object Autocomplete_List: TmxJsCollection items = < item Name = 'access' Items.Strings = ( '' 'ADMIN_*') end item Name = 'create_entity' Items.Strings = ( 'ambient_generic; ammo_338magnum; ammo_357sig; ammo_45acp; ammo_5' + '0ae; ammo_556nato; ammo_556natobox; ammo_57mm; ammo_762nato; amm' + 'o_9mm; ammo_buckshot; armoury_entity; beam; bodyque; button_targ' + 'et; cycler; cycler_prdroid; cycler_sprite; cycler_weapon; cycler' + '_wreckage; env_beam; env_beverage; env_blood; env_bombglow; env_' + 'bubbles; env_debris; env_explosion; env_fade; env_fog; env_funne' + 'l; env_global; env_glow; env_laser; env_lightning; env_message; ' + 'env_rain; env_render; env_shake; env_shooter; env_snow; env_soun' + 'd; env_spark; env_sprite; fireanddie; func_bomb_target; func_bre' + 'akable; func_button; func_buyzone; func_conveyor; func_door; fun' + 'c_door_rotating; func_escapezone; func_friction; func_grencatch;' + ' func_guntarget; func_healthcharger; func_hostage_rescue; func_i' + 'llusionary; func_ladder; func_monsterclip; func_mortar_field; fu' + 'nc_pendulum; func_plat; func_platrot; func_pushable; func_rain; ' + 'func_recharge; func_rot_button; func_rotating; func_snow; func_t' + 'ank; func_tankcontrols; func_tanklaser; func_tankmortar; func_ta' + 'nkrocket; func_trackautochange; func_trackchange; func_tracktrai' + 'n; func_train; func_traincontrols; func_vehicle; func_vehiclecon' + 'trols; func_vip_safetyzone; func_wall; func_wall_toggle; func_wa' + 'ter; func_weaponcheck; g_flTimeLimit; game_counter; game_counter' + '_set; game_end; game_player_equip; game_player_hurt; game_player' + '_team; game_score; game_team_master; game_team_set; game_text; g' + 'ame_zone_player; gibshooter; grenade; hostage_entity; info_bomb_' + 'target; info_hostage_rescue; info_intermission; info_landmark; i' + 'nfo_map_parameters; info_null; info_player_deathmatch; info_play' + 'er_start; info_target; info_teleport_destination; info_vip_start' + '; infodecal; item_airtank; item_antidote; item_assaultsuit; item' + '_battery; item_healthkit; item_kevlar; item_longjump; item_secur' + 'ity; item_sodacan; item_suit; item_thighpack; light; light_envir' + 'onment; light_spot; momentary_door; momentary_rot_button; monste' + 'r_hevsuit_dead; monster_mortar; monster_scientist; multi_manager' + '; multisource; path_corner; path_track; player; player_loadsaved' + '; player_weaponstrip; soundent; spark_shower; speaker; target_cd' + 'audio; test_effect; trigger; trigger_auto; trigger_autosave; tri' + 'gger_camera; trigger_cdaudio; trigger_changelevel; trigger_chang' + 'etarget; trigger_counter; trigger_endsection; trigger_gravity; t' + 'rigger_hurt; trigger_monsterjump; trigger_multiple; trigger_once' + '; trigger_push; trigger_relay; trigger_teleport; trigger_transit' + 'ion; weapon_ak47; weapon_aug; weapon_awp; weapon_c4; weapon_deag' + 'le; weapon_elite; weapon_famas; weapon_fiveseven; weapon_flashba' + 'ng; weapon_g3sg1; weapon_galil; weapon_glock18; weapon_hegrenade' + '; weapon_knife; weapon_m249; weapon_m3; weapon_m4a1; weapon_mac1' + '0; weapon_mp5navy; weapon_p228; weapon_p90; weapon_scout; weapon' + '_sg550; weapon_sg552; weapon_shield; weapon_smokegrenade; weapon' + '_tmp; weapon_ump45; weapon_usp; weapon_xm1014; weaponbox; world_' + 'items; worldspawn') end item Name = 'cs_get_user_bpammo' Items.Strings = ( '' 'CSW_*') end item Name = 'cs_set_user_bpammo' Items.Strings = ( '' 'CSW_*' '') end item Name = 'cs_set_user_team' Items.Strings = ( '' 'CS_TEAM_*' 'CS_DONTCHANGE; CS_CT_*; CS_T_*') end item Name = 'engfunc' Items.Strings = ( 'EngFunc_*') end item Name = 'dllfunc' Items.Strings = ( 'DLLFunc_*; MetaFunc_*') end item Name = 'dod_set_fuse' Items.Strings = ( '' 'FUSE_*' '' 'FT_*') end item Name = 'dod_set_stamina' Items.Strings = ( '' 'STAMINA_*' '' '') end item Name = 'dod_set_user_ammo' Items.Strings = ( '' 'DODW_*' '') end item Name = 'dod_set_user_class' Items.Strings = ( '' 'DODC_*') end item Name = 'dod_set_user_team' Items.Strings = ( '' 'ALLIES; AXIS' '') end item Name = 'emit_sound' Items.Strings = ( '' 'CHAN_*' '' 'VOL_*' 'ATTN_*' '' 'PITCH_*') end item Name = 'entity_get_byte' Items.Strings = ( '' 'EV_BYTE_*') end item Name = 'entity_get_edict' Items.Strings = ( '' 'EV_ENT_*') end item Name = 'entity_get_float' Items.Strings = ( '' 'EV_FL_*') end item Name = 'entity_get_int' Items.Strings = ( '' 'EV_INT_*') end item Name = 'entity_get_string' Items.Strings = ( '' 'EV_SZ_*') end item Name = 'entity_get_vector' Items.Strings = ( '' 'EV_VEC_*' '') end item Name = 'entity_set_byte' Items.Strings = ( '' 'EV_BYTE_*' '') end item Name = 'entity_set_edict' Items.Strings = ( '' 'EV_ENT_chain; EV_ENT_dmg_inflictor; EV_ENT_enemy; EV_ENT_aiment;' + ' EV_ENT_owner; EV_ENT_groundentity; EV_ENT_pContainingEntity; EV' + '_ENT_euser1; EV_ENT_euser2; EV_ENT_euser3; EV_ENT_euser4' '') end item Name = 'entity_set_float' Items.Strings = ( '' 'EV_FL_*' '') end item Name = 'entity_set_int' Items.Strings = ( '' 'EV_INT_*' '') end item Name = 'entity_set_string' Items.Strings = ( '' 'EV_SZ_*' '') end item Name = 'entity_set_vector' Items.Strings = ( '' 'EV_VEC_*' '') end item Name = 'esf_explosion' Items.Strings = ( '' '' 'Explosion_*') end item Name = 'fakedamage' Items.Strings = ( '' '' '' 'DMG_*') end item Name = 'floatsin' Items.Strings = ( '' 'radian; degrees; grades') end item Name = 'floatcos' Items.Strings = ( 'radian; degrees; grades') end item Name = 'floatround' Items.Strings = ( '' 'floatround_*') end item Name = 'floattan' Items.Strings = ( '' 'radian; degrees; grades') end item Name = 'force_unmodified' Items.Strings = ( 'force_exactfile; force_model_samebounds; force_model_specifyboun' + 'ds' '' '' '') end item Name = 'forward_return' Items.Strings = ( 'FMV_*' '') end item Name = 'fseek' Items.Strings = ( '' '' 'SEEK_*') end item Name = 'get_global_edict' Items.Strings = ( 'GL_trace_ent') end item Name = 'get_global_float' Items.Strings = ( 'GL_coop; GL_deathmatch; GL_force_retouch; GL_found_secrets; GL_f' + 'rametime; GL_serverflags; GL_teamplay; GL_time; GL_trace_allsoli' + 'd; GL_trace_fraction; GL_trace_inopen; GL_trace_inwater; GL_trac' + 'e_plane_dist; GL_trace_startsolid') end item Name = 'get_global_int' Items.Strings = ( 'GL_cdAudioTrack; GL_maxClients; GL_maxEntities; GL_msg_entity; G' + 'L_trace_flags; GL_trace_hitgroup') end item Name = 'get_global_string' Items.Strings = ( 'GL_pStringBase; GL_mapname; GL_startspot' '' '') end item Name = 'get_global_vector' Items.Strings = ( 'GL_trace_endpos; GL_trace_plane_normal; GL_v_forward; GL_v_right' + '; GL_v_up; GL_vecLandmarkOffset' '') end item Name = 'get_tr' Items.Strings = ( 'TR_*' '') end item Name = 'give_item' Items.Strings = ( '' 'ambient_generic; ammo_338magnum; ammo_357sig; ammo_45acp; ammo_5' + '0ae; ammo_556nato; ammo_556natobox; ammo_57mm; ammo_762nato; amm' + 'o_9mm; ammo_buckshot; armoury_entity; beam; bodyque; button_targ' + 'et; cycler; cycler_prdroid; cycler_sprite; cycler_weapon; cycler' + '_wreckage; env_beam; env_beverage; env_blood; env_bombglow; env_' + 'bubbles; env_debris; env_explosion; env_fade; env_fog; env_funne' + 'l; env_global; env_glow; env_laser; env_lightning; env_message; ' + 'env_rain; env_render; env_shake; env_shooter; env_snow; env_soun' + 'd; env_spark; env_sprite; fireanddie; func_bomb_target; func_bre' + 'akable; func_button; func_buyzone; func_conveyor; func_door; fun' + 'c_door_rotating; func_escapezone; func_friction; func_grencatch;' + ' func_guntarget; func_healthcharger; func_hostage_rescue; func_i' + 'llusionary; func_ladder; func_monsterclip; func_mortar_field; fu' + 'nc_pendulum; func_plat; func_platrot; func_pushable; func_rain; ' + 'func_recharge; func_rot_button; func_rotating; func_snow; func_t' + 'ank; func_tankcontrols; func_tanklaser; func_tankmortar; func_ta' + 'nkrocket; func_trackautochange; func_trackchange; func_tracktrai' + 'n; func_train; func_traincontrols; func_vehicle; func_vehiclecon' + 'trols; func_vip_safetyzone; func_wall; func_wall_toggle; func_wa' + 'ter; func_weaponcheck; g_flTimeLimit; game_counter; game_counter' + '_set; game_end; game_player_equip; game_player_hurt; game_player' + '_team; game_score; game_team_master; game_team_set; game_text; g' + 'ame_zone_player; gibshooter; grenade; hostage_entity; info_bomb_' + 'target; info_hostage_rescue; info_intermission; info_landmark; i' + 'nfo_map_parameters; info_null; info_player_deathmatch; info_play' + 'er_start; info_target; info_teleport_destination; info_vip_start' + '; infodecal; item_airtank; item_antidote; item_assaultsuit; item' + '_battery; item_healthkit; item_kevlar; item_longjump; item_secur' + 'ity; item_sodacan; item_suit; item_thighpack; light; light_envir' + 'onment; light_spot; momentary_door; momentary_rot_button; monste' + 'r_hevsuit_dead; monster_mortar; monster_scientist; multi_manager' + '; multisource; path_corner; path_track; player; player_loadsaved' + '; player_weaponstrip; soundent; spark_shower; speaker; target_cd' + 'audio; test_effect; trigger; trigger_auto; trigger_autosave; tri' + 'gger_camera; trigger_cdaudio; trigger_changelevel; trigger_chang' + 'etarget; trigger_counter; trigger_endsection; trigger_gravity; t' + 'rigger_hurt; trigger_monsterjump; trigger_multiple; trigger_once' + '; trigger_push; trigger_relay; trigger_teleport; trigger_transit' + 'ion; weapon_ak47; weapon_aug; weapon_awp; weapon_c4; weapon_deag' + 'le; weapon_elite; weapon_famas; weapon_fiveseven; weapon_flashba' + 'ng; weapon_g3sg1; weapon_galil; weapon_glock18; weapon_hegrenade' + '; weapon_knife; weapon_m249; weapon_m3; weapon_m4a1; weapon_mac1' + '0; weapon_mp5navy; weapon_p228; weapon_p90; weapon_scout; weapon' + '_sg550; weapon_sg552; weapon_shield; weapon_smokegrenade; weapon' + '_tmp; weapon_ump45; weapon_usp; weapon_xm1014; weaponbox; world_' + 'items; worldspawn') end item Name = 'grenade_throw' Items.Strings = ( '' '' 'DODW_*') end item Name = 'menu_additem' Items.Strings = ( '' '' '' 'ADMIN_*' '') end item Name = 'message_begin' Items.Strings = ( 'MSG_*' 'SVC_*' '' '') end item Name = 'ns_get_weap_reserve' Items.Strings = ( '' 'WEAPON_*') end item Name = 'ns_set_weap_reserve' Items.Strings = ( '' 'WEAPON_*' '') end item Name = 'pev' Items.Strings = ( '' 'pev_*' '') end item Name = 'register_clcmd' Items.Strings = ( '' '' 'ADMIN_*' '') end item Name = 'register_concmd' Items.Strings = ( '' '' 'ADMIN_*' '') end item Name = 'register_cvar' Items.Strings = ( '' '' 'FCVAR_*' '') end item Name = 'register_forward' Items.Strings = ( 'FM_*' '' '') end item Name = 'set_msg_block' Items.Strings = ( '' 'BLOCK_*') end item Name = 'set_pev' Items.Strings = ( '' 'pev_*' '') end item Name = 'set_rendering' Items.Strings = ( '' 'kRenderFx*' '' '' '' 'kRenderNorma; kRenderTransColor; kRenderTransTexture; kRenderGlo' + 'w; kRenderTransAlpha; kRenderTransAdd') end item Name = 'set_speak' Items.Strings = ( '' 'SPEAK_*') end item Name = 'set_tr' Items.Strings = ( 'TR_*' '') end item Name = 'set_user_rendering' Items.Strings = ( '' 'kRenderFx*' '' '' '' 'kRenderNorma; kRenderTransColor; kRenderTransTexture; kRenderGlo' + 'w; kRenderTransAlpha; kRenderTransAdd') end item Name = 'set_view' Items.Strings = ( '' 'CAMERA_*') end item Name = 'socket_open' Items.Strings = ( '' '' 'SOCKET_*' '') end item Name = 'tfc_getbammo' Items.Strings = ( '' 'TFC_AMMO_*') end item Name = 'tfc_getweaponbammo' Items.Strings = ( '' 'TFC_AMMO_*') end item Name = 'tfc_setbammo' Items.Strings = ( '' 'TFC_AMMO_*' '') end item Name = 'tfc_setweaponbammo' Items.Strings = ( '' 'TFC_WPN_*' '') end item Name = 'traceresult' Items.Strings = ( 'TR_*' '') end item Name = 'ts_giveweapon' Items.Strings = ( '' 'TSW_*' '' '') end item Name = 'zdod_set_fuse' Items.Strings = ( '' 'FUSE_*' '' 'FT_*') end item Name = 'zdod_set_stamina' Items.Strings = ( '' 'STAMINA_*' '' '') end item Name = 'zdod_set_user_class' Items.Strings = ( '' 'DODC_*') end item Name = 'zdod_set_user_team' Items.Strings = ( '' 'ALLIES; AXIS' '') end> end