#include "fakemeta_amxx.h" //by mahnsawce from his NS module static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params) { int type; int index; int indexb; char *temp = ""; char *temp2 = ""; char *temp3 = ""; vec3_t Vec1; vec3_t Vec2; int iparam1; int len; cell *cRet; type = params[1]; switch(type) { // pfnGameInit case DLLFunc_GameInit: // void) ( void ); gpGamedllFuncs->dllapi_table->pfnGameInit(); return 1; // pfnSpawn case DLLFunc_Spawn: // int ) ( edict_t *pent ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); return gpGamedllFuncs->dllapi_table->pfnSpawn(INDEXENT2(index)); // pfnThink case DLLFunc_Think: // void ) ( edict_t *pent ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnThink(INDEXENT2(index)); return 1; // pfnUse case DLLFunc_Use: // void ) ( edict_t *pentUsed, edict_t *pentOther ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); cRet = MF_GetAmxAddr(amx,params[3]); indexb=cRet[0]; CHECK_ENTITY(indexb); gpGamedllFuncs->dllapi_table->pfnUse(INDEXENT2(index),INDEXENT2(indexb)); return 1; case DLLFunc_KeyValue: { cRet = MF_GetAmxAddr(amx, params[2]); index=cRet[0]; CHECK_ENTITY(index); cRet = MF_GetAmxAddr(amx, params[3]); KVD_Wrapper *kvdw; if (*cRet == 0) kvdw = &g_kvd_glb; else kvdw = reinterpret_cast(*cRet); gpGamedllFuncs->dllapi_table->pfnKeyValue(INDEXENT2(index), kvdw->kvd); return 1; } // pfnTouch case DLLFunc_Touch: // void ) ( edict_t *pentTouched, edict_t *pentOther ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); cRet = MF_GetAmxAddr(amx,params[3]); indexb=cRet[0]; CHECK_ENTITY(indexb); gpGamedllFuncs->dllapi_table->pfnTouch(INDEXENT2(index),INDEXENT2(indexb)); return 1; case DLLFunc_Blocked: // void ) ( edict_t *pentBlocked, edict_t *pentOther ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); cRet = MF_GetAmxAddr(amx,params[3]); indexb=cRet[0]; CHECK_ENTITY(indexb); gpGamedllFuncs->dllapi_table->pfnBlocked(INDEXENT2(index),INDEXENT2(indexb)); return 1; case DLLFunc_SetAbsBox: // void ) ( edict_t *pent ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnSetAbsBox(INDEXENT2(index)); return 1; case DLLFunc_ClientConnect: // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); // index,szName,szAddress,szRetRejectReason,size cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); temp = MF_GetAmxString(amx,params[3],0,&len); temp2 = MF_GetAmxString(amx,params[4],1,&len); //temp3 = GET_AMXSTRING(amx,params[5],2,len); iparam1 = MDLL_ClientConnect(INDEXENT2(index),STRING(ALLOC_STRING(temp)),STRING(ALLOC_STRING(temp2)),temp3); cRet = MF_GetAmxAddr(amx,params[6]); MF_SetAmxString(amx,params[5],temp3,cRet[0]); return iparam1; case DLLFunc_ClientDisconnect: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnClientDisconnect(INDEXENT2(index)); return 1; case DLLFunc_ClientKill: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnClientKill(INDEXENT2(index)); return 1; case DLLFunc_ClientPutInServer: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnClientPutInServer(INDEXENT2(index)); return 1; case DLLFunc_ServerDeactivate: // void) ( void ); gpGamedllFuncs->dllapi_table->pfnServerDeactivate(); return 1; case DLLFunc_PlayerPreThink: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnPlayerPreThink(INDEXENT2(index)); return 1; case DLLFunc_PlayerPostThink: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnPlayerPostThink(INDEXENT2(index)); return 1; case DLLFunc_StartFrame: // void ) ( void ); gpGamedllFuncs->dllapi_table->pfnStartFrame(); return 1; case DLLFunc_ParmsNewLevel: // void ) ( void ); gpGamedllFuncs->dllapi_table->pfnParmsNewLevel(); return 1; case DLLFunc_ParmsChangeLevel: // void ) ( void ); gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel(); return 1; // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life case DLLFunc_GetGameDescription: // const char * )( void ); temp = (char*)gpGamedllFuncs->dllapi_table->pfnGetGameDescription(); cRet = MF_GetAmxAddr(amx,params[3]); MF_SetAmxString(amx,params[2],temp,cRet[0]); return 1; // Spectator funcs case DLLFunc_SpectatorConnect: // void) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnSpectatorConnect(INDEXENT2(index)); return 1; case DLLFunc_SpectatorDisconnect: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnSpectatorDisconnect(INDEXENT2(index)); return 1; case DLLFunc_SpectatorThink: // void ) ( edict_t *pEntity ); cRet = MF_GetAmxAddr(amx,params[2]); index=cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnSpectatorThink(INDEXENT2(index)); return 1; // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. case DLLFunc_Sys_Error: // void ) ( const char *error_string ); temp = MF_GetAmxString(amx,params[2],0,&len); gpGamedllFuncs->dllapi_table->pfnSys_Error(STRING(ALLOC_STRING(temp))); return 1; case DLLFunc_PM_FindTextureType: // char )( char *name ); temp = MF_GetAmxString(amx,params[2],0,&len); return gpGamedllFuncs->dllapi_table->pfnPM_FindTextureType(temp); case DLLFunc_RegisterEncoders: // void ) ( void ); gpGamedllFuncs->dllapi_table->pfnRegisterEncoders; return 1; // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise case DLLFunc_GetHullBounds: // int) ( int hullnumber, float *mins, float *maxs ); cRet = MF_GetAmxAddr(amx,params[2]); iparam1 = gpGamedllFuncs->dllapi_table->pfnGetHullBounds(cRet[0],Vec1,Vec2); cRet = MF_GetAmxAddr(amx,params[3]); cRet[0]=amx_ftoc(Vec1[0]); cRet[1]=amx_ftoc(Vec1[1]); cRet[2]=amx_ftoc(Vec1[2]); cRet = MF_GetAmxAddr(amx,params[4]); cRet[0]=amx_ftoc(Vec2[0]); cRet[1]=amx_ftoc(Vec2[1]); cRet[2]=amx_ftoc(Vec2[2]); return iparam1; // Create baselines for certain "unplaced" items. case DLLFunc_CreateInstancedBaselines: // void ) ( void ); gpGamedllFuncs->dllapi_table->pfnCreateInstancedBaselines(); return 1; case DLLFunc_pfnAllowLagCompensation: // int )( void ); return gpGamedllFuncs->dllapi_table->pfnAllowLagCompensation(); // I know this doesn't fit with dllfunc, but I dont want to create another native JUST for this. case MetaFunc_CallGameEntity: // bool (plid_t plid, const char *entStr,entvars_t *pev); temp = MF_GetAmxString(amx,params[2],0,&len); cRet = MF_GetAmxAddr(amx,params[3]); index = cRet[0]; CHECK_ENTITY(index); iparam1 = gpMetaUtilFuncs->pfnCallGameEntity(PLID,STRING(ALLOC_STRING(temp)),VARS(INDEXENT2(index))); return iparam1; case DLLFunc_ClientUserInfoChanged: // void ) (edict_t *pEntity, char *infobuffer) cRet = MF_GetAmxAddr(amx,params[1]); index = cRet[0]; CHECK_ENTITY(index); gpGamedllFuncs->dllapi_table->pfnClientUserInfoChanged(INDEXENT2(index),(*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT2(index))); return 1; default: MF_LogError(amx, AMX_ERR_NATIVE, "Unknown dllfunc entry %d", type); return 0; } } AMX_NATIVE_INFO dllfunc_natives[] = { {"dllfunc", dllfunc}, {NULL, NULL}, };