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Add DMG_GRENADE constant (bug 6030, r=arkshine)
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@ -157,6 +157,7 @@
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#define DMG_SLOWBURN (1<<21) // In an oven
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#define DMG_SLOWBURN (1<<21) // In an oven
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#define DMG_SLOWFREEZE (1<<22) // In a subzero freezer
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#define DMG_SLOWFREEZE (1<<22) // In a subzero freezer
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#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)
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#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)
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#define DMG_GRENADE (1<<24) // Counter-Strike only - Hit by HE grenade
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#define DMG_TIMEBASED (~(0x3fff)) // Mask for time-based damage
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#define DMG_TIMEBASED (~(0x3fff)) // Mask for time-based damage
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// The fNoMonsters parameter of EngFunc_TraceLine, EngFunc_TraceMonsterHull, EngFunc_TraceHull, and EngFunc_TraceSphere
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// The fNoMonsters parameter of EngFunc_TraceLine, EngFunc_TraceMonsterHull, EngFunc_TraceHull, and EngFunc_TraceSphere
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