/* AMX Mod X * Natural Selection Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ /* Calls sent by AMX Mod X are handled here */ #include "sdk/amxxmodule.h" #include "ns.h" #include "utilfunctions.h" #include "CVector.h" #include "CString.h" #include "GameManager.h" #include "TitleManager.h" #include "MessageHandler.h" #include "ParticleManager.h" #include "AllocString.h" extern int gmsgHudText2; extern BOOL iscombat; TitleManager TitleMan; ParticleManager ParticleMan; void MFuncs_Initialize(void); // Native register calls here void AddNatives_MemberFunc(); void AddNatives_Particles(); void AddNatives_Player(); void AddNatives_PlayerMemory(); void AddNatives_Weapons(); void AddNatives_Structure(); void AddNatives_General(); // All plugins have loaded (called during spawning worldspawn) void OnPluginsLoaded() { // This message is used for the ns_popup native GameMan.GetMessageIDs(); // Check the map name and see if it's combat or not. GameMan.EvaluateCombat(); GameMan.RegisterForwards(); GameMan.CheckAllHooks(); AllocStringList.Clear(); TitleMan.LoadTitles(); GameMan.CheckMap(); ParticleMan.ReadFile(); } int AmxxCheckGame(const char *game) { if (strcasecmp(game, "ns") == 0 || strcasecmp(game, "nsp") == 0) { return AMXX_GAME_OK; } return AMXX_GAME_BAD; } // Module is attaching to AMXX void OnAmxxAttach() { AddNatives_MemberFunc(); AddNatives_Particles(); AddNatives_Player(); AddNatives_PlayerMemory(); AddNatives_Weapons(); AddNatives_Structure(); AddNatives_General(); MFuncs_Initialize(); }