mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 06:15:37 +03:00
Initial import
This commit is contained in:
parent
b5e960ed3b
commit
f413bf37a2
79
dlls/dod2/dodfun/CMisc.cpp
Executable file
79
dlls/dod2/dodfun/CMisc.cpp
Executable file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
void CPlayer::Disconnect(){
|
||||
ingame = staminaSet = fuseSet = false;
|
||||
}
|
||||
|
||||
void CPlayer::PutInServer(){
|
||||
ingame = true;
|
||||
}
|
||||
|
||||
void CPlayer::Connect(){
|
||||
bot = IsBot();
|
||||
}
|
||||
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
|
||||
{
|
||||
pEdict = pe;
|
||||
index = pi;
|
||||
current = 0;
|
||||
ingame = staminaSet = false;
|
||||
|
||||
}
|
||||
|
||||
void CPlayer::killPlayer(){
|
||||
pEdict->v.dmg_inflictor = NULL;
|
||||
pEdict->v.health = 0;
|
||||
pEdict->v.deadflag = DEAD_RESPAWNABLE;
|
||||
pEdict->v.weaponmodel = 0;
|
||||
pEdict->v.weapons = 0;
|
||||
}
|
||||
|
||||
void CPlayer::setTeamName( char *szName ){
|
||||
|
||||
for (int i=0;i<16;i++){
|
||||
if ( bSteam )
|
||||
*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
|
||||
else
|
||||
*( (char*)pEdict->pvPrivateData + WON_PDOFFSET_TEAMNAME + i ) = szName[i];
|
||||
}
|
||||
}
|
||||
|
98
dlls/dod2/dodfun/CMisc.h
Executable file
98
dlls/dod2/dodfun/CMisc.h
Executable file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CMISC_H
|
||||
#define CMISC_H
|
||||
|
||||
#ifndef __linux__
|
||||
#define LINUXOFFSET 0
|
||||
#else
|
||||
#define LINUXOFFSET 5
|
||||
#endif
|
||||
|
||||
#define DODFUN_VERSION "0.1"
|
||||
|
||||
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
|
||||
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
|
||||
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
|
||||
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
|
||||
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
|
||||
#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
|
||||
|
||||
#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
|
||||
#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
|
||||
#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
|
||||
#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
|
||||
#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
|
||||
#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
class CPlayer {
|
||||
|
||||
public:
|
||||
edict_t* pEdict;
|
||||
int index;
|
||||
int current;
|
||||
|
||||
int staminaMin;
|
||||
int staminaMax;
|
||||
bool staminaSet;
|
||||
|
||||
bool fuseSet;
|
||||
int fuseType; // 1<<0 - for new , 1<<1 - for catched
|
||||
float nadeFuse;
|
||||
|
||||
bool ingame;
|
||||
bool bot;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect();
|
||||
void PutInServer();
|
||||
void Disconnect();
|
||||
void killPlayer();
|
||||
void setTeamName( char *szName );
|
||||
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
||||
return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive(){
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // CMISC_H
|
107
dlls/dod2/dodfun/NBase.cpp
Executable file
107
dlls/dod2/dodfun/NBase.cpp
Executable file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( params[2] ){ // 0 set , 1 reset
|
||||
pPlayer->staminaMin = 0;
|
||||
pPlayer->staminaMax = 100;
|
||||
pPlayer->staminaSet = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int min = params[3];
|
||||
if ( min<0 || min>100 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int max = params[4];
|
||||
if ( max<min || max>100 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
if ( pPlayer->ingame ){
|
||||
pPlayer->staminaMin = min;
|
||||
pPlayer->staminaMax = max;
|
||||
pPlayer->staminaSet = true;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( params[2] ){ // 0 set , 1 reset
|
||||
pPlayer->fuseSet = false;
|
||||
pPlayer->nadeFuse = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
float fFuse = *(float *)((void *)¶ms[3]);
|
||||
if ( fFuse<0.1 || fFuse>20.0 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int iFType = params[4];
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
pPlayer->nadeFuse = fFuse;
|
||||
pPlayer->fuseSet = true;
|
||||
pPlayer->fuseType = iFType;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
{ "dod_set_stamina", set_player_stamina },
|
||||
{ "dod_set_fuse", nade_set_fuse },
|
||||
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
313
dlls/dod2/dodfun/NPD.cpp
Executable file
313
dlls/dod2/dodfun/NPD.cpp
Executable file
@ -0,0 +1,313 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_class(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int iClass = params[2];
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( !pPlayer->ingame )
|
||||
return 0;
|
||||
|
||||
|
||||
if (iClass){
|
||||
if ( bSteam ){
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS) = iClass;
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 0; // disable random class
|
||||
}
|
||||
else {
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_CLASS) = iClass;
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS) = 0; // disable random class
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
if ( bSteam ){
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
|
||||
}
|
||||
else {
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS) = 1; // set random class
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_team(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int iTeam = params[2];
|
||||
if ( iTeam<1 || iTeam>2 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
|
||||
pPlayer->killPlayer();
|
||||
pPlayer->pEdict->v.team = iTeam;
|
||||
|
||||
char szTeamName[16];
|
||||
switch( iTeam ){
|
||||
case 1: strcpy(szTeamName,"Allies");
|
||||
break;
|
||||
case 2: strcpy(szTeamName,"Axis");
|
||||
break;
|
||||
}
|
||||
|
||||
pPlayer->setTeamName(szTeamName);
|
||||
|
||||
if ( bSteam )
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
|
||||
else
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS) = 1; // set random class
|
||||
|
||||
if ( params[3] ){
|
||||
MESSAGE_BEGIN(MSG_ALL,gmsgPTeam);
|
||||
WRITE_BYTE(pPlayer->index);
|
||||
WRITE_BYTE( iTeam );
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_nextclass(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->ingame ){
|
||||
if ( bSteam )
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS);
|
||||
else
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_CLASS);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_randomclass(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->ingame ){
|
||||
if ( bSteam )
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS);
|
||||
else
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_deaths(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam )
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS );
|
||||
else
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_DEATHS );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_deaths(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam )
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) = params[2];
|
||||
else
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_DEATHS ) = params[2];
|
||||
if ( params[3]){
|
||||
//ScoreShort message
|
||||
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
|
||||
WRITE_BYTE(pPlayer->index);
|
||||
if ( bSteam )
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
|
||||
else
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_SCORE ) );
|
||||
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
|
||||
WRITE_SHORT(params[2]);
|
||||
WRITE_BYTE(1);
|
||||
MESSAGE_END();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam )
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) = params[2];
|
||||
else
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_SCORE ) = params[2];
|
||||
if ( params[3]){
|
||||
//ScoreShort message
|
||||
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
|
||||
WRITE_BYTE(pPlayer->index);
|
||||
WRITE_SHORT(params[2]);
|
||||
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
|
||||
if ( bSteam )
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
|
||||
else
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_DEATHS ) );
|
||||
WRITE_BYTE(1);
|
||||
MESSAGE_END();
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_teamname(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
|
||||
int iLen;
|
||||
char *szTeamName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
|
||||
pPlayer->setTeamName(szTeamName);
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_weapon_deployed(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam ){
|
||||
if ( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_WDEPLOY) == 1 )
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
if ( *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_WDEPLOY) == 1 )
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL test_pd(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int type = params[2];
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
int i;
|
||||
FILE *bp = fopen("pdtest.txt","at");
|
||||
for ( i=1;i<1000;i++ ){
|
||||
switch(type){
|
||||
case 0: fprintf(bp,"%d %d\n",i,*( (int*)pPlayer->pEdict->pvPrivateData + i));
|
||||
break;
|
||||
case 1: fprintf(bp,"%d %f\n",i,*( (float*)pPlayer->pEdict->pvPrivateData + i));
|
||||
break;
|
||||
case 2:
|
||||
fprintf(bp,"%d %c\n",i+1000,*( (char*)pPlayer->pEdict->pvPrivateData + i + 1000));
|
||||
break;
|
||||
//MF_PrintSrvConsole("",*( (int*)pPlayer->pEdict->pvPrivateData + i) );
|
||||
}
|
||||
}
|
||||
fclose(bp);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO pd_Natives[] = {
|
||||
|
||||
{ "dod_set_user_class", set_user_class },
|
||||
{ "dod_set_user_team", set_user_team },
|
||||
{ "dod_get_next_class", get_user_nextclass },
|
||||
{ "dod_is_randomclass", is_randomclass },
|
||||
{ "dod_get_pl_deaths", get_user_deaths },
|
||||
{ "dod_set_pl_deaths", set_user_deaths },
|
||||
{ "dod_set_user_score", set_user_score },
|
||||
{ "dod_set_pl_teamname", set_user_teamname },
|
||||
|
||||
{ "dod_is_deployed", is_weapon_deployed },
|
||||
|
||||
{ "dod_test_pd", test_pd },
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
47
dlls/dod2/dodfun/Utils.cpp
Executable file
47
dlls/dod2/dodfun/Utils.cpp
Executable file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
|
||||
{
|
||||
edict_t *pentEntity;
|
||||
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
|
||||
if(!FNullEnt(pentEntity))
|
||||
return pentEntity;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
|
||||
{
|
||||
return FindEntityByString(pentStart, "classname", szName);
|
||||
}
|
2990
dlls/dod2/dodfun/amxxmodule.cpp
Executable file
2990
dlls/dod2/dodfun/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2152
dlls/dod2/dodfun/amxxmodule.h
Executable file
2152
dlls/dod2/dodfun/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
6
dlls/dod2/dodfun/compile.bat
Executable file
6
dlls/dod2/dodfun/compile.bat
Executable file
@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
PATH=C:\gcc\bin;%PATH%
|
||||
|
||||
make
|
||||
|
||||
pause
|
66
dlls/dod2/dodfun/dodfun.h
Executable file
66
dlls/dod2/dodfun/dodfun.h
Executable file
@ -0,0 +1,66 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DODFUN_H
|
||||
#define DODFUN_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
extern AMX_NATIVE_INFO base_Natives[];
|
||||
extern AMX_NATIVE_INFO pd_Natives[];
|
||||
|
||||
extern cvar_t* dodfun_steam;
|
||||
|
||||
extern bool bSteam;
|
||||
extern int mState;
|
||||
extern int mPlayerIndex;
|
||||
|
||||
void Client_CurWeapon(void*);
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
|
||||
extern int gmsgScoreShort;
|
||||
extern int gmsgPTeam;
|
||||
|
||||
extern int iFGrenade;
|
||||
|
||||
extern CPlayer players[33];
|
||||
extern CPlayer* mPlayer;
|
||||
|
||||
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
|
||||
|
||||
#endif // DODFUN_H
|
||||
|
||||
|
101
dlls/dod2/dodfun/makefile
Executable file
101
dlls/dod2/dodfun/makefile
Executable file
@ -0,0 +1,101 @@
|
||||
MODNAME = dodx_amxx
|
||||
SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp Utils.cpp moduleconfig.cpp NBase.cpp NRank.cpp NPD.cpp usermsg.cpp
|
||||
|
||||
EXTRA_LIBS_LINUX =
|
||||
EXTRA_LIBS_WIN32 =
|
||||
EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
|
||||
EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
|
||||
|
||||
EXTRA_INCLUDEDIRS = -Iextra/include
|
||||
|
||||
EXTRA_FLAGS = -Dstrcmpi=strcasecmp
|
||||
|
||||
SDKSRC=../sdk
|
||||
METADIR=../metamod
|
||||
|
||||
OBJDIR_LINUX=obj.linux
|
||||
OBJDIR_WIN32=obj.win32
|
||||
SRCDIR=.
|
||||
|
||||
ifdef windir
|
||||
OS=WIN32
|
||||
else
|
||||
OS=LINUX
|
||||
endif
|
||||
|
||||
CC_LINUX=gcc
|
||||
ifeq "$(OS)" "WIN32"
|
||||
CC_WIN32=gcc
|
||||
LD_WINDLL=dllwrap
|
||||
DEFAULT=win32
|
||||
CLEAN=clean_win32
|
||||
else
|
||||
CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc
|
||||
LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap
|
||||
DEFAULT=linux win32
|
||||
CLEAN=clean_both
|
||||
endif
|
||||
|
||||
|
||||
LIBFILE_LINUX = $(MODNAME)_i386.so
|
||||
LIBFILE_WIN32 = $(MODNAME).dll
|
||||
TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX)
|
||||
TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32)
|
||||
|
||||
FILES_ALL = *.cpp *.h [A-Z]* *.rc
|
||||
ifeq "$(OS)" "LINUX"
|
||||
ASRCFILES := $(shell ls -t $(SRCFILES))
|
||||
else
|
||||
ASRCFILES := $(shell dir /b)
|
||||
endif
|
||||
OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o)
|
||||
OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o)
|
||||
|
||||
CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \
|
||||
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
|
||||
-malign-jumps=2 -malign-functions=2 -s -DNDEBUG
|
||||
|
||||
INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS)
|
||||
CFLAGS=-Wall -Wno-unknown-pragmas
|
||||
ODEF = -DOPT_TYPE=\"optimized\"
|
||||
CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS)
|
||||
|
||||
DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $<
|
||||
DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@
|
||||
LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@
|
||||
|
||||
$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_LINUX)
|
||||
|
||||
$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_WIN32)
|
||||
|
||||
default: $(DEFAULT)
|
||||
|
||||
$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX)
|
||||
$(LINK_LINUX)
|
||||
|
||||
$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32)
|
||||
$(LINK_WIN32)
|
||||
|
||||
$(OBJDIR_LINUX):
|
||||
mkdir $@
|
||||
|
||||
$(OBJDIR_WIN32):
|
||||
mkdir $@
|
||||
|
||||
win32: $(TARGET_WIN32)
|
||||
|
||||
linux: $(TARGET_LINUX)
|
||||
|
||||
clean: $(CLEAN)
|
||||
|
||||
clean_both:
|
||||
-rm -f $(OBJDIR_LINUX)/*
|
||||
-rm -f $(OBJDIR_WIN32)/*
|
||||
|
||||
clean_win32:
|
||||
del /q $(OBJDIR_WIN32)
|
||||
|
||||
|
253
dlls/dod2/dodfun/moduleconfig.cpp
Executable file
253
dlls/dod2/dodfun/moduleconfig.cpp
Executable file
@ -0,0 +1,253 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
CPlayer players[33];
|
||||
|
||||
bool bSteam;
|
||||
int mState;
|
||||
int mPlayerIndex;
|
||||
|
||||
int iFGrenade;
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgScoreShort;
|
||||
int gmsgPTeam;
|
||||
|
||||
cvar_t *dodfun_steam;
|
||||
cvar_t init_dodfun_steam = {"dodfun_steam","1"};
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
|
||||
{ "ScoreShort",&gmsgScoreShort,NULL,false },
|
||||
{ "PTeam",&gmsgPTeam,NULL,false },
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize){
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i ){
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
bSteam = (int)dodfun_steam->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity ) {
|
||||
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( pPlayer->staminaSet ) {
|
||||
if ( pEntity->v.iuser4 > pPlayer->staminaMax )
|
||||
pEntity->v.iuser4 = pPlayer->staminaMax;
|
||||
else if ( pEntity->v.iuser4 < pPlayer->staminaMin )
|
||||
pEntity->v.iuser4 = pPlayer->staminaMin;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
for(int i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
GET_PLAYER_POINTER(pEntity)->Connect();
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( !pPlayer->ingame && pPlayer->IsBot() ) {
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void SetModel_Post(edict_t *e, const char *m){
|
||||
if ( !e->v.owner )
|
||||
RETURN_META(MRES_IGNORED);
|
||||
|
||||
int owner = ENTINDEX(e->v.owner);
|
||||
if ( owner && owner<33 && m[7]=='w' && m[8]=='_' ){
|
||||
int w_id = 0;
|
||||
if ( m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n' ) w_id = 13; // grenade
|
||||
else if ( m[9]=='m' && m[10]=='i' ) w_id = 36; // mills
|
||||
else if ( m[9]=='s' && m[10]=='t' && m[11]=='i') w_id = 14; // stick
|
||||
if ( !w_id )
|
||||
RETURN_META(MRES_IGNORED);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner);
|
||||
MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id );
|
||||
/* fuse start */
|
||||
if ( pPlayer->fuseSet ){
|
||||
bool newNade = ( pPlayer->current == 13 || pPlayer->current == 14 ) ? true:false;
|
||||
if ( newNade ){
|
||||
if ( pPlayer->fuseType & 1<<0 ){
|
||||
e->v.dmgtime += pPlayer->nadeFuse - 5.0;
|
||||
}
|
||||
}
|
||||
else{ // catched
|
||||
bool ownNade = ( (pPlayer->pEdict->v.team == 1 && pPlayer->current == 16) || (pPlayer->pEdict->v.team == 2 && pPlayer->current == 15) ) ? true:false;
|
||||
if ( ownNade ){
|
||||
float fExp = e->v.dmgtime - gpGlobals->time;
|
||||
e->v.dmgtime += pPlayer->nadeFuse - fExp;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* fuse end */
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void FN_META_ATTACH() {
|
||||
CVAR_REGISTER (&init_dodfun_steam);
|
||||
dodfun_steam = CVAR_GET_POINTER(init_dodfun_steam.name);
|
||||
}
|
||||
|
||||
void FN_AMXX_ATTACH() {
|
||||
MF_AddNatives( base_Natives );
|
||||
MF_AddNatives( pd_Natives );
|
||||
}
|
||||
|
||||
void FN_AMXX_PLUGINSLOADED(){
|
||||
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
}
|
462
dlls/dod2/dodfun/moduleconfig.h
Executable file
462
dlls/dod2/dodfun/moduleconfig.h
Executable file
@ -0,0 +1,462 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "DoDFun"
|
||||
#define MODULE_VERSION "0.1"
|
||||
#define MODULE_AUTHOR "SidLuke"
|
||||
#define MODULE_URL "www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "DODFUN"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX dettach
|
||||
#define FN_AMXX_DETTACH OnAmxxDettach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta dettach
|
||||
// #define FN_META_DETTACH OnMetaDettach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
#define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
149
dlls/dod2/dodfun/msvc/dodfun.dsp
Executable file
149
dlls/dod2/dodfun/msvc/dodfun.dsp
Executable file
@ -0,0 +1,149 @@
|
||||
# Microsoft Developer Studio Project File - Name="dodfun" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=dodfun - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dodfun.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dodfun.mak" CFG="dodfun - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "dodfun - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "dodfun - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "dodfun - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "release"
|
||||
# PROP Intermediate_Dir "release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodfun_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "dodfun_EXPORTS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"release/dodfun_amxx.dll"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "dodfun - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "debug"
|
||||
# PROP Intermediate_Dir "debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodfun_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\amx" /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodfun_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"debug/dodfun_amxx.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "dodfun - Win32 Release"
|
||||
# Name "dodfun - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NBase.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NPD.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\usermsg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Utils.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\dodfun.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
30
dlls/dod2/dodfun/msvc/dodfun.dsw
Executable file
30
dlls/dod2/dodfun/msvc/dodfun.dsw
Executable file
@ -0,0 +1,30 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "dodfun"=.\dodfun.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
|
49
dlls/dod2/dodfun/usermsg.cpp
Executable file
49
dlls/dod2/dodfun/usermsg.cpp
Executable file
@ -0,0 +1,49 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
void Client_CurWeapon(void* mValue){
|
||||
static int iState;
|
||||
static int iId;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iState = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!iState) break;
|
||||
iId = *(int*)mValue;
|
||||
mPlayer->current = iId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
384
dlls/dod2/dodx/CMisc.cpp
Executable file
384
dlls/dod2/dodx/CMisc.cpp
Executable file
@ -0,0 +1,384 @@
|
||||
/*
|
||||
* DoDx
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "dodx.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Grenades
|
||||
// *****************************************************
|
||||
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
|
||||
{
|
||||
Obj* a = new Obj;
|
||||
a->player = player;
|
||||
a->grenade = grenade;
|
||||
a->time = gpGlobals->time + time;
|
||||
a->type = type;
|
||||
a->next = head;
|
||||
head = a;
|
||||
}
|
||||
|
||||
bool Grenades::find( edict_t* enemy, CPlayer** p, int& type )
|
||||
{
|
||||
bool found = false;
|
||||
float lastTime = 0.0;
|
||||
Obj** a = &head;
|
||||
while ( *a ){
|
||||
if ( (*a)->time > gpGlobals->time ) {
|
||||
if ( (*a)->grenade == enemy ) {
|
||||
found = true;
|
||||
if ( (*a)->time > lastTime ){ // we need this because of catched grenades
|
||||
(*p) = (*a)->player; // two people can have the same nade in our list
|
||||
type = (*a)->type;
|
||||
lastTime = (*a)->time;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Obj* next = (*a)->next;
|
||||
delete *a;
|
||||
*a = next;
|
||||
continue;
|
||||
|
||||
}
|
||||
a = &(*a)->next;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
void Grenades::clear()
|
||||
{
|
||||
while(head){
|
||||
Obj* a = head->next;
|
||||
delete head;
|
||||
head = a;
|
||||
}
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
void CPlayer::Disconnect(){
|
||||
ingame = staminaSet = fuseSet = false;
|
||||
savedScore = 0;
|
||||
|
||||
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
|
||||
return;
|
||||
|
||||
rank->updatePosition( &life );
|
||||
|
||||
}
|
||||
|
||||
void CPlayer::PutInServer(){
|
||||
|
||||
ingame = true;
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
restartStats();
|
||||
|
||||
const char* unique;
|
||||
const char* name = STRING(pEdict->v.netname);
|
||||
switch((int)dodstats_rank->value) {
|
||||
case 1:
|
||||
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
|
||||
unique = name; // failed to get authid
|
||||
break;
|
||||
case 2:
|
||||
unique = ip;
|
||||
break;
|
||||
default:
|
||||
unique = name;
|
||||
}
|
||||
if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 )
|
||||
ingame = false;
|
||||
}
|
||||
|
||||
void CPlayer::Connect(const char* nn,const char* ippp ){
|
||||
bot = IsBot();
|
||||
strcpy(ip,ippp);
|
||||
}
|
||||
|
||||
void CPlayer::restartStats(bool all)
|
||||
{
|
||||
if ( all ){
|
||||
memset(weapons,0,sizeof(weapons));
|
||||
memset(&round,0,sizeof(round));
|
||||
memset(weaponsRnd,0,sizeof(weaponsRnd));
|
||||
}
|
||||
memset(weaponsLife,0,sizeof(weaponsLife)); //DEC-Weapon (Round) stats
|
||||
memset(attackers,0,sizeof(attackers));
|
||||
memset(victims,0,sizeof(victims));
|
||||
memset(&life,0,sizeof(life));
|
||||
}
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
|
||||
{
|
||||
pEdict = pe;
|
||||
index = pi;
|
||||
current = 0;
|
||||
clearStats = 0.0f;
|
||||
ingame = staminaSet = false;
|
||||
savedScore = 0;
|
||||
}
|
||||
|
||||
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
if ( pVictim->index == index ){ // killed self
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
pVictim->round.deaths++;
|
||||
pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
return;
|
||||
}
|
||||
|
||||
int vw = get_weaponid(pVictim);
|
||||
|
||||
pVictim->attackers[index].name = (char*)weaponData[wweapon].name;
|
||||
pVictim->attackers[index].kills++;
|
||||
pVictim->attackers[index].hs += hhs;
|
||||
pVictim->attackers[index].tks += ttk;
|
||||
pVictim->attackers[0].kills++;
|
||||
pVictim->attackers[0].hs += hhs;
|
||||
pVictim->attackers[0].tks += ttk;
|
||||
pVictim->weapons[vw].deaths++;
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
pVictim->round.deaths++;
|
||||
|
||||
|
||||
pVictim->weaponsLife[vw].deaths++; // DEC-Weapon (life) stats
|
||||
pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats
|
||||
pVictim->weaponsRnd[vw].deaths++; // DEC-Weapon (round) stats
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].name = (char*)weaponData[wweapon].name;
|
||||
victims[vi].deaths++;
|
||||
victims[vi].hs += hhs;
|
||||
victims[vi].tks += ttk;
|
||||
victims[0].deaths++;
|
||||
victims[0].hs += hhs;
|
||||
victims[0].tks += ttk;
|
||||
|
||||
|
||||
weaponsLife[wweapon].kills++; // DEC-Weapon (life) stats
|
||||
weaponsLife[wweapon].hs += hhs; // DEC-Weapon (life) stats
|
||||
weaponsLife[wweapon].tks += ttk; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].kills++; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].hs += hhs; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].tks += ttk; // DEC-Weapon (life) stats
|
||||
|
||||
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].kills++;
|
||||
weapons[wweapon].hs += hhs;
|
||||
weapons[wweapon].tks += ttk;
|
||||
weapons[0].kills++;
|
||||
weapons[0].hs += hhs;
|
||||
weapons[0].tks += ttk;
|
||||
life.kills++;
|
||||
life.hs += hhs;
|
||||
life.tks += ttk;
|
||||
round.kills++;
|
||||
round.hs += hhs;
|
||||
round.tks += ttk;
|
||||
}
|
||||
|
||||
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
|
||||
|
||||
if ( index == pVictim->index ) return;
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
pVictim->attackers[index].hits++;
|
||||
pVictim->attackers[index].damage += ddamage;
|
||||
pVictim->attackers[index].bodyHits[bbody]++;
|
||||
pVictim->attackers[0].hits++;
|
||||
pVictim->attackers[0].damage += ddamage;
|
||||
pVictim->attackers[0].bodyHits[bbody]++;
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].hits++;
|
||||
victims[vi].damage += ddamage;
|
||||
victims[vi].bodyHits[bbody]++;
|
||||
victims[0].hits++;
|
||||
victims[0].damage += ddamage;
|
||||
victims[0].bodyHits[bbody]++;
|
||||
|
||||
weaponsLife[wweapon].hits++; // DEC-Weapon (life) stats
|
||||
weaponsLife[wweapon].damage += ddamage; // DEC-Weapon (life) stats
|
||||
weaponsLife[wweapon].bodyHits[bbody]++; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].hits++; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].damage += ddamage; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].bodyHits[bbody]++; // DEC-Weapon (life) stats
|
||||
|
||||
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].hits++;
|
||||
weapons[wweapon].damage += ddamage;
|
||||
weapons[wweapon].bodyHits[bbody]++;
|
||||
weapons[0].hits++;
|
||||
weapons[0].damage += ddamage;
|
||||
weapons[0].bodyHits[bbody]++;
|
||||
|
||||
life.hits++;
|
||||
life.damage += ddamage;
|
||||
life.bodyHits[bbody]++;
|
||||
|
||||
round.hits++;
|
||||
round.damage += ddamage;
|
||||
round.bodyHits[bbody]++;
|
||||
}
|
||||
|
||||
void CPlayer::saveShot(int weapon){
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
victims[0].shots++;
|
||||
weapons[weapon].shots++;
|
||||
weapons[0].shots++;
|
||||
life.shots++;
|
||||
round.shots++;
|
||||
weaponsLife[weapon].shots++; // DEC-Weapon (life) stats
|
||||
weaponsLife[0].shots++; // DEC-Weapon (life) stats
|
||||
|
||||
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
|
||||
}
|
||||
|
||||
void CPlayer::updateScore(int weapon, int score){
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
life.points += score;
|
||||
round.points += score;
|
||||
weaponsLife[weapon].points += score;
|
||||
weaponsLife[0].points += score;
|
||||
weaponsRnd[weapon].points += score;
|
||||
weaponsRnd[0].points += score;
|
||||
weapons[weapon].points += score;
|
||||
weapons[0].points += score;
|
||||
}
|
||||
|
||||
void CPlayer::killPlayer(){
|
||||
pEdict->v.dmg_inflictor = NULL;
|
||||
pEdict->v.health = 0;
|
||||
pEdict->v.deadflag = DEAD_RESPAWNABLE;
|
||||
pEdict->v.weaponmodel = 0;
|
||||
pEdict->v.weapons = 0;
|
||||
}
|
||||
|
||||
void CPlayer::setTeamName( char *szName ){
|
||||
|
||||
for (int i=0;i<16;i++){
|
||||
if ( bSteam )
|
||||
*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
|
||||
else
|
||||
*( (char*)pEdict->pvPrivateData + WON_PDOFFSET_TEAMNAME + i ) = szName[i];
|
||||
}
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class CMapInfo
|
||||
// *****************************************************
|
||||
|
||||
void CMapInfo::Init(){
|
||||
pEdict = 0;
|
||||
initialized = false;
|
||||
|
||||
/* default values from dod.fgd */
|
||||
detect_axis_paras = 0;
|
||||
detect_allies_paras = 0;
|
||||
detect_allies_country = 0;
|
||||
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class Forward
|
||||
// *****************************************************
|
||||
|
||||
void Forward::put( AMX *a , int i ){
|
||||
head = new AmxCall( a, i , head );
|
||||
}
|
||||
|
||||
|
||||
void Forward::clear(){
|
||||
while ( head ) {
|
||||
AmxCall* a = head->next;
|
||||
delete head;
|
||||
head = a;
|
||||
}
|
||||
}
|
||||
|
||||
void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
|
||||
AmxCall* a = head;
|
||||
while ( a ){
|
||||
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
|
||||
a = a->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Forward::exec(int p1,int p2,int p3,int p4,int p5){
|
||||
AmxCall* a = head;
|
||||
while ( a ){
|
||||
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
|
||||
a = a->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Forward::exec(int p1,int p2){
|
||||
AmxCall* a = head;
|
||||
while ( a ){
|
||||
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
|
||||
a = a->next;
|
||||
}
|
||||
}
|
204
dlls/dod2/dodx/CMisc.h
Executable file
204
dlls/dod2/dodx/CMisc.h
Executable file
@ -0,0 +1,204 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CMISC_H
|
||||
#define CMISC_H
|
||||
|
||||
#include "CRank.h"
|
||||
|
||||
#define DODMAX_CUSTOMWPNS 5 // custom weapons
|
||||
#define DODMAX_WEAPONS 42 + DODMAX_CUSTOMWPNS
|
||||
|
||||
#ifndef __linux__
|
||||
#define LINUXOFFSET 0
|
||||
#else
|
||||
#define LINUXOFFSET 5
|
||||
#endif
|
||||
|
||||
#define DOD_VERSION "0.1"
|
||||
|
||||
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
|
||||
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
|
||||
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
|
||||
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
|
||||
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
|
||||
#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
|
||||
|
||||
#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
|
||||
#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
|
||||
#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
|
||||
#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
|
||||
#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
|
||||
#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
|
||||
|
||||
#define MAX_TRACE 6
|
||||
|
||||
struct traceVault {
|
||||
char * szName;
|
||||
int iId;
|
||||
int iAction;
|
||||
float fDel;
|
||||
};
|
||||
|
||||
#define ACT_NADE_NONE 0
|
||||
#define ACT_NADE_SHOT 1<<0
|
||||
#define ACT_NADE_PUT 1<<1
|
||||
#define ACT_NADE_THROW 1<<2
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
class CPlayer {
|
||||
private:
|
||||
char ip[32];
|
||||
public:
|
||||
edict_t* pEdict;
|
||||
int index;
|
||||
int aiming;
|
||||
int current;
|
||||
int wpnModel;
|
||||
|
||||
int savedScore;
|
||||
int staminaMin;
|
||||
int staminaMax;
|
||||
bool staminaSet;
|
||||
|
||||
bool fuseSet;
|
||||
int fuseType; // 1<<0 - for new , 1<<1 - for catched
|
||||
float nadeFuse;
|
||||
|
||||
bool ingame;
|
||||
bool bot;
|
||||
float clearStats;
|
||||
|
||||
struct PlayerWeapon : public Stats {
|
||||
char* name;
|
||||
int ammo;
|
||||
int clip;
|
||||
};
|
||||
|
||||
PlayerWeapon weapons[DODMAX_WEAPONS];
|
||||
PlayerWeapon attackers[33];
|
||||
PlayerWeapon victims[33];
|
||||
Stats weaponsLife[DODMAX_WEAPONS]; // DEC-Weapon (Life) stats
|
||||
Stats weaponsRnd[DODMAX_WEAPONS]; // DEC-Weapon (Round) stats
|
||||
Stats life;
|
||||
Stats round;
|
||||
|
||||
RankSystem::RankStats* rank;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect(const char* name,const char* ip );
|
||||
void PutInServer();
|
||||
void Disconnect();
|
||||
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
|
||||
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
|
||||
void saveShot(int weapon);
|
||||
void updateScore(int weapon, int score);
|
||||
void restartStats(bool all = true);
|
||||
void killPlayer();
|
||||
void setTeamName( char *szName );
|
||||
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
||||
return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive(){
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class Grenades
|
||||
// *****************************************************
|
||||
|
||||
class Grenades
|
||||
{
|
||||
struct Obj
|
||||
{
|
||||
CPlayer* player;
|
||||
edict_t* grenade;
|
||||
float time;
|
||||
int type;
|
||||
Obj* next;
|
||||
} *head;
|
||||
|
||||
|
||||
public:
|
||||
Grenades() { head = 0; }
|
||||
~Grenades() { clear(); }
|
||||
void put( edict_t* grenade, float time, int type, CPlayer* player );
|
||||
bool find( edict_t* enemy, CPlayer** p, int& type );
|
||||
void clear();
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class CMapInfo
|
||||
// *****************************************************
|
||||
|
||||
class CMapInfo
|
||||
{
|
||||
public:
|
||||
edict_t* pEdict;
|
||||
bool initialized;
|
||||
|
||||
int detect_axis_paras;
|
||||
int detect_allies_paras;
|
||||
int detect_allies_country;
|
||||
|
||||
void Init();
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class Forward
|
||||
// *****************************************************
|
||||
|
||||
class Forward
|
||||
{
|
||||
struct AmxCall {
|
||||
AMX *amx;
|
||||
int iFunctionIdx;
|
||||
AmxCall* next;
|
||||
AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
|
||||
} *head;
|
||||
public:
|
||||
Forward() { head = 0; }
|
||||
~Forward() { clear(); }
|
||||
void clear();
|
||||
void put( AMX *a , int i );
|
||||
void exec(int p1,int p2,int p3,int p4,int p5,int p6);
|
||||
void exec(int p1,int p2,int p3,int p4,int p5);
|
||||
void exec(int p1,int p2);
|
||||
};
|
||||
|
||||
#endif // CMISC_H
|
310
dlls/dod2/dodx/CRank.cpp
Executable file
310
dlls/dod2/dodx/CRank.cpp
Executable file
@ -0,0 +1,310 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
#include "dodx.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
Stats::Stats(){
|
||||
hits = shots = damage = hs = tks = points = kills = deaths = 0;
|
||||
memset( bodyHits , 0 ,sizeof( bodyHits ) );
|
||||
}
|
||||
void Stats::commit(Stats* a){
|
||||
hits += a->hits;
|
||||
shots += a->shots;
|
||||
damage += a->damage;
|
||||
hs += a->hs;
|
||||
tks += a->tks;
|
||||
points += a->points;
|
||||
kills += a->kills;
|
||||
deaths += a->deaths;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
bodyHits[i] += a->bodyHits[i];
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
|
||||
name = 0;
|
||||
namelen = 0;
|
||||
unique = 0;
|
||||
uniquelen = 0;
|
||||
score = 0;
|
||||
parent = pp;
|
||||
id = ++parent->rankNum;
|
||||
next = prev = 0;
|
||||
setName( nn );
|
||||
setUnique( uu );
|
||||
}
|
||||
RankSystem::RankStats::~RankStats() {
|
||||
delete[] name;
|
||||
delete[] unique;
|
||||
--parent->rankNum;
|
||||
}
|
||||
void RankSystem::RankStats::setName( const char* nn ) {
|
||||
delete[] name;
|
||||
namelen = strlen(nn) + 1;
|
||||
name = new char[namelen];
|
||||
if ( name )
|
||||
strcpy( name , nn );
|
||||
else
|
||||
namelen = 0;
|
||||
}
|
||||
void RankSystem::RankStats::setUnique( const char* nn ) {
|
||||
delete[] unique;
|
||||
uniquelen = strlen(nn) + 1;
|
||||
unique = new char[uniquelen];
|
||||
if ( unique )
|
||||
strcpy( unique , nn );
|
||||
else
|
||||
uniquelen = 0;
|
||||
}
|
||||
|
||||
RankSystem::RankSystem() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
rankNum = 0;
|
||||
calc.code = 0;
|
||||
}
|
||||
|
||||
RankSystem::~RankSystem() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
|
||||
a->next = ptr;
|
||||
if ( ptr ){
|
||||
a->prev = ptr->prev;
|
||||
ptr->prev = a;
|
||||
}
|
||||
else{
|
||||
a->prev = head;
|
||||
head = a;
|
||||
}
|
||||
if ( a->prev ) a->prev->next = a;
|
||||
else tail = a;
|
||||
}
|
||||
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
|
||||
a->prev = ptr;
|
||||
if ( ptr ){
|
||||
a->next = ptr->next;
|
||||
ptr->next = a;
|
||||
}
|
||||
else{
|
||||
a->next = tail;
|
||||
tail = a;
|
||||
}
|
||||
if ( a->next ) a->next->prev = a;
|
||||
else head = a;
|
||||
}
|
||||
|
||||
void RankSystem::unlink( RankStats* ptr ){
|
||||
if (ptr->prev) ptr->prev->next = ptr->next;
|
||||
else tail = ptr->next;
|
||||
if (ptr->next) ptr->next->prev = ptr->prev;
|
||||
else head = ptr->prev;
|
||||
}
|
||||
|
||||
void RankSystem::clear(){
|
||||
while( tail ){
|
||||
head = tail->next;
|
||||
delete tail;
|
||||
tail = head;
|
||||
}
|
||||
}
|
||||
|
||||
bool RankSystem::loadCalc(const char* filename, char* error)
|
||||
{
|
||||
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
|
||||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
|
||||
LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
|
||||
MF_UnloadAmxScript(&calc.amx, &calc.code);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void RankSystem::unloadCalc()
|
||||
{
|
||||
MF_UnloadAmxScript(&calc.amx , &calc.code);
|
||||
}
|
||||
|
||||
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique() ,unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
a = new RankStats( unique ,name,this );
|
||||
if ( a == 0 ) return 0;
|
||||
put_after( a , 0 );
|
||||
return a;
|
||||
}
|
||||
|
||||
void RankSystem::updatePos( RankStats* rr , Stats* s )
|
||||
{
|
||||
rr->addStats( s );
|
||||
|
||||
if ( calc.code ) {
|
||||
calc.physAddr1[0] = rr->kills;
|
||||
calc.physAddr1[1] = rr->deaths;
|
||||
calc.physAddr1[2] = rr->hs;
|
||||
calc.physAddr1[3] = rr->tks;
|
||||
calc.physAddr1[4] = rr->shots;
|
||||
calc.physAddr1[5] = rr->hits;
|
||||
calc.physAddr1[6] = rr->damage;
|
||||
calc.physAddr1[7] = rr->points;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
calc.physAddr2[i] = rr->bodyHits[i];
|
||||
cell result = 0;
|
||||
int err;
|
||||
if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
|
||||
LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("dodstats_score"));
|
||||
rr->score = result;
|
||||
}
|
||||
else rr->score = rr->kills - rr->deaths;
|
||||
|
||||
RankStats* aa = rr->next;
|
||||
while ( aa && (aa->score <= rr->score) ) { // try to nominate
|
||||
rr->goUp();
|
||||
aa->goDown();
|
||||
aa = aa->next; // go to next rank
|
||||
}
|
||||
if ( aa != rr->next )
|
||||
{
|
||||
unlink( rr );
|
||||
put_before( rr, aa );
|
||||
}
|
||||
else
|
||||
{
|
||||
aa = rr->prev;
|
||||
while ( aa && (aa->score > rr->score) ) { // go down
|
||||
rr->goDown();
|
||||
aa->goUp();
|
||||
aa = aa->prev; // go to prev rank
|
||||
}
|
||||
if ( aa != rr->prev ){
|
||||
unlink( rr );
|
||||
put_after( rr, aa );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RankSystem::loadRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen( filename , "rb" );
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = 0;
|
||||
fread(&i, 1 , sizeof(short int) , bfp);
|
||||
|
||||
if (i == RANK_VERSION)
|
||||
{
|
||||
Stats d;
|
||||
char unique[64], name[64];
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
while( i )
|
||||
{
|
||||
fread(name , i,sizeof(char) , bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
fread(unique , i,sizeof(char) , bfp);
|
||||
fread(&d.tks, 1,sizeof(int), bfp);
|
||||
fread(&d.damage, 1,sizeof(int), bfp);
|
||||
fread(&d.deaths, 1,sizeof(int), bfp);
|
||||
fread(&d.kills, 1,sizeof(int), bfp);
|
||||
fread(&d.shots, 1,sizeof(int), bfp);
|
||||
fread(&d.hits, 1,sizeof(int), bfp);
|
||||
fread(&d.hs, 1,sizeof(int), bfp);
|
||||
fread(&d.points, 1,sizeof(int), bfp);
|
||||
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
RankSystem::RankStats* a = findEntryInRank( unique , name );
|
||||
if ( a ) a->updatePosition( &d );
|
||||
}
|
||||
}
|
||||
|
||||
fclose(bfp);
|
||||
}
|
||||
|
||||
void RankSystem::saveRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen(filename, "wb");
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = RANK_VERSION;
|
||||
|
||||
fwrite(&i, 1, sizeof(short int) , bfp);
|
||||
|
||||
RankSystem::iterator a = front();
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( (*a).score != (1<<31) ) // score must be different than mincell
|
||||
{
|
||||
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).tks, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).damage, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).kills, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).shots, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hits, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hs, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).points, 1,sizeof(int), bfp);
|
||||
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
|
||||
}
|
||||
|
||||
--a;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
|
||||
|
||||
fclose(bfp);
|
||||
}
|
144
dlls/dod2/dodx/CRank.h
Executable file
144
dlls/dod2/dodx/CRank.h
Executable file
@ -0,0 +1,144 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRANK_H
|
||||
#define CRANK_H
|
||||
|
||||
#define RANK_VERSION 5
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
|
||||
struct Stats {
|
||||
int hits;
|
||||
int shots;
|
||||
int damage;
|
||||
int hs;
|
||||
int tks;
|
||||
int points; // DoD score
|
||||
int kills;
|
||||
int deaths;
|
||||
int bodyHits[8];
|
||||
Stats();
|
||||
void commit(Stats* a);
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
|
||||
class RankSystem
|
||||
{
|
||||
public:
|
||||
class RankStats;
|
||||
friend class RankStats;
|
||||
class iterator;
|
||||
|
||||
class RankStats : public Stats {
|
||||
friend class RankSystem;
|
||||
friend class iterator;
|
||||
RankSystem* parent;
|
||||
RankStats* next;
|
||||
RankStats* prev;
|
||||
char* unique;
|
||||
short int uniquelen;
|
||||
char* name;
|
||||
short int namelen;
|
||||
int score;
|
||||
int id;
|
||||
RankStats( const char* uu, const char* nn, RankSystem* pp );
|
||||
~RankStats();
|
||||
void setUnique( const char* nn );
|
||||
inline void goDown() {++id;}
|
||||
inline void goUp() {--id;}
|
||||
inline void addStats(Stats* a) { commit( a ); }
|
||||
public:
|
||||
void setName( const char* nn );
|
||||
inline const char* getName() const { return name ? name : ""; }
|
||||
inline const char* getUnique() const { return unique ? unique : ""; }
|
||||
inline int getPosition() const { return id; }
|
||||
inline void updatePosition( Stats* points ) {
|
||||
parent->updatePos( this , points );
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RankStats* head;
|
||||
RankStats* tail;
|
||||
int rankNum;
|
||||
|
||||
struct scoreCalc{
|
||||
AMX amx;
|
||||
void* code;
|
||||
int func;
|
||||
cell amxAddr1;
|
||||
cell amxAddr2;
|
||||
cell *physAddr1;
|
||||
cell *physAddr2;
|
||||
} calc;
|
||||
|
||||
void put_before( RankStats* a, RankStats* ptr );
|
||||
void put_after( RankStats* a, RankStats* ptr );
|
||||
void unlink( RankStats* ptr );
|
||||
void updatePos( RankStats* r , Stats* s );
|
||||
|
||||
public:
|
||||
|
||||
RankSystem();
|
||||
~RankSystem();
|
||||
|
||||
void saveRank( const char* filename );
|
||||
void loadRank( const char* filename );
|
||||
RankStats* findEntryInRank(const char* unique, const char* name );
|
||||
bool loadCalc(const char* filename, char* error);
|
||||
inline int getRankNum( ) const { return rankNum; }
|
||||
void clear();
|
||||
void unloadCalc();
|
||||
|
||||
class iterator {
|
||||
RankStats* ptr;
|
||||
public:
|
||||
iterator(RankStats* a): ptr(a){}
|
||||
inline iterator& operator--() { ptr = ptr->prev; return *this;}
|
||||
inline iterator& operator++() { ptr = ptr->next; return *this; }
|
||||
inline RankStats& operator*() { return *ptr;}
|
||||
operator bool () { return (ptr != 0); }
|
||||
};
|
||||
|
||||
inline iterator front() { return iterator(head); }
|
||||
inline iterator begin() { return iterator(tail); }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
226
dlls/dod2/dodx/NBase.cpp
Executable file
226
dlls/dod2/dodx/NBase.cpp
Executable file
@ -0,0 +1,226 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodx.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
|
||||
int id = params[1];
|
||||
if (id<0 || id>=DODMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name
|
||||
int iLen;
|
||||
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
||||
int i;
|
||||
for ( i=0; i<DODMAX_WEAPONS; i++ ){
|
||||
if ( strcmp(log,weaponData[i].logname ) == 0 )
|
||||
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to id
|
||||
int iLen;
|
||||
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
||||
|
||||
int i;
|
||||
for ( i=0; i<DODMAX_WEAPONS; i++ ){
|
||||
if ( strcmp(log,weaponData[i].logname) == 0 )
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
|
||||
int id = params[1];
|
||||
if (id<0 || id>=DODMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=DODMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
return weaponData[id].melee;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
switch ( index ){
|
||||
case 1:
|
||||
return AlliesScore;
|
||||
break;
|
||||
case 2:
|
||||
return AxisScore;
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return -1;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame)
|
||||
return pPlayer->savedScore;
|
||||
return -1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame)
|
||||
return pPlayer->pEdict->v.team;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame)
|
||||
return pPlayer->pEdict->v.playerclass;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if (pPlayer->ingame && pPlayer->IsAlive() ){
|
||||
pPlayer->killPlayer();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){
|
||||
switch( params[1] ){
|
||||
case 0:
|
||||
return g_map.detect_allies_country;
|
||||
break;
|
||||
case 1:
|
||||
return g_map.detect_allies_paras;
|
||||
break;
|
||||
case 2:
|
||||
return g_map.detect_axis_paras;
|
||||
break;
|
||||
default:
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
break;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame)
|
||||
return pPlayer->pEdict->v.iuser3;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
|
||||
int iFunctionIndex;
|
||||
switch( params[1] ){
|
||||
case 0:
|
||||
if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
|
||||
g_damage_info.put( amx , iFunctionIndex );
|
||||
else
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
break;
|
||||
case 1:
|
||||
if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
|
||||
g_death_info.put( amx , iFunctionIndex );
|
||||
else
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
break;
|
||||
default:
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
|
||||
{ "dod_get_wpnname", get_weapon_name },
|
||||
{ "dod_get_wpnlogname", get_weapon_logname },
|
||||
{ "dod_wpnlog_to_name", wpnlog_to_name },
|
||||
{ "dod_wpnlog_to_id", wpnlog_to_id },
|
||||
{ "dod_is_melee", is_melee },
|
||||
|
||||
{ "dod_get_team_score", get_team_score },
|
||||
{ "dod_get_user_score", get_user_score },
|
||||
{ "dod_get_user_class", get_user_class },
|
||||
{ "dod_get_user_team", get_user_team },
|
||||
|
||||
{ "dod_get_map_info", get_map_info },
|
||||
{ "dod_user_kill", user_kill },
|
||||
{ "dod_get_pronestate", get_user_pronestate },
|
||||
|
||||
{"register_forward",register_forward },
|
||||
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
436
dlls/dod2/dodx/NRank.cpp
Executable file
436
dlls/dod2/dodx/NRank.cpp
Executable file
@ -0,0 +1,436 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodx.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int attacker = params[2];
|
||||
if (attacker<0||attacker>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->attackers[attacker].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && attacker && stats->name)
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int victim = params[2];
|
||||
if (victim<0||victim>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->victims[victim].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && victim && stats->name)
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wlstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=DODMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weaponsLife[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
Stats* stats = &pPlayer->weaponsLife[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
cpStats[7] = stats->points;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=DODMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weaponsLife[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
Stats* stats = &pPlayer->weaponsRnd[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
cpStats[7] = stats->points;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=DODMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weapons[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
cpStats[7] = stats->points;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
pPlayer->restartStats();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->ingame ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->rank->kills;
|
||||
cpStats[1] = pPlayer->rank->deaths;
|
||||
cpStats[2] = pPlayer->rank->hs;
|
||||
cpStats[3] = pPlayer->rank->tks;
|
||||
cpStats[4] = pPlayer->rank->shots;
|
||||
cpStats[5] = pPlayer->rank->hits;
|
||||
cpStats[6] = pPlayer->rank->damage;
|
||||
cpStats[7] = pPlayer->rank->points;
|
||||
cpStats[8] = pPlayer->rank->getPosition();
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_lstats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->life.kills;
|
||||
cpStats[1] = pPlayer->life.deaths;
|
||||
cpStats[2] = pPlayer->life.hs;
|
||||
cpStats[3] = pPlayer->life.tks;
|
||||
cpStats[4] = pPlayer->life.shots;
|
||||
cpStats[5] = pPlayer->life.hits;
|
||||
cpStats[6] = pPlayer->life.damage;
|
||||
cpStats[7] = pPlayer->life.points;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->life.bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->round.kills;
|
||||
cpStats[1] = pPlayer->round.deaths;
|
||||
cpStats[2] = pPlayer->round.hs;
|
||||
cpStats[3] = pPlayer->round.tks;
|
||||
cpStats[4] = pPlayer->round.shots;
|
||||
cpStats[5] = pPlayer->round.hits;
|
||||
cpStats[6] = pPlayer->round.damage;
|
||||
cpStats[7] = pPlayer->round.points;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->round.bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
for(RankSystem::iterator a = g_rank.front(); a ; --a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = (*a).kills;
|
||||
cpStats[1] = (*a).deaths;
|
||||
cpStats[2] = (*a).hs;
|
||||
cpStats[3] = (*a).tks;
|
||||
cpStats[4] = (*a).shots;
|
||||
cpStats[5] = (*a).hits;
|
||||
cpStats[6] = (*a).damage;
|
||||
cpStats[7] = (*a).points;
|
||||
cpStats[8] = (*a).getPosition();
|
||||
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = (*a).bodyHits[i];
|
||||
return --a ? (*a).getPosition() : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
|
||||
{
|
||||
return g_rank.getRankNum();
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
|
||||
int i;
|
||||
bool bFree = false;
|
||||
for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++){
|
||||
if ( !weaponData[i].needcheck ){
|
||||
bFree = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !bFree )
|
||||
return 0;
|
||||
|
||||
int iLen;
|
||||
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
char *szLogName = MF_GetAmxString(amx, params[2], 0, &iLen);
|
||||
|
||||
strcpy(weaponData[i].name,szName);
|
||||
strcpy(weaponData[i].logname,szLogName);
|
||||
weaponData[i].needcheck = true;
|
||||
weaponData[i].melee = params[3] ? true:false;
|
||||
return i;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
|
||||
int weapon = params[1];
|
||||
if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){ // only for custom weapons
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int att = params[2];
|
||||
if (att<1||att>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int vic = params[3];
|
||||
if (vic<1||vic>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int dmg = params[4];
|
||||
if ( dmg<1 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int aim = params[5];
|
||||
if ( aim < 0 || aim > 7 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
||||
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
||||
|
||||
pVic->pEdict->v.dmg_inflictor = NULL;
|
||||
pAtt->saveHit( pVic , weapon , dmg, aim );
|
||||
|
||||
if ( !pAtt ) pAtt = pVic;
|
||||
int TA = 0;
|
||||
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
|
||||
TA = 1;
|
||||
g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA );
|
||||
|
||||
if ( pVic->IsAlive() )
|
||||
return 1;
|
||||
|
||||
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int weapon = params[2];
|
||||
if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
pPlayer->saveShot(weapon);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO stats_Natives[] = {
|
||||
{ "get_stats", get_stats},
|
||||
{ "get_statsnum", get_statsnum},
|
||||
{ "get_user_astats", get_user_astats },
|
||||
{ "get_user_rstats", get_user_rstats }, // round stats , cleared after RoundState = 1
|
||||
{ "get_user_lstats", get_user_lstats }, // from spawn to spawn stats
|
||||
{ "get_user_stats", get_user_stats },
|
||||
{ "get_user_vstats", get_user_vstats },
|
||||
{ "get_user_wlstats", get_user_wlstats}, // DEC-Weapon(Life) Stats
|
||||
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
|
||||
{ "get_user_wstats", get_user_wstats},
|
||||
{ "reset_user_wstats", reset_user_wstats },
|
||||
|
||||
// Custom Weapon Support
|
||||
{ "reg_custom_wpn", register_cwpn },
|
||||
{ "custom_wpn_dmg", cwpn_dmg },
|
||||
{ "custom_wpn_shot", cwpn_shot },
|
||||
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
143
dlls/dod2/dodx/Utils.cpp
Executable file
143
dlls/dod2/dodx/Utils.cpp
Executable file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodx.h"
|
||||
|
||||
/* Weapon names aren't send in WeaponList message in DoD */
|
||||
weapon_t weaponData[] = {
|
||||
{ false,false,"mortar","mortar" },
|
||||
{ true,true,"amerknife","knife" }, // aknife->bknife
|
||||
{ false,true,"gerknife","knife" },
|
||||
{ false,false,"colt","Colt" },
|
||||
{ false,false,"luger","Luger" },
|
||||
{ true,false,"garand","Garand" }, // Garand->Garand butt
|
||||
{ false,false,"scopedkar","scoped K98" },
|
||||
{ false,false,"thompson","Thompson" },
|
||||
{ false,false,"mp44","STG44" },
|
||||
{ false,false,"spring","Springfield" },
|
||||
{ true,false,"kar","K98" }, // KAR->KAR bayonet
|
||||
{ false,false,"bar","BAR" },
|
||||
{ false,false,"mp40","MP40" },
|
||||
{ false,false,"grenade","handgrenade" },
|
||||
{ false,false,"grenade2","stickgrenade" },
|
||||
{ false,false,"stickgrenade_ex","stickgrenade_ex" },
|
||||
{ false,false,"handgrenade_ex","handgrenade_ex" },
|
||||
{ false,false,"mg42","MG42" },
|
||||
{ false,false,"30cal",".30 cal" },
|
||||
{ false,true,"spade","spade" },
|
||||
{ true,false,"m1carbine","M1 Carbine" }, // M1 Carbine->Folding Carbine
|
||||
{ false,false,"mg34","MG34" },
|
||||
{ false,false,"greasegun","Greasegun" },
|
||||
{ true,false,"fg42","FG42" }, // FG42 -> scoped FG42
|
||||
{ true,false,"k43","K43" },
|
||||
{ true,false,"enfield","Enfield" }, // Enfield->Scoped Enfield->Enfield bayonet
|
||||
{ false,false,"sten","Sten" },
|
||||
{ false,false,"bren","Bren" },
|
||||
{ false,false,"webley","Webley" },
|
||||
{ false,false,"bazooka","Bazooka" },
|
||||
{ false,false,"pschreck","Panzerschrek" },
|
||||
{ false,false,"piat","Piat" },
|
||||
{ false,false,"scoped_fg42","scoped FG42" },
|
||||
{ false,false,"fcarbine","Folding Carbine" },
|
||||
{ false,true,"bayonet","K98 bayonet" }, // KAR bayonet
|
||||
{ false,false,"scoped_enfield","scoped Enfield"},
|
||||
{ false,false,"mills_bomb","mills bomb" },
|
||||
{ false,true,"brit_knife","knife" },
|
||||
{ false,true,"garandbutt","Garand butt" }, // Garand butt
|
||||
{ false,true,"enf_bayonet","Enfield bayonet" },
|
||||
{ false,false,"mortar","mortar" }, // mortar new id
|
||||
{ false,true,"k43butt","K43 butt" },
|
||||
};
|
||||
|
||||
/* Function will select correct id */
|
||||
int get_weaponid(CPlayer* pPlayer){
|
||||
int weapon = pPlayer->current;
|
||||
switch(weapon) {
|
||||
case 1: if ( g_map.detect_allies_country ) weapon = 37; break;
|
||||
case 5: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 38; break;
|
||||
case 10: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 34; break;
|
||||
case 20:
|
||||
if ( g_map.detect_allies_paras ) weapon = 33;
|
||||
break;
|
||||
case 23:
|
||||
if ( pPlayer->pEdict->v.weaponmodel )
|
||||
pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel;
|
||||
if ( !( pPlayer->wpnModel&(1<<2) ) )
|
||||
weapon = 32;
|
||||
break;
|
||||
case 24: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 41; break;
|
||||
case 25:
|
||||
if ( pPlayer->pEdict->v.weaponmodel )
|
||||
pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel;
|
||||
if ( pPlayer->wpnModel&(1<<3) )
|
||||
weapon = 35;
|
||||
else if ( pPlayer->pEdict->v.button&IN_ATTACK2 )
|
||||
weapon = 39;
|
||||
break;
|
||||
}
|
||||
return weapon;
|
||||
}
|
||||
|
||||
traceVault traceData[] = {
|
||||
{ "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36
|
||||
{ "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
|
||||
{ "shell_bazooka", 29, ACT_NADE_PUT, 2.0 },
|
||||
{ "shell_pschreck", 30, ACT_NADE_PUT, 2.0 },
|
||||
{ "shell_piat", 31, ACT_NADE_PUT, 2.0 },
|
||||
{ "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
|
||||
};
|
||||
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
|
||||
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isModuleActive(){
|
||||
if ( !(int)CVAR_GET_FLOAT("dodstats_pause") )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
|
||||
{
|
||||
edict_t *pentEntity;
|
||||
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
|
||||
if(!FNullEnt(pentEntity))
|
||||
return pentEntity;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
|
||||
{
|
||||
return FindEntityByString(pentStart, "classname", szName);
|
||||
}
|
2990
dlls/dod2/dodx/amxxmodule.cpp
Executable file
2990
dlls/dod2/dodx/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2152
dlls/dod2/dodx/amxxmodule.h
Executable file
2152
dlls/dod2/dodx/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
6
dlls/dod2/dodx/compile.bat
Executable file
6
dlls/dod2/dodx/compile.bat
Executable file
@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
PATH=C:\gcc\bin;%PATH%
|
||||
|
||||
make
|
||||
|
||||
pause
|
104
dlls/dod2/dodx/dodx.h
Executable file
104
dlls/dod2/dodx/dodx.h
Executable file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DODX_H
|
||||
#define DODX_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
#ifndef GETPLAYERAUTHID
|
||||
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
||||
#endif
|
||||
|
||||
extern AMX_NATIVE_INFO stats_Natives[];
|
||||
extern AMX_NATIVE_INFO base_Natives[];
|
||||
extern AMX_NATIVE_INFO pd_Natives[];
|
||||
|
||||
struct weapon_t {
|
||||
bool needcheck;
|
||||
bool melee;
|
||||
char logname[16];
|
||||
char name[32];
|
||||
};
|
||||
|
||||
extern bool rankBots;
|
||||
extern bool bSteam;
|
||||
extern int mState;
|
||||
extern int mPlayerIndex;
|
||||
|
||||
void Client_CurWeapon(void*);
|
||||
void Client_Health_End(void*);
|
||||
void Client_ResetHUD_End(void*);
|
||||
void Client_ObjScore(void*);
|
||||
void Client_TeamScore(void*);
|
||||
void Client_RoundState(void*);
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
|
||||
extern int AlliesScore;
|
||||
extern int AxisScore;
|
||||
|
||||
extern int gmsgScoreShort;
|
||||
extern int gmsgPTeam;
|
||||
|
||||
extern Forward g_death_info;
|
||||
extern Forward g_damage_info;
|
||||
|
||||
extern cvar_t* dodstats_maxsize;
|
||||
extern cvar_t* dodstats_rank;
|
||||
extern cvar_t* dodstats_reset;
|
||||
extern cvar_t* dodstats_rankbots;
|
||||
extern cvar_t* dodstats_pause;
|
||||
|
||||
extern cvar_t* dodstats_steam;
|
||||
|
||||
extern weapon_t weaponData[DODMAX_WEAPONS];
|
||||
extern traceVault traceData[MAX_TRACE];
|
||||
|
||||
extern Grenades g_grenades;
|
||||
extern RankSystem g_rank;
|
||||
extern CPlayer players[33];
|
||||
extern CPlayer* mPlayer;
|
||||
extern CMapInfo g_map;
|
||||
|
||||
int get_weaponid(CPlayer* player);
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
|
||||
bool isModuleActive();
|
||||
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
|
||||
|
||||
#endif // DODX_H
|
||||
|
||||
|
101
dlls/dod2/dodx/makefile
Executable file
101
dlls/dod2/dodx/makefile
Executable file
@ -0,0 +1,101 @@
|
||||
MODNAME = dodx_amxx
|
||||
SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp Utils.cpp moduleconfig.cpp NBase.cpp NRank.cpp NPD.cpp usermsg.cpp
|
||||
|
||||
EXTRA_LIBS_LINUX =
|
||||
EXTRA_LIBS_WIN32 =
|
||||
EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
|
||||
EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
|
||||
|
||||
EXTRA_INCLUDEDIRS = -Iextra/include
|
||||
|
||||
EXTRA_FLAGS = -Dstrcmpi=strcasecmp
|
||||
|
||||
SDKSRC=../sdk
|
||||
METADIR=../metamod
|
||||
|
||||
OBJDIR_LINUX=obj.linux
|
||||
OBJDIR_WIN32=obj.win32
|
||||
SRCDIR=.
|
||||
|
||||
ifdef windir
|
||||
OS=WIN32
|
||||
else
|
||||
OS=LINUX
|
||||
endif
|
||||
|
||||
CC_LINUX=gcc
|
||||
ifeq "$(OS)" "WIN32"
|
||||
CC_WIN32=gcc
|
||||
LD_WINDLL=dllwrap
|
||||
DEFAULT=win32
|
||||
CLEAN=clean_win32
|
||||
else
|
||||
CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc
|
||||
LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap
|
||||
DEFAULT=linux win32
|
||||
CLEAN=clean_both
|
||||
endif
|
||||
|
||||
|
||||
LIBFILE_LINUX = $(MODNAME)_i386.so
|
||||
LIBFILE_WIN32 = $(MODNAME).dll
|
||||
TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX)
|
||||
TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32)
|
||||
|
||||
FILES_ALL = *.cpp *.h [A-Z]* *.rc
|
||||
ifeq "$(OS)" "LINUX"
|
||||
ASRCFILES := $(shell ls -t $(SRCFILES))
|
||||
else
|
||||
ASRCFILES := $(shell dir /b)
|
||||
endif
|
||||
OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o)
|
||||
OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o)
|
||||
|
||||
CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \
|
||||
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
|
||||
-malign-jumps=2 -malign-functions=2 -s -DNDEBUG
|
||||
|
||||
INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS)
|
||||
CFLAGS=-Wall -Wno-unknown-pragmas
|
||||
ODEF = -DOPT_TYPE=\"optimized\"
|
||||
CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS)
|
||||
|
||||
DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $<
|
||||
DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@
|
||||
LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@
|
||||
|
||||
$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_LINUX)
|
||||
|
||||
$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_WIN32)
|
||||
|
||||
default: $(DEFAULT)
|
||||
|
||||
$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX)
|
||||
$(LINK_LINUX)
|
||||
|
||||
$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32)
|
||||
$(LINK_WIN32)
|
||||
|
||||
$(OBJDIR_LINUX):
|
||||
mkdir $@
|
||||
|
||||
$(OBJDIR_WIN32):
|
||||
mkdir $@
|
||||
|
||||
win32: $(TARGET_WIN32)
|
||||
|
||||
linux: $(TARGET_LINUX)
|
||||
|
||||
clean: $(CLEAN)
|
||||
|
||||
clean_both:
|
||||
-rm -f $(OBJDIR_LINUX)/*
|
||||
-rm -f $(OBJDIR_WIN32)/*
|
||||
|
||||
clean_win32:
|
||||
del /q $(OBJDIR_WIN32)
|
||||
|
||||
|
386
dlls/dod2/dodx/moduleconfig.cpp
Executable file
386
dlls/dod2/dodx/moduleconfig.cpp
Executable file
@ -0,0 +1,386 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodx.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
CPlayer players[33];
|
||||
CMapInfo g_map;
|
||||
|
||||
bool rankBots;
|
||||
bool bSteam;
|
||||
int mState;
|
||||
int mPlayerIndex;
|
||||
|
||||
int AlliesScore;
|
||||
int AxisScore;
|
||||
|
||||
Forward g_death_info;
|
||||
Forward g_damage_info;
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgHealth;
|
||||
int gmsgResetHUD;
|
||||
int gmsgObjScore;
|
||||
int gmsgRoundState;
|
||||
|
||||
int gmsgTeamScore;
|
||||
int gmsgScoreShort;
|
||||
int gmsgPTeam;
|
||||
|
||||
RankSystem g_rank;
|
||||
Grenades g_grenades;
|
||||
|
||||
|
||||
cvar_t init_dodstats_maxsize ={"dodstats_maxsize","3500", 0 , 3500.0 };
|
||||
cvar_t init_dodstats_reset ={"dodstats_reset","0"};
|
||||
cvar_t init_dodstats_rank ={"dodstats_rank","0"};
|
||||
cvar_t init_dodstats_rankbots ={"dodstats_rankbots","1"};
|
||||
cvar_t init_dodstats_pause = {"dodstats_pause","0"};
|
||||
cvar_t *dodstats_maxsize;
|
||||
cvar_t *dodstats_reset;
|
||||
cvar_t *dodstats_rank;
|
||||
cvar_t *dodstats_rankbots;
|
||||
cvar_t *dodstats_pause;
|
||||
|
||||
cvar_t *dodstats_steam;
|
||||
cvar_t init_dodstats_steam = {"dodstats_steam","1"};
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
|
||||
{ "ObjScore",&gmsgObjScore,Client_ObjScore,false },
|
||||
{ "RoundState",&gmsgRoundState,Client_RoundState,false },
|
||||
{ "Health",&gmsgHealth,Client_Health_End,true },
|
||||
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
|
||||
|
||||
{ "TeamScore",&gmsgTeamScore,Client_TeamScore,false },
|
||||
{ "ScoreShort",&gmsgScoreShort,NULL,false },
|
||||
{ "PTeam",&gmsgPTeam,NULL,false },
|
||||
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
const char* get_localinfo( const char* name , const char* def = 0 )
|
||||
{
|
||||
const char* b = LOCALINFO( (char*)name );
|
||||
if (((b==0)||(*b==0)) && def )
|
||||
SET_LOCALINFO((char*)name,(char*)(b = def) );
|
||||
return b;
|
||||
}
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize){
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i ){
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
|
||||
rankBots = (int)dodstats_rankbots->value ? true:false;
|
||||
bSteam = (int)dodstats_steam->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity ) {
|
||||
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( pPlayer->staminaSet ) {
|
||||
if ( pEntity->v.iuser4 > pPlayer->staminaMax )
|
||||
pEntity->v.iuser4 = pPlayer->staminaMax;
|
||||
else if ( pEntity->v.iuser4 < pPlayer->staminaMin )
|
||||
pEntity->v.iuser4 = pPlayer->staminaMin;
|
||||
}
|
||||
|
||||
if ( !isModuleActive() ) // stats only
|
||||
return;
|
||||
|
||||
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
|
||||
|
||||
if ( !ignoreBots(pEntity) ){
|
||||
pPlayer->clearStats = 0.0f;
|
||||
pPlayer->rank->updatePosition( &pPlayer->life );
|
||||
pPlayer->restartStats(false);
|
||||
}
|
||||
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
int i;
|
||||
for( i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->ingame) pPlayer->Disconnect();
|
||||
}
|
||||
|
||||
if ( (g_rank.getRankNum() >= (int)dodstats_maxsize->value) || ((int)dodstats_reset->value == 1) ) {
|
||||
CVAR_SET_FLOAT("dodstats_reset",0.0);
|
||||
g_rank.clear();
|
||||
}
|
||||
|
||||
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) );
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++)
|
||||
weaponData[i].needcheck = false;
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
GET_PLAYER_POINTER(pEntity)->Connect(pszName,pszAddress);
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
const char* name = INFOKEY_VALUE(infobuffer,"name");
|
||||
const char* oldname = STRING(pEntity->v.netname);
|
||||
|
||||
if ( pPlayer->ingame){
|
||||
if ( strcmp(oldname,name) ) {
|
||||
if (!dodstats_rank->value)
|
||||
pPlayer->rank = g_rank.findEntryInRank( name, name );
|
||||
else
|
||||
pPlayer->rank->setName( name );
|
||||
}
|
||||
}
|
||||
else if ( pPlayer->IsBot() ) {
|
||||
pPlayer->Connect( name , "127.0.0.1" );
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
|
||||
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
|
||||
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )){
|
||||
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
if ( e && e->v.owner && e->v.owner->v.flags& (FL_CLIENT | FL_FAKECLIENT) ){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
|
||||
for ( int i=0;i<MAX_TRACE;i++){
|
||||
if ( strcmp( traceData[i].szName,STRING(e->v.classname)) == 0 ){
|
||||
if ( traceData[i].iAction & ACT_NADE_SHOT ){
|
||||
if ( traceData[i].iId == 13 && g_map.detect_allies_country )
|
||||
pPlayer->saveShot(36);
|
||||
else
|
||||
pPlayer->saveShot(traceData[i].iId);
|
||||
}
|
||||
if ( traceData[i].iAction & ACT_NADE_PUT ){
|
||||
g_grenades.put(e,traceData[i].fDel, (traceData[i].iId == 13 && g_map.detect_allies_country )?36:traceData[i].iId ,GET_PLAYER_POINTER(e->v.owner));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ){
|
||||
|
||||
if ( !pkvd->szClassName ){
|
||||
// info_doddetect
|
||||
if ( pkvd->szValue[0]=='i' && pkvd->szValue[5]=='d' ){
|
||||
g_map.pEdict = pentKeyvalue;
|
||||
g_map.initialized = true;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
// info_doddetect
|
||||
if ( g_map.initialized && pentKeyvalue == g_map.pEdict ){
|
||||
if ( pkvd->szKeyName[0]=='d' && pkvd->szKeyName[7]=='a' ){
|
||||
if ( pkvd->szKeyName[8]=='l' ){
|
||||
switch ( pkvd->szKeyName[14] ){
|
||||
case 'c':
|
||||
g_map.detect_allies_country=atoi(pkvd->szValue);
|
||||
break;
|
||||
case 'p':
|
||||
g_map.detect_allies_paras=atoi(pkvd->szValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( pkvd->szKeyName[12]=='p' ) g_map.detect_axis_paras=atoi(pkvd->szValue);
|
||||
}
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void FN_META_ATTACH() {
|
||||
|
||||
CVAR_REGISTER (&init_dodstats_maxsize);
|
||||
CVAR_REGISTER (&init_dodstats_reset);
|
||||
CVAR_REGISTER (&init_dodstats_rank);
|
||||
CVAR_REGISTER (&init_dodstats_rankbots);
|
||||
CVAR_REGISTER (&init_dodstats_pause);
|
||||
dodstats_maxsize=CVAR_GET_POINTER(init_dodstats_maxsize.name);
|
||||
dodstats_reset=CVAR_GET_POINTER(init_dodstats_reset.name);
|
||||
dodstats_rank=CVAR_GET_POINTER(init_dodstats_rank.name);
|
||||
dodstats_rankbots = CVAR_GET_POINTER(init_dodstats_rankbots.name);
|
||||
dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name);
|
||||
|
||||
CVAR_REGISTER (&init_dodstats_steam);
|
||||
dodstats_steam = CVAR_GET_POINTER(init_dodstats_steam.name);
|
||||
|
||||
}
|
||||
|
||||
void FN_AMXX_ATTACH() {
|
||||
|
||||
MF_AddNatives( stats_Natives );
|
||||
MF_AddNatives( base_Natives );
|
||||
|
||||
const char* path = get_localinfo("dodstats_score"/*,"addons/amxx/dodstats.amx"*/);
|
||||
if ( path && *path ) {
|
||||
char error[128];
|
||||
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
|
||||
}
|
||||
|
||||
if ( !g_rank.begin() ){
|
||||
g_rank.loadRank( MF_BuildPathname("%s",
|
||||
get_localinfo("dodstats"/*,"addons/amxx/dodstats.dat"*/) ) );
|
||||
}
|
||||
|
||||
g_map.Init();
|
||||
|
||||
}
|
||||
|
||||
void FN_AMXX_Detach() {
|
||||
g_rank.clear();
|
||||
g_grenades.clear();
|
||||
g_rank.unloadCalc();
|
||||
g_damage_info.clear();
|
||||
g_death_info.clear();
|
||||
}
|
462
dlls/dod2/dodx/moduleconfig.h
Executable file
462
dlls/dod2/dodx/moduleconfig.h
Executable file
@ -0,0 +1,462 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "DoDX"
|
||||
#define MODULE_VERSION "0.1"
|
||||
#define MODULE_AUTHOR "SidLuke"
|
||||
#define MODULE_URL "www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "DODX"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX dettach
|
||||
#define FN_AMXX_DETTACH OnAmxxDettach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta dettach
|
||||
// #define FN_META_DETTACH OnMetaDettach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
#define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
#define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
157
dlls/dod2/dodx/msvc/dodx.dsp
Executable file
157
dlls/dod2/dodx/msvc/dodx.dsp
Executable file
@ -0,0 +1,157 @@
|
||||
# Microsoft Developer Studio Project File - Name="dodx" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=dodx - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dodx.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dodx.mak" CFG="dodx - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "dodx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "dodx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "dodx - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "release"
|
||||
# PROP Intermediate_Dir "release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodx_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "dodx_EXPORTS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"release/dodx_amxx.dll"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "dodx - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "debug"
|
||||
# PROP Intermediate_Dir "debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodx_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\amx" /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodx_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"debug/dodx_amxx.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "dodx - Win32 Release"
|
||||
# Name "dodx - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CRank.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NBase.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NRank.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\usermsg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Utils.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CRank.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\dodx.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
30
dlls/dod2/dodx/msvc/dodx.dsw
Executable file
30
dlls/dod2/dodx/msvc/dodx.dsw
Executable file
@ -0,0 +1,30 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "dodx"=.\dodx.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
|
178
dlls/dod2/dodx/usermsg.cpp
Executable file
178
dlls/dod2/dodx/usermsg.cpp
Executable file
@ -0,0 +1,178 @@
|
||||
/*
|
||||
* DoDX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#include "amxxmodule.h"
|
||||
#include "dodx.h"
|
||||
|
||||
void Client_ResetHUD_End(void* mValue){
|
||||
mPlayer->clearStats = gpGlobals->time + 0.25f;
|
||||
}
|
||||
|
||||
void Client_RoundState(void* mValue){
|
||||
if ( mPlayer ) return;
|
||||
int result = *(int*)mValue;
|
||||
if ( result == 1 ){
|
||||
for (int i=1;i<=gpGlobals->maxClients;i++){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->ingame) {
|
||||
memset(&pPlayer->round,0,sizeof(pPlayer->round));
|
||||
memset(pPlayer->weaponsRnd,0,sizeof(pPlayer->weaponsRnd));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client_TeamScore(void* mValue){
|
||||
static int index;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
index = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
switch (index){
|
||||
case 1:
|
||||
AlliesScore = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
AxisScore = *(int*)mValue;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ObjScore(void* mValue){
|
||||
static CPlayer *pPlayer;
|
||||
static int TMScore; //total map score :-)
|
||||
switch(mState++){
|
||||
case 0:
|
||||
pPlayer = GET_PLAYER_POINTER_I(*(int*)mValue);
|
||||
break;
|
||||
case 1:
|
||||
TMScore = *(int*)mValue;
|
||||
int score = TMScore - pPlayer->savedScore;
|
||||
if ( score && isModuleActive() ){
|
||||
pPlayer->updateScore(pPlayer->current,score);
|
||||
}
|
||||
pPlayer->savedScore = TMScore;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Client_CurWeapon(void* mValue){
|
||||
static int iState;
|
||||
static int iId;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iState = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!iState) break;
|
||||
iId = *(int*)mValue;
|
||||
mPlayer->current = iId;
|
||||
break;
|
||||
case 2:
|
||||
if ( !iState || !isModuleActive() )
|
||||
break;
|
||||
int iClip = *(int*)mValue;
|
||||
|
||||
if ( weaponData[iId].needcheck ){
|
||||
iId = get_weaponid(mPlayer);
|
||||
}
|
||||
if (iClip > -1) {
|
||||
if ( mPlayer->current == 17 && bSteam ){
|
||||
if ( iClip+2 == mPlayer->weapons[iId].clip)
|
||||
mPlayer->saveShot(iId);
|
||||
}
|
||||
else {
|
||||
if ( iClip+1 == mPlayer->weapons[iId].clip)
|
||||
mPlayer->saveShot(iId);
|
||||
}
|
||||
}
|
||||
mPlayer->weapons[iId].clip = iClip;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Nie ma damage event ...
|
||||
*/
|
||||
void Client_Health_End(void* mValue){
|
||||
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||||
int damage = (int)mPlayer->pEdict->v.dmg_take;
|
||||
|
||||
if ( !damage || !enemy )
|
||||
return;
|
||||
|
||||
int weapon = 0;
|
||||
int aim = 0;
|
||||
|
||||
mPlayer->pEdict->v.dmg_take = 0.0;
|
||||
/*
|
||||
czasami przy drugim trafieniu liczby sa dodawane
|
||||
i zamiast np. 30+30 jest 30+60
|
||||
dlatego dmg_take jest tu "czyszczone"
|
||||
*/
|
||||
|
||||
CPlayer* pAttacker = NULL;
|
||||
|
||||
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
|
||||
pAttacker = GET_PLAYER_POINTER(enemy);
|
||||
weapon = pAttacker->current;
|
||||
if ( weaponData[weapon].needcheck )
|
||||
weapon = get_weaponid(pAttacker);
|
||||
aim = pAttacker->aiming;
|
||||
if ( weaponData[weapon].melee )
|
||||
pAttacker->saveShot(weapon);
|
||||
}
|
||||
else
|
||||
g_grenades.find( enemy , &pAttacker , weapon );
|
||||
|
||||
if ( !pAttacker ) pAttacker = mPlayer;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
|
||||
int TA = 0;
|
||||
if ( (mPlayer->pEdict->v.team == pAttacker->pEdict->v.team) && (mPlayer->index != pAttacker->index) )
|
||||
TA = 1;
|
||||
|
||||
g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
||||
|
||||
if ( mPlayer->IsAlive() )
|
||||
return;
|
||||
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, TA );
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user