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synced 2024-12-24 13:55:36 +03:00
optimized a stock and created message_stocks.inc (am29627)
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a1e8701236
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@ -84,12 +84,7 @@ stock get_entity_flags(ent)
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/* Get the distance between two entities */
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stock get_entity_distance(ent1, ent2)
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{
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new Float:orig1[3], Float:orig2[3]
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entity_get_vector(ent1, EV_VEC_origin, orig1)
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entity_get_vector(ent2, EV_VEC_origin, orig2)
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return floatround(get_distance_f(orig1, orig2))
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return floatround(entity_range(ent1, ent2))
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}
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/* Get grenade thrown by this user */
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@ -154,45 +149,6 @@ stock get_speed(ent)
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return floatround(vector_length(Vel))
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}
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/* Creates a death message. */
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stock make_deathmsg(killer,victim,headshot,weapon[])
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{
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message_begin(MSG_ALL,get_user_msgid("DeathMsg"),{0,0,0},0)
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write_byte( killer )
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write_byte( victim )
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new mod_name[32]
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get_modname(mod_name,31)
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if (equal(mod_name,"cstrike") || equal(mod_name,"czero") || equal(mod_name,"csv15") || equal(mod_name,"cs13"))
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write_byte( headshot )
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write_string( weapon )
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message_end()
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return 1
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}
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/* Creates a death message. */
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stock dod_make_deathmsg(killer,victim,weaponNUM)
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{
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message_begin(MSG_ALL,get_user_msgid("DeathMsg"),{0,0,0},0)
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write_byte( killer )
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write_byte( victim )
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write_byte( weaponNUM)
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message_end()
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return 1
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}
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/* Kills a user without a message. */
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stock user_silentkill(index)
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{
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set_msg_block(get_user_msgid("DeathMsg"),BLOCK_ONCE)
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user_kill(index,1)
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return 1
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}
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/* Set rendering of an entity */
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stock set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
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{
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50
plugins/include/message_stocks.inc
Normal file
50
plugins/include/message_stocks.inc
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@ -0,0 +1,50 @@
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/* Message Stocks
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*
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*/
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#if defined _message_stocks_included
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#endinput
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#endif
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#define _message_stocks_included
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/* Creates a death message. */
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stock dod_make_deathmsg(killer, victim, weaponNUM)
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{
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message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0,0,0}, 0);
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write_byte(killer);
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write_byte(victim);
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write_byte(weaponNUM);
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message_end();
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return 1;
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}
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/* Kills a user without a message. */
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stock user_silentkill(index)
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{
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set_msg_block(get_user_msgid("DeathMsg"), BLOCK_ONCE);
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user_kill(index, 1);
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return 1;
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}
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/* Creates a death message. */
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stock make_deathmsg(killer, victim, headshot, weapon[])
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{
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message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0,0,0}, 0);
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write_byte(killer);
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write_byte(victim);
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new mod_name[32];
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get_modname(mod_name, 31);
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if (equal(mod_name, "cstrike") || equal(mod_name, "czero") || equal(mod_name, "csv15") || equal(mod_name, "cs13"))
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write_byte(headshot);
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write_string(weapon);
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message_end();
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return 1;
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}
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@ -11,6 +11,7 @@
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#define _coremsg_included
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#include <message_const>
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#include <message_stocks>
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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