diff --git a/dlls/sven/svencoop.inc b/dlls/sven/svencoop.inc index 5d4c7490..4e6364ad 100644 --- a/dlls/sven/svencoop.inc +++ b/dlls/sven/svencoop.inc @@ -30,24 +30,4 @@ native sc_get_weapon_ammo(id, type) // Sets the amount of ammo an ent has. // Use the SVEN_WEP_* defines for type -native sc_set_weapon_ammo(id, amount, type) - -//Stocks for 9mm ammo (mp5, uzi(akimbo)) -stock sc_get_bpammo_9mm(id) { return sc_get_weapon_ammo(id,SVEN_WEP_9MM; } -stock sc_set_bpammo_9mm(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_9MM; } - -//Stocks for RPG ammo (RPG launcher) -stock sc_get_bpammo_rpg(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RPG; } -stock sc_set_bpammo_rpg(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RPG; } - -//Stocks for radioactive ammo (gauss, egon) -stock sc_get_bpammo_radio(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RADIO; } -stock sc_set_bpammo_radio(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RADIO; } - -//Stocks for snark ammo -stock sc_get_bpammo_snark(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SNARK; } -stock sc_set_bpammo_snark(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SNARK; } - -//Stocks for shotgun ammo -stock sc_get_bpammo_shot(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SHOTGUN; } -stock sc_set_bpammo_shot(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SHOTGUN; } \ No newline at end of file +native sc_set_weapon_ammo(id, amount, type) \ No newline at end of file