// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Socket Functions // #if defined _socket_included #endinput #endif #define _socket_included #pragma reqlib sockets #if !defined AMXMODX_NOAUTOLOAD #pragma loadlib sockets #endif /** * Socket connection type (TCP/UDP) */ #define SOCKET_TCP 1 #define SOCKET_UDP 2 /** * Socket flags */ #define SOCK_NON_BLOCKING (1 << 0) /* Set the socket a nonblocking */ #define SOCK_LIBC_ERRORS (1 << 1) /* Enable libc error reporting */ /** * Error reporting */ #define SOCK_ERROR_OK 0 /* No error */ #define SOCK_ERROR_CREATE_SOCKET 1 /* Couldn't create a socket */ #define SOCK_ERROR_SERVER_UNKNOWN 2 /* Server unknown */ #define SOCK_ERROR_WHILE_CONNECTING 3 /* Error while connecting */ /** * Connects to the given node and service via TCP/UDP. * * @note There's 2 types of error reporting on this function that you can use. * @note Default error codes: * 0 - No error * 1 - Error while creating socket * 2 - Couldn't resolve hostname * 3 - Couldn't connect * @note New, more expressive libc error codes: * https://www.gnu.org/software/libc/manual/html_node/Error-Codes.html * https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/errno.h * https://msdn.microsoft.com/en-us/library/ms740668.aspx * * @note The currently available bit flags are: * - SOCK_NON_BLOCKING : if set, the socket will be on nonblocking mode * - SOCK_LIBC_ERRORS : if set, the new libc errors will be seen on _error * * @note If no flags are set, the behaviour of the function will not be modified. * * @note Multiple flags may be set at the same time using the | operator. * For example, SOCK_NON_BLOCKING|SOCK_LIBC_ERRORS will create a nonblocking socket with libc error codes. * * @note If you're creating a new nonblocking socket, _hostname should be numeric to avoid calling the * name resolution server and potentially blocking the call. * * @note If the socket is a nonblocking one, the returned socket descriptor may be still connecting and * further checks should be done with socket_is_writable() before trying to send data. * * @param _hostname Node to connect to * @param _port Service to connect to * @param _protocol Connect via SOCKET_TCP or SOCKET_UDP * @param _error Set an error code here if anything goes wrong * @param _flags Optional bit flags that change the behaviour of the function * * @return A socket descriptor (a positive integer) on success * -1 on failure */ native socket_open(const _hostname[], _port, _protocol = SOCKET_TCP, &_error, _flags = 0); /** * Closes a socket. * * @param _socket Socket descriptor * * @return 1 on success * 0 on failure */ native socket_close(_socket); /** * Receives data. * * @note The amount of bytes than you end up receiving can be less than the one you expected. * * @note This function will completely block the server until some data arrives * to the given socket. Use this only if you are sure there is some data * to be retrieved. You can do that by polling with socket_is_readable(). * * @param _socket Socket descriptor * @param _data Array to save the data * @param _length Length of the array * * @return Amount of bytes received * 0 if the peer closed the connection * -1 on failure */ native socket_recv(_socket, _data[], _length); /** * Sends data. * * @note The amount of bytes that end up being sent may be lower than the total length of the array, * check the return value and send the rest if needed. * * @param _socket Socket descriptor * @param _data Array with the data to send * @param _length Length of the array * * @return Amount of bytes sent * -1 on failure */ native socket_send(_socket, const _data[], _length); /** * Sends data that can contain null bytes. * * @note The amount of bytes that end up being sent may be lower than the total length of the array, * check the return value and send the rest if needed. * * @note strlen(_data) will return the wrong length if the array contains null bytes. * * @param _socket Socket descriptor * @param _data Array with the data to send * @param _length Length of the array * * @return Amount of bytes sent * -1 on failure */ native socket_send2(_socket, const _data[], _length); /** * Backwards compatible function. * * @deprecated Renamed to socket_is_readable() */ #pragma deprecated Use socket_is_readable() instead native socket_change(_socket, _timeout = 100000); /** * Checks if a socket is marked as readable. * * @note You can use this function to make sure there's something on the socket and avoid a blocking call. * @note Set _timeout to 0 avoid blocking the call. * @note A socket will become readable if there's any data or an EOF. * * @param _socket Socket descriptor * @param _timeout Amount of time to block the call waiting for the socket to be marked as readable or * for the timeout to expire, in µSeconds (1 sec = 1000000 µsec) * * @return 1 if the socket is marked as readable * 0 otherwise */ native socket_is_readable(_socket, _timeout = 100000); /** * Checks if a socket is marked as writable. * * @note Use this function to check if a nonblocking socket is ready to be used. * @note Set _timeout to 0 avoid blocking the call. * @note An UDP socket is always writable. * * @param _socket Socket descriptor * @param _timeout Amount of time to block the call waiting for the socket to be marked as writable or * for the timeout to expire, in µSeconds (1 sec = 1000000 µsec) * * @return 1 if the socket is marked as writable * 0 otherwise */ native socket_is_writable(_socket, _timeout = 100000);