/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ //by David "BAILOPAN" Anderson #ifndef _INCLUDE_CSTACK_H #define _INCLUDE_CSTACK_H template class CStack { public: struct CStackItem { public: T item; CStackItem *prev; }; public: CStack() { mSize = 0; mStack = NULL; } ~CStack() { CStackItem *p, *t; p = mStack; while (p) { t = p->prev; delete p; p = t; } mStack = NULL; } bool empty() { return (mSize==0); } void push(const T & v) { CStackItem *p = new CStackItem; p->item = v; p->prev = mStack; mStack = p; mSize++; } void pop() { CStackItem *p = mStack; mStack = p->prev; delete p; mSize--; } T & top() { return mStack->item; } size_t size() { return mSize; } private: CStackItem *mStack; size_t mSize; }; #endif //_INCLUDE_CQUEUE_H