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synced 2024-12-25 06:15:37 +03:00
More bugs?
1) New hookable GameDLL func: CreateBaseline 2) New hookable Engine func: CreateInstancedBaseline 3) New GameDLL func that can be called via dllfunc: CreateBaseline 4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
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@ -15,6 +15,7 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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int iparam1;
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int iparam2;
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int iparam3;
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entity_state_t *es;
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int len;
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cell *cRet;
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type = params[1];
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@ -261,8 +262,6 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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return 1;
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case DLLFunc_AddToFullPack: // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
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entity_state_t *es;
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cRet = MF_GetAmxAddr(amx, params[2]);
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if (*cRet == 0)
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@ -324,6 +323,41 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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gpGamedllFuncs->dllapi_table->pfnCmdEnd(INDEXENT2(index));
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return 1;
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case DLLFunc_CreateBaseline: // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
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cRet = MF_GetAmxAddr(amx, params[2]);
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iparam1 = cRet[0];
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cRet = MF_GetAmxAddr(amx, params[3]);
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iparam2 = cRet[0];
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cRet = MF_GetAmxAddr(amx, params[4]);
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if (*cRet == 0)
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es = &g_es_glb;
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else
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es = reinterpret_cast<entity_state_t *>(*cRet);
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cRet = MF_GetAmxAddr(amx, params[5]);
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index = cRet[0];
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cRet = MF_GetAmxAddr(amx, params[6]);
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iparam3 = cRet[0];
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CHECK_ENTITY(index);
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cRet = MF_GetAmxAddr(amx, params[7]);
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Vec1.x = amx_ctof(cRet[0]);
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Vec1.y = amx_ctof(cRet[1]);
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Vec1.z = amx_ctof(cRet[2]);
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cRet = MF_GetAmxAddr(amx, params[8]);
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Vec2.x = amx_ctof(cRet[0]);
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Vec2.y = amx_ctof(cRet[1]);
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Vec2.z = amx_ctof(cRet[2]);
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gpGamedllFuncs->dllapi_table->pfnCreateBaseline(iparam1, iparam2, es, INDEXENT2(index), iparam3, Vec1, Vec2);
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return 1;
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default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Unknown dllfunc entry %d", type);
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@ -59,7 +59,8 @@ enum
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DLLFunc_AddToFullPack, // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
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// You can pass in 0 for global usercmd handle or another usercmd handle here
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DLLFunc_CmdStart, // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
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DLLFunc_CmdEnd // void ) (const edict_t *player);
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DLLFunc_CmdEnd, // void ) (const edict_t *player);
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DLLFunc_CreateBaseline // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
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};
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#endif //_INCLUDE_DLLFUNC_H
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@ -1017,13 +1017,27 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
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return 1;
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case EngFunc_SetClientKeyValue: // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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cRet = MF_GetAmxAddr(amx,params[2]);
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cRet = MF_GetAmxAddr(amx, params[2]);
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index = cRet[0];
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CHECK_ENTITY(index);
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temp = MF_GetAmxString(amx,params[3],0,&len);
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temp2 = MF_GetAmxString(amx,params[4],1,&len);
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temp = MF_GetAmxString(amx, params[3], 0, &len);
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temp2 = MF_GetAmxString(amx, params[4], 1, &len);
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(*g_engfuncs.pfnSetClientKeyValue)(index,(*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT2(index)),temp,temp2);
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return 1;
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case EngFunc_CreateInstancedBaseline: // int ) (int classname, struct entity_state_s *baseline);
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cRet = MF_GetAmxAddr(amx, params[2]);
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iparam1 = cRet[0];
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entity_state_t *es;
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cRet = MF_GetAmxAddr(amx, params[3]);
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if (*cRet == 0)
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es = &g_es_glb;
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else
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es = reinterpret_cast<entity_state_t *>(*cRet);
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return (*g_engfuncs.pfnCreateInstancedBaseline)(iparam1, es);
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default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Unknown engfunc type %d", type);
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return 0;
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@ -77,7 +77,8 @@ enum {
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EngFunc_WriteAngle, // void ) (float flValue)
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EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_CreateInstancedBaseline // int ) (int classname, struct entity_state_s *baseline);
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};
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#endif //_ENGFUNC_INCLUDE_H
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@ -139,6 +139,7 @@ void FMH_ServerDeactivate()
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RESETE(CVarSetFloat);
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RESETE(CVarSetString);
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RESETE(AlertMessage);
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RESETE(CreateInstancedBaseline);
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RESETD(Spawn);
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RESETD(Think);
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@ -172,6 +173,7 @@ void FMH_ServerDeactivate()
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RESETD(AddToFullPack);
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RESETD(CmdStart);
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RESETD(CmdEnd);
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RESETD(CreateBaseline);
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RESETN(OnFreeEntPrivateData);
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RESETN(GameShutdown);
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@ -610,6 +610,21 @@ SIMPLE_UINT_HOOK_EDICT(GetPlayerWONId);
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SIMPLE_INT_HOOK_STRING(IsMapValid);
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int CreateInstancedBaseline(int classname, struct entity_state_s *baseline)
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{
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g_es_hook = baseline;
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FM_ENG_HANDLE(FM_CreateInstancedBaseline, (Engine[FM_CreateInstancedBaseline].at(i), (cell)classname, (cell)baseline));
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
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}
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int CreateInstancedBaseline_post(int classname, struct entity_state_s *baseline)
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{
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g_es_hook = baseline;
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origCellRet = META_RESULT_ORIG_RET(int);
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FM_ENG_HANDLE_POST(FM_CreateInstancedBaseline, (EnginePost[FM_CreateInstancedBaseline].at(i), (cell)classname, (cell)baseline));
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RETURN_META_VALUE(MRES_IGNORED, (int)mlCellResult);
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}
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/*
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* Beginning of Engine->Game DLL hooks
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*/
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@ -735,6 +750,24 @@ void CmdStart_post(const edict_t *player, const struct usercmd_s *cmd, unsigned
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RETURN_META(MRES_IGNORED);
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}
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void CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs)
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{
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g_es_hook = baseline;
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PREPARE_VECTOR(player_mins);
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PREPARE_VECTOR(player_maxs);
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FM_ENG_HANDLE(FM_CreateBaseline, (Engine[FM_CreateBaseline].at(i), (cell)player, (cell)eindex, (cell)baseline, (cell)ENTINDEX(entity), (cell)playermodelindex, p_player_mins, p_player_maxs));
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RETURN_META(mswi(lastFmRes));
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}
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void CreateBaseline_post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs)
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{
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g_es_hook = baseline;
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PREPARE_VECTOR(player_mins);
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PREPARE_VECTOR(player_maxs);
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FM_ENG_HANDLE_POST(FM_CreateBaseline, (EnginePost[FM_CreateBaseline].at(i), (cell)player, (cell)eindex, (cell)baseline, (cell)ENTINDEX(entity), (cell)playermodelindex, p_player_mins, p_player_maxs));
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RETURN_META(MRES_IGNORED);
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}
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// pfnCmdEnd
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SIMPLE_VOID_HOOK_CONSTEDICT(CmdEnd);
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@ -1399,6 +1432,14 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(CmdEnd);
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break;
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case FM_CreateInstancedBaseline:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(CreateInstancedBaseline);
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break;
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case FM_CreateBaseline:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
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DLLHOOK(CreateBaseline);
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break;
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#if 0
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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@ -1,7 +1,7 @@
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#ifndef _INCLUDE_FORWARD_H
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#define _INCLUDE_FORWARD_H
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#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 127
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#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 129
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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@ -160,6 +160,8 @@ enum {
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FM_AddToFullPack,
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FM_CmdStart,
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FM_CmdEnd,
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FM_CreateInstancedBaseline,
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FM_CreateBaseline,
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FM_LAST_DONT_USE_ME
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};
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