Commit Graph

5181 Commits

Author SHA1 Message Date
WPMGPRoSToTeMa
b85b37192e New natives: cs_get_user_weapon_entity and cs_get_user_weapon 2016-01-06 23:10:31 +03:00
Vincent Herbet
0af2c0e4c1 Merge pull request #328 from WPMGPRoSToTeMa/selinuxcompatibility
SELinux compatibility: memalign -> mmap
2016-01-04 17:27:09 +01:00
WPMGPRoSToTeMa
48d7a04c73 SELinux compatibility: memalign -> mmap 2016-01-03 21:38:31 +03:00
Vincent Herbet
866339eff6 Merge pull request #327 from Arkshine/fix/replace_stringex
Fix typo in replace_stringex native
2015-12-24 23:13:04 +01:00
Arkshine
b0e5e8d331 Fix typo in replace_stringex native 2015-12-24 19:12:55 +01:00
Arkshine
17a31b75d7 Add enable/disable_logevent() natives 2015-12-24 19:08:00 +01:00
Flavio Medeiros
f796df783c Avoiding directives that split up parts of statements. 2015-12-24 12:42:34 -03:00
Vincent Herbet
ac37f8053b Merge pull request #320 from Arkshine/fix/l-translation-specifier
Fix incorrect translation language for %l format identifier
2015-12-24 15:54:28 +01:00
Vincent Herbet
01d703cdbb Merge pull request #323 from luxxxoor/patch-1
Adding flag parameter to user_silentkill.
2015-12-24 14:45:45 +01:00
Vincent Herbet
20959d1444 Merge pull request #322 from Ni3znajomy/feature/client-connecting
New client_connectex forward & extend client_authorized
2015-12-24 14:41:06 +01:00
Karol Szuster
62a5c54a18 Add client_connectex & extend client_authorized forward 2015-12-22 16:36:51 +01:00
luxxxoor
892f0519ad Adding flag parameter to user_silentkill.
The api says that the user_silentkill() "Kills a user without a message.",  that means it is just user_kill() without sending deathmsg.
But user_silentkill() automatically kills player without affecting the client's score (and that is not mentioned in api), so i'll add a second parameter to user_silnetkill() to let user to decide if he want to kill a player without or not affecting the table.
New parameter has the default value 1, so it won't break the compatibility.
2015-12-20 01:02:39 +02:00
Arkshine
6a18f8007d Fix incorrect translation language for %l format identifier 2015-12-13 20:02:13 +01:00
Vincent Herbet
8bb8aaa0db Merge pull request #318 from Arkshine/fix-cvar-bounds-and-hook
Enable hook detour on cvar with bounds regardless current value
2015-12-11 14:45:59 +01:00
Arkshine
cc9f679a85 Enable hook detour on cvar with bounds regardless current value 2015-12-11 10:33:54 +01:00
Vincent Herbet
7cdc72f936 Merge pull request #317 from WPMGPRoSToTeMa/hamposthookretval
Hamsandwich: fix HAM_OVERRIDE in post hooks (bug 6443)
2015-12-10 19:25:14 +01:00
WPMGPRoSToTeMa
5c8c925e8a Hamsandwich: fix HAM_OVERRIDE in post hooks (bug 6443) 2015-12-09 21:38:08 +03:00
Vincent Herbet
8ec6136a7c Merge pull request #315 from Arkshine/cstrike-sanity-check
Make sure client is alive before checking buying commands
2015-12-08 01:06:16 +01:00
Arkshine
5b0191f691 Make sure client is alive before checking buying commands 2015-12-07 19:20:48 +01:00
Vincent Herbet
0df3715894 Merge pull request #316 from Arkshine/fix/missing-master.games.txt
Fix missing master.games.txt reference in PackageScript
2015-12-05 18:49:58 +01:00
Arkshine
6190582f16 Fix missing master.games.txt reference in PackageScript 2015-12-05 18:43:33 +01:00
Vincent Herbet
4cea082303 Merge pull request #314 from Th3-822/fix-strncmp-case-sensitivity
Fix strncmp case sensitivity
2015-12-03 00:55:20 +01:00
Th3-822
578a2f9852 Fix strncmp case sensitivity
strncmp was using case insensitive call when ignorecase == false
2015-12-02 19:08:10 -04:30
Vincent Herbet
47f66a3d13 Merge pull request #310 from Arkshine/update-latest-amtl-refptr
Update to the latest AMTL - Rename Ref to RefPtr.
2015-11-23 20:17:27 +01:00
Arkshine
02ac6fa2d7 Update to the latest AMTL - Rename Ref to RefPtr. 2015-11-23 14:45:07 +01:00
Vincent Herbet
2971bb65fd Merge pull request #309 from Arkshine/refactor-gamerules-retrieval
Refactor gamerules address retrieval
2015-11-23 00:58:37 +01:00
Vincent Herbet
91f02b145b Merge pull request #308 from Arkshine/fix/cstrike-meta-return
Fix missing meta return in ServerActivate
2015-11-23 00:47:21 +01:00
Arkshine
42a09f8593 Fix missing meta return in ServerActivate 2015-11-23 00:35:44 +01:00
Arkshine
87b1833f73 Refactor gamerules address retrieval 2015-11-23 00:29:43 +01:00
Vincent Herbet
664c85106f Merge pull request #278 from Arkshine/feature/cstrike-update-2
Update cstrike module - 2
2015-11-21 00:19:01 +01:00
Arkshine
a445e806ea Cstrike: Refactor - Simplify forwards logic, fix and improve few things
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc).

  * All guns + shield -> CanBuyThis()
  * Nvgs and Fefuser only -> CanPlayerBuy()
  * The others items -> GiveNamedItem() + AddAccount()
  * Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount()

- Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired).
- Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo().
- Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop).
- Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state.
- Moved things in its own functions (game functions to execute, class members retrieval)
- Renamed CommandAliases -> ItemInfos (more generic)
2015-11-21 00:13:06 +01:00
Vincent Herbet
1ad01f4989 Merge pull request #307 from Arkshine/fix/comma-compiler
Fix shifted warning messages from pawn compiler due to missing comma in array
2015-11-12 21:05:37 +01:00
Arkshine
6d9fe60608 Fix shifted warning messages from compiler due to missing comma in array 2015-11-12 20:13:54 +01:00
Vincent Herbet
4abeac1231 Merge pull request #306 from IgnacioFDM/patch-1
Allow wordspawn in edict/entvars->index type conversion  (bug 6429)
2015-11-06 12:52:42 +01:00
IgnacioDM
72d3f21816 Allow wordspawn in edict/entvars->index type conversion and EHANDLE edict get/set 2015-11-06 07:44:14 -03:00
Arkshine
d08e1357dd Cstrike: Fix defuser/nvgs not being called with CS_OnBuy and fix wrong shield CSI constants 2015-11-03 10:45:51 +01:00
Arkshine
eb0222455a Cstrike: Fix spaces/tabulations/typo 2015-11-03 10:45:51 +01:00
Arkshine
b6910667a8 Cstrike: Remove parsing error and update native error message 2015-11-03 10:45:50 +01:00
Arkshine
e87976bc09 Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
This is actually not possible to have a proper system to allow this.
This is two majors problems:
  - The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary)
  - Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful.

Overall it can't work properly, and at the end current forward doesn't make sense.

If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
2015-11-03 10:45:50 +01:00
Arkshine
ffe8b7761e Cstrike: Move CSW_* constants from amxconst.inc to cstrike_const.inc 2015-11-03 10:45:49 +01:00
Arkshine
2c5cc4289e Cstrike: Add cs_is_valid_itemid() stock 2015-11-03 10:45:49 +01:00
Arkshine
75853dae60 Cstrike: Add cs_find_ent_by_owner() native 2015-11-03 10:45:48 +01:00
Arkshine
23b0450938 Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b Cstrike: Add cs_get_weapon_info() native 2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219 Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase 2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660 Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.

Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887 Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives 2015-11-03 10:45:45 +01:00
Arkshine
c6628f22ee Cstrike: Add more known constants from game 2015-11-03 10:45:44 +01:00
Arkshine
d3e5957215 Cstrike: Add cstrike_const.inc and move existing constants there 2015-11-03 10:45:44 +01:00
Vincent Herbet
eb9405bd97 Merge pull request #298 from Arkshine/feature/gamerules-natives
Introduce get/set_gamerules_*() natives to read/write on the gamerules object
2015-11-03 10:42:35 +01:00