// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Fakemeta Module // #ifndef _INCLUDE_FORWARD_H #define _INCLUDE_FORWARD_H #include #define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 131 #define FMV_STRING 1 #define FMV_FLOAT 2 #define FMV_CELL 3 #define FMRES_HANDLED 2 #define FMRES_SUPERCEDE 4 #define FMRES_IGNORED 1 #define FMRES_OVERRIDE 3 enum { FM_FIRST_DONT_USE_ME = 0, FM_PrecacheModel , FM_PrecacheSound, FM_SetModel, FM_ModelIndex, FM_ModelFrames, FM_SetSize, FM_ChangeLevel, FM_VecToYaw, FM_VecToAngles, FM_MoveToOrigin, FM_ChangeYaw, FM_ChangePitch, FM_FindEntityByString, FM_GetEntityIllum, FM_FindEntityInSphere, FM_FindClientInPVS, FM_EntitiesInPVS, FM_MakeVectors, FM_AngleVectors, FM_CreateEntity, FM_RemoveEntity, FM_CreateNamedEntity, FM_MakeStatic, FM_EntIsOnFloor, FM_DropToFloor, FM_WalkMove, FM_SetOrigin, FM_EmitSound, FM_EmitAmbientSound, FM_TraceLine, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull, FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetAimVector, FM_ParticleEffect, FM_LightStyle, FM_DecalIndex, FM_PointContents, FM_MessageBegin, FM_MessageEnd, FM_WriteByte, FM_WriteChar, FM_WriteShort, FM_WriteLong, FM_WriteAngle, FM_WriteCoord, FM_WriteString, FM_WriteEntity, FM_CVarGetFloat, FM_CVarGetString, FM_CVarSetFloat, FM_CVarSetString, FM_FreeEntPrivateData, FM_SzFromIndex, FM_AllocString, FM_RegUserMsg, FM_AnimationAutomove, FM_GetBonePosition, FM_GetAttachment, FM_SetView, FM_Time, FM_CrosshairAngle, FM_FadeClientVolume, FM_SetClientMaxspeed, FM_CreateFakeClient, FM_RunPlayerMove, FM_NumberOfEntities, FM_StaticDecal, FM_PrecacheGeneric, FM_BuildSoundMsg, FM_GetPhysicsKeyValue, FM_SetPhysicsKeyValue, FM_GetPhysicsInfoString, FM_PrecacheEvent, FM_PlaybackEvent, FM_CheckVisibility, FM_GetCurrentPlayer, FM_CanSkipPlayer, FM_SetGroupMask, FM_Voice_GetClientListening, FM_Voice_SetClientListening, FM_InfoKeyValue, FM_SetKeyValue, FM_SetClientKeyValue, FM_GetPlayerAuthId, FM_GetPlayerWONId, FM_IsMapValid, FM_Spawn, FM_Think, FM_Use, FM_Touch, FM_Blocked, FM_KeyValue, FM_SetAbsBox, FM_ClientConnect, FM_ClientDisconnect, FM_ClientKill, FM_ClientPutInServer, FM_ClientCommand, FM_ServerDeactivate, FM_PlayerPreThink, FM_PlayerPostThink, FM_StartFrame, FM_ParmsNewLevel, FM_ParmsChangeLevel, // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life // This also gets called when the server is queried for information (for example, by a server browser tool) FM_GetGameDescription, // Spectator funcs FM_SpectatorConnect, FM_SpectatorDisconnect, FM_SpectatorThink, // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. FM_Sys_Error, FM_PM_FindTextureType, FM_RegisterEncoders, // Create baselines for certain "unplaced" items. FM_CreateInstancedBaselines, FM_AllowLagCompensation, FM_AlertMessage, // NEW_DLL_FUNCTIONS: FM_OnFreeEntPrivateData, FM_GameShutdown, FM_ShouldCollide, FM_ClientUserInfoChanged, //passes id only FM_UpdateClientData, FM_AddToFullPack, FM_CmdStart, FM_CmdEnd, FM_CreateInstancedBaseline, FM_CreateBaseline, FM_GetInfoKeyBuffer, FM_ClientPrintf, FM_ServerPrint, FM_LAST_DONT_USE_ME }; extern ke::Vector Engine[]; extern ke::Vector EnginePost[]; extern void *EngineAddrs[ENGFUNC_NUM+10]; extern void *EngineAddrsPost[ENGFUNC_NUM+10]; extern cell mCellResult; extern float mFloatResult; extern const char *mStringResult; extern cell mlCellResult; extern float mlFloatResult; extern const char *mlStringResult; extern int lastFmRes; extern int retType; #endif //_INCLUDE_FORWARD_H