// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license #if defined _amxmodx_included #endinput #endif #define _amxmodx_included #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** * Called just after server activation. * * @note Good place to initialize most of the plugin, such as registering * cvars, commands or forwards, creating data structures for later use, or * generating and loading other required configurations. * * @noreturn */ forward plugin_init(); /** * Called just before the plugin is paused from execution. * * @noreturn */ forward plugin_pause(); /** * Called just after the plugin is unpaused. * * @noreturn */ forward plugin_unpause(); /** * Called when the mod tries to change the map. * * @note This is *only* called if the mod itself handles the map change. The * server command "changelevel", which is used by many plugins, will not * trigger this forward. Unfortunately, this means that in practice this * forward can be unreliable and will not be called in many situations. * @note AMXX 1.8.3 has added the engine_changelevel() function, which will utilize * the correct engine function to change the map, and therefore trigger * this forward. * * @param map Map that the mod tries to change to * * @return PLUGIN_CONTINUE to let the mod change the map * PLUGIN_HANDLED or higher to prevent the map change */ forward server_changelevel(map[]); /** * Called when all plugins went through plugin_init() * * @note When this forward is called, most plugins should have registered their * cvars and commands already. * * @noreturn */ forward plugin_cfg(); /** * Called just before server deactivation and subsequent unloading of the * plugin. * * @note The plugin is required to manually free Handles it has acquired, such * as those from dynamic data structures. Failing to do that will result * in the plugin and AMXX leaking memory. * * @noreturn */ forward plugin_end(); /** * Called when a message is about to be logged. * * @note Message data and information can be retrieved using the read_log* set * of functions. * * @return PLUGIN_CONTINUE to let the log message through * PLUGIN_HANDLED or higher to stop the log message */ forward plugin_log(); /** * This forward allows plugins to add models, sounds and generic files to the * precache tables using the precache_* set of functions. * * @note Adding files to the precaching tables will trigger the client to * download them to its local filesystem. * @note There is a hard upper limit of entries in the precaching tables for * every game, this limit is 512 in most cases. The entries will be filled * and indexed incrementally. Going over this limit will crash the server. * * @noreturn */ forward plugin_precache(); /** * Called when a clients info has changed. * * @param id Client index * * @noreturn */ forward client_infochanged(id); /** * Called when a client is connecting. * * @note This forward is called too early to do anything that directly affects * the client. * * @param id Client index * * @noreturn */ forward client_connect(id); /** * Called when a client is connecting. * * @note This forward is called too early to do anything that directly affects * the client. * * @param id Client index * @param name Client name * @param ip Client ip address with port * @param reason A reason that will be displayed when player gets rejected (can be overwritten) * * @return PLUGIN_CONTINUE to let a client join to the server * PLUGIN_HANDLED or higher to prevent a client to join */ forward client_connectex(id, const name[], const ip[], reason[128]); /** * Called when the client gets a valid SteamID. * * @note This may occur before or after client_putinserver has been called. * @note This is called for bots, and the SteamID will be "BOT". * * @param id Client index * @param authid Client auth * * @noreturn */ forward client_authorized(id, const authid[]); /** * @deprecated This function does not catch all cases. */ #pragma deprecated Use client_disconnected() instead. forward client_disconnect(id); /** * Called when a client is disconnected from the server. * * @note This will be called in some additional cases that client_disconnect doesn't cover, * most notably when a client aborts the connection process. It is guaranteed to pair * with the client_connect() forward. * @note When this fires the player entity is still valid (e.g. is_user_connected(id) will * return true), but no networked commands will reach the client. * * @param id Client index * @param drop If true, the game has explicitly dropped the client * @param message If drop is true, a writable buffer containing the disconnect info message * @param maxlen Maximum size of buffer * * @noreturn */ forward client_disconnected(id, bool:drop, message[], maxlen); /** * Called when a client entity has been removed from the server. * * @note This fires after the client_disconnected() forward, when the player entity has been * removed (e.g. is_user_connected(id) will return false). * * @param id Client index * @param drop If true, the game has explicitly dropped the client * @param message If drop is true, contains the disconnect info message * * @noreturn */ forward client_remove(id, bool:drop, const message[]); /** * Called when a client attempts to execute a command. * * @note The command and its arguments can be read using the read_arg* set of * functions. * * @param id Client index * * @return PLUGIN_CONTINUE to let the client execute the command * PLUGIN_HANDLED or higher to stop the command */ forward client_command(id); /** * Called when a client is entering the game. * * @note It is not defined whether the client already has a SteamID when this * forward is called. client_authorized may occur either before or after * this. * * @param id Client index * * @noreturn */ forward client_putinserver(id); /** * Sets informations about the calling plugin. * * @param plugin_name Name of the plugin * @param version Version of the plugin * @param author Author of the plugin * @param url URL of the plugin * @param description Description of the plugin * * @return Plugin id of the calling plugin */ native register_plugin(const plugin_name[], const version[], const author[], const url[] = "", const description[] = ""); /** * Precaches a model file. * * @note Can only be used inside of the plugin_precache() forward. * * @param name Path to the model file * * @return Unique cache id of the model * @error If called outside of the plugin_precache() forward, an error is * thrown. */ native precache_model(const name[]); /** * Precaches a sound file. * * @note Can only be used inside of the plugin_precache() forward. * @note The filepath is always relative to the "sound" folder, and the file has * to be a wav file. Precaching a file with this will add it to the engine * sound table, making it available for usage in emit_sound() for example. * @note Precaching other filetypes (such as mp3 music), optionally in different * locations, has to be done with precache_generic() * * @param name Path to the sound file * * @return Unique cache id of the sound * @error If called outside of the plugin_precache() forward, an error is * thrown. */ native precache_sound(const name[]); /** * Precaches a generic file. * * @note Can only be used inside of the plugin_precache() forward. * @note Precaching sounds with this will not add them to the engine sound table. * * @param szFile Path to the file * * @return Unique cache id of the file * @error If called outside of the plugin_precache() forward, an error * is thrown. */ native precache_generic(const szFile[]); /** * Precaches an event file. * * @note The event type should always be 1. * @note Contrary to the other precache_* natives, this can be used outside of * the plugin_precache() forward, e.g. in plugin_init() or plugin_cfg(). * A bug in some clients makes this necessary, as plugin_precache() is * called before the mod has precached its own, default event files. This * can cause the event table to be misaligned on the client, leading to * visual and audio bugs that are hard to diagnose. * * @param type Event type * @param Name Formatting rules, path to the event file * @param ... Variable number of formatting parameters * * @return Unique cache id of the event */ native precache_event(type, const Name[], any:...); /** * Changes the map. * * @note This calls the pfnChangelLevel engine function. * @note This has the same behavior as using the "changelevel" server command, * but will also trigger the server_changelevel() forward in AMXX * plugins. It will also notify any Metamod plugins that are hooking * the pfnChangeLevel function. * * @param map Map name to change to * * @noreturn */ native engine_changelevel(const map[]); /** * Sets info on the client. * * @param index Client index * @param info Info key * @param value New value * * @noreturn * @error If the index is not within the range of 1 to MaxClients or * the client is not connected, an error will be thrown. */ native set_user_info(index, const info[], const value[]); /** * Gets info from the client. * * @param index Client index * @param info Info key * @param output Buffer to copy value to * @param len Maximum size of the buffer * * @return Number of cells written to buffer * @error If the index is not within the range of 1 to MaxClients or * the client is not connected, an error will be thrown. */ native get_user_info(index, const info[], output[], len); /** * Sets info on the server. * * @param info Info key * @param value New value * * @noreturn */ native set_localinfo(const info[], const value[]); /** * Gets info from the server. * * @param info Info key * @param output Buffer to copy value to * @param len Maximum size of the buffer * * @return Number of cells written to buffer */ native get_localinfo(const info[], output[], len); /** * Shows text or a file in MOTD window. * * @param player Client index, use 0 to display to all clients * @param message Message to display inside the MOTD window, if this is a * filename the contents of this file will be displayed * @param header Text for the MOTD header, if empty the servers hostname will * be displayed instead * * @noreturn */ native show_motd(player, const message[], const header[] = ""); /** * Sends a message to the client. * * @note This functions return value behaves differently depending on what is * used as the client index: If 0 is specified, then the function will * return 0 if nothing has been sent (no client connected). If either a * single client is specified or there is at least one client connected, * the number of printed characters will refer to the message that is sent * last, to the client with the highest index. * * @param index Client index, use 0 to display to all clients * @param type Message type, see print_* destination constants in * amxconst.inc * @param message Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native client_print(index, type, const message[], any:...); /** * Sends colored chat messages to clients. * * @note This only works in Counter-Strike 1.6 and Condition Zero. * @note The colors can be modified inside of the format string using special * characters. These characters can be included using the escape character * green x04 ; use location color from this point forward * red/blue/grey x03 ; use team color from this point forward * red/blue/grey x02 ; use team color to the end of the client name * ; This only works at the start of the string, * ; and precludes using other control characters * default x01 ; use default color from this point forward * @note The team color is defined by the sender's index. Alternatively, a * specific team color can be enforced using the print_team_* constants in * amxconst.inc * @note Usage examples: * client_print_color(id, print_team_red, "^4Green ^3Red ^1Default") * client_print_color(id, id2, "^4Green ^3id2's team color, ^1Default") * @note Including colors in ML can be done using the same escaping method: * EXAMPLE_ML_KEY = ^4Green ^3Team color ^1Default * @note This functions return value behaves differently depending on what is * used as the client index: If 0 is specified, then the function will * return 0 if nothing has been sent (no client connected). If either a * single client is specified, or there is at least one client connected, * the number of printed characters will refer to the message that is sent * last, to the client with the highest index. * * @param index Client index, use 0 to display to all clients * @param sender Client index used as the message sender * @param fmt Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native client_print_color(index, sender, const message[], any:...); /** * Sends a message to the client via the engine. * * @note This functions return value behaves differently depending on what is * used as the client index: If 0 is specified, then the function will * return 0 if nothing has been sent (no client connected). If either a * single client is specified, or there is at least one client connected, * the number of printed characters will refer to the message that is sent * last, to the client with the highest index. * * @param player Client index, use 0 to display to all clients * @param type Message type, see engprint_* destination constants in * amxconst.inc * @param message Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native engclient_print(player, type, const message[], any:...); /** * Sends a message to the console of a client or the server. * * @param index Client index, or 0 to print to the server console * @param message Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native console_print(id, const message[], any:...); /** * Executes a command from the specified client or the server console. * * @param id Client index, or 0 to execute from the server console * @param cmd Formatting rules * @param ... Variable number of formatting parameters * * @return Length of the formatted command */ native console_cmd(id, const cmd[], any:...); /** * Registers a function to be called on a given game event. * * @note Please consider using register_event_ex() instead which allows you to * use named constants for flags instead of letters. * @note Examples for event conditions: * "2=c4" - Second parameter of message must be the string "c4" * "3>10" - Third parameter of message must be greater than 10 * "3!4" - Third parameter of message must not be equal to 4 * "2&Buy" - Second parameter of message must contain "Buy" substring * "2!Buy" - Second parameter of message must not equal "Buy" * @note Due to a long-standing bug that would break compatibility with older * plugins, the client id should be checked for alive/dead state if using * flags "d" or "e". * @note If multiple conditions are specified for a single parameter, only one * of them has to hold true for the event function to be called. * * @param event Name of event that should be hooked * @param function Name of callback function * @param flags Flags used for filtering events, the valid flags are: * "a" - Global event (sent to every client) * "b" - Event sent to single client * "c" - Call only once when repeated to multiple clients * "d" - Call only if sent to dead client * "e" - Call only if sent to alive client * "f" - Call only if sent to human client ("b" flag required) * "g" - Call only if sent to bot ("b" flag required) * @param cond Condition string used for filtering events, built as: * "" * Argument number is the argument position to be filtered * The comparison operator may be: * - "=" for equality comparison (all argument types) * - "!" for inequality comparison (all argument types) * - "&" for bitwise and (int argument) or substring * comparison (string argument) * - "<" for less than comparison (int/float arguments) * - ">" for greater than comparison (int/float arguments) * The argument is compared to the specified value accordingly * @param ... Any number of additional conditions * * @return Event handle * @error If an invalid event name or callback function is provided, * an error will be thrown. */ native register_event(const event[], const function[], const flags[], const cond[] = "", ...); /** * Registers a function to be called on a given game event. * * @note Examples for event conditions: * "2=c4" - Second parameter of message must be the string "c4" * "3>10" - Third parameter of message must be greater than 10 * "3!4" - Third parameter of message must not be equal to 4 * "2&Buy" - Second parameter of message must contain "Buy" substring * "2!Buy" - Second parameter of message must not equal "Buy" * @note Due to a long-standing bug that would break compatibility with older * plugins, the client id should be checked for alive/dead state if using * flags "d" or "e". * @note If multiple conditions are specified for a single parameter, only one * of them has to hold true for the event function to be called. * * @param event Name of event that should be hooked * @param function Name of callback function * @param flags Flags used for filtering events (enum RegisterEventFlags); the valid flags are: * RegisterEvent_Global - Global event (sent to every client) * RegisterEvent_Single - Event sent to single client * RegisterEvent_OnceForMultiple - Call only once when repeated to multiple clients * RegisterEvent_OnlyDead - Call only if sent to dead client * RegisterEvent_OnlyAlive - Call only if sent to alive client * RegisterEvent_OnlyHuman - Call only if sent to human client (RegisterEvent_Single required) * RegisterEvent_OnlyBots - Call only if sent to bot (RegisterEvent_Single required) * @param cond Condition string used for filtering events, built as: * "" * Argument number is the argument position to be filtered * The comparison operator may be: * "=" for equality comparison (all argument types) * "!" for inequality comparison (all argument types) * "&" for bitwise and (int argument) or substring * comparison (string argument) * "<" for less than comparison (int/float arguments) * ">" for greater than comparison (int/float arguments) * The argument is compared to the specified value accordingly * @param ... Any number of additional conditions * * @return Event handle * @error If an invalid event name or callback function is provided, * an error will be thrown. */ native register_event_ex(const event[], const function[], RegisterEventFlags:flags, const cond[] = "", ...); /** * Enables a function hook of a game event which has been previously registered with register_event_ex(). * * @param handle Value returned from register_event() or register_event_ex() * * @noreturn * @error If an invalid handle is provided, an error will be thrown. */ native enable_event(handle); /** * Disables a function hook of a game event which has been previously registered with register_event_ex(). * * @param handle Value returned from register_event() or register_event_ex() * * @noreturn * @error If an invalid handle is provided, an error will be thrown. */ native disable_event(handle); /** * Registers a function to be called on a given log event. * * @note Examples for log conditions: * "0 = World triggered" "1 = Game_Commencing" * "1 = say" * "3 = Terrorists_Win" * "1 = entered the game" * "0 = Server cvar" * * @param function Name of callback function * @param argsnum Number of arguments of the log event * @param ... Any number of conditions used for filtering events * A condition string is built as: * "" * Argument number is the argument position to be filtered * The comparison operator may be: * - "=" for equality comparison * - "&" for substring comparison * The argument is compared to the specified string accordingly * * @return Log event handle * @error If an invalid callback function is provided, an error will * be thrown. */ native register_logevent(const function[], argsnum, ...); /** * Enables a function hook of a game log event which has been previously registered with register_logevent(). * * @param handle Value returned from register_logevent() * * @noreturn * @error If an invalid handle is provided, an error will be thrown. */ native enable_logevent(handle); /** * Disables a function hook of a game log event which has been previously registered with register_logevent(). * * @param handle Value returned from register_logevent() * * @noreturn * @error If an invalid handle is provided, an error will be thrown. */ native disable_logevent(handle); /** * Sets display parameters for hudmessages. * * @note As of AMXX 1.61, setting the channel to -1 will automatically choose * the next available HUD channel for the client. * @note There are four different HUD channels available on the client (1-4). * Sending a hudmessage to a channel will overwrite any existing messages * already displaying on that channel. * @note If you plan to create a permanent message, don't forget to specify a * specific channel to avoid possible flickering due to auto-channeling. * @note For the hudmessage coordinates x and y, -1.0 will center the message * on the respective axis. * @note These parameters stay until the next call to set_hudmessage overwrites * them. Multiple calls to show_hudmessage will therefore re-use the same * parameters. The parameters are not stored per-plugin, so other plugins * can overwrite them. * * @param red Red component of hudmessage color * @param green Green component of hudmessage color * @param blue Blue component of hudmessage color * @param x Location of the message on the x axis in percent * @param y Location of the message on the y axis in percent * @param effects Display effect * @param fxtime Duration of the effect * @param holdtime Time the message stays on screen * @param fadeintime Time it takes the message to fully appear (fade-in) * @param fadeouttime Time it takes the message to fully disappear (fade-out) * @param channel Channel to use on the client * * @noreturn */ native set_hudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2, channel = -1); /** * Displays a message on the client HUD. * * @note Use set_hudmessage to define how the message should look on screen. * @note This functions return value behaves differently depending on what is * used as the client index: If 0 is specified, then the function will * return 0 if nothing has been sent (no client connected). If either a * single client is specified, or there is at least one client connected, * the number of printed characters will refer to the message that is sent * last, to the client with the highest index. * * @param index Client index, use 0 to display to all clients * @param message Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native show_hudmessage(index, const message[], any:...); /** * Sets display parameters for director hudmessages. * * @note For the hudmessage coordinates x and y, -1.0 will center the message * on the respective axis. * @note These parameters stay until the next call to set_dhudmessage overwrites * them. Multiple calls to show_dhudmessage will therefore re-use the same * parameters. The parameters are not stored per-plugin, so other plugins * can overwrite them. * * @param red Red component of hudmessage color * @param green Green component of hudmessage color * @param blue Blue component of hudmessage color * @param x Location of the message on the x axis in percent * @param y Location of the message on the y axis in percent * @param effects Display effect * @param fxtime Duration of the effect * @param holdtime Time the message stays on screen * @param fadeintime Time it takes the message to fully appear (fade-in) * @param fadeouttime Time it takes the message to fully disappear (fade-out) * * @noreturn */ native set_dhudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2); /** * Displays a director message on the client HUD. * * @note Use set_dhudmessage to define how the message should look on screen. * @note Unlike the classic HUD message, which is channel-based, director * messages are stack-based. You can have up to 8 messages displaying at * once. If more are added, they will be overwritten in the order they were * sent. There is no way to clear a specific message. * @note The message has a maximum length of 128 characters which this function * will automatically enforce. * @note This functions return value behaves differently depending on what is * used as the client index: If 0 is specified, then the function will * return 0 if nothing has been sent (no client connected). If either a * single client is specified, or there is at least one client connected, * the number of printed characters will refer to the message that is sent * last, to the client with the highest index. * * @param index Client index, use 0 to display to all clients * @param message Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native show_dhudmessage(index, const message[], any:...); /** * Displays a menu to the client. * * @note Keys is a bitflag value that represents which keys the user can press * on the menu. If you want to display disabled menu options, or skip * certain number slots, you should exclude that key from the bitflag. * amxconst.inc provides MENU_KEY_* constants for convenience. * @note The title parameter is not displayed to the client and is only used for * identifying menus internally and assigning them to their callbacks. * The title corresponds to the menu name that you register with * register_menuid() * * @param index Client to display menu to, use 0 to display to all clients * @param keys Enabled keys * @param menu Menu body * @param time Menu timeout in seconds, -1 to disable * @param title Name of the menu for internal tracking purposes * * @return 1 on success, 0 if menu could not be displayed (client not * connected) * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native show_menu(index, keys, const menu[], time = -1, const title[] = ""); /** * Retrieves values from a client message. * * @note For use within callbacks registered with register_event_ex() * @note Usage examples: * value = read_data(1); * read_data(2, floatvalue); * written = read_data(3, buffer, buffersize); * * @param value Argument number to retrieve value from * @param ... Changes the native's behavior depending on how many * additional parameters are provided: * 0 - Return the argument integer value directly * 1 - Store the argument float value in the variable passed * as the second parameter * 2 - Copy the argument string value to the buffer provided * in the second parameter, using the third as the * maximum buffer size * * @return Changes depending on how many additional parameters are * provided: * 0 - Returns the argument integer value * 1 - Returns the argument float value, converted * (truncated) to an integer * 2 - Returns the number of cells written to the buffer */ native read_data(value, any:...); /** * Returns the number of values in the client message. * * @note For use within callbacks registered with register_event_ex() * * @return Number of values in client message */ native read_datanum(); /** * Returns the message id of the client message. * * @note For use within callbacks registered with register_event_ex() * * @return Message id of the client message */ native read_datatype(); /** * Retrieves current log message. * * @note Should only be used inside of the plugin_log() forward. * * @param output Buffer to copy log message to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native read_logdata(output[], len); /** * Returns number of log message arguments. * * @note Should only be used inside of the plugin_log() forward. * * @return Number of arguments in the log message */ native read_logargc(); /** * Retrieves argument of log message. * * @note Should only be used inside of the plugin_log() forward. * * @param id Argument index, starting from 0 * @param output Buffer to copy log argument to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native read_logargv(id, output[], len); /** * Parse log data about client. * * @note When client actions are logged, they appear in the the format * "Name<#userid>", this native extracts the individual * pieces of information. * * @param text String to process * @param name Buffer to copy client name to * @param nlen Maximum name buffer size * @param userid Variable to store userid in * @param authid Buffer to copy client authid to * @param alen Maximum auth buffer size * @param team Buffer to copy client team to * @param tlen Maximum team buffer size * * @noreturn * @error If the provided string is not valid client log data, an * error will be thrown. */ native parse_loguser(const text[], name[], nlen, &userid =-2, authid[] = "", alen = 0, team[] = "", tlen = 0); /** * Sends a message to the console of the server. * * @param message Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters */ native server_print(const message[], any:...); /** * Returns if the given mapname is deemed valid by the engine. * * @param mapname Name of the map * * @return 1 if the map name is valid, 0 otherwise */ native is_map_valid(const mapname[]); /** * Returns if the client is a bot. * * @param index Client index * * @return 1 if client is a bot, 0 otherwise */ native is_user_bot(index); /** * Returns if the client is a HLTV proxy. * * @param index Client index * * @return 1 if client is a HLTV proxy, 0 otherwise */ native is_user_hltv(index); /** * Returns if the client is authorized. * * @note This does not throw an error if the provided index is out of the * 1 to MaxClients range. That means you can safely use this native * without manually verifying that the index is a valid client index. * * @param index Client index * * @return 1 if client is authorized, 0 otherwise */ native is_user_authorized(index); /** * Returns if the client is connected. * * @note This does not throw an error if the provided index is out of the * 1 to MaxClients range. That means you can safely use this native * without manually verifying that the index is a valid client index. * * @param index Client index * * @return 1 if client is connected, 0 otherwise */ native is_user_connected(index); /** * Returns if the client is connecting. * * @param index Client index * * @return 1 if client is connecting, 0 otherwise */ native is_user_connecting(index); /** * Returns if the client is alive. * * @note This will never return true if a client is not connected. If you need * to know whether a client is alive, an additional call to * is_user_connected() is unnecessary. * * @param index Client index * * @return 1 if client is alive, 0 otherwise */ native is_user_alive(index); /** * Returns if the server is a dedicated server. * * @return 1 if server is a dedicated server, 0 otherwise */ native is_dedicated_server(); /** * Returns if the server is running on Linux. * * @return 1 if server is running on Linux, 0 otherwise */ native is_linux_server(); /** * Returns if the AMXX installation has the JIT enabled. * * @return 1 if JIT is enabled, 0 otherwise */ native is_jit_enabled(); /** * Retrieves the version string of the AMXX installation. * * @param buffer Buffer to copy version to * @param length Maximum buffer size * * @return Number of cells written to the buffer */ native get_amxx_verstring(buffer[], length); /** * Returns the last known attacker of a client. * * @note As of AMXX 1.75 this can return a non-client entity index if the client * was attacked by a non-client entity. * * @param index Client index * @param ... If provided, the attacker weapon will be stored in an * optional second parameter, and the body hit place will be * stored in an optional third parameter * * @return Attacker client index, a non-client entity or 0 if no * attacker was found * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native get_user_attacker(index, ...); /** * Traces the client's current aim vector to see if it hits something. * * @note If the trace does not hit a client, id and body will be set to 0. * @note If the trace hits nothing within the specified distance, 0 is returned. * @note For a list of possible body hitplaces see the HIT_* constants in amxconst.inc. * * @param index Client index to trace aim from * @param id Variable to store hit client index (if applicable) * @param body Variable to store hit client body part (if applicable) * @param dist Maximum distance of the trace * * @return Distance between the trace start and end point * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native Float:get_user_aiming(index, &id, &body = HIT_GENERIC, dist = 9999); /** * Returns the client's frags. * * @note While this is mod-independent, the mod may track frag count differently, * so it can only be retrieved using another native or other methods. * @note This will actually return the client's overall score, which may or may * not be equal to their scored frags depending on the mod. * * @param index Client index * * @return Frags/Score of the client. Also returns 0 if the client is * not connected or the index is not within the range of * 1 to MaxClients */ native get_user_frags(index); /** * Returns the client's armor value. * * @note While this is mod-independent, the mod may track armor data differently, * so it can only be retrieved using another native or other methods. * * @param index Client index * * @return Amount of armor the client has. Also returns 0 if the client * is not connected or the index is not within the range of * 1 to MaxClients */ native get_user_armor(index); /** * Returns the client's death count. * * @note While this is mod-independent, the mod may track death count differently, * so it can only be retrieved using another native or other methods. * * @param index Client index * * @return Amount of deaths the client has. Also returns 0 if the * client is not connected or the index is not within the range * of 1 to MaxClients */ native get_user_deaths(index); /** * Returns the client's health points. * * @note While this is mod-independent, the mod may track health points * differently, so it can only be retrieved using another native or other * methods. * * @param index Client index * * @return Amount of health points the client has. Also returns 0 if * the client is not connected or the index is not within the * range of 1 to MaxClients */ native get_user_health(index); /** * Retrieves a client's index by name. * * @param name Name to search for * * @return Client index on success, 0 otherwise */ native get_user_index(const name[]); /** * Retrieves the IP of a client or the server. * * @param index Client index, use 0 to retrieve the server IP * @param ip Buffer to copy IP to * @param len Maximum buffer size * @param without_port Remove the port from the IP if nonzero * * @return Number of cells written to the buffer */ native get_user_ip(index, ip[], len, without_port = 0); /** * Returns if the client has the specified weapon in their inventory. * * @param index Client index * @param weapon Weapon index * @param setweapon If zero the weapon bit will be removed from the client's * inventory, if 1 it will be set * * @return 1 if the weapon is present, 0 if it is not * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native user_has_weapon(index, weapon, setweapon = -1); /** * Returns weapon index of the currently carried weapon. Also allows retrieval * of ammo in the clip and backpack. * * @param index Client index * @param clip Optional variable to store clip ammo to * @param ammo Optional variable to store backpack ammo to * * @return Weapon index on success or 0 if the client is not connected * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native get_user_weapon(index, &clip = 0, &ammo = 0); /** * Retrieves ammo in the clip and backpack of the specified weapon. * * @param index Client index * @param weapon Weapon index * @param clip Variable to store clip ammo to * @param ammo Variable to store backpack ammo to * * @return 1 on success or 0 if the client is not connected * @error If the client index is not within the range of 1 to * MaxClients or the weapon index is invalid, an error will * be thrown. */ native get_user_ammo(index, weapon, &clip, &ammo); /** * Converts an integer to a text string. * * @note The conversion algorithm is limited to a certain range of numbers, but * is guaranteed to work correctly for all numbers from 0 to 999. Outside * of that range, the conversion will result in an incorrect string, but * will not fail. * @note The conversion is to english text, there is no way to change this. * * @param num Integer to convert * @param output Buffer to copy string to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native num_to_word(num, output[], len); /** * Returns the team id of the client, and optionally retrieves the name of * the team. * * @param index Client index * @param team Buffer to copy team name to * @param len Maximum size of buffer * * @return Team index on success, -1 if client index is invalid or * the client is not connected */ native get_user_team(index, team[] = "", len = 0); /** * Returns client's playing time in seconds. * * @param index Client index * @param flag If nonzero, the result will not include the time it took * the client to connect. * * @return Connection time in seconds, 0 if client index is invalid or * client is not connected */ native get_user_time(index, flag = 0); /** * Retrieves the ping and loss of a client. * * @param index Client index * @param ping Variable to store ping in * @param loss Variable to store loss in * * @return 1 on success, 0 if client index is invalid or the client * is not connected */ native get_user_ping(index, &ping, &loss); /** * Retrieves an origin related to the client. * * @note For a list of possible modes see the Origin_* constants in amxconst.inc. * * @param index Client index * @param origin Array to store origin in * @param mode What type of origin to retrieve: * Origin_Client - current position * Origin_Eyes - position of eyes (and weapon) * Origin_AimEndClient - aim end position from client position * Origin_AimEndEyes - aim end position from eyes (hit point for weapon) * Origin_CS_LastBullet - position of last bullet hit (only for Counter-Strike) * * @return 1 on success, 0 if client is not connected * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native get_user_origin(index, origin[3], mode = 0); /** * Retrieves all weapons in the client inventory, stores them in an array, and * returns the inventory as a bitflag sum. * * @note Make sure that num has an initial value of 0 or the native will not * work correctly. * * @param index Client index * @param weapons Array to store weapon indexes in * @param num Variable to store number of weapons in the inventory to * * @return Bitflag sum of weapon indexes, 0 if client is not connected * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native get_user_weapons(index, weapons[32], &num); /** * Retrieves the full name of a weapon. * * @param id Weapon index * @param weapon Buffer to copy name to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native get_weaponname(id, weapon[], len); /** * Retrieves the name of a client or the server. * * @param index Client index, or 0 to retrieve the server hostname * @param name Buffer to copy name to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native get_user_name(index, name[], len); /** * Retrieves the SteamID of a client. * * @note The SteamID is only available once the client_authorized() forward has * been called for the client. * * @param index Client index * @param authid Buffer to copy auth to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native get_user_authid(index, authid[], len); /** * Returns the userid of a client. * * @param index Client index * * @return Client userid, 0 if the userid is not available or the * client index is invalid */ native get_user_userid(index); /** * Slaps the client with specified power. Killing the client if applicable. * * @note This removes "power" amount of health from the client, performing * a kill if they have no health left after the slap. * @note The function will apply a velocity to the client that is independent * of the slap power. The slap direction can be influenced by the third * parameter. * * @param index Client index * @param power Power of the slap * @param rnddir If set to zero the player will be slapped along it's aim * vector, otherwise the direction will be randomized * * @return 1 if user is alive and slap succeeded, 0 otherwise */ native user_slap(index, power, rnddir = 1); /** * Kills a client. * * @param index Client index * @param flag If nonzero, the death will not affect the client's score * * @return 1 on success, 0 if client index is invalid or the client * is not connected */ native user_kill(index, flag = 0); /** * Logs a message to the current AMXX log file. * * @note The message will automatically be tagged with the plugin's name and the * log will include a timestamp with the message. * * @param string Formatting rules * @param ... Variable number of formatting parameters * * @noreturn */ native log_amx(const string[], any:...); /** * Logs a message to the current server log file. * * @note The log will include a timestamp with the message. * * @param string Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters */ native log_message(const message[], any:...); /** * Logs a message hookable by plugins to the current server log file. * * @note The log will include a timestamp with the message. * @note The message can be hooked using "register_logevent". * * @param string Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters */ native elog_message(const message[], any:...); /** * Logs a message to the specified file * * @note The log will include a timestamp with the message. * * @param string Formatting rules * @param ... Variable number of formatting parameters * * @noreturn */ native log_to_file(const file[], const message[], any:...); /** * Returns the number of clients on the server. * * @param flag Count clients still in the connecting process if nonzero * * @return Number of clients on the server */ native get_playersnum(flag = 0); /** * Stores a filtered list of client indexes to an array. * * @note Please consider using get_players_ex() instead which allows you to * use named constants for flags instead of letters. * @note Example retrieving all alive CTs: get_players(players, num "ae", "CT") * * @param players Array to store indexes to * @param num Variable to store number of indexes to * @param flags Optional list of filtering flags: * "a" - do not include dead clients * "b" - do not include alive clients * "c" - do not include bots * "d" - do not include human clients * "e" - match with team * "f" - match with part of name * "g" - match case insensitive * "h" - do not include HLTV proxies * "i" - include connecting clients * @param team String to match against if the "e" or "f" flag is specified * * @noreturn */ native get_players(players[MAX_PLAYERS], &num, const flags[] = "", const team[] = ""); /** * Retrieves argument of client command as string. * * @note Should only be used inside of the client_command() forward. * * @param id Argument index starting from 1, 0 returns the command itself * @param output Buffer to copy command argument to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native read_argv(id, output[], len); /** * Retrieves argument of client command as integer value. * * @note Should only be used inside of the client_command() forward. * * @param id Argument index starting from 1 * * @return Integer value */ native read_argv_int(id); /** * Retrieves argument of client command as float value. * * @note Should only be used inside of the client_command() forward. * * @param id Argument index starting from 1 * * @return Float value */ native Float:read_argv_float(id); /** * Retrieves full client command string. * * @note Should only be used inside of the client_command() forward. * * @param output Buffer to copy command line to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native read_args(output[], len); /** * Returns number of client command arguments. * * @note Should only be used inside of the client_command() forward. * @note This count includes the command itself. I.e. in a command with 4 * arguments, this will return 5. * * @return Number of arguments in the command */ native read_argc(); /** * Converts a flag string to a bitflag value. * * @note Example: The string "abcd" represents the sum of 1, 2, 4, and 8 - or * (1<<0)|(1<<1)|(1<<2)|(1<<3). The function will return 15. * * @param flags Flag string to convert * * @return Bitflag value */ native read_flags(const flags[]); /** * Converts a bitflag value to a flag string. * * @note Example: The value 3 will yield the string "ab" * * @param flags Bitflag value to convert * @param output Buffer to copy flag string to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native get_flags(flags, output[], len); /** * Find a player given a filter. * * @note Please consider using find_player_ex() instead which allows you to * use named constants for flags instead of letters. * @note If matching by userid, do not also specify the "a", "b" or "c" flags, * or the function may not return a correct result. * * @param flags List of filtering flags: * "a" - match with name * "b" - match with name substring * "c" - match with authid * "d" - match with ip * "e" - match with team name * "f" - do not include dead clients * "g" - do not include alive clients * "h" - do not include bots * "i" - do not include human clients * "j" - return last matched client instead of the first * "k" - match with userid * "l" - match case insensitively * "m" - include connecting clients * @param ... String to match against (integer if "k" flag is specified) * * @return Client index, or 0 if no client was found */ native find_player(const flags[], ...); /** * Find a player given a filter. * * @note If matching by userid, do not also specify FindPlayer_MatchName, FindPlayer_MatchNameSubstring * or FindPlayer_MatchAuthId, or the function may not return a correct result. * * @param flags Filtering flags (enum FindPlayerFlags); valid flags are: * FindPlayer_MatchName - match with name * FindPlayer_MatchNameSubstring - match with name substring * FindPlayer_MatchAuthId - match with authid * FindPlayer_MatchIP - match with ip * FindPlayer_MatchTeam - match with team name * FindPlayer_ExcludeDead - do not include dead clients * FindPlayer_ExcludeAlive - do not include alive clients * FindPlayer_ExcludeBots - do not include bots * FindPlayer_ExcludeHuman - do not include human clients * FindPlayer_LastMatched - return last matched client instead of the first * FindPlayer_MatchUserId - match with userid * FindPlayer_CaseInsensitive - match case insensitively * FindPlayer_IncludeConnecting - include connecting clients * @param ... String to match against (integer if FindPlayer_MatchUserId is specified) * * @return Client index, or 0 if no client was found */ native find_player_ex(FindPlayerFlags:flags, ...); /** * Removes double-quotes from the beginning and end of a string. * * @note If the string only has a double-quote at either the start *or* the end, * and not both, the function will do nothing. * @note The function does not perform any trimming per-se. But if a * double-quote is found at the beginning of the string, it will remove * one ^r (carriage return) character at the end of the string if present, * even if no matching double-quote is found. This is for convenience. * * @param text String to remove double-quotes from * * @return 1 if matching double-quotes have been removed, 0 otherwise */ native remove_quotes(text[]); /** * Executes a command on the client. * * @note Executing malicious commands on the client ("slowhacking") is frowned * upon. * @note Valve has introduced a command filter to Counter-Strike 1.6. It is not * possible to execute many commands if the client has opted in to this. * * @param index Client index, use 0 to execute on all clients * @param command Formatting rules * @param ... Variable number of formatting parameters * * @return Length of formatted command string * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native client_cmd(index, const command[], any:...); /** * Execute a command from the client without actually sending it to the client's * DLL. * * @note This emulates a client command on the server side, and is an excellent * tool to force a client to do certain actions related to the game. * @note The command has to stand alone in the command parameter, only add * arguments using the designated parameters. * @note Commands emulated using this function will not trigger plugin command * hooks. For an alternative that does, see amxclient_cmd() * * @param index Client index, use 0 to execute from all clients * @param command Client command to execute on * @param arg1 Optional command arguments * @param arg2 Optional command arguments * * @noreturn * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native engclient_cmd(index, const command[], const arg1[] = "", const arg2[] = ""); /** * Execute a command from the client without actually sending it to the client's * DLL. This triggers plugin command hooks. * * @note This emulates a client command on the server side, and is an excellent * tool to force a client to do certain actions related to the game. * @note The command has to stand alone in the command parameter, only add * arguments using the designated parameters. * @note Commands emulated using this function will trigger other plugin's * command hooks. For an alternative that doesn't, see engclient_cmd() * * @param index Client index, use 0 to execute from all clients * @param command Client command to execute on * @param arg1 Optional command arguments * @param arg2 Optional command arguments * * @noreturn * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native amxclient_cmd(index, const command[], const arg1[] = "", const arg2[] = ""); /** * Queues a command to be executed from the server console. * * @note Warning: This is a potential source of command injection. Do not feed * client-controlled input (including client names) to this function * without sanitizing it first. * @note The queued commands will be executed by the engine on the next frame. * If you require them to be executed immediately, see server_exec() * * @param command Formatting rules * @param ... Variable number of formatting parameters * * @noreturn */ native server_cmd(const command[], any:...); /** * Retrieves the name of the currently played map. * * @param name Buffer to copy map name to * @param len Maximum buffer size * * @return Number of cells written to buffer */ native get_mapname(name[], len); /** * Returns time remaining on map. * * @return Time left on map, in seconds */ native get_timeleft(); /** * Returns the game time based on the game tick. * * @note This time is counted up from map start. If the engine is not processing * this function will return the same value between calls, which makes it * unusable for profiling purposes. * * @return Game time, in seconds */ native Float:get_gametime(); /** * Returns the maxplayers setting of the current server, that is how many * clients it supports. * * @note As of AMXX 1.8.3, this value is also exposed through a dynamic constant * via the MaxClients variable, declared in amxconst.inc * * @return Maxplayers setting */ native get_maxplayers(); /** * Retrieves the name of the currently played mod. * * @note This retrieves the short name of the mod. Example: for Counter-Strike, * it will copy "cstrike" to the buffer. * * @param name Buffer to copy mod name to * @param len Maximum size of the buffer * * @return Number of cells written to buffer */ native get_modname(name[], len); /** * Retrieves the current time using the specified format string. * * @note Uses the strftime C function. For a list of valid format parameters, * see: http://cplusplus.com/reference/clibrary/ctime/strftime.html * A common example for a format string would be: "%m/%d/%Y - %H:%M:%S" * * @param format Format string * @param output Buffer to copy formatted time string to * @param len Maximum size of buffer * * @return Number of cells written to buffer */ native get_time(const format[], output[], len); /** * Retrieves the provided time using the specified format string. * * @note Uses the strftime C function. For a list of valid format parameters, * see: http://cplusplus.com/reference/clibrary/ctime/strftime.html * A common example for a format string would be: "%m/%d/%Y - %H:%M:%S" * * @param output Buffer to copy formatted time string to * @param len Maximum size of buffer * @param format Format string * @param time Unix timestamp, use -1 to use the current time * * @return Number of cells written to buffer * @error If the conversion process fails, an error will be thrown. */ native format_time(output[], len, const format[], time = -1); /** * Returns the system time as a unix timestamp (number of seconds since unix * epoch). * * @param offset Optional offset value in seconds * * @return Unix time stamp */ native get_systime(offset = 0); /** * Converts time strings to unix time stamp. * * @note Uses the strptime C function. For a list of valid format parameters, * see: http://www.cplusplus.com/reference/ctime/strftime/ * An example for a input/format combination would be: * Input: "10:32:54 04/02/2013" Format: "%H:%M:%S %m:%d:%Y" * @note Information missing from the input will be filled with the current * time and date. * * @param input Time string to convert * @param format Formatting information for conversion * @param time If different from -1, the converted time will be added to * this time stamp * * @return Unix time stamp * @error If the conversion process fails, an error will be thrown. */ native parse_time(const input[], const format[], time = -1); /** * Calls a function after a specified time has elapsed. * * @note Please consider using set_task_ex() instead which allows you to * use named constants for flags instead of letters. * * @note The function is called in the following manner if data is passed: * data[] - Data passed * id - Task index * * @note The function is called in the following manner if no data is passed: * id - Task index * * @param time Time interval to assign * @param function Function to execute * @param id Task id to assign * @param parameter Data to pass through to callback * @param len Size of data * @param flags Optional set of flags: * "a" - repeat timer a set amount of times * "b" - loop indefinitely until timer is stopped * "c" - time interval is treated as absolute time after * map start * "d" - time interval is treated as absolute time before * map change * @param repeat If the "a" flag is set, the task will be repeated this * many times * * @noreturn * @error If an invalid callback function is provided, an error is * thrown. */ native set_task(Float:time, const function[], id = 0, const any:parameter[] = "", len = 0, const flags[] = "", repeat = 0); /** * Removes all tasks with the specified id. * * @param id Task id to search for * @param outside Will remove tasks set by other plugins if nonzero * * @return Number of removed tasks */ native remove_task(id = 0, outside = 0); /** * Modifies the time interval of all tasks with the specified id. * * @param id Task id to search for * @param newTime New time interval to set * @param outside Will affect tasks set by other plugins if nonzero * * @return Number of affected tasks */ native change_task(id = 0, Float:newTime = 1.0, outside = 0); /** * Returns if a task with the specified id exists. * * @param id Task id to search for * @param outside Search for tasks set by other plugins if nonzero * * @return 1 if a task was found, 0 otherwise */ native task_exists(id = 0, outside = 0); /** * Sets the specified admin flags to a client. * * @note For a list of possible flags, see the ADMIN_* constants in amxconst.inc * @note This function just adds the flags using a bitwise-or operation. After it * has run, the flags may not exactly equal the specified bitflag sum. * @note AMXX stores multiple sets of flags internally, but only flag set * 0 is actively used. You should not change the value of the third * parameter from the default. * * @param index Client index, 0 to set flags of server * @param flags Admin flags * @param id Flag set id, ranging from 0 to 31 * * @noreturn * @error If the index is not within the range of 0 to MaxClients, an * error will be thrown. */ native set_user_flags(index, flags = -1, id = 0); /** * Returns the client's admin flags as a bitflag sum. * * @note For a list of possible flags, see the ADMIN_* constants in amxconst.inc * @note AMXX stores multiple sets of flags internally, but only flag set * 0 is actively used. You should not change the value of the second * parameter from the default. * * @param index Client index, 0 to set flags of server * @param id Flag set id, ranging from 0 to 31 * * @return Bitflag sum of client's admin flags * @error If the index is not within the range of 0 to MaxClients, an * error will be thrown. */ native get_user_flags(index, id = 0); /** * Removes the specified admin flags from a client. * * @note For a list of possible flags, see the ADMIN_* constants in amxconst.inc * @note This function just removes the flags using a bitwise-and operation. * @note AMXX stores multiple sets of flags internally, but only flag set * 0 is actively used. You should not change the value of the third * parameter from the default. * * @param index Client index, 0 to set flags of server * @param flags Admin flags * @param id Flag set id, ranging from 0 to 31 * * @noreturn * @error If the index is not within the range of 0 to MaxClients, an * error will be thrown. */ native remove_user_flags(index, flags = -1, id = 0); /** * Registers a callback to be called when the client executes a command from the * console. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * @note Opting in to FlagManager enables the admin privileges to be overwritten * by the end user via the cmdaccess.ini config file. * @note Automatic detection for FlagManager will only include a command if it * has required privileges (flags is not -1) and it is not a command * starting with "say". * * @param client_cmd Command to register * @param function Callback function * @param flags Admin privilege flags required * @param info Command description * @param FlagManager 0 opts out of flag manager, 1 opts in, -1 selects * automatically * @param info_ml If true, the parameter "info" will be looked up as multilingual key * * @return Command id, 0 on failure * @error If an invalid callback function is specified, an error * will be thrown. */ native register_clcmd(const client_cmd[], const function[], flags = -1, const info[] = "", FlagManager = -1, bool:info_ml = false); /** * Registers a callback to be called when the client or server executes a * command from the console. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * @note Opting in to FlagManager enables the admin privileges to be overwritten * by the end user via the cmdaccess.ini config file. * @note Automatic detection for FlagManager will only include a command if it * has required privileges (flags is not -1) and it is not a command * starting with "say". * * @param client_cmd Command to register * @param function Callback function * @param flags Admin privilege flags required * @param info Command description * @param FlagManager 0 opts out of flag manager, 1 opts in, -1 selects * automatically * @param info_ml If true, the parameter "info" will be looked up as multilingual key * * @return Command id, 0 on failure * @error If an invalid callback function is specified, an error * will be thrown. */ native register_concmd(const cmd[], const function[], flags = -1, const info[] = "", FlagManager = -1, bool:info_ml = false); /** * Registers a callback to be called when the server executes a command from the * console. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param client_cmd Command to register * @param function Callback function * @param flags Admin privilege flags required * @param info Command description * @param info_ml If true, the parameter "info" will be looked up as multilingual key * * @return Command id, 0 on failure * @error If an invalid callback function is specified, an error * will be thrown. */ native register_srvcmd(const server_cmd[], const function[], flags = -1, const info[] = "", bool:info_ml = false); /** * Retrieves information about a client command. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param index Command index * @param command Buffer to copy command name to * @param len1 Maximum name buffer size * @param flags Variable to store privilege flags to * @param info Buffer to copy command description to * @param len2 Maximum description buffer size * @param flag Only considers commands that can be accessed with * the specified privilege flags * @param info_ml Variable to store whether the parameter "info" is a multilingual key * * @return 1 on success, 0 if command was not found */ native get_clcmd(index, command[], len1, &flags, info[], len2, flag, &bool:info_ml = false); /** * Returns number of registered client commands. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param flag Only considers commands that can be accessed with * the specified privilege flags * * @return Number of registered client commands */ native get_clcmdsnum(flag); /** * Retrieves information about a server command. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param index Command index * @param command Buffer to copy command name to * @param len1 Maximum name buffer size * @param flags Variable to store privilege flags to * @param info Buffer to copy command description to * @param len2 Maximum description buffer size * @param flag Only considers commands that can be accessed with * the specified privilege flags * @param info_ml Variable to store whether the parameter "info" is a multilingual key * * @return 1 on success, 0 if command was not found */ native get_srvcmd(index, server_cmd[], len1, &flags, info[], len2, flag, &bool:info_ml = false); /** * Returns number of registered server commands. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param flag Only considers commands that can be accessed with * the specified privilege flags * * @return Number of registered server commands */ native get_srvcmdsnum(flag); /** * Retrieves information about a console command. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param index Command index * @param command Buffer to copy command name to * @param len1 Maximum name buffer size * @param flags Variable to store privilege flags to * @param info Buffer to copy command description to * @param len2 Maximum description buffer size * @param flag Only considers commands that can be accessed with * the specified privilege flags * @param id If set to 0 only server commands will be considered, * positive will only consider client commands, otherwise * all console commands will be considered * @param info_ml Variable to store whether the parameter "info" is a multilingual key * * @return 1 on success, 0 if command was not found */ native get_concmd(index, cmd[], len1, &flags, info[], len2, flag, id = -1, &bool:info_ml = false); /** * Returns the parent plugin id of a console command. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param cid Command index * @param flag_mask Only considers commands that can be accessed with * the specified privilege flags. * @param id_type If set to 0 only server commands will be considered, * positive will only consider client commands, otherwise * all console commands will be considered. * * @return Plugin id */ native get_concmd_plid(cid, flag_mask, id_type); /** * Returns number of registered console commands. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * * @param flag Only considers commands that can be accessed with * the specified privilege flags * @param id If set to 0 only server commands will be considered, * positive will only consider client commands, otherwise * all console commands will be considered * * @return Number of registered console commands */ native get_concmdsnum(flag, id = -1); /** * Returns unique menu id of a menu. * * @param menu Menu name * @param outside Catch menus outside the calling plugin * * @return Menu id */ native register_menuid(const menu[], outside = 0); /** * Registers a callback function to a menu id and keys. * * @param menuid Menu id * @param keys Key flags * @param function Callback function * * @noreturn * @error If an invalid callback function is specified, an error * will be thrown. */ native register_menucmd(menuid, keys, const function[]); /** * Returns if the client is watching a menu. * * @note If there is no menu, the id is 0. If the id is negative, then the client * views a VGUI menu. Otherwise, the id is an id acquired from the * register_menuid() function. * * @param index Client index * @param id Variable to store menu id to * @param keys Variable to store menu keys to * * @return 1 if client views a menu, 0 otherwise * @error If the client index is not within the range of 1 to * MaxClients, an error will be thrown. */ native get_user_menu(index, &id, &keys); /** * Forces the server to execute the command queue immediately. * * @note Commands can be added to the queue using server_cmd() * * @noreturn */ native server_exec(); /** * Emits a sound from an entity from the engine. * * @note The sample must be precached using precache_sound() so it is available * in the engine's sound table. * @note For a list of available channels, see CHAN_* constants in amxconst.inc, * sounds emitted from the same channel will override each other. * @note There are helpful reference constants in amxconst.inc for sound volume * (VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*). * * @param index Entity index, use 0 to emit from all clients * @param channel Channel to emit from * @param sample Sound file to emit * @param vol Volume in percent * @param att Sound attenuation * @param flags Emit flags * @param pitch Sound pitch * * @noreturn */ native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch); /** * Returns a random floating point value generated by the engine. * * @param a Minimum value (inclusive) * @param b Maximum value (inclusive) * * @return Generated random value */ native Float:random_float(Float:a, Float:b); /** * Returns a random integer value generated by the engine. * * @param a Minimum value (inclusive) * @param b Maximum value (inclusive) * * @return Generated random value */ native random_num(a, b); /** * Returns unique id of a client message. * * @note Example usage: get_user_msgid("TextMsg") * @note The message id is unique as long as the server is running, but might * change between updates. They should not be hardcoded into plugins. * @note On first server start, this function will return 0 if used inside * plugin_precache(). Consider hooking RegUserMsg in order to retrieve * the correct message id. * * @param name Client message name * * @return Message id, 0 if message was not found */ native get_user_msgid(const name[]); /** * Retrieves the client message name from a message id. * * @param msgid Client message id * @param name Buffer to copy message name to * @param len Maximum buffer size * * @return Number of cells written to buffer, 0 on invalid message id */ native get_user_msgname(msgid, name[], len); /** * Returns a unique id for a public variable. * * @note Variables declared with the "public" specifier are accessible by-name * from outside of the declaring plugin. * @note If multiple plugins declare the same public variable, this native will * still return a unique id. * * @param name Variable name * * @return Xvar id on success, -1 on failure */ native get_xvar_id(const name[]); /** * Returns if a public variable exists in any loaded plugin. * * @param name Variable name * * @return 1 if public cvar exists, 0 otherwise */ native xvar_exists(const name[]); /** * Returns the integer value of a public variable. * * @note If multiple plugins declare the same public variable, they are not * automatically synchronized. The xvar system accesses only one of all * public variables directly. Xvars have to be read through the natives or * the value will be incorrect. * * @param id Xvar id, an xvar id can be retrieved using get_xvar_id() * * @return Xvar integer value */ native get_xvar_num(id); /** * Returns the float value of a public variable. * * @note If multiple plugins declare the same public variable, they are not * automatically synchronized. The xvar system accesses only one of all * public variables directly. Xvars have to be read through the natives or * the value will be incorrect. * * @param id Xvar id, an xvar id can be retrieved using get_xvar_id() * * @return Xvar float value */ native Float:get_xvar_float(id); /** * Sets the integer value of a public variable. * * @note If multiple plugins declare the same public variable, they are not * automatically synchronized. The xvar system accesses only one of all * public variables directly. Xvars have to be set through the natives or * the xvar will not be updated. * * @param id Xvar id, an xvar id can be retrieved using get_xvar_id() * @param value Value to set * * @noreturn * @error If an invalid xvar id is specified, an error will be thrown. */ native set_xvar_num(id, value = 0); /** * Sets the float value of a public variable. * * @note If multiple plugins declare the same public variable, they are not * automatically synchronized. The xvar system accesses only one of all * public variables directly. Xvars have to be set through the natives or * the xvar will not be updated. * * @param id Xvar id, an xvar id can be retrieved using get_xvar_id() * @param value Value to set * * @noreturn * @error If an invalid xvar id is specified, an error will be thrown. */ native set_xvar_float(id, Float:value = 0.0); /** * Returns if a module is loaded. * * @param name Module name * * @return Module id of the matching module, -1 otherwise */ native is_module_loaded(const name[]); /** * Retrieves info about a module by module index. * * @note For a list of possible status flags, see module_* constants in * amxconst.inc * * @param id Module id * @param name Buffer to copy module name to * @param nameLen Maximum name buffer size * @param author Buffer to copy module author to * @param authorLen Maximum author buffer size * @param version Buffer to copy module version to * @param versionLen Maximum version buffer size * @param status Variable to store module status to * * @return Module id on success, -1 on invalid module */ native get_module(id, name[], nameLen, author[], authorLen, version[], versionLen, &status); /** * Returns the number of currently registered modules. * * @return Number of modules */ native get_modulesnum(); /** * Returns if a plugin is loaded by registered name or filename. * * @note An example for a registered name would be "Admin Base", while a possible * filename would be "admin.amxx". * @note Prior to AMXX 1.80, this function would only search for plugins * registered names, not the filename. * @note The plugin name matching is case insensitive, while the filename * matching is case sensitive. * * @param name Plugin name or filename * @param usefilename If true searches for plugin filename, false searches for * plugin name * * @return Plugin id of the matching plugin, -1 otherwise */ native is_plugin_loaded(const name[], bool:usefilename = false); /** * Retrieves info about a plugin by plugin index. * * @param index Plugin index, -1 to target calling plugin * @param filename Buffer to copy plugin filename to * @param len1 Maximum filename buffer size * @param name Buffer to copy plugin name to * @param len2 Maximum name buffer size * @param version Buffer to copy plugin version to * @param len3 Maximum version buffer size * @param author Buffer to copy plugin author to * @param len4 Maximum author buffer size * @param status Buffer to copy plugin status flags to * @param len5 Maximum status buffer size * @param url Buffer to copy plugin url to * @param len6 Maximum url buffer size * @param desc Buffer to copy plugin description to * @param len7 Maximum description buffer size * * @return Plugin index on success, -1 if there is no plugin with given * index */ native get_plugin(index, filename[] = "", len1 = 0, name[] = "", len2 = 0, version[] = "", len3 = 0, author[] = "", len4 = 0, status[] = "", len5 = 0, url[] = "", len6 = 0, desc[] = "", len7 = 0); /** * Returns the number of loaded AMXX plugins. * * @return Number of loaded plugins */ native get_pluginsnum(); /** * Pauses a plugin so it will not be executed until it is unpaused. * * @note This used to be able to pause specific functions, but this functionality * (along with the flags "b" and "e") has been deprecated. * @note If used without flag "c" this will pause the calling plugin. * * @param flag Pause flags * "a" - pause plugin * "c" - search for other plugins using param1 * "d" - stop plugin, making it unavailable to unpause * @param param1 Plugin filename * @param param2 Unused and ignored * * @return 1 on success, 0 otherwise * @error If it is attempted to use the deprecated functionality, * an error is thrown. */ native pause(const flag[], const param1[] = "", const param2[] = ""); /** * Unpauses a plugin so it will resume execution if it was previously paused. * * @note This used to be able to unpause specific functions, but this * functionality (along with the flags "b" and "e") has been deprecated. * @note Without specifying flag "c" this function will do nothing, as a plugin * is incapable of unpausing itself. This is a relict of the deprecated * functionality. * * @param flag Pause flags * "a" - pause plugin * "c" - search for other plugins using param1 * @param param1 Plugin filename * @param param2 Unused and ignored * * @return 1 on success, 0 otherwise * @error If it is attempted to use the deprecated functionality, * an error is thrown. */ native unpause(const flag[], const param1[] = "", const param2[] = ""); /** * Initiates a function call to this or another plugin by function name. * * @note This only sets up the function call and covers the pre-requisites. * Push parameters using the callfunc_push_* set of functions. The call * will be executed only upon using callfunc_end() * * @param func Function name * @param plugin Plugin filename, if empty the calling plugin is targeted * The filename has to be the full exact name (e.g. stats.amxx) * * @return 1 on success * 0 on runtime error * -1 if plugin was not found * -2 if function was not found * @error If called while another callfunc has not yet been finished, * an error is thrown. */ native callfunc_begin(const func[], const plugin[] = ""); /** * Initiates a function call to this or another plugin by function id. * * @note This only sets up the function call and covers the pre-requisites. * Push parameters using the callfunc_push_* set of functions. The call * will be executed only upon using callfunc_end() * @note The function id can be retrieved by get_func_id() * * @param func Function id * @param plugin Plugin filename, if empty the calling plugin is targeted * The filename has to be the full exact name (e.g. stats.amxx) * * @return 1 on success * -1 if plugin was not found * -2 if function is not executable * @error If called while another callfunc has not yet been finished, * or the specified function is invalid, an error is thrown. */ native callfunc_begin_i(func, plugin = -1); /** * Retrieves a functions id for use with callfunc_begin_i() * * @param funcName Function name * @param pluginId Plugin id, if -1 the calling plugin is targeted * The plugin id can be retrieved using find_plugin_byfile() * * @return >=0 Function id on success * -1 if plugin or function was not found */ native get_func_id(const funcName[], pluginId = -1); /** * Pushes an int value onto the current call. * * @param value Int value to push * * @noreturn * @error If called without initiating a callfunc, or the maximum * amount of parameters is reached, an error is thrown. */ native callfunc_push_int(value); /** * Pushes a float value onto the current call. * * @param value Float value to push * * @noreturn * @error If called without initiating a callfunc, or the maximum * amount of parameters is reached, an error is thrown. */ native callfunc_push_float(Float: value); /** * Pushes an int value reference onto the current call. * * @note Changes made to this value by the called function will be reflected * in the calling plugin. * * @param value Int value to push * * @noreturn * @error If called without initiating a callfunc, or the maximum * amount of parameters is reached, an error is thrown. */ native callfunc_push_intrf(&value); /** * Pushes a float value reference onto the current call. * * @note Changes made to this value by the called function will be reflected * in the calling plugin. * * @param value Float value to push * * @noreturn * @error If called without initiating a callfunc, or the maximum * amount of parameters is reached, an error is thrown. */ native callfunc_push_floatrf(&Float:value); /** * Pushes a string onto the current call. * * @note This will defy the "const" specifier if copyback is true, which is * only kept for special backwards compatibility. * * @param VALUE String to push * @param copyback If true, any changes made in the called function will be * copied back to the calling plugin * * @noreturn * @error If called without initiating a callfunc, or the maximum * amount of parameters is reached, an error is thrown. */ native callfunc_push_str(const VALUE[], bool:copyback = true); /** * Pushes an array onto the current call. * * @note This will defy the "const" specifier if copyback is true, which is * only kept for special backwards compatibility. * * @param VALUE Array to push * @param array_size Size of the array * @param copyback If true, any changes made in the called function will be * copied back to the calling plugin * * @noreturn * @error If called without initiating a callfunc, or the maximum * amount of parameters is reached, an error is thrown. */ native callfunc_push_array(const VALUE[], array_size, bool:copyback = true); /** * Completes the call to a function. * * @return 1 on success * -1 if the plugin was not found * -2 if the function was not found * @error If called without initiating a callfunc, an error is thrown. */ native callfunc_end(); /** * Called when an inconsistent file is encountered by the engine. * * @param id Client index * @param filename Detected file * @param reason Buffer storing the disconnect reason (can be overwritten) * * @return PLUGIN_CONTINUE to let the engine kick the client * PLUGIN_HANDLED to block the inconsistency kick */ forward inconsistent_file(id, const filename[], reason[64]); /** * Forces the clients and server to be running with the same version of a * specified file. * * @note For a list of possible enforcement types, see the force_* constants * in amxconst.inc * * @param force_type Enforcement type * @param mins Bounding box mins vector * @param maxs Bounding box maxs vector * @param filename Filename * * @return 1 on success, 0 otherwise */ native force_unmodified(force_type, const mins[3], const maxs[3], const filename[]); /** * Calculates the MD5 keysum of a string. * * @param szString String to calculate keysum of * @param md5buffer Buffer to copy the MD5 hash to * * @return Number of cells written to the buffer (always 32) */ #pragma deprecated Use hash_string() function. Also, see Hash_* constants. native md5(const szString[], md5buffer[34]); /** * Calculates the MD5 keysum of a file. * * @param file Path to file to calculate keysum of * @param md5buffer Buffer to copy the MD5 hash to * * @return Number of cells written to the buffer (always 32) * @error If the file can not be opened, and error is thrown. */ #pragma deprecated Use hash_file() function. Also, see Hash_* constants. native md5_file(const file[], md5buffer[34]); /** * Generate a hash value (message digest) * * @param string String to be hashed. * @param type Type of selected hashing algorithm. See Hash_* constants in amxconst.inc file. * @param output Output string to store hash in. * @param outputSize The maximum size of the output string to store hash in. * * @return Number of written bytes. */ native hash_string(const string[], const HashType:type, output[], const outputSize); /** * Generate a hash value using the contents of a given file * * @param fileName Path of file to be hashed. * @param type Type of selected hashing algorithm. See Hash_* constants in amxconst.inc file. * @param output Output string to store hash in. * @param outputSize The maximum size of the output string to store hash in. * * @return Number of written bytes. * @error If the file couldn't be opened, an error is thrown. */ native hash_file(const fileName[], const HashType:type, output[], const outputSize); /** * Returns the internal flags set on the plugin's state. * * @param hdr If nonzero, the function will return the pcode rather than * state flags * @param plid Plugin id, -1 to target calling plugin * * @return Plugin flags */ native plugin_flags(hdr = 0, plid = -1); /** * Allows plugins to declare module dependencies using require_module() * * @deprecated Module dependency has been automatically handled by the compiler * since AMXX 1.50, released in 2005. This forward is no longer * called. * * @noreturn */ #pragma deprecated Module dependency is now automatically handled by the compiler. This forward is no longer called. forward plugin_modules(); /** * Adds a module dependency. * * @deprecated Module dependency has been automatically handled by the compiler * since AMXX 1.50, released in 2005. This native has no effect. * * @noreturn */ #pragma deprecated Module dependency is now automatically handled by the compiler. This native has no effect. native require_module(const module[]); /** * Returns if the server is 64 bit. * * @deprecated As a result of Valve dropping support for 64bit binaries, AMXX is * also not shipping 64bit builds anymore. This native is basically * guaranteed to return 0. * * @return 1 if the server is 64 bit, 0 otherwise */ #pragma deprecated AMXX is not shipping 64bits builds anymore. This native is basically guaranteed to return 0. native is_amd64_server(); /** * Returns plugin id by filename. * * @param filename Filename to match * @param ignoreCase If nonzero matches case insensitively, case sensitively * otherwise * * @return Plugin id, -1 (INVALID_PLUGIN_ID) on failure */ native find_plugin_byfile(const filename[], ignoreCase = 1); /** * Called before plugin_init(), allows the plugin to register natives. * * @noreturn */ forward plugin_natives(); /** * Registers a native. * * @note Style 0 natives call the handler in the following manner: * * public native_handler(plugin_id, argc) * * plugin_id - plugin calling the native * argc - number of parameters * * @note Style 1 natives are deprecated. Plugins should not use them, they might * break. * @note Style 1 natives work a little different. Instead of passing plugin id * and number of parameters, the handler should be prototyped just like the * native would be called. For each by-reference parameter, the plugin * then has to use param_convert() to properly use them. * @note A native should *never* recurse. Bad things will happen. * * @param name Native name * @param handler Callback function * @param style Native style * * @noreturn * @error If an invalid callback is specified, an error is thrown. */ native register_native(const name[], const handler[], style = 0); /** * Registers the plugin as a library. * * @note To mark a library as required, place the following in the include * file: * #pragma reqlib * #if !defined AMXMODX_NOAUTOLOAD * #pragma loadlib * #endif * * @noreturn */ native register_library(const library[]); /** * Logs an error in the native and breaks into the AMXX debugger. * * @note This acts as if the calling plugin - the plugin that is calling the * native, not the plugin calling this function - triggered the error, * just like when AMXX natives error. * * @param error Error number * @param fmt Formatting rules * @param ... Variable number of formatting parameters * * @noreturn * @error The function is guaranteed to throw an error, but will make * it appear as if the plugin calling the native triggered it. */ native log_error(error, const fmt[], any:...); /** * Converts a parameter to work as a by-reference parameter. * * @deprecated Style 1 natives are deprecated and should be converted to * style 0. This should not be used. * * @note This only needs to be called if the native was registered with style 1. * @note Remember that arrays (and strings) are always by-reference and need to * be converted. * * @param num Argument to convert, starting from 1 * * @noreturn * @error If used outside of a native callback, or the native was * created with style 0, an error will be thrown. */ native param_convert(num); /** * Retrieves a string from the plugin calling the native. * * @param param Argument to retrieve, starting from 1 * @param dest Buffer to copy string to * @param maxlen Maximum size of buffer * * @return Number of cells copied to buffer * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native get_string(param, dest[], maxlen); /** * Copies a string to the plugin calling the native. * * @param param Argument to set, starting from 1 * @param dest Buffer to copy string from * @param maxlen Maximum size of buffer * * @return Number of cells copied from buffer * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native set_string(param, dest[], maxlen); /** * Returns the integer value of a parameter from the plugin calling the native. * * @param param Argument to retrieve, starting from 1 * * @return Integer value * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native get_param(param); /** * Returns the float value of a parameter from the plugin calling the native. * * @param param Argument to retrieve, starting from 1 * * @return Float value * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native Float:get_param_f(param); /** * Returns the integer value of a by-reference parameter from the plugin calling * the native. * * @param param Argument to retrieve, starting from 1 * * @return Integer value * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native get_param_byref(param); /** * Returns the float value of a by-reference parameter from the plugin calling * the native. * * @param param Argument to retrieve, starting from 1 * * @return Float value * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native Float:get_float_byref(param); /** * Sets the integer value of a by-reference parameter to the plugin calling the * native. * * @param param Argument to set, starting from 1 * @param value Value to set parameter to * * @noreturn * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native set_param_byref(param, value); /** * Sets the float value of a by-reference parameter to the plugin calling the * native. * * @param param Argument to set, starting from 1 * @param value Value to set parameter to * * @noreturn * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native set_float_byref(param, Float:value); /** * Retrieves an array from the plugin calling the native. * * @param param Argument to retrieve, starting from 1 * @param dest Buffer to copy array to * @param maxlen Size of buffer * * @noreturn * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native get_array(param, dest[], size); /** * Retrieves a float array from the plugin calling the native. * * @param param Argument to retrieve, starting from 1 * @param dest Buffer to copy array to * @param maxlen Size of buffer * * @noreturn * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native get_array_f(param, Float:dest[], size); /** * Copies an array to the plugin calling the native. * * @param param Argument to set, starting from 1 * @param source Buffer to copy array from * @param maxlen Size of buffer * * @noreturn * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native set_array(param, const source[], size); /** * Copies a float array to the plugin calling the native. * * @param param Argument to set, starting from 1 * @param source Buffer to copy array from * @param maxlen Size of buffer * * @noreturn * @error If used outside of a native callback, or the native was * created with style 1, an error will be thrown. */ native set_array_f(param, const Float:source[], size); /** * Allows to trap error messages that occur in a plugin. * * @note This can be used to override the debug messages that occur when the * plugin causes some kind of runtime error. * @note The handler will be called in the following manner: * * public error_filter(error_code, bool:debugging, message[]) * * error_code - AMX_ERR_* code. * debugging - True if the plugin is in debug mode, false otherwise * message[] - Message sent along with the error * * @note The handler should return PLUGIN_CONTINUE to let the error through the * filter, or PLUGIN_HANDLED to block the error from displaying. * * @param handler Function name to call * * @noreturn * @error If an invalid callback function is provided, an error * is thrown. */ native set_error_filter(const handler[]); /** * Returns a trace handle for the item at the top of the traced call stack. * * @note Intended for use inside an error handler set with set_error_filter() * * @return Trace handle, 0 if no debugging information is available */ native dbg_trace_begin(); /** * Returns the next item in a traced call stack. * * @param trace Trace handle * * @return New trace handle, 0 if no more traces exist */ native dbg_trace_next(trace); /** * Retrieves the call stack info for a trace. * * @param trace Trace handle * @param line Variable to set line at which plugin failed to * @param function Buffer to copy function to * @param maxLength1 Maximum function buffer size * @param file Buffer to copy filename to * @param maxLength2 Maximum filename buffer size * * @return 1 on success, 0 if no trace data is available */ native dbg_trace_info(trace, &line, function[], maxLength1, file[], maxLength2); /** * Retrieves the formatted error string from a trace. * * @note The string format is generally: "Run time error : " * * @param buffer Buffer to copy error message to * @param maxLength Maximum buffer size * * @return 1 on success, 0 if no trace data is available */ native dbg_fmt_error(buffer[], maxLength); /** * Sets a native filter, letting the plugin intercept and handle an * automatic native requirement. * * @note This has to be used inside the plugin_native() forward, otherwise it * has no effect. * @note This is useful for creating plugins that can dynamically decide which * modules or features to use at runtime, often necessary for cross-mod * plugins. It allows to deploy a single version of the plugin instead * of compiling multiple versions for each use-case. * @note The handler will be called in the following manner: * * public native_filter(const native[], index, trap) * * native - Native name * index - Native index * trap - 0 if native couldn't be found, 1 if native use was attempted * * @note The handler should return PLUGIN_CONTINUE to let the error through the * filter (which will throw a run-time error), or return PLUGIN_HANDLED * to continue operation. * @note Returning PLUGIN_CONTINUE if trap is 0 will result in the plugin * failing to load! * * @param handler Function name to call * * @return 1 if handler is set successfully, 0 otherwise (called * outside of plugin_native() forward) * @error If an invalid callback function is provided, an error is * thrown. */ native set_native_filter(const handler[]); /** * Sets a module/library filter, letting the plugin intercept and handle an * automatic module requirement. * * @note This has to be used inside the plugin_native() forward, otherwise it * has no effect. * @note This is useful for creating plugins that can dynamically decide which * modules or features to use at runtime, often necessary for cross-mod * plugins. It allows to deploy a single version of the plugin instead * of compiling multiple versions for each use-case. * @note For a list of possible libtypes see the LibType enum in amxconst.inc * @note The handler will be called in the following manner: * * public module_filter(const library[], LibType:type) * * library - Shortname of library or class that is required * libtrype - Type of requirement being checked (library/module or class) * * @note The handler should return PLUGIN_CONTINUE to let the error through the * filter (which will result in the plugin failing to load), or * PLUGIN_HANDLED to imply that load can continue without the module. * @note Errors occuring inside the handler will not be filtered and cause the * plugin to fail load as if the handler returned PLUGIN_CONTINUE. * * @return 0 on success, -1 if filtering is not available, -2 if handler * could not be found. */ native set_module_filter(const handler[]); /** * Aborts execution of the current callback by throwing an error. * * @note Warning: This function should not be used inside error filters, module * filters (native filters are safe if trap equals 1) or the * plugin_natives() forward. * @note The message will automatically be tagged with the plugin's name and the * log will include a timestamp with the message. * @note For a list of possible error codes, see AMX_* constants in amxconst.inc * * @param error Error code * @param fmt Formatting rules * @param ... Variable list of formatting parameters * * @noreturn * @error The function is guaranteed to throw an error, using the * specified custom log message. */ native abort(error, const fmt[] = "", any:...); /** * Returns if a specific module is loaded. * * @note This uses the same method AMXX uses internally to see if a module is * required by a plugin. * @note Example usage: module_exists("cstrike") * * @param logtag Module shortname * * @return 1 if module is loaded, 0 otherwise */ native module_exists(const logtag[]); /** * Returns if a specific library or class is loaded. * * @note This is the newer version of module_exists(), enabling users to * distinguish between libraries and classes, while module_exists() always * checks for both types. * @note For a list of possible types, see the LibType enum in amxconst.inc * * @param library Library/Class shortname * @param type Type to search for * * @return 1 if module is loaded, 0 otherwise */ native LibraryExists(const library[], LibType:type); /** * Returns the next valid hudchannel for the client. * * @note This function uses the same method set_hudmessage() uses to determine * the next channel if it is set to auto-select. * * @param player Client index * * @return Valid hudchannel (1-4) * @error If the index is not within the range of 1 to MaxClients or * the client is not connected, an error will be thrown. */ native next_hudchannel(player); /** * Creates a HUD synchronization object. * * @note Create one of these for each section of the screen that contains * overlapping HUD messages. For example, if using both sides of the * screen to display three messages that could potentially overlap, * each side is considered a synchronizable area. You can then use * ShowSyncHudMsg() to correctly synchronize displaying the HUD message * with any other messages potentially in its class. * @note This does not do anything like reserving screen area. Its sole * purpose is to be able to wipe an old message on an auto-channel and * ensure that it will not clear a message from another plugin. * * @param num Unused and ignored * @param ... Unused and ignored * * @return HUD sync object handle */ native CreateHudSyncObj(num = 0, ...); /** * Displays a synchronized HUD message. * * @note This will check that the HUD object has its previous display on the * screen cleared before it proceeds to write another message. It will * only do this in the case of that channel not having been cleared * already. * @note This uses the display parameters set with set_hudmessage(), ignoring * the selected channel in favor of its own synchronization. * @note This functions return value behaves differently depending on what is * used as the client index: If 0 is specified, then the function will * return 0 if nothing has been sent (no client connected). If either a * single client is specified, or there is at least one client connected, * the number of printed characters will refer to the message that is sent * last, to the client with the highest index. * * @param target Client index, use 0 to display to all clients * @param syncObj HUD sync object handle * @param fmt Formatting rules * @param ... Variable number of formatting parameters * * @return Number of printed characters * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native ShowSyncHudMsg(target, syncObj, const fmt[], any:...); /** * Clears the display on a HUD sync object. * * @note This sends an empty message to the previously occupied HUD channel. * It is not quite the same as manually sending an empty message to the * sync object as that would send out two separate messages, one for * clearing the occupied channel and another using a new channel, which * will subsequently not mark the sync object as cleared. * * @param target Client index, use 0 to display to all clients * @param syncObj HUD sync object handle * * @noreturn * @error If a single client is specified and the index is not within * the range of 1 to MaxClients, an error will be thrown. */ native ClearSyncHud(target, syncObj); /** * Triggers the software interrupt 3, used for breaking into an attached * debugger. * * @note Warning: This is a debugging function that is not intended for general * plugin use. Using this function will either halt the server and break * into the attached debugger, or outright crash the server if no * debugger is attached. * * @noreturn */ native int3(); /** * Sets the calling plugin to a failed state. * * @note Calling this will cause the calling plugin to completely cease * operation. It is not possible to recover. * @note This should be used to gracefully handle fatal errors. The log message * will appear in the AMXX error log. * * @param fmt Formatting rules * @param ... Variable number of formatting parameters * * @noreturn * @error The function is guaranteed to throw a fatal error, ceasing * further operation of the plugin. */ native set_fail_state(const fmt[], any:...); /** * Returns the reference address of the variable passed in. * * @note Addresses are local to the plugin and do not represent a full CPU * address. * * @param ... Variable to retrieve address from * * @return Variable address */ native get_var_addr(any:...); /** * Returns the value of an address. * * @note Addresses can be acquired using get_var_addr() * * @param addr Variable address * * @return Value at address * @error If the plugin attempts to access an address outside of the * stack or heap limits of the plugin, an error will be thrown. */ native get_addr_val(addr); /** * Sets the value of an address. * * @note Addresses can be acquired using get_var_addr() * * @param addr Variable address * @param val Value to set * * @noreturn * @error If the plugin attempts to access an address outside of the * stack or heap limits of the plugin, an error will be thrown. */ native set_addr_val(addr, val); /** * Creates a global forward that will be called in all plugins. * * @note For a list of valid stop types, see the ET_* constants in amxconst.inc * @note For a list of valid parameter types, see the FP_* constants in * amxconst.inc * * @param name Function name to call * @param stop_type Treatment of the plugin return values * @param ... List of parameter types * * @return Forward handle, -1 on failure */ native CreateMultiForward(const name[], stop_type, ...); /** * Creates a private forward that will be called in a single plugin. * * @note Unlike other natives expecting a plugin id, specifying -1 will not * select the calling plugin, and instead throw an error. * * @param plugin_id Plugin to call forward in. The plugin id can be * retrieved using find_plugin_byfile() * @param name Function name to call * @param ... List of parameter types * * @return Forward handle, -1 on failure * @error If an invalid plugin id is specified, an error will be * thrown. */ native CreateOneForward(plugin_id, const name[], ...); /** * Prepares an array for use in a forward. Pass the result ExecuteForward() * instead of the array itself. * * @param array Array to prepare * @param size Size of array * @param copyback If nonzero, modifications made by the called plugin(s) * will be copied back to the caller * * @return Special handle for use in ExecuteForward() */ native PrepareArray(const array[], size, copyback = 0); /** * Executes a forward. * * @note Passing arrays requires them to be prepared using PrepareArray() * * @param forward_handle Forward handle * @param ret Optional variable to store return value in * @param ... Variable number of parameters to pass through * * @return 1 on success, 0 if forward can't be executed * @error If the number of parameters mismatch from the number * of parameters that the forward was declared with, * an error is thrown. */ native ExecuteForward(forward_handle, &ret = 0, any:...); /** * Destroys and deallocates a forward. * * @note Does not distinguish between private and global forwards. * * @param forward_handle Forward handle * * @noreturn */ native DestroyForward(forward_handle); /** * Sets all elements of array to a specified value. * * @param array Array to modify * @param value Value to set each element to * @param size Size of array * * @noreturn */ native arrayset(any:array[], any:value, size); /** * Returns the weapon id associated with a weapon name. * * @note The weapon name is case sensitive and has the weapon_* form. * * @param name Weapon name * * @return Weapon id, or 0 if no id was found */ native get_weaponid(const name[]); /** * Adds an admin to the dynamic admin storage for lookup at a later time. * * @note For a list of possible access flags, see the ADMIN_* constants in * amxconst.inc * @note For a list of possible auth flags, see the FLAG_* constants in * amxconst.inc * * @param AuthData Auth information to set (can be name, IP or SteamID) * @param Password Password to set * @param Access Admin access flags * @param Flags Auth behavior flags * * @noreturn */ native admins_push(const AuthData[], const Password[], Access, Flags); /** * Returns the number of admins in the dynamic admin storage. * * @return Number of admins */ native admins_num(); /** * Retrieves information about a dynamically stored admin. * * @note For a list of possible props, see the AdminProp enum in amxconst.inc * * @param num Admin storage index * @param Property Admin property to retrieve * @param Buffer Buffer to copy property information to, if AdminProp_Auth * or AdminProp_Password is specified * @param BufferSize Maximum buffer size * * @return Property value if AdminProp_Access or AdminProp_Flags * is requested, 0 otherwise * @error If an invalid storage index is specified, an error will * be thrown. */ native admins_lookup(num, AdminProp:Property, Buffer[] = "", BufferSize = 0); /** * Clears the list of dynamically stored admins. * * @noreturn */ native admins_flush(); /** * Returns if a map contains at least one entity with the provided class name. * * @param classname Entity classname to match * * @return True if an entity is found, false otherwise */ native bool:has_map_ent_class(const classname[]); /** * Called when the map has loaded, and all configs are done executing. * This includes servercfgfile (server.cfg), amxx.cfg, plugin's config, and * per-map config. * * @note This is best place to initialize plugin functions which are based on cvar data. * @note This will always be called once and only once per map. It will be * called few seconds after plugin_cfg(). * * @noreturn */ forward OnConfigsExecuted(); /** * Called when the map has loaded, right after plugin_cfg() but any time * before OnConfigsExecuted. It's called after amxx.cfg and all * AutoExecConfig() exec commands have been added to the server command buffer. * * @note This will always be called once and only once per map. * * @noreturn */ forward OnAutoConfigsBuffered(); /** * Specifies that the given config file should be executed after plugin load. * * @note OnConfigsExecuted() will not be called until the config file has executed, * but it will be called if the execution fails. * @note The name parameter should not contain dots, otherwise file will not be executed. * * @param autoCreate If true, and the config file does not exist, such a config * file will be automatically created and populated with * information from the plugin's registered cvars. * @param name Name of the config file, excluding the .cfg extension. * If empty, is assumed. * @param folder Folder under plugins/ to use. * * @noreturn */ native AutoExecConfig(bool:autoCreate = true, const name[] = "", const folder[] = ""); /** * Creates a single use hook for the next frame. * * @param callback Function to be executed on the next frame. * @param data Optional data to be passed to the callback function. * * @note Callback function prototype: * public function(data) * * @noreturn */ native RequestFrame(const callback[], any:data = 0); // Always keep this at the bottom of this file #include