/* * dodfun * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef CMISC_H #define CMISC_H #ifndef __linux__ #define LINUXOFFSET 0 #else #define LINUXOFFSET 5 #endif #define DODFUN_VERSION "0.1" #define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy #define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class #define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class #define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score #define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths #define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name #define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths #define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class #define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class #define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy #define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score #define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name /* DoD weapons */ enum { DODW_AMERKNIFE = 1, DODW_GERKNIFE, DODW_COLT, DODW_LUGER, DODW_GARAND, DODW_SCOPED_KAR, DODW_THOMPSON, DODW_STG44, DODW_SPRINGFIELD, DODW_KAR, DODW_BAR, DODW_MP40, DODW_HANDGRENADE, DODW_STICKGRENADE, DODW_STICKGRENADE_EX, DODW_HANDGRENADE_EX, DODW_MG42, DODW_30_CAL, DODW_SPADE, DODW_M1_CARBINE, DODW_MG34, DODW_GREASEGUN, DODW_FG42, DODW_K43, DODW_ENFIELD, DODW_STEN, DODW_BREN, DODW_WEBLEY, DODW_BAZOOKA, DODW_PANZERSCHRECK, DODW_PIAT, }; // ***************************************************** // class CPlayer // ***************************************************** class CPlayer { public: edict_t* pEdict; int index; int current; int staminaMin; int staminaMax; bool staminaSet; bool fuseSet; int fuseType; // 1<<0 - for new , 1<<1 - for catched float nadeFuse; bool ingame; bool bot; void Init( int pi, edict_t* pe ); void Connect(); void PutInServer(); void Disconnect(); void killPlayer(); void setTeamName( char *szName ); void getTeamName( char *szName ); inline bool IsBot(){ const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict); return ( auth && !strcmp( auth , "BOT" ) ); } inline bool IsAlive(){ return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0)); } }; #endif // CMISC_H