/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id: detours.h 257 2008-09-23 03:12:13Z pred $ */ #ifndef _INCLUDE_SOURCEMOD_DETOURS_H_ #define _INCLUDE_SOURCEMOD_DETOURS_H_ //#include //#include #include "detourhelpers.h" #include typedef int32_t cell; /** * CDetours class for SourceMod Extensions by pRED* * detourhelpers.h entirely stolen from CSS:DM and were written by BAILOPAN (I assume). * asm.h/c from devmaster.net (thanks cybermind) edited by pRED* to handle gcc -fPIC thunks correctly * Concept by Nephyrin Zey (http://www.doublezen.net/) and Windows Detour Library (http://research.microsoft.com/sn/detours/) * Member function pointer ideas by Don Clugston (http://www.codeproject.com/cpp/FastDelegate.asp) */ #define DETOUR_MEMBER_CALL(name) (this->*name##_Actual) #define DETOUR_STATIC_CALL(name) (name##_Actual) #define DETOUR_DECL_STATIC0(name, ret) \ ret (*name##_Actual)(void) = NULL; \ ret name(void) #define DETOUR_DECL_STATIC1(name, ret, p1type, p1name) \ ret (*name##_Actual)(p1type) = NULL; \ ret name(p1type p1name) #define DETOUR_DECL_STATIC2(name, ret, p1type, p1name, p2type, p2name) \ ret (*name##_Actual)(p1type, p2type) = NULL; \ ret name(p1type p1name, p2type p2name) #define DETOUR_DECL_STATIC3(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \ ret (*name##_Actual)(p1type, p2type, p3type) = NULL; \ ret name(p1type p1name, p2type p2name, p3type p3name) #define DETOUR_DECL_STATIC4(name, ret, p1type, p1name, p2type, p2name, p3type, p3name, p4type, p4name) \ ret (*name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \ ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name) #define DETOUR_DECL_STATIC3_VAR(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \ ret (*name##_Actual)(p1type, p2type, p3type, ...) = NULL; \ ret name(p1type p1name, p2type p2name, p3type p3name, ...) #define DETOUR_DECL_MEMBER0(name, ret) \ class name##Class \ { \ public: \ ret name(); \ static ret (name##Class::* name##_Actual)(void); \ }; \ ret (name##Class::* name##Class::name##_Actual)(void) = NULL; \ ret name##Class::name() #define DETOUR_DECL_MEMBER1(name, ret, p1type, p1name) \ class name##Class \ { \ public: \ ret name(p1type p1name); \ static ret (name##Class::* name##_Actual)(p1type); \ }; \ ret (name##Class::* name##Class::name##_Actual)(p1type) = NULL; \ ret name##Class::name(p1type p1name) #define DETOUR_DECL_MEMBER2(name, ret, p1type, p1name, p2type, p2name) \ class name##Class \ { \ public: \ ret name(p1type p1name, p2type p2name); \ static ret (name##Class::* name##_Actual)(p1type, p2type); \ }; \ ret (name##Class::* name##Class::name##_Actual)(p1type, p2type) = NULL; \ ret name##Class::name(p1type p1name, p2type p2name) #define DETOUR_DECL_MEMBER3(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \ class name##Class \ { \ public: \ ret name(p1type p1name, p2type p2name, p3type p3name); \ static ret (name##Class::* name##_Actual)(p1type, p2type, p3type); \ }; \ ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type) = NULL; \ ret name##Class::name(p1type p1name, p2type p2name, p3type p3name) #define DETOUR_DECL_MEMBER4(name, ret, p1type, p1name, p2type, p2name, p3type, p3name, p4type, p4name) \ class name##Class \ { \ public: \ ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name); \ static ret (name##Class::* name##_Actual)(p1type, p2type, p3type, p4type); \ }; \ ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \ ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name) #define DETOUR_DECL_MEMBER8(name, ret, p1type, p1name, p2type, p2name, p3type, p3name, p4type, p4name, p5type, p5name, p6type, p6name, p7type, p7name, p8type, p8name) \ class name##Class \ { \ public: \ ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name, p5type p5name, p6type p6name, p7type p7name, p8type p8name); \ static ret (name##Class::* name##_Actual)(p1type, p2type, p3type, p4type, p5type, p6type, p7type, p8type); \ }; \ ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type, p4type, p5type, p6type, p7type, p8type) = NULL; \ ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name, p5type p5name, p6type p6name, p7type p7name, p8type p8name) #define GET_MEMBER_CALLBACK(name) (void *)GetCodeAddress(&name##Class::name) #define GET_MEMBER_TRAMPOLINE(name) (void **)(&name##Class::name##_Actual) #define GET_STATIC_CALLBACK(name) (void *)&name #define GET_STATIC_TRAMPOLINE(name) (void **)&name##_Actual #define DETOUR_CREATE_MEMBER(name, gamedata, target) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), gamedata, target); #define DETOUR_CREATE_MEMBER_FIXED(name, address) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), address); #define DETOUR_CREATE_STATIC(name, gamedata, target) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), gamedata, target); #define DETOUR_CREATE_STATIC_FIXED(name, address) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), address); class GenericClass {}; typedef void (GenericClass::*VoidFunc)(); inline void *GetCodeAddr(VoidFunc mfp) { return *(void **)&mfp; } /** * Converts a member function pointer to a void pointer. * This relies on the assumption that the code address lies at mfp+0 * This is the case for both g++ and later MSVC versions on non virtual functions but may be different for other compilers * Based on research by Don Clugston : http://www.codeproject.com/cpp/FastDelegate.asp */ #define GetCodeAddress(mfp) GetCodeAddr(reinterpret_cast(mfp)) class CDetourManager; class CDetour { public: bool IsEnabled(); /** * These would be somewhat self-explanatory I hope */ void EnableDetour(); void DisableDetour(); void Destroy(); friend class CDetourManager; protected: CDetour(void *callbackfunction, void **trampoline, const char *signame); CDetour(void *callbackfunction, void **trampoline, void *address); bool Init(); private: /* These create/delete the allocated memory */ bool CreateDetour(); void DeleteDetour(); bool enabled; bool detoured; patch_t detour_restore; /* Address of the detoured function */ void *detour_address; /* Address of the allocated trampoline function */ void *detour_trampoline; size_t detour_trampolineSize; /* Address of the callback handler */ void *detour_callback; /* The function pointer used to call our trampoline */ void **trampoline; const char *signame; void *address; }; class CDetourManager { public: static void Init(); /** * Creates a new detour * * @param callbackfunction Void pointer to your detour callback function. * @param trampoline Address of the trampoline pointer * @param signame Section name containing a signature to fetch from the gamedata file. * @return A new CDetour pointer to control your detour. * * Example: * * CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int) * * Define a new class with the required function and a member function pointer to the same type: * * class CBaseServerDetour * { * public: * bool ConnectClient(void *netaddr_s, int, int, int, char const*, char const*, char const*, int); * static bool (CBaseServerDetour::* ConnectClient_Actual)(void *netaddr_s, int, int, int, char const*, char const*, char const*, int); * } * * void *callbackfunc = GetCodeAddress(&CBaseServerDetour::ConnectClient); * void **trampoline = (void **)(&CBaseServerDetour::ConnectClient_Actual); * * Creation: * CDetourManager::CreateDetour(callbackfunc, trampoline, "ConnectClient"); * * Usage: * * CBaseServerDetour::ConnectClient(void *netaddr_s, int, int, int, char const*, char const*, char const*, int) * { * //pre hook code * bool result = (this->*ConnectClient_Actual)(netaddr_s, rest of params); * //post hook code * return result; * } * * Note we changed the netadr_s reference into a void* to avoid needing to define the type */ static CDetour *CreateDetour(void *callbackfunction, void **trampoline, const char *signame); static CDetour *CreateDetour(void *callbackfunction, void **trampoline, void *address); friend class CBlocker; friend class CDetour; /*private: static ISourcePawnEngine *spengine; static IGameConfig *gameconf;*/ }; // Helpers from jit_helpers.h/x86_macros.h. class JitWriter { public: inline cell read_cell() { cell val = *(inptr); inptr++; return val; } inline cell peek_cell() { return *inptr; } inline cell *read_cellptr() { cell *val = *(cell **)(inptr); inptr++; return val; } inline void write_ubyte(unsigned char c) { if (outbase) { *outptr = c; } outptr++; } inline void write_ushort(unsigned short c) { if (outbase) { *(unsigned short *)outptr = c; } outptr += sizeof(unsigned short); } inline void write_byte(char c) { if (outbase) { *outptr = c; } outptr++; } inline void write_int32(int c) { if (outbase) { *(int *)outptr = c; } outptr += sizeof(int); } inline void write_uint32(unsigned int c) { if (outbase) { *(unsigned int *)outptr = c; } outptr += sizeof(unsigned int); } inline unsigned int get_outputpos() { return (outptr - outbase); } inline void set_outputpos(unsigned int offs) { outptr = outbase + offs; } inline unsigned int get_inputpos() { return (unsigned int)((char *)inptr - (char *)inbase); } public: cell *inptr; /* input pointer */ cell *inbase; /* input base */ char *outbase; /* output pointer */ char *outptr; /* output base */ }; #define IA32_JMP_IMM32 0xE9 // encoding is imm32 inline unsigned int IA32_Jump_Imm32(JitWriter *jit, int disp) { unsigned int ptr; jit->write_ubyte(IA32_JMP_IMM32); ptr = jit->get_outputpos(); jit->write_int32(disp); return ptr; } /** * Corrects a jump using an absolute offset, not a relative one. */ inline void IA32_Write_Jump32_Abs(JitWriter *jit, unsigned int jmp, void *target) { //save old ptr char *oldptr = jit->outptr; //get relative difference long diff = ((long)target - ((long)jit->outbase + jmp + 4)); //overwrite old value jit->outptr = jit->outbase + jmp; jit->write_int32(diff); //restore old ptr jit->outptr = oldptr; } #endif // _INCLUDE_SOURCEMOD_DETOURS_H_