/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef LOCATIONMANAGER_H #define LOCATIONMANAGER_H #include "CVector.h" #include "GameManager.h" #include "TitleManager.h" typedef struct location_data_s { char name[128]; vec3_t mins; vec3_t maxs; const char *titlelookup; } location_data_t; class LocationManager { private: CVector m_LocationList; public: LocationManager() { Clear(); }; inline void Clear(void) { m_LocationList.clear(); m_LocationList.reserve(32); }; inline void Add(const char *Name, edict_t *Entity) { location_data_t Temp; Temp.mins=Entity->v.mins; Temp.maxs=Entity->v.maxs; strncpy(Temp.name,Name,sizeof(Temp.name)-1); String NameString(Name); NameString.toLower(); Temp.titlelookup=TitleMan.Lookup(NameString); m_LocationList.push_back(Temp); }; inline const char *Lookup(vec3_t origin, cell titlelookup) { unsigned int i=0; location_data_t Temp; while (i= Temp.mins.x && origin.y >= Temp.mins.y) { if (titlelookup==0) { return &(m_LocationList[i-1].name[0]); } else { if (m_LocationList[i-1].titlelookup!=NULL) { return m_LocationList[i-1].titlelookup; } return &(m_LocationList[i-1].name[0]); } } } return ""; }; }; extern LocationManager LocationMan; #endif // LOCATIONMANAGER_H