/* * dodfun * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include #include "amxxmodule.h" #include "dodfun.h" funEventCall modMsgsEnd[MAX_REG_MSGS]; funEventCall modMsgs[MAX_REG_MSGS]; void (*function)(void*); void (*endfunction)(void*); CPlayer* mPlayer; CPlayer* gPlayerRocket; CPlayer players[33]; CObjective mObjects; int mState; int mDest; int mPlayerIndex; int iFGrenade; int iFRocket; int iFInitCP; int gmsgCurWeapon; int gmsgScoreShort; int gmsgPTeam; int gmsgInitObj; int gmsgSetObj; int gmsgFrags; int gmsgObjScore; struct sUserMsg { const char* name; int* id; funEventCall func; bool endmsg; } g_user_msg[] = { { "InitObj",&gmsgInitObj,Client_InitObj,false}, { "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false }, { "ScoreShort",&gmsgScoreShort,NULL,false }, { "PTeam",&gmsgPTeam,NULL,false }, { "SetObj",&gmsgSetObj,Client_SetObj,false }, { "Frags",&gmsgFrags,NULL,false }, { "ObjScore", &gmsgObjScore, NULL, false }, { 0,0,0,false } }; int RegUserMsg_Post(const char *pszName, int iSize){ for (int i = 0; g_user_msg[ i ].name; ++i ){ if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){ int id = META_RESULT_ORIG_RET( int ); *g_user_msg[ i ].id = id; if ( g_user_msg[ i ].endmsg ) modMsgsEnd[ id ] = g_user_msg[ i ].func; else modMsgs[ id ] = g_user_msg[ i ].func; break; } } RETURN_META_VALUE(MRES_IGNORED, 0); } void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ for( int i = 1; i <= gpGlobals->maxClients; ++i ) GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i ); RETURN_META(MRES_IGNORED); } void ServerDeactivate() { for(int i = 1;i<=gpGlobals->maxClients; ++i){ CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); if (pPlayer->ingame) pPlayer->Disconnect(); } RETURN_META(MRES_IGNORED); } BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){ GET_PLAYER_POINTER(pEntity)->Connect(); RETURN_META_VALUE(MRES_IGNORED, TRUE); } void ClientDisconnect( edict_t *pEntity ) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if (pPlayer->ingame) pPlayer->Disconnect(); RETURN_META(MRES_IGNORED); } void ClientPutInServer_Post( edict_t *pEntity ) { GET_PLAYER_POINTER(pEntity)->PutInServer(); RETURN_META(MRES_IGNORED); } void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if ( !pPlayer->ingame && pPlayer->IsBot() ) { pPlayer->PutInServer(); } RETURN_META(MRES_IGNORED); } void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { if (ed){ mPlayerIndex = ENTINDEX(ed); mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex); } else { mPlayerIndex = 0; mPlayer = NULL; } mState = 0; mDest = msg_dest; if ( msg_type < 0 || msg_type >= MAX_REG_MSGS ) msg_type = 0; function=modMsgs[msg_type]; endfunction=modMsgsEnd[msg_type]; RETURN_META(MRES_IGNORED); } void MessageEnd_Post(void) { if (endfunction) (*endfunction)(NULL); RETURN_META(MRES_IGNORED); } void WriteByte_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteChar_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteShort_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteLong_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteAngle_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteCoord_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteString_Post(const char *sz) { if (function) (*function)((void *)sz); RETURN_META(MRES_IGNORED); } void WriteEntity_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void PlayerPreThink_Post(edict_t *pEntity) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); // Stamina if(pPlayer->staminaSet) { if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax) pEntity->v.fuser4 = (float)pPlayer->staminaMax; else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin) pEntity->v.fuser4 = (float)pPlayer->staminaMin; } if(pPlayer->current == 29 || pPlayer->current == 30 || pPlayer->current == 31) { if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK)) gPlayerRocket = GET_PLAYER_POINTER(pEntity); } RETURN_META(MRES_IGNORED); } void SetModel_Post(edict_t *e, const char *m) { int w_id = 0; if(!e->v.owner || !e->v.dmgtime) { int owner = ENTINDEX(e->v.owner); if(owner && owner < 33 && m[7]=='w' && m[8]=='_') { CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner); bool newNade = (pPlayer->current == 13 || pPlayer->current == 14) ? true : false; if(m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n') w_id = newNade ? 13 : 16; // grenade else if(m[9]=='m' && m[10]=='i') w_id = newNade ? 36 : 16 ; // mills ; should I add mills_grenade_ex weapon ? else if(m[9]=='s' && m[10]=='t' && m[11]=='i') w_id = newNade ? 14 : 15; // stick if(!w_id) RETURN_META(MRES_IGNORED); if(w_id == 13 || w_id == 14 || w_id == 15 || w_id == 16 || w_id == 36) { MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id); /* fuse start */ if(pPlayer->fuseSet) { if(newNade) { if(pPlayer->fuseType & 1<<0) { e->v.dmgtime += pPlayer->nadeFuse - 5.0; } } else { float fExp = e->v.dmgtime - gpGlobals->time; e->v.dmgtime += pPlayer->nadeFuse - fExp; } } /* fuse end */ } } else if(strstr(m, "rocket") && gPlayerRocket) { if(strstr(m, "bazooka")) w_id = 29; else if(strstr(m, "piat")) w_id = 30; else if(strstr(m, "pschreck")) w_id = 31; MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id); gPlayerRocket = NULL; } } RETURN_META(MRES_IGNORED); } int AmxxCheckGame(const char *game) { if (strcasecmp(game, "dod") == 0) return AMXX_GAME_OK; return AMXX_GAME_BAD; } void OnAmxxAttach() { MF_AddNatives( base_Natives ); MF_AddNatives( pd_Natives ); } void OnPluginsLoaded() { iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Grenade Ent*/,FP_CELL/*Weapon ID*/,FP_DONE); iFRocket = MF_RegisterForward("rocket_shoot",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Rocket Ent*/,FP_CELL/*Weapon ID*/,FP_DONE); iFInitCP = MF_RegisterForward("controlpoints_init",ET_IGNORE,FP_DONE); }