Add DMG_GRENADE constant (bug 6030, r=arkshine)

This commit is contained in:
Vincent Herbet 2014-03-20 18:14:31 +01:00
parent bc97cc0bfb
commit f520a39c89

View File

@ -157,6 +157,7 @@
#define DMG_SLOWBURN (1<<21) // In an oven #define DMG_SLOWBURN (1<<21) // In an oven
#define DMG_SLOWFREEZE (1<<22) // In a subzero freezer #define DMG_SLOWFREEZE (1<<22) // In a subzero freezer
#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar) #define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)
#define DMG_GRENADE (1<<24) // Counter-Strike only - Hit by HE grenade
#define DMG_TIMEBASED (~(0x3fff)) // Mask for time-based damage #define DMG_TIMEBASED (~(0x3fff)) // Mask for time-based damage
// The fNoMonsters parameter of EngFunc_TraceLine, EngFunc_TraceMonsterHull, EngFunc_TraceHull, and EngFunc_TraceSphere // The fNoMonsters parameter of EngFunc_TraceLine, EngFunc_TraceMonsterHull, EngFunc_TraceHull, and EngFunc_TraceSphere