// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Based on stocks and information provided by LynX. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license #if defined _esfconst_included #endinput #endif #define _esfconst_included enum { Character_Buu = 1, Character_Goku = 2, Character_Gohan = 3, //my favorite :) Character_Krillin = 4, Character_Frieza = 5, Character_Piccolo = 6, Character_Trunks = 7, Character_Vegeta = 8, Character_Cell = 9, }; enum { Explosion_Blue = 0, Explosion_Green, Explosion_Orange, Explosion_Purple, Explosion_Yellow, Explosion_Red, Explosion_White, Explosions_Total, }; enum { Attack_Kamehameha=1, Attack_SpiritBomb, Attack_GalletGun, Attack_FinalFlash, Attack_Renzoku, Attack_Kametorpedo, Attack_GenericBeam, Attack_Throw, }; enum { Direction_Left=1, Direction_Right, Direction_Up, Direction_Down, Direction_Forward, Direction_Backward, }; enum { Recovery_Kicked=1, Recovery_Tumbled, Recovery_Lying, Recovery_Thrown, }; #define ESF_CHARGING 1 #define ESF_CONTROLLING 2 #define ESF_SHOOTING 3 #define ESF_SHOT 4