// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // TFCX Module // #ifndef CMISC_H #define CMISC_H #include "amxxmodule.h" #include "CRank.h" #if defined(_WIN32) #define LINUXOFFSET 0 #define PLAYER_LINUXOFFSET 0 #define CLIP_LINUXOFFSET 0 #else #define LINUXOFFSET 3 #define PLAYER_LINUXOFFSET 5 #define CLIP_LINUXOFFSET 4 #endif #define TFCMAX_CUSTOMWPNS 5 #define TFCMAX_WEAPONS MAX_WEAPONS + TFCMAX_CUSTOMWPNS #define PD_HAS_GOALITEM 26 + LINUXOFFSET #define PD_GOALITEM_TEAM 36 + LINUXOFFSET #define PD_SENTRY_OWNER 83 + LINUXOFFSET #define PD_TIMER_OWNER 932 + PLAYER_LINUXOFFSET // If somehow TFC updates, the following two offsets can be updated by // disassembling CBaseEntity::KeyValuePartThree(KeyValueData_s *) #define PD_REPLACE_MODEL 170 + LINUXOFFSET #define PD_REPLACE_SKIN 172 + LINUXOFFSET #define MAX_TRACE 13 //#define NADE_OFFSET 24 #define ACT_NADE_NONE 0 #define ACT_NADE_SHOT 1<<0 #define ACT_NADE_PUT 1<<1 #define PD_AMMO_SHELLS 53 + LINUXOFFSET #define PD_AMMO_BULLETS 55 + LINUXOFFSET #define PD_AMMO_CELLS 57 + LINUXOFFSET #define PD_AMMO_ROCKETS 59 + LINUXOFFSET #define PD_AMMO_NADE1 14 + LINUXOFFSET #define PD_AMMO_NADE2 15 + LINUXOFFSET #define PD_WEAPON_AMMO 307 + CLIP_LINUXOFFSET // For tfc_get_user_goalitem #define CARRYING_GOALITEM (1<<0) enum { TFC_AMMO_SHELLS = 0, TFC_AMMO_BULLETS, TFC_AMMO_CELLS, TFC_AMMO_ROCKETS, TFC_AMMO_NADE1, TFC_AMMO_NADE2, }; enum { TFC_WPN_NONE = 0, TFC_WPN_TIMER, // TFC_UNK_1, TFC_WPN_SENTRYGUN, //TFC_WPN_UNK2, TFC_WPN_MEDIKIT, TFC_WPN_SPANNER, TFC_WPN_AXE, TFC_WPN_SNIPERRIFLE, TFC_WPN_AUTORIFLE, TFC_WPN_SHOTGUN, TFC_WPN_SUPERSHOTGUN, TFC_WPN_NG, TFC_WPN_SUPERNG, TFC_WPN_GL, TFC_WPN_FLAMETHROWER, TFC_WPN_RPG, TFC_WPN_IC, TFC_WPN_FLAMES,//TFC_WPN_UNK16, TFC_WPN_AC, TFC_WPN_UNK18, TFC_WPN_UNK19, TFC_WPN_TRANQ, TFC_WPN_RAILGUN, TFC_WPN_PL, TFC_WPN_KNIFE, TFC_WPN_CALTROP, // 24 TFC_WPN_CONCUSSIONGRENADE, TFC_WPN_NORMALGRENADE, TFC_WPN_NAILGRENADE, TFC_WPN_MIRVGRENADE, TFC_WPN_NAPALMGRENADE, TFC_WPN_GASGRENADE, TFC_WPN_EMPGRENADE, }; enum { TFC_PC_SCOUT = 1, TFC_PC_SNIPER, TFC_PC_SOLDIER, TFC_PC_DEMOMAN, TFC_PC_MEDIC, TFC_PC_HWGUY, TFC_PC_PYRO, TFC_PC_SPY, TFC_PC_ENGENEER, // Typo; preserved for backward compatibility TFC_PC_ENGINEER = 9, TFC_PC_CIVILIAN = 11, }; struct weaponsVault { char name[32]; char logName[32]; short int ammoSlot; bool melee; }; struct traceVault { const char* szName; char szTag[6]; int iId; int iAction; float fDel; int start; int stop; }; // ***************************************************** // class CPlayer // ***************************************************** struct CPlayer { edict_t* pEdict; char ip[32]; int index; int aiming; int current; bool ingame; bool bot; float clearStats; RankSystem::RankStats* rank; struct PlayerWeapon : Stats { const char* name; int ammo; int clip; }; PlayerWeapon weapons[MAX_WEAPONS]; PlayerWeapon attackers[33]; PlayerWeapon victims[33]; Stats weaponsRnd[MAX_WEAPONS]; // DEC-Weapon (Round) stats Stats life; int teamId; int classId; void Init( int pi, edict_t* pe ); void Connect(const char* ip ); void PutInServer(); void Disconnect(); void saveKill(CPlayer* pVictim, int weapon, int hs, int tk); void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming); void saveShot(int weapon); void restartStats(bool all = true); void killPlayer(); inline bool IsBot(){ const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict); return ( auth && !strcmp( auth , "BOT" ) ); } inline bool IsAlive(){ return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0)); } }; // ***************************************************** // class Grenades // ***************************************************** class Grenades { struct Obj { CPlayer* player; edict_t* grenade; float time; int type; Obj* next; Obj* prev; } *head; public: Grenades() { head = 0; } ~Grenades() { clear(); } void put( edict_t* grenade, float time, int type, CPlayer* player ); bool find( edict_t* enemy, CPlayer** p, int* type ); void clear(); }; #endif // CMISC_H