// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // DoD Fun Module // #include "amxxmodule.h" #include "dodfun.h" void Client_CurWeapon(void* mValue){ static int iState; static int iId; switch (mState++){ case 0: iState = *(int*)mValue; break; case 1: if (!iState) break; iId = *(int*)mValue; mPlayer->current = iId; break; } } void Client_InitObj(void* mValue){ static int num; if ( mDest != MSG_ALL ) return; switch (mState++){ case 0: num = 0; mObjects.count = *(int*)mValue; if ( mObjects.count == 0 ) mObjects.Clear(); break; case 1: mObjects.obj[num].pEdict = INDEXENT(*(int*)mValue); break; case 2: mObjects.obj[num].index = *(int*)mValue; break; case 3: mObjects.obj[num].default_owner = *(int*)mValue; mObjects.obj[num].owner = mObjects.obj[num].default_owner; break; case 4: mObjects.obj[num].visible = *(int*)mValue; break; case 5: mObjects.obj[num].icon_neutral = *(int*)mValue; break; case 6: mObjects.obj[num].icon_allies = *(int*)mValue; break; case 7: mObjects.obj[num].icon_axis = *(int*)mValue; break; case 8: mObjects.obj[num].origin_x = *(float*)mValue; break; case 9: // 8,9 coord mObjects.obj[num].origin_y = *(float*)mValue; mState = 1; num++; if ( num == mObjects.count ){ mObjects.Sort(); MF_ExecuteForward( iFInitCP ); } break; } } void Client_SetObj(void* mValue){ static int id; switch (mState++){ case 0: id = *(int*)mValue; break; case 1: mObjects.obj[id].owner = *(int*)mValue; break; } }