/* AMX Mod X * UnStuck Plugin * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include #include #include #define START_DISTANCE 32 // The first search distance for finding a free location in the map #define MAX_ATTEMPTS 128 // How many times to search in an area for a free space #define BLOCKED_MASKS MASK_PLAYER_STUNNED | MASK_ENSNARED | MASK_ALIEN_EMBRYO new Float:g_lastcmdtime[33] public plugin_init() { register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team") require_module("engine") require_module("ns") register_cvar("amx_unstuck_frequency", "4.0") register_clcmd("say_team /stuck", "unStuck") register_clcmd("say /stuck", "unStuck") register_clcmd("say_team /unstuck", "unStuck") register_clcmd("say /unstuck", "unStuck") } public unStuck(id) { new Float:minfrequency = get_cvar_float("amx_unstuck_frequency") new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id] if ( elapsedcmdtime < minfrequency ) { client_print(id, print_chat, "[UnStuck] You must wait %.1f seconds before retrying", minfrequency - elapsedcmdtime) return PLUGIN_HANDLED } g_lastcmdtime[id] = get_gametime() if (ns_get_mask(id, BLOCKED_MASKS)) { client_print(id, print_chat, "[UnStuck] You cannot use unstuck while evolving, stunned or webbed") return PLUGIN_CONTINUE } new Float:origin[3], Float:new_origin[3], hullsize, distance hullsize = getHullSize(id) if (!hullsize) { return PLUGIN_CONTINUE } entity_get_vector(id, EV_VEC_origin, origin) distance = START_DISTANCE while( distance < 1000 ) { // 1000 is just incase, should never get anywhere near that for (new i = 0; i < MAX_ATTEMPTS; ++i) { new_origin[0] = random_float(origin[0]-distance,origin[0]+distance) new_origin[1] = random_float(origin[1]-distance,origin[1]+distance) new_origin[2] = random_float(origin[2]-distance,origin[2]+distance) if ( trace_hull(new_origin, hullsize, id) == 0 ) { entity_set_origin(id, new_origin) return PLUGIN_CONTINUE } } distance += START_DISTANCE } client_print(id, print_chat, "[UnStuck] Couldn't find a free spot to move you too.") return PLUGIN_CONTINUE } getHullSize(id) { switch (ns_get_class(id)) { case 1,2,3: return HULL_HEAD case 4,6,7,8: return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN case 5: return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HUMAN : HULL_LARGE default: { client_print(id, print_chat, "[UnStuck] You cannot use UnStuck at this time.") return false } } return false }