// CstrikePlayer.h: interface for the CCstrikePlayer class. // ////////////////////////////////////////////////////////////////////// #if !defined(INCLUDED_CCSTRIKEPLAYER) #define INCLUDED_CCSTRIKEPLAYER class CCstrikePlayer { public: CCstrikePlayer(); /*bool GetOnline(); bool SetOnline(bool onlineIn);*/ bool GetModelled(); bool SetModelled(bool modelledIn); //float GetTime(); //void SetTime(float timeIn); const char* GetModel(); const char* SetModel(const char* modelIn); bool GetInspectModel(); void SetInspectModel(bool inspectModelIn); private: bool online, inspectModel; bool modelled; char model[32]; //float time; }; #endif // !defined(INCLUDED_CCSTRIKEPLAYER)