// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // TFCX Module // #include "amxxmodule.h" #include "tfcx.h" traceVault traceData[] = { { "timer","ti", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 , 0 , 2 }, { "caltrop","ca", TFC_WPN_CALTROP, ACT_NADE_SHOT,0.0 , 0 , 2 }, { "tf_rpg_rocket","roc", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 , 7 , 3 }, { "tf_gl_grenade","gl_g", TFC_WPN_GL, ACT_NADE_PUT, 2.0 , 3 , 4 }, { "tf_gl_pipebomb","gl_p", TFC_WPN_PL, ACT_NADE_PUT, 2.0 , 3 , 4 }, { "tf_weapon_gasgrenade","ga", TFC_WPN_GASGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 }, { "tf_weapon_empgrenade","em", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 }, { "tf_weapon_mirvbomblet","mirvb", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 , 10 , 5 }, { "tf_weapon_nailgrenade","nai", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 3 }, { "tf_weapon_mirvgrenade","mirvg", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 5 }, { "tf_weapon_napalmgrenade","nap", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 3 }, { "tf_weapon_normalgrenade","no", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 2 }, { "tf_weapon_concussiongrenade","co", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_NONE, 0.0 , 10 , 2 }, }; bool ignoreBots (edict_t *pEnt, edict_t *pOther) { rankBots = (int)tfcstats_rankbots->value ? true : false; if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) ) return true; return false; } bool isModuleActive(){ if (!(int)tfcstats_pause->value) return true; return false; } bool util_strncmp( const char *sz1, const char *sz2, int size){ int i = 0; while( sz1[i] && i<=size){ if ( sz1[i] != sz2[i] ) return false; i++; } return true; } /* medikit,iSlot:-1,iId:3 spanner,iSlot:2,iId:4 axe,iSlot:-1,iId:5 sniperrifle,iSlot:1,iId:6 autorifle,iSlot:1,iId:7 shotgun,iSlot:1,iId:8 supershotgun,iSlot:1,iId:9 ng,iSlot:3,iId:10 superng,iSlot:3,iId:11 gl,iSlot:4,iId:12 flamethrower,iSlot:2,iId:13 rpg,iSlot:4,iId:14 ic,iSlot:4,iId:15 ac,iSlot:1,iId:17 tranq,iSlot:1,iId:20 railgun,iSlot:3,iId:21 pl,iSlot:4,iId:22 knife,iSlot:-1,iId:23 */ weaponsVault weaponData[] = { { "", "", -1 }, // 0 { "timer", "infection", -1 }, // 1 { "sentrygun", "sentrygun", -1 }, // 2 { "medikit", "medikit", -1 , true}, { "spanner", "spanner", 2 , true }, { "axe", "axe", -1 , true }, { "sniperrifle", "sniperrifle", 1 }, { "autorifle", "autorifle", 1 }, { "shotgun", "shotgun", 1 }, { "supershotgun", "supershotgun", 1 }, { "ng", "nails", 3 }, { "superng", "supernails", 3 }, { "gl", "gl_grenade", 4 }, { "flamethrower", "flamethrower", 2 }, { "rpg", "rocket", 4 }, { "ic", "ic", 4 }, { "flames", "flames", -1 }, // 16 { "ac", "ac", 1 }, { "", "", -1 }, // 18 { "", "", -1 }, // 19 { "tranq", "tranq", 1 }, { "railgun", "railgun", 3 }, { "pl", "pipebomb", 4 }, { "knife", "knife", -1 , true }, { "caltrop", "caltrop", -1 }, // 24 { "concussion", "concussiongrenade", -1 }, { "grenade", "normalgrenade", -1 }, { "nailgrenade", "nailgrenade", -1 }, { "mirvgrenade", "mirvgrenade", -1 }, { "napalm", "napalmgrenade", -1 }, { "gas", "gasgrenade", -1 }, { "emp", "empgrenade", -1 }, };