Commit Graph

21 Commits

Author SHA1 Message Date
Scott Ehlert
bf0455aea7 Fixed building with newly updated SDK. 2013-09-05 19:51:52 -05:00
arkshine
c439946a34 Fix crash in EngFunc_TraceTexture (bug 4576, r=dvander). 2013-02-13 00:27:53 -08:00
Scott Ehlert
40c1fee55a Added support for Mac OS X and building with clang (bug 5601, r=dvander). 2013-02-13 01:14:37 -06:00
Scott Ehlert
897ed0cb10 Implemented request amb237 - added ServerPrint to Fakemeta 2007-04-30 18:29:33 +00:00
Scott Ehlert
8e1f54465d Fixed amb226 - missing return after pfnClientPrintf 2007-04-20 19:02:35 +00:00
Scott Ehlert
ac1e3a9001 Added ClientPrintf engine function (request at30137) 2006-05-23 03:26:26 +00:00
Scott Ehlert
b40f5e6637 request at29928
New callable engine function: AlertMessage
2006-05-19 06:01:55 +00:00
Scott Ehlert
77f0e526bf Whoa. SetClientKeyValue fixed :\ 2006-05-11 03:34:13 +00:00
Scott Ehlert
de1f1eef8d Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
2006-05-10 11:19:24 +00:00
Scott Ehlert
ed19c53552 More bugs?
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
0071d73e25 Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Scott Ehlert
4101eea5e8 Oh dear, lots of changes:
1) Added get_orig_retval for retrieving the original return value of an engine function
2) Fixed engfunc being called with EngFunc_CheckVisibility so that it now works as intended
3) Hooks should now also work with FM_WalkMove, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull,
   FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetBonePosition, FM_GetAttachment, FM_RunPlayerMove,
   FM_StaticDecal, FM_BuildSoundMsg and FM_CheckVisibility
4) Reformatted comments in some header files so they look a bit neater
2006-04-17 17:02:57 +00:00
David Anderson
4f5c16c278 added support for new tr and kvd hooking/calling 2006-03-20 18:23:03 +00:00
Christian Hammacher
531cc5f2c1 Added some returns in engfunc() and in dllfunc() 2005-12-31 15:09:14 +00:00
David Anderson
9be88ffa42 Linux compat, cleaned up newdll 2005-08-23 23:54:54 +00:00
Johnny Bergström
28a1182cd2 Updated EngFunc_SetKeyValue :-) 2004-11-09 16:47:33 +00:00
Johnny Bergström
16444a713a Updated EngFunc_SetKeyValue 2004-11-09 16:47:06 +00:00
David Anderson
18b75cb07c Updated a bunch of SDKs and moved the rest to the new debugging system. 2004-10-04 06:14:30 +00:00
Steve Dudenhoeffer
6f9ec854dc Added DLLFunc_Clientinfo something or other 2004-09-10 16:05:21 +00:00
Steve Dudenhoeffer
7f41ac3410 Added set_pev
Added punchangle to pev/set_pev
Added INDEXENT fix (fixed all occurances of INDEXENT as well)
Added pev_natives on amxx_attach
2004-08-05 20:57:03 +00:00
David Anderson
2fb9a5d4b5 initial import of fakemeta_amxx 2004-07-28 03:14:07 +00:00