#include "engine.h" BOOL CheckForPublic(const char *publicname); edict_t *g_player_edicts[33]; int AmxStringToEngine(AMX *amx, cell param, int &len) { char *szString = MF_GetAmxString(amx, param, 0, &len); return ALLOC_STRING(szString); } void OnAmxxAttach() { pfnTouchForward = 0; pfnThinkForward = 0; PlayerPreThinkForward = 0; PlayerPostThinkForward = 0; ClientKillForward = 0; CmdStartForward = 0; StartFrameForward = 0; MF_AddNatives(msg_Natives); MF_AddNatives(ent_Natives); MF_AddNatives(engine_Natives); MF_AddNatives(global_Natives); memset(glinfo.szLastLights, 0x0, 128); memset(glinfo.szRealLights, 0x0, 128); glinfo.bLights = false; glinfo.fNextLights = 0; glinfo.bCheckLights = false; } void OnPluginsLoaded() { g_CameraCount=0; pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE); // done pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done // Reset all standard engine callbacks // These will be reset through native calls, if need be g_pFunctionTable->pfnAddToFullPack=NULL; g_pFunctionTable->pfnKeyValue=NULL; if (CheckForPublic("pfn_keyvalue")) g_pFunctionTable->pfnKeyValue=KeyValue; g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent" if (CheckForPublic("pfn_playbackevent")) g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent; g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink" if (CheckForPublic("client_PreThink")) g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink; g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink" if (CheckForPublic("client_PostThink")) g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post; g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn" if (CheckForPublic("pfn_spawn")) g_pFunctionTable->pfnSpawn=Spawn; g_pFunctionTable->pfnClientKill=NULL; // "client_kill" if (CheckForPublic("client_kill")) g_pFunctionTable->pfnClientKill=ClientKill; g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse" if (CheckForPublic("client_impulse")) g_pFunctionTable->pfnCmdStart=CmdStart; g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think" if (CheckForPublic("pfn_think")) g_pFunctionTable->pfnThink=Think; g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame" if (CheckForPublic("server_frame")) g_pFunctionTable->pfnStartFrame=StartFrame; if (CheckForPublic("ServerFrame")) g_pFunctionTable->pfnStartFrame=StartFrame; g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch" if (CheckForPublic("pfn_touch")) g_pFunctionTable->pfnTouch=pfnTouch; if (CheckForPublic("vexd_pfntouch")) g_pFunctionTable->pfnTouch=pfnTouch; } qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen) { if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) { (g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false); RETURN_META_VALUE(MRES_SUPERCEDE, false); } if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) { (g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true); RETURN_META_VALUE(MRES_SUPERCEDE, true); } if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) { (g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true); RETURN_META_VALUE(MRES_SUPERCEDE, true); } RETURN_META_VALUE(MRES_IGNORED, bListen); } int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) { if(ent == host) { if(FStrEq(STRING(ent->v.classname), "player")) { if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) { ent->v.rendermode = kRenderTransTexture; ent->v.renderamt = 100; RETURN_META_VALUE(MRES_IGNORED, 0); } } } if(FStrEq(STRING(ent->v.classname), "player")) { if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) { ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode; ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt; } } RETURN_META_VALUE(MRES_IGNORED, 0); } void ClientDisconnect(edict_t *pEntity) { int id = ENTINDEX(pEntity); if (plinfo[ENTINDEX(pEntity)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view { g_CameraCount--; if (g_CameraCount < 0) g_CameraCount=0; if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use... g_pFunctionTable->pfnAddToFullPack=NULL; } plinfo[id].iSpeakFlags = SPEAK_NORMAL; plinfo[id].iViewType = CAMERA_NONE; plinfo[id].iRenderMode = 0; plinfo[id].fRenderAmt = 0; RETURN_META(MRES_IGNORED); } BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) { int id = ENTINDEX(pEntity); plinfo[id].iSpeakFlags = SPEAK_NORMAL; plinfo[id].iViewType = CAMERA_NONE; plinfo[id].pViewEnt = NULL; plinfo[id].iRenderMode = 0; plinfo[id].fRenderAmt = 0; RETURN_META_VALUE(MRES_IGNORED, 0); } void ServerDeactivate() { memset(glinfo.szLastLights, 0x0, 128); memset(glinfo.szRealLights, 0x0, 128); glinfo.bLights = false; glinfo.fNextLights = 0; Msg.clear(); register int i = 0; for (i=0; i<256; i++) { msgHooks[i] = 0; msgBlocks[i] = 0; } Touches.clear(); Impulses.clear(); Thinks.clear(); // Reset all forwarding function tables (so that forwards won't be called before plugins are initialized) g_pFunctionTable->pfnAddToFullPack=NULL; g_pFunctionTable->pfnKeyValue=NULL; g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent" g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink" g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink" g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn" g_pFunctionTable->pfnClientKill=NULL; // "client_kill" g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse" g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think" g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame" g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch" RETURN_META(MRES_IGNORED); } void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) { for(int f = 1; f <= gpGlobals->maxClients;f++) g_player_edicts[f]=pEdictList + f; Msg.clear(); register int i = 0; for (i=0; i<256; i++) { msgHooks[i] = 0; msgBlocks[i] = 0; } RETURN_META(MRES_IGNORED); } void LightStyle(int style, char *val) { if (!style) { memset(glinfo.szRealLights, 0x0, 128); memcpy(glinfo.szRealLights, val, strlen(val)); } RETURN_META(MRES_IGNORED); } BOOL CheckForPublic(const char *publicname) { AMX* amx; char blah[64]; strncpy(blah,publicname,63); int iFunctionIndex; int i=0; // Loop through all running scripts while((amx=MF_GetScriptAmx(i++))!=NULL) { // Scan for public if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE) { // Public was found. return TRUE; } } return FALSE; // no public found in any loaded script }