// CstrikePlayer.cpp: implementation of the CCstrikePlayer class. // ////////////////////////////////////////////////////////////////////// #include "CstrikePlayer.h" #include // strcpy() ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CCstrikePlayer::CCstrikePlayer() { modelled = false; inspectModel = false; online = false; } bool CCstrikePlayer::GetModelled() { return modelled; } bool CCstrikePlayer::SetModelled(bool modelledIn) { if (!modelledIn) SetInspectModel(false); return modelled = modelledIn; } const char* CCstrikePlayer::GetModel() { return model; } void CCstrikePlayer::SetModel(const char* modelIn) { strcpy(model, modelIn); } bool CCstrikePlayer::GetInspectModel() { return inspectModel; } void CCstrikePlayer::SetInspectModel(bool inspectModelIn) { inspectModel = inspectModelIn; } bool CCstrikePlayer::GetOnline() { return online; } void CCstrikePlayer::SetOnline(bool onlineIn) { online = onlineIn; } void CCstrikePlayer::Initialize() { SetModelled(false); SetInspectModel(false); SetOnline(false); }