/*********************************************** [ Corona-Bytes.NET ] EvolutionX Core Plugin (c) Corona - Bytes .NET coders :: coders@corona-bytes.net > 2005 Corona Bytes :: http://www.corona-bytes.net ***********************************************/ #include #include #include public plugin_natives () { register_library( "EvolutionXCore" ); // >> [ PowerLevel ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientSPL", "__setClientSPL" ); register_native( "setClientPL", "__setClientPL" ); register_native( "getClientPL", "__getClientPL" ); register_native( "setClientACPL", "__setClientACPL" ); register_native( "getClientACPL", "__getClientACPL" ); register_native( "setClientADPL", "__setClientADPL" ); register_native( "getClientADPL", "__getClientADPL" ); register_native( "setPLtoADPL", "__setPLtoADPL" ); // >> [ KineticEnergy ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "getClientKI", "__getClientKI" ); register_native( "setClientKI", "__setClientKI" ); // >> [ Health ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientHP", "__setClientHP" ); register_native( "getClientHP", "__getClientHP" ); register_native( "setClientMHP", "__setClientMHP" ); register_native( "getClientMHP", "__getClientMHP" ); // >> [ Speed ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientSPEED", "__setClientSPEED" ); register_native( "getClientSPEED", "__getClientSPEED" ); register_native( "setClientSWOOPSPEED", "__setClientSWOOPSPEED" ); register_native( "getClientSWOOPSPEED", "__getClientSWOOPSPEED" ); // >> [ Protect ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientPROTECT", "__setClientPROTECT" ); register_native( "getClientPROTECT", "__getClientPROTECT" ); // >> [ Frozen ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientFROZEN", "__setClientFROZEN" ); register_native( "getClientFROZEN", "__getClientFROZEN" ); // >> [ GoD ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientGOD", "__setClientGOD" ); register_native( "getClientGOD", "__getClientGOD" ); // >> [ Fly ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "getClientFLY", "__getClientFLY" ); // >> [ Turbo ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientHiddenTurbo", "__setClientHiddenTURBO" ); register_native( "getClientTURBO", "__getClientTURBO" ); // >> [ Block ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "getClientBLOCK", "__getClientBLOCK" ); // >> [ Powerup ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "setClientHiddenPOWERUP", "__setClientHiddenPOWERUP" ); register_native( "getClientPOWERUP", "__getClientPOWERUP" ); // >> [ ... ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> register_native( "getClientSWOOPING", "__getClientSWOOPING" ); register_native( "getClientATKSHOOT", "__getClientATKSHOOT" ); register_native( "getClientATKCHARGE", "__getClientATKCHARGE" ); // >> Client in AdvancedMelee register_native( "getClientMELEE", "__getClientMELEE" ); // >> Client is in thrown away register_native( "getClientTHROWAWAY", "__getClientTHROWAWAY" ); // >> Client is in Throw register_native( "getClientTHROW", "__getClientTHROW" ); // >> Client has been thrown into Wall / on Ground register_native( "getClientWALLGND","__getClientWALLGND" ); // >> Client is in freefall like after jumping of ground register_native( "getClientINFREEFALL", "__getClientINFREEFALL" ); // >> Client is in beamjump register_native( "getClientBEAMJUMP", "__getClientBEAMJUMP" ); // [ MISC ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // kills a player without death or score messages register_native( "silentClientKILL", "__skill" ); } public plugin_init ( ) { register_plugin( "<< CORE >>", "3.0", "<< Corona-Bytes.NET >>" ); } // >> [ PowerLevel ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientSPL( ) { set_pdata_int( get_param( 1 ) , 460, get_param( 2 ) ); set_pdata_int( get_param( 1 ) , 461, get_param( 2 ) ); } public __setClientPL() set_pdata_int( get_param( 1 ) , 460, get_param( 2 ) ); public __getClientPL() return get_pdata_int( get_param( 1 ) , 460 ); public __setClientACPL() set_pdata_int( get_param( 1 ) , 463, get_param( 2 ) ); public __getClientACPL() return get_pdata_int( get_param( 1 ), 463 ); public __setClientADPL() set_pdata_int( get_param( 1 ) , 461, get_param( 2 ) ); public __getClientADPL() return get_pdata_int( get_param( 1 ), 461 ); public __setPLtoADPL() { set_pdata_int( get_param( 1 ) , 460, get_pdata_int( get_param( 1 ), 461 )); return 1; } // >> [ KineticEnergy ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientKI() { entity_set_float( get_param( 1 ), EV_FL_fuser4, float( get_param( 2 ) ) ); } public __getClientKI() return floatround( entity_get_float( get_param( 1 ), EV_FL_fuser4 ) ); // >> [ Health ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientHP() { entity_set_float( get_param( 1 ), EV_FL_health, float( get_param( 2 ) ) ); message_begin( MSG_ONE, get_user_msgid("Health"), {0,0,0} , get_param( 1 ) ); write_byte( get_param( 2 ) ); message_end( ); } public __getClientHP() return floatround( entity_get_float( get_param( 1 ), EV_FL_health ) ); public __setClientMHP( ) { set_pdata_int( get_param( 1 ) , 142, get_param( 2 ) ); message_begin( MSG_ONE, get_user_msgid( "MaxHealth" ), { 0, 0, 0 }, get_param( 1 ) ); write_byte( get_param( 2 ) ); message_end( ); } public __getClientMHP( ) return get_pdata_int( get_param( 1 ) , 142 ); // >> [ Speed ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientSPEED() set_pdata_int( get_param( 1 ) , 462, get_param( 2 ) ); public __getClientSPEED() return get_pdata_int( get_param( 1 ) , 462 ); public __setClientSWOOPSPEED() { entity_set_float( get_param( 1 ), EV_FL_fuser1, float( get_param( 2 ) ) ); } public __getClientSWOOPSPEED() return floatround( entity_get_float( get_param( 1 ), EV_FL_fuser1 ) ); // >> [ Protect ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientPROTECT() { if ( get_param( 2 ) ) { set_pdata_int( get_param( 1 ) , 301, 1, -89 ); //entity_set_float( get_param( 1 ), EV_FL_takedamage, 0.0 ); } else { set_pdata_int( get_param( 1 ) , 301, 0, -89 ); //entity_set_float( get_param( 1 ), EV_FL_takedamage, 2.0 ); } } public __getClientPROTECT() return get_pdata_int( get_param( 1 ) , 301 , -89 ); // >> [ Frozen ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientFROZEN() { if ( get_param( 2 ) ) entity_set_int( get_param( 1 ), EV_INT_flags, entity_get_int( get_param( 1 ), EV_INT_flags ) | FL_FROZEN ); else entity_set_int( get_param( 1 ), EV_INT_flags, entity_get_int( get_param( 1 ), EV_INT_flags ) & ~FL_FROZEN ); } public __getClientFROZEN() return entity_get_int( get_param( 1 ), EV_INT_flags ) & FL_FROZEN; // >> [ GoD ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientGOD() { if ( get_param( 2 ) ) entity_set_float( get_param( 1 ), EV_FL_takedamage, 0.0 ); else entity_set_float( get_param( 1 ), EV_FL_takedamage, 2.0 ); } public __getClientGOD() { if ( entity_get_float( get_param( 1 ), EV_FL_takedamage ) == 0.0 ) return 1; return 0; } // >> [ Fly ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __getClientFLY() return get_pdata_int( get_param( 1 ) , 195 ); // >> [ Turbo ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientHiddenTURBO() { set_pdata_int(get_param( 1 ),196,get_param( 2 )); return 1; } public __getClientTURBO() return get_pdata_int( get_param( 1 ) , 196 ); // >> [ Block ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __getClientBLOCK() return get_pdata_int( get_param( 1 ) , 198 ); // << - // >> [ Powerup ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __setClientHiddenPOWERUP() { set_pdata_int(get_param( 1 ),199,get_param( 2 )); return 1; } public __getClientPOWERUP( ) return get_pdata_int( get_param( 1 ) , 199 ); // >> [ ... ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> public __getClientSWOOPING( ) return get_pdata_int( get_param( 1 ) , 317 ); public __getClientATKSHOOT( ) return get_pdata_int( get_param( 1 ) , 464 ) == 0 ? 1 : 0; public __getClientATKCHARGE( ) return get_pdata_int( get_param( 1 ) , 200 ); // >> Client in AdvancedMelee public __getClientMELEE( ) return get_pdata_int( get_param( 1 ) , 298 ); // >> Client is in thrown away public __getClientTHROWAWAY( ) return get_pdata_int( get_param( 1 ) , 230 ); // >> Client is in Throw public __getClientTHROW( ) return get_pdata_int( get_param( 1 ) , 300 ); // >> Client has been thrown into Wall / on Ground public __getClientWALLGND( ) return get_pdata_int( get_param( 1 ) , 230 ); // >> Client is in freefall like after jumping of ground public __getClientINFREEFALL( ) return get_pdata_int( get_param( 1 ) , 27, 4 ); // >> Client is in beamjump public __getClientBEAMJUMP( ) return entity_get_int( get_param( 1 ), EV_INT_movetype ) == 15; // [ MISC ] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // kills a player without death or score messages public __skill( ) { new gmsgDeathMsg = get_user_msgid( "DeathMsg" ); new gmsgScoreInfo = get_user_msgid( "ScoreInfo" ); set_msg_block( gmsgDeathMsg, BLOCK_ONCE ); set_msg_block( gmsgScoreInfo, BLOCK_ONCE ); set_pdata_int( get_param( 1 ) , 301, 0, -89 ); entity_set_float( get_param( 1 ), EV_FL_takedamage, 2.0 ); // hack for the blood in evm entity_set_float( get_param( 1 ), EV_FL_health, 1.0 ); message_begin( MSG_ONE, get_user_msgid("Health"), {0,0,0} , get_param( 1 ) ); write_byte( 1 ); message_end( ); // hack end user_kill( get_param( 1 ), 1 ); entity_set_float( get_param( 1 ), EV_FL_frags, entity_get_float( get_param( 1 ), EV_FL_frags ) ); return 1; }