mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 06:45:37 +03:00
Gameconfig: Add game configs natives
This commit is contained in:
parent
14513e6f70
commit
f38c726faf
@ -96,6 +96,7 @@ binary.sources = [
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'../public/memtools/CDetour/asm/asm.c',
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'CLibrarySys.cpp',
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'CGameConfigs.cpp',
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'gameconfigs.cpp',
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]
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if builder.target_platform == 'windows':
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@ -23,6 +23,8 @@ enum
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PSTATE_NONE,
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PSTATE_GAMES,
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PSTATE_GAMEDEFS,
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PSTATE_GAMEDEFS_CLASSES,
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PSTATE_GAMEDEFS_CLASSES_CLASS,
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PSTATE_GAMEDEFS_OFFSETS,
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PSTATE_GAMEDEFS_OFFSETS_OFFSET,
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PSTATE_GAMEDEFS_KEYS,
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@ -103,6 +105,8 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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m_ShouldBeReadingDefault = true;
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strncopy(m_Game, name, sizeof(m_Game));
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m_Class[0] = '\0';
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m_MatchedClasses = false;
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m_ParseState = PSTATE_GAMEDEFS;
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}
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else
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@ -112,8 +116,22 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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break;
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}
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case PSTATE_GAMEDEFS:
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case PSTATE_GAMEDEFS_CLASSES_CLASS:
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{
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if (strcmp(name, "Offsets") == 0)
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if (strcmp(name, "Classes") == 0)
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{
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if (!m_Class[0])
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{
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m_ParseState = PSTATE_GAMEDEFS_CLASSES;
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m_MatchedClasses = true;
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}
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else
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{
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++m_IgnoreLevel;
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}
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break;
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}
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else if (strcmp(name, "Offsets") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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}
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@ -149,14 +167,18 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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break;
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}
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m_IgnoreLevel++;
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++m_IgnoreLevel;
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}
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break;
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}
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case PSTATE_GAMEDEFS_CLASSES:
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{
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strncopy(m_Class, name, sizeof(m_Class));
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m_ParseState = PSTATE_GAMEDEFS_CLASSES_CLASS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_Class[0] = '\0';
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strncopy(m_Offset, name, sizeof(m_Offset));
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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@ -174,7 +196,7 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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m_CustomLevel++;
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++m_CustomLevel;
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return m_CustomHandler->ReadSMC_NewSection(states, name);
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break;
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}
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@ -228,11 +250,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
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{
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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if (strcmp(key, "class") == 0)
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{
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strncopy(m_Class, value, sizeof(m_Class));
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}
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else if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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{
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if (m_Class[0])
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{
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@ -365,6 +383,18 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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m_ParseState = PSTATE_GAMES;
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break;
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}
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case PSTATE_GAMEDEFS_CLASSES:
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{
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m_MatchedClasses = false;
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_CLASSES_CLASS:
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{
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m_ParseState = PSTATE_GAMEDEFS_CLASSES;
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m_Class[0] = '\0';
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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@ -372,9 +402,13 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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{
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m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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@ -397,7 +431,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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@ -477,7 +511,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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}
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case PSTATE_GAMEDEFS_ADDRESSES:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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@ -516,13 +550,16 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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if (!g_LibSys.PathExists(path))
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{
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#if 0
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// Single config file without master
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g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
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if (!EnterFile(path, error, maxlength))
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{
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return false;
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}
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#endif
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// Allow customizations of default gamedata files
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build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
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if (g_LibSys.PathExists(path))
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@ -605,10 +642,7 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
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{
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char path[PLATFORM_MAX_PATH];
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build_pathname_r(path, sizeof(path), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
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strncopy(m_CurrentPath, path, sizeof(m_CurrentPath));
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build_pathname_r(m_CurrentPath, sizeof(m_CurrentPath), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
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m_IgnoreLevel = 0;
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m_ShouldBeReadingDefault = true;
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@ -698,7 +732,8 @@ bool CGameConfig::GetAddress(const char *key, void **retaddr)
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*retaddr = nullptr;
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return false;
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}
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address = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(address) + offset));
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address = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(address) + offset);
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}
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*retaddr = address;
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@ -81,6 +81,7 @@ class CGameConfig
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char m_Offset[64];
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char m_Game[256];
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bool m_MatchedClasses;
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bool m_ShouldBeReadingDefault;
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bool m_HadGame;
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bool m_MatchedGame;
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@ -67,6 +67,7 @@ extern AMX_NATIVE_INFO g_DataStructNatives[];
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extern AMX_NATIVE_INFO g_StackNatives[];
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extern AMX_NATIVE_INFO g_TextParserNatives[];
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extern AMX_NATIVE_INFO g_CvarNatives[];
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extern AMX_NATIVE_INFO g_GameConfigNatives[];
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#if defined(_WIN32)
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#define DLLOAD(path) (DLHANDLE)LoadLibrary(path)
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174
amxmodx/gameconfigs.cpp
Normal file
174
amxmodx/gameconfigs.cpp
Normal file
@ -0,0 +1,174 @@
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#include "gameconfigs.h"
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#include "amxmodx.h"
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#include "CGameConfigs.h"
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Handle<GameConfigNative> GameConfigHandle;
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// native GameConfig:LoadGameConfigFile(const file[]);
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static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
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{
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int length;
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const char *filename = get_amxstring(amx, params[1], 0, length);
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IGameConfig *config = nullptr;
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char error[128];
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if (!ConfigManager.LoadGameConfigFile(filename, &config, error, sizeof(error)))
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{
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LogError(amx, AMX_ERR_NATIVE, "Unable to open %s: %s", filename, error);
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return 0;
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}
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int handle = GameConfigHandle.create();
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auto configHandle = GameConfigHandle.lookup(handle);
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if (!configHandle)
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{
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return 0;
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}
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configHandle->m_config = config;
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return handle;
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}
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// native GameConfGetOffset(GameConfig:handle, const key[]);
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static cell AMX_NATIVE_CALL GameConfGetOffset(AMX *amx, cell *params)
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{
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GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
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if (!handle)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
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return 0;
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}
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int length;
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int value;
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const char *key = get_amxstring(amx, params[2], 0, length);
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if (!handle->m_config->GetOffset(key, &value))
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{
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return -1;
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}
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return value;
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}
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// native GameConfGetClassOffset(GameConfig:handle, const classname[], const key[]);
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static cell AMX_NATIVE_CALL GameConfGetClassOffset(AMX *amx, cell *params)
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{
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GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
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if (!handle)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
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return 0;
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}
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int length;
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int value;
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const char *classname = get_amxstring(amx, params[2], 0, length);
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const char *key = get_amxstring(amx, params[3], 1, length);
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if (!handle->m_config->GetOffsetByClass(classname, key, &value))
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{
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return -1;
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}
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return value;
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}
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// native bool:GameConfGetKeyValue(GameConfig:handle, const key[], buffer[], maxlen);
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static cell AMX_NATIVE_CALL GameConfGetKeyValue(AMX *amx, cell *params)
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{
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GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
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if (!handle)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
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return 0;
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}
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int length;
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const char *value;
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const char *key = get_amxstring(amx, params[2], 0, length);
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if (!(value = handle->m_config->GetKeyValue(key)))
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{
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return 0;
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}
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set_amxstring_utf8(amx, params[3], value, strlen(value), params[4]);
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return 1;
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}
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// native GameConfGetAddress(GameConfig:handle, const name[]);
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static cell AMX_NATIVE_CALL GameConfGetAddress(AMX *amx, cell *params)
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{
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GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
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if (!handle)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
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return 0;
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}
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int length;
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void *value;
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const char *key = get_amxstring(amx, params[2], 0, length);
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if (!handle->m_config->GetAddress(key, &value))
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{
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return 0;
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}
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return reinterpret_cast<cell>(value);
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}
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// native CloseGameConfigFile(&GameConfig:handle);
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static cell AMX_NATIVE_CALL CloseGameConfigFile(AMX *amx, cell *params)
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{
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cell *address = get_amxaddr(amx, params[1]);
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GameConfigNative *handle = GameConfigHandle.lookup(*address);
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if (!handle)
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{
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return 0;
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}
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if (GameConfigHandle.destroy(*address))
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{
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*address = 0;
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return 1;
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}
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return 0;
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}
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AMX_NATIVE_INFO g_GameConfigNatives[] =
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{
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{ "LoadGameConfigFile" , LoadGameConfigFile },
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{ "GameConfGetOffset" , GameConfGetOffset },
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{ "GameConfGetClassOffset", GameConfGetClassOffset },
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{ "GameConfGetKeyValue" , GameConfGetKeyValue },
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{ "GameConfGetAddress" , GameConfGetAddress },
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{ "CloseGameConfigFile" , CloseGameConfigFile },
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{ nullptr , nullptr }
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};
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18
amxmodx/gameconfigs.h
Normal file
18
amxmodx/gameconfigs.h
Normal file
@ -0,0 +1,18 @@
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#include "IGameConfigs.h"
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#include "natives_handles.h"
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struct GameConfigNative
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{
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IGameConfig *m_config;
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};
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extern Handle<GameConfigNative> GameConfigHandle;
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@ -27,6 +27,7 @@
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#include "CvarManager.h"
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#include "CLibrarySys.h"
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#include "CFileSystem.h"
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#include "gameconfigs.h"
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plugin_info_t Plugin_info =
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{
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@ -408,6 +409,7 @@ int C_Spawn(edict_t *pent)
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g_TrieSnapshotHandles.clear();
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g_DataPackHandles.clear();
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g_TextParsersHandles.clear();
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GameConfigHandle.clear();
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char map_pluginsfile_path[256];
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char prefixed_map_pluginsfile[256];
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@ -531,6 +531,7 @@ int set_amxnatives(AMX* amx, char error[128])
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amx_Register(amx, g_StackNatives, -1);
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amx_Register(amx, g_TextParserNatives, -1);
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amx_Register(amx, g_CvarNatives, -1);
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amx_Register(amx, g_GameConfigNatives, -1);
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//we're not actually gonna check these here anymore
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amx->flags |= AMX_FLAG_PRENIT;
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@ -278,6 +278,7 @@
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<ClCompile Include="..\format.cpp">
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<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='JITRelease|Win32'">AssemblyAndSourceCode</AssemblerOutput>
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</ClCompile>
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<ClCompile Include="..\gameconfigs.cpp" />
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<ClCompile Include="..\libraries.cpp" />
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<ClCompile Include="..\messages.cpp" />
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<ClCompile Include="..\meta_api.cpp" />
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@ -361,10 +362,12 @@
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<ClInclude Include="..\debugger.h" />
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<ClInclude Include="..\fakemeta.h" />
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<ClInclude Include="..\format.h" />
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<ClInclude Include="..\gameconfigs.h" />
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<ClInclude Include="..\libraries.h" />
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<ClInclude Include="..\messages.h" />
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<ClInclude Include="..\modules.h" />
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<ClInclude Include="..\natives.h" />
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<ClInclude Include="..\natives_handles.h" />
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<ClInclude Include="..\newmenus.h" />
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<ClInclude Include="..\nongpl_matches.h" />
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<ClInclude Include="..\optimizer.h" />
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@ -383,6 +386,7 @@
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<None Include="..\..\plugins\include\cellstack.inc" />
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<None Include="..\..\plugins\include\cvars.inc" />
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<None Include="..\..\plugins\include\datapack.inc" />
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<None Include="..\..\plugins\include\gameconfig.inc" />
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<None Include="..\..\plugins\include\textparse_ini.inc" />
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<None Include="..\..\plugins\include\textparse_smc.inc" />
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<None Include="..\amxdefn.asm" />
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|
@ -288,6 +288,9 @@
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<ClCompile Include="..\..\public\memtools\MemoryUtils.cpp">
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<Filter>Memtools</Filter>
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</ClCompile>
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<ClCompile Include="..\gameconfigs.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\amx.h">
|
||||
@ -497,6 +500,12 @@
|
||||
<ClInclude Include="..\..\public\memtools\MemoryUtils.h">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\natives_handles.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gameconfigs.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\version.rc">
|
||||
@ -594,6 +603,9 @@
|
||||
<None Include="..\..\plugins\include\cvars.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
<None Include="..\..\plugins\include\gameconfig.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Object Include="..\Jit\helpers-x86.obj">
|
||||
|
88
amxmodx/natives_handles.h
Normal file
88
amxmodx/natives_handles.h
Normal file
@ -0,0 +1,88 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#include <am-vector.h>
|
||||
|
||||
template <typename T>
|
||||
class Handle
|
||||
{
|
||||
private:
|
||||
|
||||
ke::Vector<T*> m_handles;
|
||||
|
||||
public:
|
||||
|
||||
Handle() {}
|
||||
~Handle()
|
||||
{
|
||||
this->clear();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
for (size_t i = 0; i < m_handles.length(); ++i)
|
||||
{
|
||||
if (m_handles[i])
|
||||
{
|
||||
delete m_handles[i];
|
||||
}
|
||||
}
|
||||
|
||||
m_handles.clear();
|
||||
}
|
||||
|
||||
T *lookup(int handle)
|
||||
{
|
||||
--handle;
|
||||
|
||||
if (handle < 0 || handle >= static_cast<int>(m_handles.length()))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_handles[handle];
|
||||
}
|
||||
|
||||
int create()
|
||||
{
|
||||
for (size_t i = 0; i < m_handles.length(); ++i)
|
||||
{
|
||||
if (!m_handles[i])
|
||||
{
|
||||
m_handles[i] = new T;
|
||||
|
||||
return static_cast<int>(i) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
m_handles.append(new T);
|
||||
|
||||
return m_handles.length();
|
||||
}
|
||||
|
||||
bool destroy(int handle)
|
||||
{
|
||||
handle--;
|
||||
|
||||
if (handle < 0 || handle >= static_cast<int>(m_handles.length()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_handles[handle])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
delete m_handles[handle];
|
||||
m_handles[handle] = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
@ -30,6 +30,7 @@
|
||||
#include <textparse_smc>
|
||||
#include <textparse_ini>
|
||||
#include <cvars>
|
||||
#include <gameconfig>
|
||||
|
||||
/**
|
||||
* Called just after server activation.
|
||||
|
93
plugins/include/gameconfig.inc
Normal file
93
plugins/include/gameconfig.inc
Normal file
@ -0,0 +1,93 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
//
|
||||
// Game Config Functions
|
||||
//
|
||||
|
||||
#if defined _gameconfigs_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _gameconfigs_included
|
||||
|
||||
enum GameConfig
|
||||
{
|
||||
Invalid_GameConfig = 0
|
||||
};
|
||||
|
||||
/**
|
||||
* Loads a game config file.
|
||||
*
|
||||
* @note The file path must be relative to the 'gamedata' folder under the data folder
|
||||
* and the extension should be omitted.
|
||||
*
|
||||
* @param file File to load
|
||||
*
|
||||
* @return A handle to the game config file
|
||||
*/
|
||||
native GameConfig:LoadGameConfigFile(const file[]);
|
||||
|
||||
/**
|
||||
* Returns an offset value.
|
||||
*
|
||||
* @param handle Game config handle
|
||||
* @param key Key to retrieve from the offset section
|
||||
*
|
||||
* @return An offset, or -1 on failure
|
||||
* @error Invalid game config handle
|
||||
*/
|
||||
native GameConfGetOffset(GameConfig:handle, const key[]);
|
||||
|
||||
/**
|
||||
* Returns an offset value given a classname.
|
||||
*
|
||||
* @param handle Game config handle
|
||||
* @param classname Class name to match from the offset section
|
||||
* @param key Key to retrieve from the offset section
|
||||
*
|
||||
* @return An offset, or -1 on failure
|
||||
* @error Invalid game config handle
|
||||
*/
|
||||
native GameConfGetClassOffset(GameConfig:handle, const classname[], const key[]);
|
||||
|
||||
/**
|
||||
* Gets the value of a key from the "Keys" section.
|
||||
*
|
||||
* @param handle Game config handle
|
||||
* @param key Key to retrieve from the Keys section
|
||||
* @param buffer Destination string buffer
|
||||
* @param maxlen Maximum length of output string buffer
|
||||
*
|
||||
* @return True if key existed, false otherwise
|
||||
* @error Invalid game config handle
|
||||
*/
|
||||
native bool:GameConfGetKeyValue(GameConfig:handle, const key[], buffer[], maxlen);
|
||||
|
||||
/**
|
||||
* Finds an address calculation in a GameConfig file.
|
||||
*
|
||||
* @param handle Game config handle
|
||||
* @param name Name of the property to find
|
||||
*
|
||||
* @return An address calculated on success, otherwise 0 on failure.
|
||||
* @error Invalid game config handle
|
||||
*/
|
||||
native GameConfGetAddress(GameConfig:handle, const name[]);
|
||||
|
||||
/**
|
||||
* Destroys a game config and frees its memory.
|
||||
*
|
||||
* @note The function automatically sets the variable passed to it to 0 to aid
|
||||
* in preventing accidental usage after destroy.
|
||||
*
|
||||
* @param handle Game config handle
|
||||
*
|
||||
* @return 1 on success, 0 if an invalid handle was passed in
|
||||
*/
|
||||
native CloseGameConfigFile(&GameConfig:handle);
|
@ -32,6 +32,8 @@
|
||||
#ifndef _INCLUDE_SOURCEMOD_TEXTPARSERS_INTERFACE_H_
|
||||
#define _INCLUDE_SOURCEMOD_TEXTPARSERS_INTERFACE_H_
|
||||
|
||||
#include <string.h> // size_t
|
||||
|
||||
/**
|
||||
* @file ITextParsers.h
|
||||
* @brief Defines various text/file parsing functions, as well as UTF-8 support code.
|
||||
|
@ -644,7 +644,7 @@ bool MemoryUtils::GetLibraryOfAddress(const void *libPtr, char *buffer, size_t m
|
||||
return false;
|
||||
}
|
||||
const char *dllpath = info.dli_fname;
|
||||
UTIL_Format(buffer, maxlength, "%s", dllpath);
|
||||
Format(buffer, maxlength, "%s", dllpath);
|
||||
if (base)
|
||||
{
|
||||
*base = (uintptr_t)info.dli_fbase;
|
||||
@ -709,3 +709,19 @@ size_t MemoryUtils::DecodeHexString(unsigned char *buffer, size_t maxlength, con
|
||||
|
||||
return written;
|
||||
}
|
||||
|
||||
size_t MemoryUtils::Format(char *buffer, size_t maxlength, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
if (len >= maxlength)
|
||||
{
|
||||
buffer[maxlength - 1] = '\0';
|
||||
return (maxlength - 1);
|
||||
}
|
||||
|
||||
return len;
|
||||
}
|
@ -80,6 +80,7 @@ class MemoryUtils
|
||||
|
||||
public:
|
||||
size_t DecodeHexString(unsigned char *buffer, size_t maxlength, const char *hexstr);
|
||||
size_t Format(char *buffer, size_t maxlength, const char *fmt, ...);
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
private:
|
||||
|
@ -2377,7 +2377,7 @@ const char * MF_GetLocalInfo (const char *name, const char *def) { }
|
||||
int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; }
|
||||
void * MF_RegisterFunctionEx (void *pfn, const char *description) { }
|
||||
void * MF_MessageBlock (int mode, int msg, int *opt) { }
|
||||
IGameConfigManager* MF_MessageBlock () { }
|
||||
IGameConfigManager* MF_GetConfigManager (void) { }
|
||||
#endif // MAY_NEVER_BE_DEFINED
|
||||
|
||||
#define MF_AddNatives g_fn_AddNatives
|
||||
|
@ -264,6 +264,7 @@ scripting_files = [
|
||||
'include/file.inc',
|
||||
'include/float.inc',
|
||||
'include/fun.inc',
|
||||
'include/gameconfig.inc',
|
||||
'include/geoip.inc',
|
||||
'include/lang.inc',
|
||||
'include/ns.inc',
|
||||
|
Loading…
Reference in New Issue
Block a user