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Fixed a bug where blocking a message would crash the server.
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@ -1915,7 +1915,7 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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cRet = MF_GetAmxAddr(amx,params[2]);
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cRet = MF_GetAmxAddr(amx,params[3]);
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indexb=cRet[0];
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CHECK_ENTITY(indexb);
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gpGamedllFuncs->dllapi_table->pfnTouch(INDEXENT(index),INDEXENT(indexb));
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@ -1925,7 +1925,7 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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cRet = MF_GetAmxAddr(amx,params[2]);
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index=cRet[0];
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CHECK_ENTITY(index);
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cRet = MF_GetAmxAddr(amx,params[2]);
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cRet = MF_GetAmxAddr(amx,params[3]);
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indexb=cRet[0];
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CHECK_ENTITY(indexb);
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gpGamedllFuncs->dllapi_table->pfnBlocked(INDEXENT(index),INDEXENT(indexb));
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@ -274,6 +274,7 @@ void MessageEnd(void)
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int mres = 0;
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unsigned int i = 0;
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if (inblock) {
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inblock = false;
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if (msgBlocks[msgType] == BLOCK_ONCE)
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msgBlocks[msgType] = BLOCK_NOT;
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RETURN_META(MRES_SUPERCEDE);
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