s
HE_MSG3 = %s napravi to4no hvarlqne do %s HE_MSG3 = %s napravi tochno hvurlqne do %s
HE_MSG4 = %s ima golqm explosiv za %s HE_MSG4 = %s ima golqm exploziv za %s
SHE_MSG1 = %s samoubi se s granata SHE_MSG1 = %s se samoubi s granata
SHE_MSG2 = %s opitava effecta ot an HE Grenata SHE_MSG2 = %s vkusi efekta na HE granata
SHE_MSG3 = %s Gla6ta celi granati! SHE_MSG3 = %s pogulna granata
SHE_MSG4 = %s explodira! SHE_MSG4 = %s explodira!
HEAD_MSG1 = $kn ubi $vn sas mnogo precenen istrel v glavata! HEAD_MSG1 = $kn ubi $vn s mnogo precenen izstrel v glavata!
HEAD_MSG2 = $kn premahna glavata na $vn s $wn HEAD_MSG2 = $kn premahna glavata na $vn s $wn
HEAD_MSG3 = $kn napravi glavata na $vn ^nna puding sas $wn HEAD_MSG3 = $kn napravi glavata na $vn ^nna puding s $wn
HEAD_MSG4 = $vn be6e razmazan ot $kn HEAD_MSG4 = $vn beshe razmazan ot $kn
HEAD_MSG5 = $vn's head has been^nturned into red jello HEAD_MSG5 = Glavata na $vn^n be prevurnata na cherven krem
HEAD_MSG6 = $kn ima mnogo dobar istrel s $wn,^nas $vn mnogo dobre znae. HEAD_MSG6 = $kn ima mnogo dobur izstrel s $wn,^na $vn mnogo dobre znae tova.
HEAD_MSG7 = glavata na $vn ostana mnogo vreme na mernika na $kn HEAD_MSG7 = glavata na $vn ostana mnogo vreme na mernika na $kn
DOUBLE_MSG1 = Wow! %s napravi double kill !!! DOUBLE_MSG1 = Wow! %s napravi dvoino ubiistvo!!!
DOUBLE_MSG2 = Neveroqtno! %s napravi triple kill !!! DOUBLE_MSG2 = Neveroqtno! %s napravi troino ubiistvo!!!
DOUBLE_MSG3 = Udivitelno! %s napravi %d ubiistva na vedna6 !!! DOUBLE_MSG3 = Udivitelno! %s napravi %d ubiistva navednuj!!!
MORTAR_MSG1 = %s set up mortar well and blow out %s MORTAR_MSG1 = %s set up mortar well and blow out %s
MORTAR_MSG2 = %s napravi dalak istrel do %s MORTAR_MSG2 = %s napravi dulug izstrel do %s
KILL_INFO1 = %s ubi vi s %s^not distancia ot %.2f metra.^n KILL_INFO1 = %s vi ubi s %s^not razstoqnie ot %.2f metra.^n
KILL_INFO2 = Toi vi napravi %d damage s %d udar(i)^ni vse o6te ima %dhp krav.^n KILL_INFO2 = Toi vi napravi %d shteta s %d udar(i)^ni vse oshte ima %dhp kruv.^n
KILL_INFO3 = Vie napravihte %d damage kam nego s %d udar(i).^n KILL_INFO3 = Vie napravihte %d shteta kum nego s %d udar(i).^n
KILL_INFO4 = toi vi odari v:^n%s^n KILL_INFO4 = Toi vi udari v:^n%s^n
STILL_HAS = %s vse o6te ima %dhp STILL_HAS = %s vse oshte ima %dhp
NO_KILLER = Nqmate ubiec... NO_KILLER = Nqmate ubiec...
TOPX = Nai %d TOPX = Nai-dobri %d
FFIRE_IS = Friendly fire: FFIRE_IS = Friendly fire:
ATTACKERS = Attackers: ATTACKERS = Attackers:
VICTIMS = Victims: VICTIMS = Victims:
@ -1296,36 +1296,36 @@ YOU_HIT = vie udarihte %s v:
SERVER_STATS = Server Statistiki SERVER_STATS = Server Statistiki
SHOW_STATS = Pokaji statistiki SHOW_STATS = Pokaji statistiki
SHOW_RANK = Pokaji rank SHOW_RANK = Pokaji rank
TA_MSG = %s atakuva saotbornik TA_MSG = %s atakuva suotbornik
TK_MSG = %s ubi saotbornik ! TK_MSG = %s ubi suotbornik !
NADE_CAUGHT = Wow! %s hvana na protivnika granatata! NADE_CAUGHT = Wow! %s hvana na protivnika granatata!
NADE_FAILEDTK = Oops.. %s vi ubi kato se ma4e6e da hvarli granata na protivnia otbor... NADE_FAILEDTK = Ups.. %s vi ubi kato se mucheshe da hvurli granata na protivniq otbor...
NADE_FAILED = %s neuspq da hvarli granatata na protivnia otbor... NADE_FAILED = %s ne uspq da hvurli granatata na protivniq otbor...
NADE_MASTER = OMG! %s e mastara na granatite !!! NADE_MASTER = OMG! %s e mastura na granatite !!!
DISABLED_MSG = Servare e isklu4il tazi opcq DISABLED_MSG = Servara e izkliuchil tazi opciq
MOST_KILLS = Nai mnogo ubiistva MOST_KILLS = Nai-mnogo ubiistva
KILL = ubiistvo KILL = ubiistvo
KILLS = ubiistva KILLS = ubiistva
HEADSHOT = udar v glavata HEADSHOT = udar v glavata
HEADSHOTS = udari v glavata HEADSHOTS = udari v glavata
BEST_SCORE = Nai dobar resultat BEST_SCORE = Nai-dobir rezultat
POINTS = to4ki POINTS = tochki
MOST_DAMAGE = Nai mnogo damage MOST_DAMAGE = Nai-mnogo shteta
DAMAGE = damage DAMAGE = shteta
HIT = udar HIT = udar
HITS = udari HITS = udari
M_KILLS = ubiistva: M_KILLS = Ubiistva:
M_DEATHS = umirania: M_DEATHS = Umiraniq:
M_SCORE = Resultat: M_SCORE = Rezultat:
M_TKS = TKS: M_TKS = TKS:
M_HITS = udari: M_HITS = Udari:
M_SHOTS = istreli: M_SHOTS = Izstreli:
M_HS = udari v glavata: M_HS = Udari v glavata:
M_WEAPON = urajie: M_WEAPON = Orujie:
M_DAMAGE = Damage: M_DAMAGE = Shteta:
M_NICK = Ime: M_NICK = Ime:
M_YOUR_RANK_IS = Va6ia rank e M_YOUR_RANK_IS = Vashiq rank e
M_THEIR_RANK_IS = Tqhnia rank e M_THEIR_RANK_IS = Tqhniq rank e
M_OF = ot M_OF = ot
[ro] [ro]
@ -1731,53 +1731,53 @@ RAMPAGE_SMALL = %s: RAMPAGE!!!
UNSTOPPABLE_SMALL = %s IS UNSTOPPABLE!!! UNSTOPPABLE_SMALL = %s IS UNSTOPPABLE!!!
MONSTER_SMALL = %s IS A MONSTER! MONSTER_SMALL = %s IS A MONSTER!
GODLIKE_SMALL = %s IS GODLIKE!!! GODLIKE_SMALL = %s IS GODLIKE!!!
KNIFE_MSG1 = %s go isece na parcinja %s KNIFE_MSG1 = %s go ishece na parchinja %s
KNIFE_MSG2 = %s go izvadi nozot i go zakla %s KNIFE_MSG2 = %s go izvadi nozhot i go zakla %s
KNIFE_MSG3 = %s se prikrade i go zakla %s KNIFE_MSG3 = %s se prikrade i go zakla %s
KNIFE_MSG4 = %s go zakla %s KNIFE_MSG4 = %s go zakla %s
HE_MSG1 = %s mu isprati mal poklon na %s HE_MSG1 = %s mu isprati mal poklon na %s
HE_MSG2 = %s mu frli bomba vo dzeb na %s HE_MSG2 = %s mu frli bomba vo dzheb na %s
HE_MSG3 = %s precizno nafrli kon %s HE_MSG3 = %s precizno nafrli kon %s
HE_MSG4 = %s go digna %s vo vozduh HE_MSG4 = %s go digna %s vo vozduh
SHE_MSG1 = %s se digna sebe si vo vozduh! SHE_MSG1 = %s se digna sebesi vo vozduh!
SHE_MSG2 = %s ja proveri ispravnosta na granata! SHE_MSG2 = %s ja proveri ispravnosta na granatata!
SHE_MSG3 = %s ja izede granatata! SHE_MSG3 = %s ja izede granatata!
SHE_MSG4 = %s se raznese sebesi! SHE_MSG4 = %s se raznese sebesi!
HEAD_MSG1 = $kn go pogodi $vn so kursum vo glava! HEAD_MSG1 = $kn go pogodi $vn so kurshum vo glava!
HEAD_MSG2 = $kn go izbrici $vn^nna glava so $wn HEAD_MSG2 = $kn ja izbrichi na $vn^nglavata so $wnn
HEAD_MSG3 = $kn go napravi $vn^npuding vo glavata so $wn HEAD_MSG3 = $kn go napravi $vn^npuding vo glavata so $wn
HEAD_MSG4 = $vn ostana bez glava od $kn HEAD_MSG4 = $vn ostana bez glava od $kn
HEAD_MSG5 = $vn e napraven kechap! HEAD_MSG5 = $vn e napraven kechap!
HEAD_MSG6 = $kn odlicno nisani vo glava so $wn^nkako sto primeti i $vn HEAD_MSG6 = $kn odlicno nishani vo glava so $wn^nkako shto primeti i $vn
HEAD_MSG7 = $vn ostana na nisanot od $kn^npodolgo otkolku sto trebase... HEAD_MSG7 = $vn ostana na nishanot od $kn^npodolgo otkolku shto trebase...
DOUBLE_MSG1 = Lele! %s napravi duplo ubistvo!!! DOUBLE_MSG1 = Lele! %s napravi duplo ubistvo!!!
DOUBLE_MSG2 = Kakvo cudo! %s napravi trojno ubistvo !!! DOUBLE_MSG2 = Kakvo chudo! %s napravi trojno ubistvo !!!
DOUBLE_MSG3 = %s napravi %d ubistva odednas !!! DOUBLE_MSG3 = %s napravi %d ubistva odednash !!!
MORTAR_MSG1 = %s go raznese %s MORTAR_MSG1 = %s go raznese %s
MORTAR_MSG2 = %s go ubi %s na golema dalecina MORTAR_MSG2 = %s go ubi %s od golema dalechina
KILL_INFO1 = %s te ubi so %s^nna dalecina od %.2f metri.^n KILL_INFO1 = %s te ubi so %s^nna dalechina od %.2f metri.^n
KILL_INFO2 = Toj ti napravi %d steta so %d pogodok(a)^ni seuste ima %d energija.^n KILL_INFO2 = Toj ti napravi %d shteta so %d pogodok(a)^ni se' ushte ima %d zhivot.^n
KILL_INFO3 = Ti mu napravi %d steta so %d pogodok(a).^n KILL_INFO3 = Ti mu napravi %d shteta so %d pogodok(a).^n
KILL_INFO4 = Toj te pogodi vo:^n%s^n KILL_INFO4 = Toj te pogodi vo:^n%s^n
STILL_HAS = %s seuste ima %d energija STILL_HAS = %s se' ushte ima %d zhivot
NO_KILLER = Nemas ubiec... NO_KILLER = Nemash ubiec...
TOPX = Top %d TOPX = Najdobri %d
FFIRE_IS = Friendly fire: FFIRE_IS = Prijatelski ogan:
ATTACKERS = Te napadnaa: ATTACKERS = Napagjachi:
VICTIMS = Zrtvi: VICTIMS = Zhrtvi:
DMG = steta DMG = shteta
HIT_S = pogodok(a) HIT_S = pogodok(a)
YOU_HIT = Ti go pogodi %s vo: YOU_HIT = Ti go pogodi %s vo:
SERVER_STATS = Statistika na serverot SERVER_STATS = Statistika na serverot
SHOW_STATS = Pokazi ja statistikata SHOW_STATS = Pokazhi ja statistikata
SHOW_RANK = Pokazi go rankot SHOW_RANK = Pokazhi go rankot
TA_MSG = %s napadna soigrac TA_MSG = %s napadna soigrach
TK_MSG = %s ubi svoj soigrac ! TK_MSG = %s ubi svoj soigrach !
NADE_CAUGHT = Lele! %s ja fati bombata na protivnikot! NADE_CAUGHT = Lele! %s ja fati bombata na protivnikot!
NADE_FAILEDTK = Uups.. %s te ubi dodeka sakase da mu ja vratis bombata na neprijatelot NADE_FAILEDTK = Ups.. %s te ubi dodeka sakashe da mu ja vratish bombata na neprijatelot
NADE_FAILED = %s ne uspea da mu ja vrati bombata na neprijatelot NADE_FAILED = %s ne uspea da mu ja vrati bombata na neprijatelot
NADE_MASTER = LELE! %s e majstor za granati !!! NADE_MASTER = LELE! %s e majstor za granati !!!
DISABLED_MSG = Serverot ja iskluci taa opcija DISABLED_MSG = Serverot ja ima isklucheno ovaa opcija
MOST_KILLS = Najmnogu ubistva MOST_KILLS = Najmnogu ubistva
KILL = ubistvo KILL = ubistvo
KILLS = ubistva KILLS = ubistva
@ -1785,8 +1785,8 @@ HEADSHOT = pogodok vo glava
HEADSHOTS = pogodoci vo glava HEADSHOTS = pogodoci vo glava
BEST_SCORE = Najdobar rezultat BEST_SCORE = Najdobar rezultat
POINTS = poeni POINTS = poeni
MOST_DAMAGE = Najmnogu steta MOST_DAMAGE = Najmnogu shteta
DAMAGE = steta DAMAGE = shteta
HIT = pogodok HIT = pogodok
HITS = pogodoci HITS = pogodoci
M_KILLS = Ubistva: M_KILLS = Ubistva:
@ -1796,8 +1796,8 @@ M_TKS = TKs:
M_HITS = Pocodoci: M_HITS = Pocodoci:
M_SHOTS = Pukanja: M_SHOTS = Pukanja:
M_HS = Vo glava: M_HS = Vo glava:
M_WEAPON = Oruzje: M_WEAPON = Oruzhje:
M_DAMAGE = Steta: M_DAMAGE = Shteta:
M_NICK = Ime: M_NICK = Ime:
M_YOUR_RANK_IS = Tvojot rank e M_YOUR_RANK_IS = Tvojot rank e
M_THEIR_RANK_IS = Nivniot rank e M_THEIR_RANK_IS = Nivniot rank e

View File

@ -1078,28 +1078,28 @@ ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[bg] [bg]
NO_OPTION = Neuspe6no namerena opcia(i) s takav variable (ime "%s") NO_OPTION = Ne e namerena opciq s takava promenliva (ime "%s")
STATS_CONF_SAVED = configuraciata na statisticata e zapametena uspe6no STATS_CONF_SAVED = Konfiguraciqta na statistikata e zapametena uspeshno
STATS_CONF_FAILED = configuraciata na statisticata ne e zapametena uspe6no!!! STATS_CONF_FAILED = Konfiguraciqta na statistikata ne e zapametena uspeshno!!!
STATS_CONF_LOADED = configuraciata na statisticata e prika4ena uspe6no STATS_CONF_LOADED = Konfiguraciqta na statistikata e prikachena uspeshno
STATS_CONF_FAIL_LOAD = configuraciata na statisticata ne e prika4ena uspe6no!!! STATS_CONF_FAIL_LOAD = Konfiguraciqta na statistikata ne e prikachena uspeshno!!!
STATS_CONF = configuraciata na statisticata STATS_CONF = Konfiguraciq na statistikata
STATS_ENTRIES_OF = Vkarani %i - %i ot %i STATS_ENTRIES_OF = Vkarani %i - %i ot %i
STATS_USE_MORE = Izpolzvai 'amx_statscfg list %i' za pove4e STATS_USE_MORE = Izpolzvai 'amx_statscfg list %i' za poveche
STATS_USE_BEGIN = Izpolzvai 'amx_statscfg list 1' za na4alo STATS_USE_BEGIN = Izpolzvai 'amx_statscfg list 1' za nachalo
STATS_ENABLED = statisticata e vklu4ena STATS_ENABLED = Statistikata e vkliuchena
STATS_DISABLED = statisticata e izklu4ena STATS_DISABLED = Statistikata e izckliuchena
CANT_ADD_STATS = Nemoje da se dobavi statisticata kam tozi list, limita e dostignat! CANT_ADD_STATS = Ne moje da se dobavi statistikata kum tozi spisuk, limitut e dostignat!
COM_STATS_USAGE = Izpolzvano: amx_statscfg <comanda> [parametri] ... COM_STATS_USAGE = Izpolzvane: amx_statscfg <komanda> [parametri] ...
COM_STATS_COM = Comandi: COM_STATS_COM = Komandi:
COM_STATS_ON = ^ton <variable> - vklu4ena e specifi4nata opcia COM_STATS_ON = ^ton <promenliva> - vkliuchena e specifichnata opciq
COM_STATS_OFF = ^toff <variable> - izklu4ena e specifi4nata opcia COM_STATS_OFF = ^toff <promenliva> - izckliuchena e specifichnata opciq
COM_STATS_SAVE = ^tsave - zapameti configuraciata na statistikata COM_STATS_SAVE = ^tsave - zapameti konfiguraciqta na statistikata
COM_STATS_LOAD = ^tload - prika4i configuraciata na statistikata COM_STATS_LOAD = ^tload - prika4i konfiguraciqta na statistikata
COM_STATS_LIST = ^tlist [id] - list na statusa na statistikata COM_STATS_LIST = ^tlist [id] - list na statusa na statistikata
COM_STATS_ADD = ^tadd <name> <variable> - dobavi statistikata kam lista COM_STATS_ADD = ^tadd <name> <promenliva> - dobavi statistikata kum lista
NO_STATS = pluginite za statistikata ne sa^ninstalirani na tozi server^n NO_STATS = Pluginite za statistikata ne sa^ninstalirani na tozi server^n
SAVE_CONF = Zapameti configuraciata SAVE_CONF = Zapameti konfiguraciqta
ST_MULTI_KILL = MultiKill ST_MULTI_KILL = MultiKill
ST_MULTI_KILL_SOUND = MultiKillSound ST_MULTI_KILL_SOUND = MultiKillSound
ST_BOMB_PLANTING = Bomb Planting ST_BOMB_PLANTING = Bomb Planting
@ -1244,28 +1244,28 @@ ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[hu] [hu]
NO_OPTION = Nem talalhato Funkcio a megadott nevvel (nev "%s") NO_OPTION = Nem található opció a megadott névvel (név "%s")
STATS_CONF_SAVED = Beallitasok sikeresen mentve STATS_CONF_SAVED = Beállitások sikeresen mentve
STATS_CONF_FAILED = Nem sikerult a mentes!!! STATS_CONF_FAILED = Nem sikerült a mentés!!!
STATS_CONF_LOADED = Beallitasok sikeresen betoltbe STATS_CONF_LOADED = Beállítások sikeresen betöltve
STATS_CONF_FAIL_LOAD = Nem sikerult betolteni a beallitasokat!!! STATS_CONF_FAIL_LOAD = Nem sikerült betölteni a beállításokat!!!
STATS_CONF = Statisztika beallitasok STATS_CONF = Statisztika beállítások
STATS_ENTRIES_OF = Entries %i - %i of %i STATS_ENTRIES_OF = Bejegyzések %i - %i a %i -ból/-ből
STATS_USE_MORE = Irj 'amx_statscfg list %i' a tobbihez STATS_USE_MORE = Írj 'amx_statscfg list %i' a többihez
STATS_USE_BEGIN = Irj 'amx_statscfg list 1' az elsohoz STATS_USE_BEGIN = Írj 'amx_statscfg list 1' az elsőhoz
STATS_ENABLED = Stats engedelyezve STATS_ENABLED = Statisztika engedélyezve
STATS_DISABLED = Stats letiltva STATS_DISABLED = Statisztika letiltva
CANT_ADD_STATS = Nem lehet tobb statot hozzaadni, limit elerve! CANT_ADD_STATS = Nem lehet több statot hozzáadni, limit elérve!
COM_STATS_USAGE = Hasznalat: amx_statscfg <command> [parameters] ... COM_STATS_USAGE = Használat: amx_statscfg <parancs> [paraméterek] ...
COM_STATS_COM = Parancsok: COM_STATS_COM = Parancsok:
COM_STATS_ON = ^ton <variable> - enable specified option COM_STATS_ON = ^ton <változó> - megadott opció engedélyezése
COM_STATS_OFF = ^toff <variable> - disable specified option COM_STATS_OFF = ^toff <változó> - megadott opció tiltása
COM_STATS_SAVE = ^tsave - beallitasok mentese COM_STATS_SAVE = ^tsave - beállítások mentése
COM_STATS_LOAD = ^tload - beallitasok betoltese COM_STATS_LOAD = ^tload - beállítások betöltése
COM_STATS_LIST = ^tlist [id] - list stats status COM_STATS_LIST = ^tlist [id] - statisztika státusz listázása
COM_STATS_ADD = ^tadd <name> <variable> - add stats to the list COM_STATS_ADD = ^tadd <név> <változó> - statisztika a listához adása
NO_STATS = Statisztika pluginok^nnincsenek installalva ezen a szerveren^n NO_STATS = Statisztika pluginok^nnincsenek telepítve ezen a szerveren^n
SAVE_CONF = Beallitasok mentese SAVE_CONF = Beállítások mentése
ST_MULTI_KILL = MultiKill ST_MULTI_KILL = MultiKill
ST_MULTI_KILL_SOUND = MultiKillSound ST_MULTI_KILL_SOUND = MultiKillSound
ST_BOMB_PLANTING = Bomb Planting ST_BOMB_PLANTING = Bomb Planting
@ -1494,27 +1494,27 @@ ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[mk] [mk]
NO_OPTION = Ne postoi opcija so takva vrednost (ime "%s") NO_OPTION = Ne postoi opcija so takva vrednost (ime "%s")
STATS_CONF_SAVED = Izmenite vo statistikata se uspesno zacuvani STATS_CONF_SAVED = Izmenite vo statistikata se uspeshno zachuvani
STATS_CONF_FAILED = Izmenite vo statistikata ne se zacuvani!!! STATS_CONF_FAILED = Izmenite vo statistikata ne se zachuvani!!!
STATS_CONF_LOADED = Izmenite vo statistikata se uspesno vcitani STATS_CONF_LOADED = Izmenite vo statistikata se uspeshno vchitani
STATS_CONF_FAIL_LOAD = Izmenite vo statistikata ne se vcitani!!! STATS_CONF_FAIL_LOAD = Izmenite vo statistikata ne se vchitani!!!
STATS_CONF = Podesuvanja Za Statistikata STATS_CONF = Podesuvanja za statistikata
STATS_ENTRIES_OF = Vrednosti %i - %i od %i STATS_ENTRIES_OF = Vrednosti %i - %i od %i
STATS_USE_MORE = Napisi 'amx_statscfg list %i' za uste STATS_USE_MORE = Napishi 'amx_statscfg list %i' za uhste
STATS_USE_BEGIN = Napisi 'amx_statscfg list 1' za od pocetok STATS_USE_BEGIN = Napishi 'amx_statscfg list 1' za vrakjanje na pochetok
STATS_ENABLED = Statistikata e uklucena STATS_ENABLED = Statistikata e ukluchena
STATS_DISABLED = Statistikata e isklucena STATS_DISABLED = Statistikata e iskluchena
CANT_ADD_STATS = Ne moze da se dodade statistika na listata, limitot e dostignat! CANT_ADD_STATS = Ne mozhe da se dodade statistika na listata, limitot e dostignat!
COM_STATS_USAGE = Koristenje: amx_statscfg <komanda> [vrednost] ... COM_STATS_USAGE = Upotreba: amx_statscfg <komanda> [vrednost] ...
COM_STATS_COM = Komandi: COM_STATS_COM = Komandi:
COM_STATS_ON = ^ton <vrednost> - ukluci ja izbranata opcijata COM_STATS_ON = ^ton <vrednost> - ukluchi ja izbranata opcijata
COM_STATS_OFF = ^toff <vrednost> - iskluci ja izbranata opcijata COM_STATS_OFF = ^toff <vrednost> - iskluchi ja izbranata opcijata
COM_STATS_SAVE = ^tsave - zacuvaj gi podesuvanjata za statistikata COM_STATS_SAVE = ^tsave - zachuvaj gi podesuvanjata za statistikata
COM_STATS_LOAD = ^tload - vcitaj podesuvanja za statistikata COM_STATS_LOAD = ^tload - vchitaj podesuvanja za statistikata
COM_STATS_LIST = ^tlist [id] - prikazi go statusot za statistikata COM_STATS_LIST = ^tlist [id] - prikazhi go statusot za statistikata
COM_STATS_ADD = ^tadd <name> <variable> - dodaj statistika na krajot od listata COM_STATS_ADD = ^tadd <ime> <promenliva> - dodaj statistika na krajot od listata
NO_STATS = Plaginot za statistika^nne e instaliran na ovoj server^n NO_STATS = Pluginot za statistika^nne e instaliran na ovoj server^n
SAVE_CONF = Zacuvaj ja konfiguracijata SAVE_CONF = Zachuvaj ja konfiguracijata
ST_MULTI_KILL = MultiKill ST_MULTI_KILL = MultiKill
ST_MULTI_KILL_SOUND = MultiKillSound ST_MULTI_KILL_SOUND = MultiKillSound
ST_BOMB_PLANTING = Bomb Planting ST_BOMB_PLANTING = Bomb Planting

View File

@ -664,53 +664,53 @@ DISABLED_MSG = Palvelin on poistanut tuon vaihtoehdon kaytosta
[bg] [bg]
WHOLEBODY = cqloto tqlo WHOLEBODY = cqloto tqlo
HEAD = glava HEAD = glava
CHEST = graden ko6 CHEST = graden kosh
STOMACH = stomah STOMACH = stomah
LEFTARM = lqva raka LEFTARM = lqva ruka
RIGHTARM = dqsna raka RIGHTARM = dqsna ruka
LEFTLEG = lqv krak LEFTLEG = lqv krak
RIGHTLEG = desen krak RIGHTLEG = desen krak
MODE_SET_TO = "amx_statsx_mode" naglasen na "%s" MODE_SET_TO = "amx_statsx_mode" naglasen na "%s"
ATTACKERS = Attackers ATTACKERS = Napadateli
ACC = to4. ACC = toch.
HIT_S = udar(i) HIT_S = udar(i)
DMG = dmg DMG = dmg
VICTIMS = Ubiti VICTIMS = Jertvi
MOST_DMG = Nai mnogo damage napraven ot MOST_DMG = Nai-mnogo shteta napravena ot
KILLED_YOU_DIST = %s te ubi s %s^not %0.2f meters. KILLED_YOU_DIST = %s te ubi s %s^not %0.2f metri.
DID_DMG_HITS = toi napravi %d damage na teb s %d udar(i)^ni vse o6te ima %dhp i %dap. DID_DMG_HITS = Toi napravi %d shteta na teb s %d udar(i)^ni vse oshte ima %dhp i %dap.
YOU_DID_DMG = Ti napravi %d damage na nego s %d udar(i). YOU_DID_DMG = Ti napravi %d shteta na nego s %d udar(i).
EFF = eff. EFF = eff.
BEST_SCORE = Nai dobar resultat BEST_SCORE = Nai-dobur rezultat
KILL_S = ubiistrvo(a) KILL_S = ubiistva
TOTAL = Ob6to TOTAL = Obshto
SHOT_S = Istrela(i) SHOT_S = izstreli
HITS_YOU_IN = %s vi oceli v HITS_YOU_IN = %s vi oceli v
KILLED_BY_WITH = Ubit ot %s s %s @ %0.0fm KILLED_BY_WITH = Ubit ot %s s %s @ %0.0fm
NO_HITS = Nqma udari NO_HITS = Nqma udari
YOU_NO_KILLER = nqnate ubiec... YOU_NO_KILLER = Nqmate ubiec...
YOU_HIT = Vie ucelihte %s %d put(i), %d damage YOU_HIT = Vie ucelihte %s %d put(i), %d shteta
LAST_RES = Posleden resultat: %d put(i), %d damage LAST_RES = Posleden rezultat: %d put(i), %d shteta
KILLS = Ubiistva KILLS = Ubiistva
DEATHS = umirania DEATHS = Umiraniq
HITS = Udari HITS = Udari
SHOTS = Istreli SHOTS = Izstreli
YOUR = Va6ia YOUR = Vashiq
PLAYERS = Igra4i PLAYERS = Igrachi
RANK_IS = ranka e %d ot %d RANK_IS = rank e %d ot %d
DAMAGE = Damage DAMAGE = Shteta
WEAPON = Orajie WEAPON = Orujie
YOUR_RANK_IS = Va6ia rank e %d ot %d s %d ubiistvo(a), %d udar(i), %0.2f%% eff. i %0.2f%% acc. YOUR_RANK_IS = Vashiqt rank e %d ot %d s %d ubiistva, %d udar(i), %0.2f%% eff. i %0.2f%% acc.
AMMO = patroni AMMO = patroni
HEALTH = krav HEALTH = kruv
ARMOR = bronq ARMOR = bronq
GAME_SCORE = Resultat na igrata GAME_SCORE = Rezultat na igrata
STATS_ANNOUNCE = Vie imate %s statistiki obqveni STATS_ANNOUNCE = Vie imate %s suobshteniq za statistika
ENABLED = vklu4en ENABLED = vkliuchen
DISABLED = izklu4en DISABLED = izkliuchen
SERVER_STATS = Statistiki na server SERVER_STATS = Statistiki na servera
X_RANK_IS = ranka na %s e %d ot %d X_RANK_IS = Rankut na %s e %d ot %d
DISABLED_MSG = Servera e isklu4il tazi optia DISABLED_MSG = Serverut e izkliuchil tazi opciq
[ro] [ro]
WHOLEBODY = tot corpul WHOLEBODY = tot corpul
@ -764,55 +764,55 @@ X_RANK_IS = Pozitia lui %s este %d din %d
DISABLED_MSG = Server-ul a dezactivat aceasta optiune DISABLED_MSG = Server-ul a dezactivat aceasta optiune
[hu] [hu]
WHOLEBODY = egesz test WHOLEBODY = egész test
HEAD = fej HEAD = fej
CHEST = csipo CHEST = csipő
STOMACH = has STOMACH = has
LEFTARM = balkar LEFTARM = balkar
RIGHTARM = jobbkar RIGHTARM = jobbkar
LEFTLEG = ballab LEFTLEG = balláb
RIGHTLEG = jobblab RIGHTLEG = jobbláb
MODE_SET_TO = "amx_statsx_mode" set to "%s" MODE_SET_TO = "amx_statsx_mode" set to "%s"
ATTACKERS = Tamadok ATTACKERS = Támadók
ACC = Pontossag ACC = Pontosság
HIT_S = talalat HIT_S = Találat
DMG = sebzes DMG = sebzés
VICTIMS = Aldozatok VICTIMS = Áldozatok
MOST_DMG = Legtobb sebzes: MOST_DMG = Legtöbb sebzés:
KILLED_YOU_DIST = %s megolt teged %s^n %0.2f meterrol. KILLED_YOU_DIST = %s megölt téged %s^n %0.2f méterről.
DID_DMG_HITS = O %d -t sebzett rajtad ^n talalattal es maradt neki %dhp es %dap-ja. DID_DMG_HITS = Ő %d -t sebzett rajtad ^n találattal és maradt neki %d hp és %d ap.
YOU_DID_DMG = Te %d sebeztel rajta %d talalattal. YOU_DID_DMG = Te %d sebeztél rajta %d találattal.
EFF = eff. EFF = Hatékonyság
BEST_SCORE = Legjobb pont BEST_SCORE = Legjobb pont
KILL_S = Oles KILL_S = Ölés
TOTAL = Total TOTAL = Totál
SHOT_S = loves SHOT_S = Lövések
HITS_YOU_IN = %s eltalalt teged HITS_YOU_IN = %s eltalált téged
KILLED_BY_WITH = Megolt %s, %s-el %0.0fmeterrol KILLED_BY_WITH = Megölt %s, %s-el %0.0fméterről
NO_HITS = nincs talalat NO_HITS = nincs találat
YOU_NO_KILLER = Nincs gyilkosod... YOU_NO_KILLER = Nincs gyilkosod...
YOU_HIT = You hit %s %d time(s), %d damage YOU_HIT = Eltaláltad %s %d alkalommal, %d összes sebzés rajta
LAST_RES = Last result: %d hit(s), %d damage LAST_RES = Utolsó eredmény: %d találat, %d sebzés
KILLS = Olesek KILLS = Ölések
DEATHS = Halal DEATHS = Halál
HITS = Talalat HITS = Találat
SHOTS = Loves SHOTS = Lövés
YOUR = Te YOUR = Te
PLAYERS = Jatekosok PLAYERS = Játékosok
RANK_IS = helyezese %d of %d RANK_IS = helyezése %d a %d -ból/ből
DAMAGE = Sebzes DAMAGE = Sebzés
WEAPON = Fegyver WEAPON = Fegyver
YOUR_RANK_IS = A te helyezesed %d a %d -bol %d olessel, %d talalattal, %0.2f% effel es %0.2f% accal. YOUR_RANK_IS = A te helyezésed %d a %d -ból %d ölessel, %d találattal, %0.2f% effel és %0.2f% accal.
AMMO = tolteny AMMO = töltény
HEALTH = elet HEALTH = élet
ARMOR = pancel ARMOR = páncél
GAME_SCORE = Jatek pont GAME_SCORE = Játék pont
STATS_ANNOUNCE = Neked van %s stats announcements STATS_ANNOUNCE = Statisztika bejelentések %s
ENABLED = engedelyezve ENABLED = engedélyezve
DISABLED = letiltva DISABLED = letiltva
SERVER_STATS = Szerver Status SERVER_STATS = Szerver státusz
X_RANK_IS = %s helyezese %d a %d-bol X_RANK_IS = %s helyezése %d a %d-ból
DISABLED_MSG = A szerver letiltotta ezt az opciot DISABLED_MSG = A szerver letiltotta ezt az opciót
[lt] [lt]
WHOLEBODY = kunas WHOLEBODY = kunas
@ -925,47 +925,47 @@ LEFTARM = leva raka
RIGHTARM = desna raka RIGHTARM = desna raka
LEFTLEG = leva noga LEFTLEG = leva noga
RIGHTLEG = desna noga RIGHTLEG = desna noga
MODE_SET_TO = "amx_statsx_mode" e namesten na "%s" MODE_SET_TO = "amx_statsx_mode" e podesen na "%s"
ATTACKERS = Te napadnaa ATTACKERS = Napagjachi
ACC = preciznost ACC = preciznost
HIT_S = pogodok(a) HIT_S = pogodok(a)
DMG = steta DMG = shteta
VICTIMS = Zrtvi VICTIMS = Zhrtvi
MOST_DMG = Najmnogu steta e nanesena od MOST_DMG = Najmnogu shteta e nanesena od
KILLED_YOU_DIST = %s te ubi so %s^nna dalecina od %0.2f metri. KILLED_YOU_DIST = %s te ubi so %s^nna dalechina od %0.2f metri.
DID_DMG_HITS = Toj ti napravi %d steta so %d pogodok(a)^ni seuste ima %d energija i %d pancir. DID_DMG_HITS = Toj ti napravi %d shteta so %d pogodok(a)^ni se' ushte ima %d energija i %d pancir.
YOU_DID_DMG = Ti mu napravi %d steta so %d pogodok(a). YOU_DID_DMG = Ti mu napravi %d shteta so %d pogodok(a).
EFF = efikasnost EFF = efikasnost
BEST_SCORE = Najdobar rezultat BEST_SCORE = Najdobar rezultat
KILL_S = Ubistva KILL_S = ubistva
TOTAL = Vkupno TOTAL = Vkupno
SHOT_S = pukanja SHOT_S = pukanja
HITS_YOU_IN = %s te pogodi vo HITS_YOU_IN = %s te pogodi vo
KILLED_BY_WITH = Ubien si od %s so %s @ %0.0fm KILLED_BY_WITH = Ubien si od %s so %s @ %0.0fm
NO_HITS = nema pogodoci NO_HITS = nema pogodoci
YOU_NO_KILLER = Nikoj te nema ubieno... YOU_NO_KILLER = Nikoj te nema ubieno...
YOU_HIT = Ti go pogodi %s %d pati, %d steta YOU_HIT = Ti go pogodi %s %d pati, %d shteta
LAST_RES = Posleden rezultat: %d pogodoci, %d steta LAST_RES = Posleden rezultat: %d pogodoci, %d shteta
KILLS = Ubistva KILLS = Ubistva
DEATHS = Bil ubien DEATHS = Umiranja
HITS = Pogodoci HITS = Pogodoci
SHOTS = Pukanja SHOTS = Pukanja
YOUR = Tvojot YOUR = Tvojot
PLAYERS = Za igracot PLAYERS = Za igrachot
RANK_IS = rank e %d od %d RANK_IS = rank e %d od %d
DAMAGE = Steta DAMAGE = Shteta
WEAPON = Oruzje WEAPON = Oruzhje
YOUR_RANK_IS = Tvojot rank e %d od %d so %d ubistva, %d pogodok(a), %0.2f%% efikasnost i %0.2f%% preciznost. YOUR_RANK_IS = Tvojot rank e %d od %d so %d ubistva, %d pogodok(a), %0.2f%% efikasnost i %0.2f%% preciznost.
AMMO = municija AMMO = municija
HEALTH = energija HEALTH = energija
ARMOR = pancir ARMOR = pancir
GAME_SCORE = Rezultat na igrata GAME_SCORE = Rezultat na igrata
STATS_ANNOUNCE = Imate %s najava STATS_ANNOUNCE = Imate %s izvestuvanja za statistika
ENABLED = uklucen ENABLED = ukluchen
DISABLED = isklucen DISABLED = iskluchen
SERVER_STATS = Statistika na serverot SERVER_STATS = Statistika na serverot
X_RANK_IS = %s rank e %d od %d X_RANK_IS = %s rank e %d od %d
DISABLED_MSG = Taa opcija e isklucena vo serverot DISABLED_MSG = Taa opcija e iskluchena vo serverot
[hr] [hr]
WHOLEBODY = cijelo tijelo WHOLEBODY = cijelo tijelo

View File

@ -108,7 +108,7 @@ ADMIN_TELEPORT_1 = ADMIN: %s teleport
ADMIN_TELEPORT_2 = ADMIN %s: %s teleport ADMIN_TELEPORT_2 = ADMIN %s: %s teleport
TELE_MENU = Teleport Menu TELE_MENU = Teleport Menu
CUR_LOC = Mostani hely CUR_LOC = Mostani hely
SAVE_LOC = Hely mentese SAVE_LOC = Hely mentése
[lt] [lt]
ADMIN_TELEPORT_1 = ADMINAS: teleportavo %s ADMIN_TELEPORT_1 = ADMINAS: teleportavo %s
@ -128,8 +128,8 @@ SAVE_LOC = Ulozit miesto
ADMIN_TELEPORT_1 = ADMIN: go teleportira %s ADMIN_TELEPORT_1 = ADMIN: go teleportira %s
ADMIN_TELEPORT_2 = ADMIN %s: go teleportira %s ADMIN_TELEPORT_2 = ADMIN %s: go teleportira %s
TELE_MENU = Meni za teleportiranje TELE_MENU = Meni za teleportiranje
CUR_LOC = Vidi ja zacuvanata lokacija CUR_LOC = Vidi ja zachuvanata lokacija
SAVE_LOC = Zacuvaj ja segasnata lokacija SAVE_LOC = Zachuvaj ja segashnata lokacija
[hr] [hr]
ADMIN_TELEPORT_1 = ADMIN: teleportirao %s ADMIN_TELEPORT_1 = ADMIN: teleportirao %s

View File

@ -167,17 +167,17 @@ TIME_ELEMENT_PERMANENTLY = permanent
TIME_ELEMENT_AND = og TIME_ELEMENT_AND = og
[bg] [bg]
TIME_ELEMENT_SECOND = secunda TIME_ELEMENT_SECOND = sekunda
TIME_ELEMENT_SECONDS = secundi TIME_ELEMENT_SECONDS = sekundi
TIME_ELEMENT_MINUTE = minuta TIME_ELEMENT_MINUTE = minuta
TIME_ELEMENT_MINUTES = minuti TIME_ELEMENT_MINUTES = minuti
TIME_ELEMENT_HOUR = 4as TIME_ELEMENT_HOUR = chas
TIME_ELEMENT_HOURS = 4asove TIME_ELEMENT_HOURS = chasove
TIME_ELEMENT_DAY = den TIME_ELEMENT_DAY = den
TIME_ELEMENT_DAYS = dni TIME_ELEMENT_DAYS = dni
TIME_ELEMENT_WEEK = sedmica TIME_ELEMENT_WEEK = sedmica
TIME_ELEMENT_WEEKS = sedmici TIME_ELEMENT_WEEKS = sedmici
TIME_ELEMENT_PERMANENTLY = do jivot TIME_ELEMENT_PERMANENTLY = zavinagi
TIME_ELEMENT_AND = i TIME_ELEMENT_AND = i
[ro] [ro]
@ -195,18 +195,18 @@ TIME_ELEMENT_PERMANENTLY = permanent
TIME_ELEMENT_AND = si TIME_ELEMENT_AND = si
[hu] [hu]
TIME_ELEMENT_SECOND = masodperc TIME_ELEMENT_SECOND = másodperc
TIME_ELEMENT_SECONDS = masodperc TIME_ELEMENT_SECONDS = másodperc
TIME_ELEMENT_MINUTE = perc TIME_ELEMENT_MINUTE = perc
TIME_ELEMENT_MINUTES = perc TIME_ELEMENT_MINUTES = perc
TIME_ELEMENT_HOUR = ora TIME_ELEMENT_HOUR = óra
TIME_ELEMENT_HOURS = ora TIME_ELEMENT_HOURS = óra
TIME_ELEMENT_DAY = nap TIME_ELEMENT_DAY = nap
TIME_ELEMENT_DAYS = nap TIME_ELEMENT_DAYS = nap
TIME_ELEMENT_WEEK = het TIME_ELEMENT_WEEK = hét
TIME_ELEMENT_WEEKS = het TIME_ELEMENT_WEEKS = hét
TIME_ELEMENT_PERMANENTLY = vegleges TIME_ELEMENT_PERMANENTLY = végleges
TIME_ELEMENT_AND = es TIME_ELEMENT_AND = és
[lt] [lt]
TIME_ELEMENT_SECOND = sekunde TIME_ELEMENT_SECOND = sekunde
@ -241,13 +241,13 @@ TIME_ELEMENT_SECOND = sekunda
TIME_ELEMENT_SECONDS = sekundi TIME_ELEMENT_SECONDS = sekundi
TIME_ELEMENT_MINUTE = minuta TIME_ELEMENT_MINUTE = minuta
TIME_ELEMENT_MINUTES = minuti TIME_ELEMENT_MINUTES = minuti
TIME_ELEMENT_HOUR = cas TIME_ELEMENT_HOUR = chas
TIME_ELEMENT_HOURS = casovi TIME_ELEMENT_HOURS = chasovi
TIME_ELEMENT_DAY = den TIME_ELEMENT_DAY = den
TIME_ELEMENT_DAYS = denovi TIME_ELEMENT_DAYS = denovi
TIME_ELEMENT_WEEK = nedela TIME_ELEMENT_WEEK = nedela
TIME_ELEMENT_WEEKS = nedeli TIME_ELEMENT_WEEKS = nedeli
TIME_ELEMENT_PERMANENTLY = zasekogas TIME_ELEMENT_PERMANENTLY = zasekogash
TIME_ELEMENT_AND = i TIME_ELEMENT_AND = i
[hr] [hr]

View File

@ -116,13 +116,13 @@ SECOND = sekunti
SECONDS = sekuntia SECONDS = sekuntia
[bg] [bg]
THE_TIME = 4asa THE_TIME = Chasut
TIME_LEFT = Ostanalo Vreme TIME_LEFT = Ostanalo vreme
NO_T_LIMIT = Nqma limit na vremeto NO_T_LIMIT = Nqma limit na vremeto
MINUTE = minuta MINUTE = minuta
MINUTES = minuti MINUTES = minuti
SECOND = secunda SECOND = sekunda
SECONDS = secundi SECONDS = sekundi
[ro] [ro]
THE_TIME = Ora THE_TIME = Ora
@ -134,13 +134,13 @@ SECOND = secunda
SECONDS = secunde SECONDS = secunde
[hu] [hu]
THE_TIME = Az ido THE_TIME = Az idő
TIME_LEFT = Hatralevo ido TIME_LEFT = Hátralévő idő
NO_T_LIMIT = NIncs idohatar NO_T_LIMIT = Nincs időhatár
MINUTE = perc MINUTE = perc
MINUTES = perc MINUTES = perc
SECOND = masodperc SECOND = másodperc
SECONDS = masodperc SECONDS = másodperc
[lt] [lt]
THE_TIME = Laikas THE_TIME = Laikas
@ -162,8 +162,8 @@ SECONDS = sekund
[mk] [mk]
THE_TIME = Vreme THE_TIME = Vreme
TIME_LEFT = Preostanato Vreme TIME_LEFT = Preostanato vreme
NO_T_LIMIT = Nema Ogranicuvanje Na Vremeto NO_T_LIMIT = Nema ogranicuvanje na vremeto
MINUTE = minuta MINUTE = minuta
MINUTES = minuti MINUTES = minuti
SECOND = sekunda SECOND = sekunda