* Add public vars for plugin data and small refactoring get_xvar_id native
* Add new command to display info about the plugin and add url to amxx plugins command
* Add optional args to register_plugin native (url, description)
* Add enum of args for register_plugin native
* Creating a variable inside an if statement (C++17)
* Displaying the URL of the plugin if it is present
* Getting an ID only with more than three arguments
* Creating a variable inside an if statement (C++17)
* Fix typo
* Revert "Creating a variable inside an if statement (C++17)"
This reverts commit 835e0bc6c4.
* Revert "Creating a variable inside an if statement (C++17)"
This reverts commit b2c1e7c775.
* Revert "Displaying the URL of the plugin if it is present"
This reverts commit 9e31230368.
* Binary compatibility for previously compiled plugins
* Displaying the URL of the plugin if it is present
* Quotation marks replaced by square brackets and change arg name to id
* Fix getting url
* The 'atoi' function replaced to 'stoi'
* Add likely/unlikely defines for using built-in function provided by GCC
* Small fixes with auto and inconsistent var name
* Replace stoi to strtol function
* Removed explicit buffer id
* Revert "Add likely/unlikely defines for using built-in function provided by GCC"
This reverts commit 94cee479ed.
* Add url and description params to get_plugin function
* Add new public var with current map name
* Add a constant to define max map's name length
* Reducing the maximum buffer size to store a map's name
* The PLATFORM_MAX_PATH constant replaced to MAX_MAPNAME_LENGTH
* Lack register_event() on event_enable/disable
Lack register_event() on enable_event and disable_event descriptions
* It shoud be m_iJoiningState not m_iJointState
It shoud be m_iJoiningState not m_iJointState
Just a small fix on json_parse return description. I'm sure it was supposed to be `Invalid_JSON` instead of `Invalid_JSONValue`.
Thank you, guys, that's one of my favorites features.
* Replace atoi by strtol in the config parser
* Move hamdata.ini data to gamedata files
* Reference the new files in master file
* Remove all the parsing code and use config manager to get the offsets
* Remove any hamdata.ini references
* Clean up menu_create() internal code
No code changes. Just modernizing code a little and tidying up things.
* Implement menu_create() "ml" param
* Include newmenu.inc to VS project files
* Adjust documentation
* Put back the quote in the log error message.
* Additions to hlsdk_const
Added values to hlsdk_const using regamedll_cs and reapi as reference.
* Update cstrike_const.inc
* Prefix constants with CS_ to avoid name collision and for consistency
* Fun: Replace ENTINDEX with TypeConversion for consistency
* Fun: Add a class wrapping player's data
* Fun: Make TraceLine a post forward
Reason: as it is it breaks plugins hooking TraceLine because of the original game call is being superceded and other modules can't catch it. It looks like it's this way from the very start fun module has been introduced 13 years ago before. Fakemeta module comes a little later.
* Fun: Clean up code
* Fun: Toggle PlayerPreThink forward on demand
* Fun: Toggle TraceLine forward on demand
* Fun: Add HITZONE* constants for use with set/get_user_hitzone()
* Fun: Refactor a litte the player class
* Fun: Clean up a little more
* Fun: Fix typo in set_user_hitzones from previous commit
* Allow get_players to get the players num only
* used empty brackets instead of zero
* Add get_playersnum_ex stock to amxmisc.inc
* Added missing empty brackets
* Remove brackets from get_players
* Fixed a typo in function description
* Change letters to flags in get_playersnum_ex description
* Add constants for stats functions
* Changed STATS_ to STATSX_ and added 2 more defines
* Added constants for all games
* Add csstats_const.inc and add _MAX_ constats to enum
* Change bodyhits
* Improve messages.inc and message_stocks.inc documentation
* Fix typos
* Fixed typos, added a bunch of @notes and better register_message callback function explanation
* Removed extra argument in set_msg_arg_string
* Creates => Sends