// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Fakemeta Module // #include "fakemeta_amxx.h" #include "sh_stack.h" edict_t *g_player_edicts[33]; // Used for INDEXENT() forward. IGameConfig *CommonConfig; IGameConfigManager *ConfigManager; HLTypeConversion TypeConversion; void OnAmxxAttach() { initialze_offsets(); initialize_glb_offsets(); MF_AddNatives(engfunc_natives); MF_AddNatives(dllfunc_natives); MF_AddNatives(pev_natives); MF_AddNatives(forward_natives); MF_AddNatives(pdata_natives); MF_AddNatives(tr_Natives); MF_AddNatives(glb_natives); MF_AddNatives(ext2_natives); MF_AddNatives(misc_natives); g_kvd_glb.kvd.szClassName = const_cast(g_kvd_glb.cls.chars()); g_kvd_glb.kvd.szKeyName = const_cast(g_kvd_glb.key.chars()); g_kvd_glb.kvd.szValue = const_cast(g_kvd_glb.val.chars()); g_kvd_glb.kvd.fHandled = 0; ConfigManager = MF_GetConfigManager(); char error[256]; error[0] = '\0'; if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && error[0] != '\0') { MF_Log("Could not read common.games gamedata: %s", error); MF_Log("get/set/find_ent_data* natives have been disabled"); return; } MF_AddNatives(pdata_gc_natives); } void OnPluginsLoaded() { TypeConversion.init(); } extern CStack g_FreeTRs; extern ke::Vector g_KVDWs; extern ke::Vector g_FreeKVDWs; void OnAmxxDetach() { while (!g_FreeTRs.empty()) { delete g_FreeTRs.front(); g_FreeTRs.pop(); } while (!g_KVDWs.empty()) delete g_KVDWs.popCopy(); while (!g_FreeKVDWs.empty()) delete g_FreeKVDWs.popCopy(); } int GetHullBounds(int hullnumber, float *mins, float *maxs); // sawce: Do not null out the forward for ServerActivate. It's required for the INDEXENT() fix. (I don't think ServerActivate is planned on being forwarded anyway) void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) { for(int i = 1; i <= gpGlobals->maxClients;i++) g_player_edicts[i]=pEdictList + i; g_pFunctionTable_Post->pfnServerDeactivate = FMH_ServerDeactivate_Post; RETURN_META(MRES_IGNORED); } #define RESETD(tcall) \ g_pFunctionTable->pfn##tcall =0; \ g_pFunctionTable_Post->pfn##tcall =NULL; \ Engine[FM_##tcall].clear(); \ EnginePost[FM_##tcall].clear(); \ EngineAddrs[FM_##tcall] = NULL; \ EngineAddrsPost[FM_##tcall] = NULL; #define RESETE(call) \ g_pengfuncsTable->pfn##call = NULL; \ g_pengfuncsTable_Post->pfn##call = NULL; \ Engine[FM_##call].clear(); \ EnginePost[FM_##call].clear(); \ EngineAddrs[FM_##call] = NULL; \ EngineAddrsPost[FM_##call] = NULL; #define RESETN(call) \ g_pNewFunctionsTable->pfn##call = NULL; \ g_pNewFunctionsTable_Post->pfn##call = NULL; \ Engine[FM_##call].clear(); \ EnginePost[FM_##call].clear(); \ EngineAddrs[FM_##call] = NULL; \ EngineAddrsPost[FM_##call] = NULL; void FMH_ServerDeactivate_Post() { // Reset all call lists here. // NULL all function tables RESETE(PrecacheModel); RESETE(PrecacheSound); RESETE(SetModel); RESETE(ModelIndex); RESETE(ModelFrames); RESETE(SetSize); RESETE(ChangeLevel); RESETE(VecToYaw); RESETE(VecToAngles); RESETE(MoveToOrigin); RESETE(ChangeYaw); RESETE(ChangePitch); RESETE(FindEntityByString); RESETE(GetEntityIllum); RESETE(FindEntityInSphere); RESETE(FindClientInPVS); RESETE(EntitiesInPVS); RESETE(MakeVectors); RESETE(AngleVectors); RESETE(CreateEntity); RESETE(RemoveEntity); RESETE(CreateNamedEntity); RESETE(MakeStatic); RESETE(EntIsOnFloor); RESETE(DropToFloor); RESETE(WalkMove); RESETE(SetOrigin); RESETE(EmitSound); RESETE(EmitAmbientSound); RESETE(TraceLine); RESETE(TraceToss); RESETE(TraceMonsterHull); RESETE(TraceHull); RESETE(TraceModel); RESETE(TraceTexture); RESETE(TraceSphere); RESETE(GetAimVector); RESETE(ParticleEffect); RESETE(LightStyle); RESETE(DecalIndex); RESETE(PointContents); RESETE(FreeEntPrivateData); RESETE(SzFromIndex); RESETE(AllocString); RESETE(RegUserMsg); RESETE(AnimationAutomove); RESETE(GetBonePosition); RESETE(GetAttachment); RESETE(SetView); RESETE(Time); RESETE(CrosshairAngle); RESETE(FadeClientVolume); RESETE(SetClientMaxspeed); RESETE(CreateFakeClient); RESETE(RunPlayerMove); RESETE(NumberOfEntities); RESETE(StaticDecal); RESETE(PrecacheGeneric); RESETE(BuildSoundMsg); RESETE(GetPhysicsKeyValue); RESETE(SetPhysicsKeyValue); RESETE(GetPhysicsInfoString); RESETE(PrecacheEvent); RESETE(PlaybackEvent); RESETE(CheckVisibility); RESETE(GetCurrentPlayer); RESETE(CanSkipPlayer); RESETE(SetGroupMask); RESETE(Voice_GetClientListening); RESETE(Voice_SetClientListening); RESETE(InfoKeyValue); RESETE(SetKeyValue); RESETE(SetClientKeyValue); RESETE(MessageBegin); RESETE(MessageEnd); RESETE(WriteByte); RESETE(WriteChar); RESETE(WriteShort); RESETE(WriteLong); RESETE(WriteAngle); RESETE(WriteCoord); RESETE(WriteString); RESETE(WriteEntity); RESETE(CVarGetFloat); RESETE(CVarGetString); RESETE(CVarSetFloat); RESETE(CVarSetString); RESETE(AlertMessage); RESETE(CreateInstancedBaseline); RESETE(GetInfoKeyBuffer); RESETE(ClientPrintf); RESETE(GetPlayerAuthId); RESETE(GetPlayerWONId); RESETE(IsMapValid); RESETE(ServerPrint); RESETD(Spawn); RESETD(Think); RESETD(Use); RESETD(Touch); RESETD(Blocked); RESETD(KeyValue); RESETD(SetAbsBox); RESETD(ClientConnect); RESETD(ClientDisconnect); RESETD(ClientKill); RESETD(ClientPutInServer); RESETD(ClientCommand); RESETD(ServerDeactivate); RESETD(PlayerPreThink); RESETD(PlayerPostThink); RESETD(StartFrame); RESETD(ParmsNewLevel); RESETD(ParmsChangeLevel); RESETD(GetGameDescription); RESETD(SpectatorConnect); RESETD(SpectatorDisconnect); RESETD(SpectatorThink); RESETD(Sys_Error); RESETD(PM_FindTextureType); RESETD(RegisterEncoders); RESETD(CreateInstancedBaselines); RESETD(AllowLagCompensation); RESETD(ClientUserInfoChanged); RESETD(UpdateClientData); RESETD(AddToFullPack); RESETD(CmdStart); RESETD(CmdEnd); RESETD(CreateBaseline); RESETN(OnFreeEntPrivateData); RESETN(GameShutdown); RESETN(ShouldCollide); g_pFunctionTable->pfnServerActivate = ServerActivate; RETURN_META(MRES_IGNORED); }