Commit Graph

7 Commits

Author SHA1 Message Date
Scott Ehlert
33e01af955 Fixed Windows builds of all modules - they were broken as a result of all the moves of svn_version.h *sigh* 2007-04-24 18:50:16 +00:00
Scott Ehlert
ae46e3f6ab Moved svn_version.h and svn_version.tpl out of SDK directories... 2007-03-27 16:07:28 +00:00
Scott Ehlert
c71be87a3a Massive reorganization attempt - part 1
Oh dear, what has DS done now?
2007-03-13 11:46:03 +00:00
Scott Ehlert
3ac076e098 Hello, I might have added some SLN files for the MSVC8 projects 2007-03-13 03:11:28 +00:00
Scott Ehlert
de1f1eef8d Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
2006-05-10 11:19:24 +00:00
Scott Ehlert
4101eea5e8 Oh dear, lots of changes:
1) Added get_orig_retval for retrieving the original return value of an engine function
2) Fixed engfunc being called with EngFunc_CheckVisibility so that it now works as intended
3) Hooks should now also work with FM_WalkMove, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull,
   FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetBonePosition, FM_GetAttachment, FM_RunPlayerMove,
   FM_StaticDecal, FM_BuildSoundMsg and FM_CheckVisibility
4) Reformatted comments in some header files so they look a bit neater
2006-04-17 17:02:57 +00:00
Scott Ehlert
3966f79324 MSVC8 Project File + SDK Update 2006-04-07 09:41:31 +00:00