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//#define CS_WON_BUILD // comment when compiling for STEAM
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//#define CS_WON_BUILD // comment when compiling for STEAM
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/* AMX Mod X
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* Counter-Strike Module
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*
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@ -60,11 +62,80 @@ pfnmodule_engine_g* g_engModuleFunc;
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#define NAME "Counter-Strike"
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#define AUTHOR "AMX Mod X Dev Team"
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#define VERSION "0.1"
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#if defined CS_WON_BUILD
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#define VERSION "0.1 WON" // change both these versions
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#else
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#define VERSION "0.1" // change both these versions
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#endif // defined CS_WON_BUILD
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#define URL "http://www.amxmodx.org"
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#define LOGTAG "AMXCS"
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#define DATE __DATE__
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#if defined CS_WON_BUILD
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#if defined __linux__
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#define LINUXOFFSET 5
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// "player" entities
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#define OFFSET_TEAM 114 + LINUXOFFSET // same as STEAM
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#define OFFSET_CSMONEY 115 + LINUXOFFSET // same as STEAM
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#define OFFSET_NVGOGGLES 129 + LINUXOFFSET // same as STEAM
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#define OFFSET_DEFUSE_PLANT 193 + LINUXOFFSET // same as STEAM
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#define OFFSET_VIP 215 + LINUXOFFSET // same as STEAM
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#define OFFSET_BUYZONE 239 + LINUXOFFSET // differs -2 from STEAM
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#define OFFSET_AWM_AMMO 381 + LINUXOFFSET // differs -1 from STEAM
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#define OFFSET_SCOUT_AMMO 382 + LINUXOFFSET // all of these probably differs by -1, didn't really test that yet though
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#define OFFSET_PARA_AMMO 383 + LINUXOFFSET
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#define OFFSET_FAMAS_AMMO 384 + LINUXOFFSET
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#define OFFSET_M3_AMMO 385 + LINUXOFFSET
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#define OFFSET_USP_AMMO 386 + LINUXOFFSET
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#define OFFSET_FIVESEVEN_AMMO 387 + LINUXOFFSET
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#define OFFSET_DEAGLE_AMMO 388 + LINUXOFFSET
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#define OFFSET_P228_AMMO 389 + LINUXOFFSET
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#define OFFSET_GLOCK_AMMO 390 + LINUXOFFSET
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#define OFFSET_FLASH_AMMO 391 + LINUXOFFSET
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#define OFFSET_HE_AMMO 392 + LINUXOFFSET
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#define OFFSET_SMOKE_AMMO 393 + LINUXOFFSET
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#define OFFSET_C4_AMMO 394 + LINUXOFFSET // differs -1 from STEAM
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#define OFFSET_CSDEATHS 448 + LINUXOFFSET // differs -1 from STEAM
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + LINUXOFFSET // same as STEAM
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#define OFFSET_SILENCER_FIREMODE 70 + LINUXOFFSET // differs -4 from STEAM
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEID 487 + LINUXOFFSET // same as STEAM
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#else
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// "player" entities
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#define OFFSET_TEAM 114
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#define OFFSET_CSMONEY 115
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#define OFFSET_NVGOGGLES 129
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#define OFFSET_DEFUSE_PLANT 193
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#define OFFSET_VIP 215
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#define OFFSET_BUYZONE 239
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#define OFFSET_AWM_AMMO 381
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#define OFFSET_SCOUT_AMMO 382
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#define OFFSET_PARA_AMMO 383
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#define OFFSET_FAMAS_AMMO 384
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#define OFFSET_M3_AMMO 385
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#define OFFSET_USP_AMMO 386
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#define OFFSET_FIVESEVEN_AMMO 387
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#define OFFSET_DEAGLE_AMMO 388
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#define OFFSET_P228_AMMO 389
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#define OFFSET_GLOCK_AMMO 390
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#define OFFSET_FLASH_AMMO 391
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#define OFFSET_HE_AMMO 392
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#define OFFSET_SMOKE_AMMO 393
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#define OFFSET_C4_AMMO 394
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#define OFFSET_CSDEATHS 448
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#define OFFSET_WEAPONTYPE 43
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#define OFFSET_SILENCER_FIREMODE 70
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEID 487
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#endif // defined __linux__
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#else // from here STEAM build looks for offsets
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#if defined __linux__
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#define LINUXOFFSET 5
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// "player" entities
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@ -128,7 +199,7 @@ pfnmodule_engine_g* g_engModuleFunc;
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEID 487
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#endif // defined __linux__
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#endif // defined CS_WON_BUILD
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// Offsets of ammo amount in player entities
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/*
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